2021-09-22 17:37:50 +02:00
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// MassBuilderSaveTool
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2023-09-02 18:30:29 +02:00
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// Copyright (C) 2021-2023 Guillaume Jacquemin
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2021-09-22 17:37:50 +02:00
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include "../BinaryReader.h"
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#include "../BinaryWriter.h"
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2022-11-24 09:12:41 +01:00
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#include "../../Logger/Logger.h"
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#include "EnumPropertySerialiser.h"
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2022-12-03 16:49:39 +01:00
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StringArrayView
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EnumPropertySerialiser::types() {
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2022-03-04 21:18:55 +01:00
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using namespace Containers::Literals;
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2022-03-06 14:29:09 +01:00
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static const Containers::Array<Containers::String> types{InPlaceInit, {"EnumProperty"_s}};
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2021-09-22 17:37:50 +02:00
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return types;
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}
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2022-12-03 16:49:39 +01:00
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UnrealPropertyBase::ptr
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2022-12-05 11:32:18 +01:00
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EnumPropertySerialiser::deserialise(Containers::StringView name, Containers::StringView type, std::size_t value_length,
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BinaryReader& reader, PropertySerialiser& serialiser)
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{
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auto prop = Containers::pointer<EnumProperty>();
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if(!reader.readUEString(prop->enumType)) {
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LOG_ERROR_FORMAT("Couldn't read enum property {}'s enum type.", name);
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return nullptr;
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}
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char terminator;
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if(!reader.readChar(terminator) || terminator != '\0') {
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LOG_ERROR_FORMAT("Couldn't read a null byte in enum property {}.", name);
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return nullptr;
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}
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if(!reader.readUEString(prop->value)) {
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LOG_ERROR_FORMAT("Couldn't read enum property {}'s enum value.", name);
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return nullptr;
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}
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return prop;
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}
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2022-12-03 16:49:39 +01:00
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bool
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EnumPropertySerialiser::serialise(UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
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PropertySerialiser& serialiser)
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{
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auto enum_prop = dynamic_cast<EnumProperty*>(prop.get());
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if(!enum_prop) {
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LOG_ERROR("The property is not a valid enum property.");
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return false;
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}
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writer.writeUEStringToArray(enum_prop->enumType);
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writer.writeValueToArray<char>('\0');
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bytes_written += writer.writeUEStringToArray(enum_prop->value);
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return true;
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}
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