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Update README.md

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Miloslav Číž 2019-07-05 19:33:20 +00:00
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- Though performance is high, due to multiplatformness it **probably can't match platform-specific rasterizers written in assembly**. - Though performance is high, due to multiplatformness it **probably can't match platform-specific rasterizers written in assembly**.
- There is **no far plane**. - There is **no far plane**.
- There is **no subpixel accuracy**. - There is **no subpixel accuracy**.
- There is a near plane, but a **proper culling by it (subdividing triangles) is missing**. You can either cull whole triangles completely or "push" them by the near plane. These options are okay when drawing a models not very close to the camera, but e.g. 3D environments may suffer from artifacts. - There is a near plane, but a **proper culling by it (subdividing triangles) is missing**. You can either cull whole triangles completely or "push" them by the near plane. These options are okay when drawing a model not very close to the camera, but e.g. 3D environments may suffer from artifacts.
- Due to the limitations of 32bit integer arithmetics, some types of movement (particularly camera) **may look jerky, and artifact may appear** in specific situations. - Due to the limitations of 32bit integer arithmetics, some types of movement (particularly camera) **may look jerky, and artifact may appear** in specific situations.
## how to use ## how to use