MainFrame: update a button's {dis,en}abled logic.
This commit is contained in:
parent
20c35c8d8e
commit
0b1ecc52f5
1 changed files with 1 additions and 1 deletions
|
@ -649,7 +649,7 @@ void EvtMainFrame::updateCommandsState() {
|
|||
GameState game_state = _mbManager.gameState();
|
||||
MassState mass_state = _massManager->massState(selection);
|
||||
|
||||
_importButton->Enable(selection != -1 && staged_selection != -1 && game_state != GameState::Running);
|
||||
_importButton->Enable(selection != -1 && staged_selection != -1 && game_state == GameState::NotRunning);
|
||||
_exportButton->Enable(selection != -1);
|
||||
_moveButton->Enable(selection != -1 && game_state == GameState::NotRunning && mass_state == MassState::Valid);
|
||||
_deleteButton->Enable(selection != -1 && game_state == GameState::NotRunning && mass_state != MassState::Empty);
|
||||
|
|
Loading…
Reference in a new issue