wxMASSManager/GUI/MainFrame.h
William JCM 7855323bc6 MassManager: fix the active slot detection issue.
It's now replaced with a more stable version.
Also bumped tested version up.
2020-06-21 08:52:26 +02:00

104 lines
3.9 KiB
C++

///////////////////////////////////////////////////////////////////////////
// C++ code generated with wxFormBuilder (version Oct 26 2018)
// http://www.wxformbuilder.org/
//
// PLEASE DO *NOT* EDIT THIS FILE!
///////////////////////////////////////////////////////////////////////////
#pragma once
#include <wx/artprov.h>
#include <wx/xrc/xmlres.h>
#include <wx/listctrl.h>
#include <wx/gdicmn.h>
#include <wx/font.h>
#include <wx/colour.h>
#include <wx/settings.h>
#include <wx/string.h>
#include <wx/bitmap.h>
#include <wx/image.h>
#include <wx/icon.h>
#include <wx/button.h>
#include <wx/sizer.h>
#include <wx/statbox.h>
#include <wx/listbox.h>
#include <wx/panel.h>
#include <wx/radiobut.h>
#include <wx/notebook.h>
#include <wx/stattext.h>
#include <wx/hyperlink.h>
#include <wx/timer.h>
#include <wx/frame.h>
///////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
/// Class MainFrame
///////////////////////////////////////////////////////////////////////////////
class MainFrame : public wxFrame
{
private:
protected:
wxPanel* _mainPanel;
wxNotebook* _managerNotebook;
wxPanel* _massPanel;
wxListView* _installedListView;
wxButton* _moveButton;
wxButton* _deleteButton;
wxButton* _renameButton;
wxButton* _zipButton;
wxButton* _openSaveDirButton;
wxButton* _importButton;
wxButton* _exportButton;
wxListBox* _stagingList;
wxButton* _deleteStagedButton;
wxButton* _stagingAreaButton;
wxPanel* _screenshotsPanel;
wxListCtrl* _screenshotsList;
wxRadioButton* _nameRadio;
wxRadioButton* _creationDateRadio;
wxRadioButton* _ascendingRadio;
wxRadioButton* _descendingRadio;
wxButton* _viewScreenshotButton;
wxButton* _deleteScreenshotButton;
wxButton* _screenshotDirButton;
wxStaticText* _riskLabel;
wxStaticText* _gameStatusLabel;
wxStaticText* _gameStatus;
wxStaticText* _aboutText;
wxHyperlinkCtrl* _githubLink;
wxTimer _gameCheckTimer;
// Virtual event handlers, overide them in your derived class
virtual void moveEvent( wxCommandEvent& event ) { event.Skip(); }
virtual void deleteEvent( wxCommandEvent& event ) { event.Skip(); }
virtual void renameMassEvent( wxCommandEvent& event ) { event.Skip(); }
virtual void backupEvent( wxCommandEvent& event ) { event.Skip(); }
virtual void openSaveDirEvent( wxCommandEvent& event ) { event.Skip(); }
virtual void importEvent( wxCommandEvent& event ) { event.Skip(); }
virtual void exportEvent( wxCommandEvent& event ) { event.Skip(); }
virtual void stagingSelectionEvent( wxCommandEvent& event ) { event.Skip(); }
virtual void deleteStagedEvent( wxCommandEvent& event ) { event.Skip(); }
virtual void stagingButtonEvent( wxCommandEvent& event ) { event.Skip(); }
virtual void viewScreenshotEvent( wxListEvent& event ) { event.Skip(); }
virtual void screenshotListSelectionEvent( wxListEvent& event ) { event.Skip(); }
virtual void screenshotFilenameSortingEvent( wxCommandEvent& event ) { event.Skip(); }
virtual void screenshotCreationDateSortingEvent( wxCommandEvent& event ) { event.Skip(); }
virtual void screenshotAscendingSortingEvent( wxCommandEvent& event ) { event.Skip(); }
virtual void screenshotDescendingSortingEvent( wxCommandEvent& event ) { event.Skip(); }
virtual void viewScreenshotEvent( wxCommandEvent& event ) { event.Skip(); }
virtual void deleteScreenshotEvent( wxCommandEvent& event ) { event.Skip(); }
virtual void openScreenshotDirEvent( wxCommandEvent& event ) { event.Skip(); }
virtual void gameCheckTimerEvent( wxTimerEvent& event ) { event.Skip(); }
public:
MainFrame( wxWindow* parent, wxWindowID id = wxID_ANY, const wxString& title = wxT("M.A.S.S. Manager 1.1.1"), const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxSize( -1,-1 ), long style = wxCAPTION|wxCLOSE_BOX|wxMINIMIZE_BOX|wxSYSTEM_MENU|wxCLIP_CHILDREN|wxTAB_TRAVERSAL );
~MainFrame();
};