MainFrame: improve readability and add challenges.
Also, hunting grounds are now known as "hunts".
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1 changed files with 12 additions and 4 deletions
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@ -37,6 +37,7 @@
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#include "EvtMainFrame.h"
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#include "EvtMainFrame.h"
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static const std::map<std::int32_t, const char*> mission_id_map {{
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static const std::map<std::int32_t, const char*> mission_id_map {{
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// Story missions
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{25600, "Mission 1 - Training"},
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{25600, "Mission 1 - Training"},
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{25856, "Mission 2 - Patrol Operation"},
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{25856, "Mission 2 - Patrol Operation"},
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{26112, "Mission 3 - Fusion Cells in the Snow"},
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{26112, "Mission 3 - Fusion Cells in the Snow"},
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@ -50,10 +51,17 @@ static const std::map<std::int32_t, const char*> mission_id_map {{
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{28160, "Mission 11 - Tempestuous Sector"},
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{28160, "Mission 11 - Tempestuous Sector"},
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{28416, "Mission 12 - Clashes of Metal"},
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{28416, "Mission 12 - Clashes of Metal"},
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{28672, "Mission 13 - The Sandstorm Glutton"},
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{28672, "Mission 13 - The Sandstorm Glutton"},
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{51200, "Hunting Ground 1 - Desert Pathway Safety"},
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{51456, "Hunting Ground 2 - Snowfield Custodian"},
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// Hunting grounds
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{51712, "Hunting Ground 3 - Abandoned Valley Raid"},
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{51200, "Hunt 1 - Desert Pathway Safety"},
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{51968, "Hunting Ground 4 - Depths of the Machineries"},
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{51456, "Hunt 2 - Snowfield Custodian"},
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{51712, "Hunt 3 - Abandoned Valley Raid"},
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{51968, "Hunt 4 - Depths of the Machineries"},
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// Challenges
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{76800, "Challenge 1 - Redline Battlefront"},
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{81920, "Challenge 2 - Void Convergence"},
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{102400, "Challenge 3 - Gates of Ascension"}
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}};
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}};
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EvtMainFrame::EvtMainFrame(wxWindow* parent):
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EvtMainFrame::EvtMainFrame(wxWindow* parent):
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