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Fix nner loop bu
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parent
668bb0a44c
commit
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2 changed files with 37 additions and 29 deletions
64
small3dlib.h
64
small3dlib.h
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@ -1519,7 +1519,7 @@ void S3L_drawTriangle(
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}
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#if S3L_PERSPECTIVE_CORRECTION == 1
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S3L_ScreenCoord i = lXClipped - lX - 1; /* helper var to save one
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S3L_ScreenCoord i = lXClipped - lX; /* helper var to save one
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substraction in the inner
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loop */
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#endif
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@ -1528,14 +1528,11 @@ void S3L_drawTriangle(
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for (S3L_ScreenCoord x = lXClipped; x < rXClipped; ++x)
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{
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#if S3L_PERSPECTIVE_CORRECTION == 1
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++i; /* Has to be done here, because the following tests can skip the
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the rest of the loop. */
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#endif
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int8_t testsPassed = 1;
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#if S3L_STENCIL_BUFFER
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if (!S3L_stencilTest(x,p.y))
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continue;
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testsPassed = 0;
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#endif
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p.x = x;
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@ -1551,36 +1548,47 @@ void S3L_drawTriangle(
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#if S3L_Z_BUFFER
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if (!S3L_zTest(p.x,p.y,p.depth))
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continue;
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testsPassed = 0;
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#endif
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if (testsPassed)
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{
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#if !S3L_FLAT
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#if S3L_PERSPECTIVE_CORRECTION == 1
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*barycentric0 =
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(
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S3L_interpolateFrom0(rOverZ,i,rowLength)
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* p.depth
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) / S3L_FRACTIONS_PER_UNIT;
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*barycentric1 =
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(
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(lOverZ - S3L_interpolateFrom0(lOverZ,i,rowLength))
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* p.depth
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) / S3L_FRACTIONS_PER_UNIT;
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#else
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*barycentric0 = S3L_getFastLerpValue(b0FLS);
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*barycentric1 = S3L_getFastLerpValue(b1FLS);
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#endif
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*barycentric2 =
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S3L_FRACTIONS_PER_UNIT - *barycentric0 - *barycentric1;
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#endif
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S3L_PIXEL_FUNCTION(&p);
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}
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#if !S3L_FLAT
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#if S3L_PERSPECTIVE_CORRECTION == 1
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*barycentric0 =
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(
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S3L_interpolateFrom0(rOverZ,i,rowLength)
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* p.depth
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) / S3L_FRACTIONS_PER_UNIT;
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*barycentric1 =
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(
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(lOverZ - S3L_interpolateFrom0(lOverZ,i,rowLength))
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* p.depth
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) / S3L_FRACTIONS_PER_UNIT;
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i++;
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#else
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*barycentric0 = S3L_getFastLerpValue(b0FLS);
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*barycentric1 = S3L_getFastLerpValue(b1FLS);
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S3L_stepFastLerp(b0FLS);
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S3L_stepFastLerp(b1FLS);
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S3L_stepFastLerp(b0FLS);
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S3L_stepFastLerp(b1FLS);
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#endif
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*barycentric2 = S3L_FRACTIONS_PER_UNIT - *barycentric0 - *barycentric1;
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#endif
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S3L_PIXEL_FUNCTION(&p);
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}
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} // y clipping
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} // inner loop
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} // y clipping
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S3L_stepFastLerp(lSideFLS);
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S3L_stepFastLerp(rSideFLS);
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@ -12,7 +12,7 @@
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#define S3L_FLAT 0
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#define S3L_STRICT_NEAR_CULLING 0
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#define S3L_PERSPECTIVE_CORRECTION 1
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#define S3L_PERSPECTIVE_CORRECTION 0
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#define S3L_SORT 0
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#define S3L_Z_BUFFER 1
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