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Update README.md

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Miloslav Číž 2019-06-24 00:20:58 +00:00
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@ -23,6 +23,7 @@ TODO
- Triangles provide barycentric coordinates, thanks to which practically anything that can be achieved with OpenGL can be achieved (texturing, shading, normal-mapping, texture fitering, transparency, PBR, shadow mapping, MIP mapping, ...). - Triangles provide barycentric coordinates, thanks to which practically anything that can be achieved with OpenGL can be achieved (texturing, shading, normal-mapping, texture fitering, transparency, PBR, shadow mapping, MIP mapping, ...).
- Tested on multiple platforms (TODO). - Tested on multiple platforms (TODO).
- Many compile-time options to tune the performance vs quality. - Many compile-time options to tune the performance vs quality.
- Similar to OpenGL in principle, but simpler, easier to use, with higher-level features.
- Well commented and formatted code. - Well commented and formatted code.
- Completely free of legal restrictions, do literally anything you want. - Completely free of legal restrictions, do literally anything you want.