MassBuilderSaveTool/src/SaveTool/SaveTool_MassViewer.cpp

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// MassBuilderSaveTool
// Copyright (C) 2021 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include "../Maps/StyleNames.h"
#include "../FontAwesome/IconsFontAwesome5.h"
#include "SaveTool.h"
void SaveTool::drawMassViewer() {
if(!_currentMass || _currentMass->state() != Mass::State::Valid) {
_currentMass = nullptr;
_uiState = UiState::MainManager;
return;
}
ImGui::SetNextWindowPos({0.0f, ImGui::GetItemRectSize().y}, ImGuiCond_Always);
ImGui::SetNextWindowSize({Float(windowSize().x()), Float(windowSize().y()) - ImGui::GetItemRectSize().y},
ImGuiCond_Always);
if(!ImGui::Begin("##MainWindow", nullptr,
ImGuiWindowFlags_NoDecoration|ImGuiWindowFlags_NoMove|
ImGuiWindowFlags_NoBackground|ImGuiWindowFlags_NoBringToFrontOnFocus))
{
ImGui::End();
return;
}
ImGui::AlignTextToFramePadding();
ImGui::Text("Current M.A.S.S.: %s (%s)",
_currentMass->name().c_str(),
_currentMass->filename().c_str());
ImGui::SameLine();
if(ImGui::Button(ICON_FA_ARROW_LEFT " Back to main manager")) {
_currentMass = nullptr;
_uiState = UiState::MainManager;
}
ImGui::TextColored(ImColor(255, 255, 0), ICON_FA_EXCLAMATION_TRIANGLE);
ImGui::SameLine();
ImGui::TextWrapped("WARNING: Colours in this app may look different from in-game colours, due to unavoidable differences in the rendering pipeline.");
if(ImGui::BeginChild("##MassInfo",
{ImGui::GetContentRegionAvailWidth() * 0.60f, 0.0f},
true, ImGuiWindowFlags_MenuBar))
{
if(ImGui::BeginMenuBar()) {
ImGui::TextUnformatted("M.A.S.S. Information");
ImGui::EndMenuBar();
}
if(ImGui::BeginTabBar("##MassTabBar")) {
if(ImGui::BeginTabItem("Frame")) {
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drawFrameInfo();
ImGui::EndTabItem();
}
ImGui::EndTabBar();
}
}
ImGui::EndChild();
ImGui::SameLine();
if(ImGui::BeginChild("##GlobalStyles", {0.0f, 0.0f},
true, ImGuiWindowFlags_MenuBar))
{
if(ImGui::BeginMenuBar()) {
ImGui::TextUnformatted("Global styles");
ImGui::EndMenuBar();
}
ImGui::TextUnformatted("Placeholder");
}
ImGui::EndChild();
ImGui::End();
}
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void SaveTool::drawFrameInfo() {
if(!_currentMass || _currentMass->state() != Mass::State::Valid) {
return;
}
ImGui::TextUnformatted("Frame type: Skeleton"); // Placeholder for now, replace with actual code once other frames are implemented.
if(ImGui::CollapsingHeader("Joint sliders")) {
static Joints sliders = _currentMass->jointSliders();
static bool edit = false;
static bool dirty = false;
ImGui::TextWrapped("In-game values are multiplied by 100.\nFor example, 0.500 here is equal to 50 in-game.");
if(ImGui::BeginTable("##JointSliderTable", 2, ImGuiTableFlags_Borders)) {
ImGui::TableSetupColumn("##SliderLabel", ImGuiTableColumnFlags_WidthFixed);
ImGui::TableSetupColumn("##Sliders", ImGuiTableColumnFlags_WidthStretch);
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGui::AlignTextToFramePadding();
ImGui::TextUnformatted("Neck");
ImGui::TableSetColumnIndex(1);
if(edit) {
ImGui::SetNextItemWidth(-1.0f);
if(ImGui::SliderFloat("##NeckSlider", &sliders.neck, 0.0f, 1.0f)) {
dirty = true;
}
}
else {
ImGui::AlignTextToFramePadding();
ImGui::Text("%.3f", Double(_currentMass->jointSliders().neck));
}
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGui::AlignTextToFramePadding();
ImGui::TextUnformatted("Body");
ImGui::TableSetColumnIndex(1);
if(edit) {
ImGui::SetNextItemWidth(-1.0f);
if(ImGui::SliderFloat("##BodySlider", &sliders.body, 0.0f, 1.0f)) {
dirty = true;
}
}
else {
ImGui::AlignTextToFramePadding();
ImGui::Text("%.3f", Double(_currentMass->jointSliders().body));
}
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGui::AlignTextToFramePadding();
ImGui::TextUnformatted("Shoulders");
ImGui::TableSetColumnIndex(1);
if(edit) {
ImGui::SetNextItemWidth(-1.0f);
if(ImGui::SliderFloat("##ShouldersSlider", &sliders.shoulders, 0.0f, 1.0f)) {
dirty = true;
}
}
else {
ImGui::AlignTextToFramePadding();
ImGui::Text("%.3f", Double(_currentMass->jointSliders().shoulders));
}
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGui::AlignTextToFramePadding();
ImGui::TextUnformatted("Hips");
ImGui::TableSetColumnIndex(1);
if(edit) {
ImGui::SetNextItemWidth(-1.0f);
if(ImGui::SliderFloat("##HipsSlider", &sliders.hips, 0.0f, 1.0f)) {
dirty = true;
}
}
else {
ImGui::AlignTextToFramePadding();
ImGui::Text("%.3f", Double(_currentMass->jointSliders().hips));
}
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(1);
if(ImGui::BeginTable("##UpperLowerLayoutTable", 2, ImGuiTableFlags_BordersInnerV)) {
ImGui::TableSetupColumn("##Upper", ImGuiTableColumnFlags_WidthStretch);
ImGui::TableSetupColumn("##Lower", ImGuiTableColumnFlags_WidthStretch);
ImGui::TableNextColumn();
ImGui::AlignTextToFramePadding();
ImGui::TextUnformatted("Upper");
ImGui::TableNextColumn();
ImGui::AlignTextToFramePadding();
ImGui::TextUnformatted("Lower");
ImGui::EndTable();
}
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGui::AlignTextToFramePadding();
ImGui::TextUnformatted("Arms");
ImGui::TableSetColumnIndex(1);
if(ImGui::BeginTable("##UpperLowerArmsLayoutTable", 2, ImGuiTableFlags_BordersInnerV)) {
ImGui::TableSetupColumn("##UpperArms", ImGuiTableColumnFlags_WidthStretch);
ImGui::TableSetupColumn("##LowerArms", ImGuiTableColumnFlags_WidthStretch);
ImGui::TableNextColumn();
if(edit) {
ImGui::SetNextItemWidth(-1.0f);
if(ImGui::SliderFloat("##UpperArmsSlider", &sliders.upperArms, 0.0f, 1.0f)) {
dirty = true;
}
}
else {
ImGui::AlignTextToFramePadding();
ImGui::Text("%.3f", Double(_currentMass->jointSliders().upperArms));
}
ImGui::TableNextColumn();
if(edit) {
ImGui::SetNextItemWidth(-1.0f);
if(ImGui::SliderFloat("##LowerArmsSlider", &sliders.lowerArms, 0.0f, 1.0f)) {
dirty = true;
}
}
else {
ImGui::AlignTextToFramePadding();
ImGui::Text("%.3f", Double(_currentMass->jointSliders().lowerArms));
}
ImGui::EndTable();
}
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGui::AlignTextToFramePadding();
ImGui::TextUnformatted("Legs");
ImGui::TableSetColumnIndex(1);
if(ImGui::BeginTable("##UpperLowerLegsLayoutTable", 2, ImGuiTableFlags_BordersInnerV)) {
ImGui::TableSetupColumn("##UpperLegs", ImGuiTableColumnFlags_WidthStretch);
ImGui::TableSetupColumn("##LowerLegs", ImGuiTableColumnFlags_WidthStretch);
ImGui::TableNextColumn();
if(edit) {
ImGui::SetNextItemWidth(-1.0f);
if(ImGui::SliderFloat("##UpperLegsSlider", &sliders.upperLegs, 0.0f, 1.0f)) {
dirty = true;
}
}
else {
ImGui::AlignTextToFramePadding();
ImGui::Text("%.3f", Double(_currentMass->jointSliders().upperLegs));
}
ImGui::TableNextColumn();
if(edit) {
ImGui::SetNextItemWidth(-1.0f);
if(ImGui::SliderFloat("##LowerLegsSlider", &sliders.lowerLegs, 0.0f, 1.0f)) {
dirty = true;
}
}
else {
ImGui::AlignTextToFramePadding();
ImGui::Text("%.3f", Double(_currentMass->jointSliders().lowerLegs));
}
ImGui::EndTable();
}
ImGui::EndTable();
}
if(edit) {
if(!dirty) {
ImGui::PushItemFlag(ImGuiItemFlags_Disabled, true);
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, 0.5f);
ImGui::Button(ICON_FA_SAVE " Save changes");
ImGui::SameLine();
ImGui::Button(ICON_FA_UNDO " Reset sliders");
ImGui::PopStyleVar();
ImGui::PopItemFlag();
}
else {
if(drawUnsafeWidget([]{ return ImGui::Button(ICON_FA_SAVE " Save changes"); })) {
dirty = false;
}
ImGui::SameLine();
if(ImGui::Button(ICON_FA_UNDO " Reset sliders")) {
sliders = _currentMass->jointSliders();
dirty = false;
}
}
ImGui::SameLine();
if(ImGui::Button(ICON_FA_TIMES " Cancel editing")) {
sliders = _currentMass->jointSliders();
dirty = false;
edit = false;
}
ImGui::TextUnformatted("To input out-of-range values, hold Ctrl and click on a slider.");
}
else {
if(ImGui::Button(ICON_FA_EDIT " Edit sliders")) {
edit = true;
}
}
}
if(ImGui::CollapsingHeader("Paint")) {
ImGui::TextUnformatted("Frame styles:");
for(Int i = 0; i < 4; i++) {
ImGui::AlignTextToFramePadding();
ImGui::Text("Slot %d:", i + 1);
ImGui::SameLine();
ImGui::PushID(i);
GameState game_state = _gameState;
if(!_unsafeMode && game_state != GameState::NotRunning) {
ImGui::PushItemFlag(ImGuiItemFlags_Disabled, true);
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, 0.5f);
}
if(ImGui::BeginCombo("##Style", style_names.at(_currentMass->frameStyles()[i]))) {
for(const auto& style : style_names) {
if(ImGui::Selectable(style.second, _currentMass->frameStyles()[i] == style.first)) {
if(!_currentMass->setFrameStyle(i, style.first)) {
_queue.addToast(Toast::Type::Error, Mass::lastError());
}
else {
_currentMass->refreshValues();
}
}
}
ImGui::EndCombo();
}
if(!_unsafeMode && game_state != GameState::NotRunning) {
ImGui::PopItemFlag();
ImGui::PopStyleVar();
}
ImGui::PopID();
}
ImGui::Separator();
static const Int hex_literals[] = {0x3DF68F08, 0x3E791C4C, 0x00000000};
static Float colour_components[3];
static bool run_once = true;
if(run_once) {
std::memcpy(colour_components, hex_literals, sizeof(Float) * 3);
run_once = false;
}
ImGui::AlignTextToFramePadding();
ImGui::TextUnformatted("Eye flare colour:");
ImGui::SameLine();
ImGui::SetNextItemWidth(-1.0f);
ImGui::ColorEdit3("##EyeFlarePicker", &colour_components[0]);
ImGui::Separator();
ImGui::TextUnformatted("The frame's custom styles will go here.");
}
}