Move the last mission ID map to its own header.
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f3b14fbffe
commit
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3 changed files with 51 additions and 27 deletions
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@ -51,6 +51,7 @@ add_executable(wxMASSManager WIN32
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GUI/NameChangeDialog.cpp
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GUI/EvtNameChangeDialog.h
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GUI/EvtNameChangeDialog.cpp
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Maps/LastMissionId.h
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Mass/Mass.h
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Mass/Mass.cpp
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MassBuilderManager/MassBuilderManager.h
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@ -36,33 +36,7 @@
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#include "EvtMainFrame.h"
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static const std::map<std::int32_t, const char*> mission_id_map {{
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// Story missions
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{25600, "Mission 1 - Training"},
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{25856, "Mission 2 - Patrol Operation"},
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{26112, "Mission 3 - Fusion Cells in the Snow"},
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{26368, "Mission 4 - Earning Changes"},
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{26624, "Mission 5 - Unexpected Coordination"},
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{26880, "Mission 6 - Empowering Void"},
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{27136, "Mission 7 - Logisitics Obstacles"},
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{27392, "Mission 8 - Wrath of the Wastelands"},
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{27648, "Mission 9 - Suspicious Originator"},
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{27904, "Mission 10 - Researchers Data Recovery"},
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{28160, "Mission 11 - Tempestuous Sector"},
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{28416, "Mission 12 - Clashes of Metal"},
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{28672, "Mission 13 - The Sandstorm Glutton"},
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// Hunting grounds
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{51200, "Hunt 1 - Desert Pathway Safety"},
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{51456, "Hunt 2 - Snowfield Custodian"},
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{51712, "Hunt 3 - Abandoned Valley Raid"},
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{51968, "Hunt 4 - Depths of the Machineries"},
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// Challenges
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{76800, "Challenge 1 - Redline Battlefront"},
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{81920, "Challenge 2 - Void Convergence"},
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{102400, "Challenge 3 - Gates of Ascension"}
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}};
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#include "../Maps/LastMissionId.h"
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EvtMainFrame::EvtMainFrame(wxWindow* parent):
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MainFrame(parent),
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49
Maps/LastMissionId.h
Normal file
49
Maps/LastMissionId.h
Normal file
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@ -0,0 +1,49 @@
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// wxMASSManager
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// Copyright (C) 2020 Guillaume Jacquemin
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include <cstdint>
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#include <map>
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static const std::map<std::int32_t, const char*> mission_id_map {{
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// Story missions
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{25600, "Mission 1 - Training"},
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{25856, "Mission 2 - Patrol Operation"},
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{26112, "Mission 3 - Fusion Cells in the Snow"},
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{26368, "Mission 4 - Earning Changes"},
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{26624, "Mission 5 - Unexpected Coordination"},
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{26880, "Mission 6 - Empowering Void"},
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{27136, "Mission 7 - Logisitics Obstacles"},
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{27392, "Mission 8 - Wrath of the Wastelands"},
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{27648, "Mission 9 - Suspicious Originator"},
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{27904, "Mission 10 - Researchers Data Recovery"},
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{28160, "Mission 11 - Tempestuous Sector"},
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{28416, "Mission 12 - Clashes of Metal"},
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{28672, "Mission 13 - The Sandstorm Glutton"},
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// Hunting grounds
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{51200, "Hunt 1 - Desert Pathway Safety"},
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{51456, "Hunt 2 - Snowfield Custodian"},
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{51712, "Hunt 3 - Abandoned Valley Raid"},
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{51968, "Hunt 4 - Depths of the Machineries"},
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// Challenges
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{76800, "Challenge 1 - Redline Battlefront"},
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{81920, "Challenge 2 - Void Convergence"},
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{102400, "Challenge 3 - Gates of Ascension"}
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}};
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