Commit graph

18 commits

Author SHA1 Message Date
c0e88ec90e MainFrame: expose renaming in the UI. 2020-06-13 22:29:23 +02:00
78653e317f EvtMainFrame: fix an issue with the delete staged button. 2020-01-16 09:36:46 +01:00
87007e8068 Add staged M.A.S.S. deletion. 2020-01-16 01:26:22 +01:00
6a07121323 MainFrame: update command state on staging selection. 2020-01-16 01:26:22 +01:00
99ee8e75a3 EvtMainFrame: add staging area stuff. 2020-01-16 01:26:22 +01:00
be51d68e45 EvtMainFrame: implement stagingButtonEvent(). 2020-01-16 01:26:22 +01:00
fd0879c9ad EvtMainFrame: add _exportButton to updateCommandsState(). 2020-01-16 01:26:22 +01:00
fc9d898c54 Add MassManager and move backend stuff to it.
This is a big commit, but a necessary one, as too many things were
intertwined. As a result, the code is now cleaner.
2020-01-12 14:54:23 +01:00
cf3c7305c8 MainFrame: add zip creation feature. 2020-01-11 14:22:20 +01:00
95ab88a735 EvtMainFrame: fixed the getActiveSlot rewrite. 2020-01-11 13:23:09 +01:00
8560495ae6 EvtMainFrame: rewrite getActiveSlot.
It was pretty bad, not gonna lie.
2020-01-11 11:02:45 +01:00
802c0db2de MainFrame: add active slot tracking.
Can't do more because the variable that controls the slot gets removed
from the profile save if slot 0 is chosen in the game.
2020-01-10 22:50:41 +01:00
aaf38469bd MainFrame: add game status checking.
Dangerous operations are also blocked during that time.
2020-01-10 12:23:25 +01:00
83008d3b01 MainFrame: replace the timer with a file watcher.
This will lead to less UI flickering and faster response times.
2020-01-10 00:01:24 +01:00
ce4ff48df5 EvtMainFrame: make the previous fix Unicode-aware.
I hate the Windows API.
2020-01-09 22:10:38 +01:00
a3ca557760 EvtMainFrame: fix getSaveDirectory.
Using Directory::home() on systems with OneDrive returns a
fucked-by-OneDrive path, so I use another way now.
2020-01-09 21:40:33 +01:00
65e33fc332 EvtMainFrame: remove a redundant function call. 2020-01-09 19:11:46 +01:00
573eb089e4 Add files and update README.md. 2020-01-09 13:59:19 +01:00