{Mass,Profile}Manager: rename classes.
Partial revert of 04d2ab9dc7
.
I forgot about the Backup struct when I was working on the backup
manager, and was about to run into a conflict sooner or later.
This commit is contained in:
parent
8a809b7752
commit
9f0386d5b3
6 changed files with 40 additions and 40 deletions
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@ -38,8 +38,8 @@
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#include <efsw/efsw.hpp>
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#include "../Managers/Mass.h"
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#include "../Managers/Profile.h"
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#include "../Managers/MassManager.h"
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#include "../Managers/ProfileManager.h"
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#include "../ToastQueue/ToastQueue.h"
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#include "../UpdateChecker/UpdateChecker.h"
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@ -236,11 +236,11 @@ class Application: public Platform::Sdl2Application, public efsw::FileWatchListe
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SDL_TimerID _gameCheckTimerId = 0;
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Containers::Pointer<Managers::Profile> _profileManager;
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GameObjects::Profile* _currentProfile = nullptr;
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Containers::Pointer<Managers::ProfileManager> _profileManager;
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GameObjects::Profile* _currentProfile = nullptr;
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Containers::Pointer<Managers::Mass> _massManager;
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GameObjects::Mass* _currentMass = nullptr;
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Containers::Pointer<Managers::MassManager> _massManager;
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GameObjects::Mass* _currentMass = nullptr;
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GameObjects::Weapon* _currentWeapon = nullptr;
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@ -185,10 +185,10 @@ add_executable(MassBuilderSaveTool
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GameObjects/Weapon.h
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GameObjects/Weapon.cpp
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GameObjects/WeaponPart.h
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Managers/Mass.h
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Managers/Mass.cpp
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Managers/Profile.h
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Managers/Profile.cpp
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Managers/MassManager.h
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Managers/MassManager.cpp
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Managers/ProfileManager.h
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Managers/ProfileManager.cpp
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Maps/ArmourSlots.hpp
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Maps/BulletLauncherAttachmentStyles.hpp
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Maps/BulletLauncherSockets.hpp
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@ -21,13 +21,13 @@
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#include "../Logger/Logger.h"
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#include "Mass.h"
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#include "MassManager.h"
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using namespace Containers::Literals;
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namespace mbst { namespace Managers {
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Mass::Mass(Containers::StringView save_path, Containers::StringView account, bool demo,
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MassManager::MassManager(Containers::StringView save_path, Containers::StringView account, bool demo,
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Containers::StringView staging_dir):
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_saveDirectory{save_path}, _account{account}, _demo{demo}, _stagingAreaDirectory{staging_dir}
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{
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@ -42,17 +42,17 @@ Mass::Mass(Containers::StringView save_path, Containers::StringView account, boo
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}
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Containers::StringView
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Mass::lastError() {
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MassManager::lastError() {
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return _lastError;
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}
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GameObjects::Mass&
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Mass::hangar(std::int32_t hangar) {
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MassManager::hangar(std::int32_t hangar) {
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return _hangars[hangar];
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}
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void
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Mass::refreshHangar(std::int32_t hangar) {
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MassManager::refreshHangar(std::int32_t hangar) {
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if(hangar < 0 || hangar >= 32) {
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_lastError = "Hangar index out of range.";
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LOG_ERROR(_lastError);
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@ -66,7 +66,7 @@ Mass::refreshHangar(std::int32_t hangar) {
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}
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bool
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Mass::importMass(Containers::StringView staged_fn, std::int32_t hangar) {
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MassManager::importMass(Containers::StringView staged_fn, std::int32_t hangar) {
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if(hangar < 0 || hangar >= 32) {
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_lastError = "Hangar index out of range.";
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LOG_ERROR(_lastError);
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@ -109,7 +109,7 @@ Mass::importMass(Containers::StringView staged_fn, std::int32_t hangar) {
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}
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bool
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Mass::exportMass(std::int32_t hangar) {
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MassManager::exportMass(std::int32_t hangar) {
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if(hangar < 0 || hangar >= 32) {
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_lastError = "Hangar index out of range."_s;
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LOG_ERROR(_lastError);
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@ -136,7 +136,7 @@ Mass::exportMass(std::int32_t hangar) {
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}
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bool
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Mass::moveMass(std::int32_t source, std::int32_t destination) {
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MassManager::moveMass(std::int32_t source, std::int32_t destination) {
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if(source < 0 || source >= 32) {
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_lastError = "Source hangar index out of range."_s;
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LOG_ERROR(_lastError);
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@ -174,7 +174,7 @@ Mass::moveMass(std::int32_t source, std::int32_t destination) {
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}
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bool
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Mass::deleteMass(std::int32_t hangar) {
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MassManager::deleteMass(std::int32_t hangar) {
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if(hangar < 0 || hangar >= 32) {
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_lastError = "Hangar index out of range."_s;
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LOG_ERROR(_lastError);
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@ -191,12 +191,12 @@ Mass::deleteMass(std::int32_t hangar) {
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}
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const std::map<Containers::String, Containers::String>&
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Mass::stagedMasses() {
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MassManager::stagedMasses() {
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return _stagedMasses;
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}
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void
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Mass::refreshStagedMasses() {
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MassManager::refreshStagedMasses() {
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_stagedMasses.clear();
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using Utility::Path::ListFlag;
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@ -229,7 +229,7 @@ Mass::refreshStagedMasses() {
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}
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void
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Mass::refreshStagedMass(Containers::StringView filename) {
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MassManager::refreshStagedMass(Containers::StringView filename) {
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LOG_INFO_FORMAT("Refreshing staged unit with filename {}.", filename);
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bool file_exists = Utility::Path::exists(Utility::Path::join(_stagingAreaDirectory, filename));
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@ -250,7 +250,7 @@ Mass::refreshStagedMass(Containers::StringView filename) {
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}
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bool
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Mass::deleteStagedMass(Containers::StringView filename) {
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MassManager::deleteStagedMass(Containers::StringView filename) {
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if(_stagedMasses.find(filename) == _stagedMasses.cend()) {
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_lastError = "The file "_s + filename + " couldn't be found in the list of staged M.A.S.S.es."_s;
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LOG_ERROR(_lastError);
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@ -28,9 +28,9 @@ using namespace Corrade;
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namespace mbst { namespace Managers {
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class Mass {
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class MassManager {
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public:
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Mass(Containers::StringView save_path, Containers::StringView account, bool demo, Containers::StringView staging_dir);
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MassManager(Containers::StringView save_path, Containers::StringView account, bool demo, Containers::StringView staging_dir);
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auto lastError() -> Containers::StringView;
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@ -29,13 +29,13 @@
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#include "../Logger/Logger.h"
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#include "Profile.h"
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#include "ProfileManager.h"
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using namespace Containers::Literals;
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namespace mbst { namespace Managers {
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Profile::Profile(Containers::StringView save_dir, Containers::StringView backup_dir):
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ProfileManager::ProfileManager(Containers::StringView save_dir, Containers::StringView backup_dir):
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_saveDirectory{save_dir},
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_backupsDirectory{backup_dir}
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{
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@ -43,22 +43,22 @@ Profile::Profile(Containers::StringView save_dir, Containers::StringView backup_
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}
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bool
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Profile::ready() const {
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ProfileManager::ready() const {
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return _ready;
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}
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Containers::StringView
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Profile::lastError() {
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ProfileManager::lastError() {
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return _lastError;
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}
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Containers::ArrayView<GameObjects::Profile>
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Profile::profiles() {
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ProfileManager::profiles() {
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return _profiles;
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}
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bool
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Profile::refreshProfiles() {
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ProfileManager::refreshProfiles() {
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LOG_INFO("Refreshing profiles.");
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_profiles = Containers::Array<GameObjects::Profile>{};
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@ -100,12 +100,12 @@ Profile::refreshProfiles() {
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}
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GameObjects::Profile*
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Profile::getProfile(std::size_t index) {
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ProfileManager::getProfile(std::size_t index) {
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return index <= _profiles.size() ? &(_profiles[index]) : nullptr;
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}
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bool
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Profile::deleteProfile(std::size_t index, bool delete_builds) {
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ProfileManager::deleteProfile(std::size_t index, bool delete_builds) {
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if(!Utility::Path::remove(Utility::Path::join(_saveDirectory, _profiles[index].filename()))) {
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_lastError = Utility::format("Couldn't delete {} (filename: {}).",
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_profiles[index].companyName(),
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@ -136,7 +136,7 @@ Profile::deleteProfile(std::size_t index, bool delete_builds) {
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}
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bool
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Profile::backupProfile(std::size_t index, bool backup_builds) {
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ProfileManager::backupProfile(std::size_t index, bool backup_builds) {
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std::time_t timestamp = std::chrono::system_clock::to_time_t(std::chrono::system_clock::now());
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std::tm* time = std::localtime(×tamp);
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auto& profile = _profiles[index];
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@ -213,12 +213,12 @@ Profile::backupProfile(std::size_t index, bool backup_builds) {
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}
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Containers::ArrayView<Backup>
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Profile::backups() {
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ProfileManager::backups() {
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return _backups;
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}
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void
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Profile::refreshBackups() {
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ProfileManager::refreshBackups() {
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_backups = Containers::Array<Backup>{};
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using Utility::Path::ListFlag;
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@ -303,7 +303,7 @@ Profile::refreshBackups() {
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}
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bool
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Profile::deleteBackup(std::size_t index) {
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ProfileManager::deleteBackup(std::size_t index) {
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if(!Utility::Path::remove(Utility::Path::join(_backupsDirectory, _backups[index].filename))) {
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_lastError = "Couldn't delete " + _backups[index].filename;
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LOG_ERROR(_lastError);
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@ -321,7 +321,7 @@ Profile::deleteBackup(std::size_t index) {
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}
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bool
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Profile::restoreBackup(std::size_t index) {
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ProfileManager::restoreBackup(std::size_t index) {
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const Backup& backup = _backups[index];
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auto error_format = "Extraction of file {} failed: {}"_s;
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@ -44,9 +44,9 @@ struct Backup {
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Containers::Array<Containers::String> includedFiles;
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};
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class Profile {
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class ProfileManager {
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public:
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explicit Profile(Containers::StringView save_dir, Containers::StringView backup_dir);
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explicit ProfileManager(Containers::StringView save_dir, Containers::StringView backup_dir);
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auto ready() const -> bool;
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auto lastError() -> Containers::StringView;
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