MainFrame: improve readability and add challenges.

Also, hunting grounds are now known as "hunts".
This commit is contained in:
Guillaume Jacquemin 2021-03-11 14:19:43 +01:00
parent 9925fc7f03
commit f3b14fbffe

View file

@ -37,6 +37,7 @@
#include "EvtMainFrame.h"
static const std::map<std::int32_t, const char*> mission_id_map {{
// Story missions
{25600, "Mission 1 - Training"},
{25856, "Mission 2 - Patrol Operation"},
{26112, "Mission 3 - Fusion Cells in the Snow"},
@ -50,10 +51,17 @@ static const std::map<std::int32_t, const char*> mission_id_map {{
{28160, "Mission 11 - Tempestuous Sector"},
{28416, "Mission 12 - Clashes of Metal"},
{28672, "Mission 13 - The Sandstorm Glutton"},
{51200, "Hunting Ground 1 - Desert Pathway Safety"},
{51456, "Hunting Ground 2 - Snowfield Custodian"},
{51712, "Hunting Ground 3 - Abandoned Valley Raid"},
{51968, "Hunting Ground 4 - Depths of the Machineries"},
// Hunting grounds
{51200, "Hunt 1 - Desert Pathway Safety"},
{51456, "Hunt 2 - Snowfield Custodian"},
{51712, "Hunt 3 - Abandoned Valley Raid"},
{51968, "Hunt 4 - Depths of the Machineries"},
// Challenges
{76800, "Challenge 1 - Redline Battlefront"},
{81920, "Challenge 2 - Void Convergence"},
{102400, "Challenge 3 - Gates of Ascension"}
}};
EvtMainFrame::EvtMainFrame(wxWindow* parent):