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Add early clipping
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1 changed files with 21 additions and 1 deletions
22
s3l.h
22
s3l.h
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@ -150,6 +150,14 @@ typedef int32_t S3L_Unit; /**< Units of measurement in 3D space. There is
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it will overflow. Also other things
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may overflow, so rather don't do it. */
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#define S3L_PROJECTION_PLANE_HEIGHT\
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((S3L_RESOLUTION_Y * S3L_FRACTIONS_PER_UNIT * 2) / S3L_RESOLUTION_X)
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#ifndef S3L_NEAR
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#define S3L_NEAR (S3L_FRACTIONS_PER_UNIT) /**< Distance of the near clipping
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plane. */
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#endif
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#ifndef S3L_LERP_QUALITY
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#define S3L_LERP_QUALITY 8 /**< Quality (scaling) of SOME linear
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interpolations. 0 will most likely be faster,
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@ -1164,6 +1172,8 @@ void _S3L_drawFilledTriangle(
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#undef stepSide
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}
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int a = 0;
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/**
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Draws a triangle according to given config. The vertices are specified in
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projection-plane space (NOT screen space!) -- they wll be mapped to screen
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@ -1175,7 +1185,17 @@ void S3L_drawTriangle(S3L_Vec4 point0, S3L_Vec4 point1, S3L_Vec4 point2,
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const S3L_DrawConfig *config, const S3L_Camera *camera,
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S3L_Index triangleID)
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{
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if (point0.z <= 0 && point1.z <= 0 && point2.z <= 0)
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#define clipTest(c,cmp,v)\
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(point0.c cmp (v) && point1.c cmp (v) && point2.c cmp (v))
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if ( // early clipping -- test if completely outside frustum
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clipTest(z,<=,S3L_NEAR) ||
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clipTest(x,<,-1 * S3L_FRACTIONS_PER_UNIT) ||
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clipTest(x,>,S3L_FRACTIONS_PER_UNIT) ||
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clipTest(y,<,-1 * S3L_PROJECTION_PLANE_HEIGHT / 2) ||
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clipTest(y,>,S3L_PROJECTION_PLANE_HEIGHT / 2)
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)
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return; // completely behind the camera
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if (config->backfaceCulling != S3L_BACKFACE_CULLING_NONE)
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