MassBuilderSaveTool/src/Gvas/Serialisers/AbstractUnrealStruct.h

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#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2024 Guillaume Jacquemin
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//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <Corrade/Containers/Array.h>
#include <Corrade/Containers/ArrayView.h>
#include <Corrade/Containers/Pointer.h>
#include <Corrade/Containers/StringView.h>
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#include "../Gvas.h"
#include "../../BinaryIo/BinaryIo.h"
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#include "../Types/UnrealPropertyBase.h"
using namespace Corrade;
namespace Gvas { namespace Serialisers {
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class AbstractUnrealStruct {
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public:
using ptr = Containers::Pointer<AbstractUnrealStruct>;
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virtual ~AbstractUnrealStruct() = default;
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virtual bool supportsType(Containers::StringView type) = 0;
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virtual auto deserialise(BinaryIo::Reader& reader) -> Types::UnrealPropertyBase::ptr = 0;
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virtual bool serialise(Types::UnrealPropertyBase::ptr& structProp, BinaryIo::Writer& writer,
std::size_t& bytes_written) = 0;
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};
}}