This is shaky as eff. If I had access to a full breakdown/analysis of the UE4 save format, I might be able to write a better backend, which would avoid such shakiness.
113 lines
3.4 KiB
C++
113 lines
3.4 KiB
C++
#ifndef MASSMANAGER_H
|
|
#define MASSMANAGER_H
|
|
|
|
// wxMASSManager
|
|
// Copyright (C) 2020 Guillaume Jacquemin
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
|
|
#include <map>
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
#include <Corrade/Containers/StaticArray.h>
|
|
#include <Corrade/Containers/Optional.h>
|
|
|
|
using namespace Corrade;
|
|
|
|
enum class GameState : uint8_t {
|
|
Unknown, NotRunning, Running
|
|
};
|
|
|
|
enum class HangarState : uint8_t {
|
|
Empty, Invalid, Filled
|
|
};
|
|
|
|
class MassManager {
|
|
public:
|
|
MassManager();
|
|
|
|
auto ready() -> bool;
|
|
auto lastError() -> std::string const&;
|
|
|
|
auto saveDirectory() -> std::string const&;
|
|
auto stagingAreaDirectory() -> std::string const&;
|
|
auto steamId() -> std::string const&;
|
|
auto profileSaveName() -> std::string const&;
|
|
|
|
auto checkGameState() -> GameState;
|
|
auto gameState() -> GameState;
|
|
|
|
auto getActiveSlot() -> char;
|
|
auto activeSlot() -> char;
|
|
|
|
auto importMass(const std::string& source, int hangar) -> bool;
|
|
auto importMass(int staged_index, int hangar) -> bool;
|
|
|
|
auto exportMass(int hangar) -> bool;
|
|
|
|
auto moveMass(int source, int destination) -> bool;
|
|
|
|
auto deleteMass(int hangar) -> bool;
|
|
|
|
auto renameMass(int hangar, const std::string& new_name) -> bool;
|
|
|
|
auto backupSaves(const std::string& filename) -> bool;
|
|
|
|
void refreshHangar(int hangar);
|
|
auto hangarState(int hangar) -> HangarState;
|
|
auto massName(int hangar) -> Containers::Optional<std::string>;
|
|
|
|
auto getMassName(const std::string& filename) -> Containers::Optional<std::string>;
|
|
|
|
auto initialiseStagingArea() -> std::vector<std::string>;
|
|
|
|
auto updateStagedMass(const std::string& filename) -> int;
|
|
auto removeStagedMass(const std::string& filename) -> int;
|
|
|
|
void deleteStagedMass(int index);
|
|
|
|
auto stagedMassName(int index) -> std::string;
|
|
auto stagedMassName(const std::string& filename) -> std::string;
|
|
|
|
private:
|
|
auto findSaveDirectory() -> bool;
|
|
auto findSteamId() -> bool;
|
|
|
|
bool _ready = false;
|
|
|
|
std::string _lastError = "";
|
|
|
|
std::string _executableLocation = "";
|
|
std::string _stagingAreaDirectory = "";
|
|
std::string _saveDirectory = "";
|
|
std::string _steamId = "";
|
|
std::string _profileSaveName = "";
|
|
|
|
GameState _gameState = GameState::Unknown;
|
|
|
|
char _activeSlot = -1;
|
|
|
|
struct Hangar {
|
|
HangarState _state = HangarState::Empty;
|
|
Containers::Optional<std::string> _massName = Containers::NullOpt;
|
|
std::string _filename = "";
|
|
};
|
|
|
|
Containers::StaticArray<32, Hangar> _hangars{Containers::ValueInit};
|
|
|
|
std::map<std::string, std::string> _stagedMasses;
|
|
};
|
|
|
|
#endif //MASSMANAGER_H
|