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5a51a70ec8
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Add staged M.A.S.S. deletion.
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2020-01-16 01:21:47 +01:00 |
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8bf2866a17
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MainFrame: update command state on staging selection.
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2020-01-16 01:21:25 +01:00 |
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6d0c988487
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EvtMainFrame: add staging area stuff.
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2020-01-16 00:35:43 +01:00 |
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678ba8fd23
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EvtMainFrame: implement stagingButtonEvent().
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2020-01-16 00:05:45 +01:00 |
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27a57494dc
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EvtMainFrame: add _exportButton to updateCommandsState().
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2020-01-14 12:26:05 +01:00 |
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fc9d898c54
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Add MassManager and move backend stuff to it.
This is a big commit, but a necessary one, as too many things were
intertwined. As a result, the code is now cleaner.
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2020-01-12 14:54:23 +01:00 |
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cf3c7305c8
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MainFrame: add zip creation feature.
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2020-01-11 14:22:20 +01:00 |
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95ab88a735
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EvtMainFrame: fixed the getActiveSlot rewrite.
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2020-01-11 13:23:09 +01:00 |
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8560495ae6
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EvtMainFrame: rewrite getActiveSlot.
It was pretty bad, not gonna lie.
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2020-01-11 11:02:45 +01:00 |
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802c0db2de
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MainFrame: add active slot tracking.
Can't do more because the variable that controls the slot gets removed
from the profile save if slot 0 is chosen in the game.
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2020-01-10 22:50:41 +01:00 |
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aaf38469bd
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MainFrame: add game status checking.
Dangerous operations are also blocked during that time.
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2020-01-10 12:23:25 +01:00 |
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83008d3b01
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MainFrame: replace the timer with a file watcher.
This will lead to less UI flickering and faster response times.
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2020-01-10 00:01:24 +01:00 |
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ce4ff48df5
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EvtMainFrame: make the previous fix Unicode-aware.
I hate the Windows API.
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2020-01-09 22:10:38 +01:00 |
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a3ca557760
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EvtMainFrame: fix getSaveDirectory.
Using Directory::home() on systems with OneDrive returns a
fucked-by-OneDrive path, so I use another way now.
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2020-01-09 21:40:33 +01:00 |
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65e33fc332
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EvtMainFrame: remove a redundant function call.
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2020-01-09 19:11:46 +01:00 |
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573eb089e4
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Add files and update README.md.
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2020-01-09 13:59:19 +01:00 |
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