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Fix camera matri

This commit is contained in:
Miloslav Číž 2019-05-20 15:43:57 +02:00
parent f58cdc58ca
commit ee5548f1d4

49
s3l.h
View file

@ -300,6 +300,12 @@ void S3L_makeRotationMatrixZXY(
S3L_Unit aroundZ,
S3L_Mat4 *m);
void S3L_makeRotationMatrixYXZ(
S3L_Unit aroundX,
S3L_Unit aroundY,
S3L_Unit aroundZ,
S3L_Mat4 *m);
void S3L_makeWorldMatrix(S3L_Transform3D worldTransform, S3L_Mat4 *m);
void S3L_makeCameraMatrix(S3L_Transform3D cameraTransform, S3L_Mat4 *m);
@ -751,6 +757,47 @@ void S3L_makeRotationMatrixZXY(
#undef S
}
void S3L_makeRotationMatrixYXZ(
S3L_Unit aroundX,
S3L_Unit aroundY,
S3L_Unit aroundZ,
S3L_Mat4 *m)
{
S3L_Unit sx = S3L_sin(aroundX);
S3L_Unit sy = S3L_sin(aroundY);
S3L_Unit sz = S3L_sin(aroundZ);
S3L_Unit cx = S3L_cos(aroundX);
S3L_Unit cy = S3L_cos(aroundY);
S3L_Unit cz = S3L_cos(aroundZ);
#define M(x,y) (*m)[x][y]
#define S S3L_FRACTIONS_PER_UNIT
M(0,0) = (cy * cz) / S - (sy * sx * sz) / (S * S);
M(1,0) = (cy * sz) / S + (sx * sy * cz) / (S * S);
M(2,0) = -1 * (cx * sy) / S;
M(3,0) = 0;
M(0,1) = -1 * (sz * cx) / S;
M(1,1) = (cz * cx) / S;
M(2,1) = sx;
M(3,1) = 0;
M(0,2) = (cz * sy) / S + (sz * sx * cy) / (S * S);
M(1,2) = (sz * sy) / S - (cz * sx * cy) / (S * S);
M(2,2) = (cx * cy) / S;
M(3,2) = 0;
M(0,3) = 0;
M(1,3) = 0;
M(2,3) = 0;
M(3,3) = S3L_FRACTIONS_PER_UNIT;
#undef M
#undef S
}
void S3L_initTransoform3D(S3L_Transform3D *t)
{
S3L_initVec4(&(t->translation));
@ -1524,7 +1571,7 @@ void S3L_makeCameraMatrix(S3L_Transform3D cameraTransform, S3L_Mat4 *m)
S3L_Mat4 r;
S3L_makeRotationMatrixZXY(
S3L_makeRotationMatrixYXZ(
cameraTransform.rotation.x,
cameraTransform.rotation.y,
cameraTransform.rotation.z,