Mass: rename Armour to ArmourPart.

This is more consistent with WeaponPart, which designates a part of the
full weapon.
This commit is contained in:
Guillaume Jacquemin 2021-10-02 19:22:52 +02:00
parent 79762e176e
commit 19c00a3ce3
1 changed files with 2 additions and 2 deletions

View File

@ -81,7 +81,7 @@ struct Accessory {
Vector3 localScale{1.0f}; Vector3 localScale{1.0f};
}; };
struct Armour { struct ArmourPart {
std::string slot; std::string slot;
Int id = 0; Int id = 0;
Containers::StaticArray<4, Int> styles{ValueInit}; Containers::StaticArray<4, Int> styles{ValueInit};
@ -184,7 +184,7 @@ class Mass {
} _frame; } _frame;
struct { struct {
Containers::StaticArray<38, Armour> parts; Containers::StaticArray<38, ArmourPart> parts;
Containers::StaticArray<16, CustomStyle> customStyles; Containers::StaticArray<16, CustomStyle> customStyles;
} _armour; } _armour;