Commit graph

14 commits

Author SHA1 Message Date
0b2796e94b
GameData: move headers into a dedicated folder.
From now on, Maps will only be for preprocessor-powered
multi-directional mapping fuckery.
2024-03-28 12:50:15 +01:00
e156196b98
Update copyright year.
Now's a good time as any, I guess.
2024-03-08 20:25:32 +01:00
819e144410
Reorganise code.
This is a big one. Namespacing, general formatting updates, and
renaming, among others.
2023-11-29 12:33:26 +01:00
07cbaefeac
General code maintenance. 2023-10-29 11:31:21 +01:00
1851867b7e
Update copyright year.
This was long overdue...
2023-09-02 18:30:29 +02:00
9c074c24bd Update coding style.
Magnum's type names are fine, but I'd rather limit what depends on
Magnum as much as possible. Vector types are still allowed, though. No
way I'll write my own.
2023-01-13 10:02:29 +01:00
71fde374a9 Maps/StoryProgress: update for 0.9. 2022-11-25 15:19:21 +01:00
147c38669f StoryProgress: add missing story events as well as the "new" chapter 3. 2022-03-21 15:21:45 +01:00
8791eb32ac Use Corrade's String(View) types where possible.
Utility::Directory, efsw, cpr, and json.hpp are the only obstacles to a
complete removal of std::string usages.
2022-03-04 21:18:55 +01:00
51faed7210 Update copyright years.
I should have done that earlier... and of course I forgot a few files...
2022-01-30 11:38:22 +01:00
a4045e8e9b Add a few IDs to maps. 2022-01-20 11:39:36 +01:00
9a9c08391a SaveTool: change how story progress is handled. 2022-01-15 11:01:11 +01:00
e9d509fd36 StoryProgress: update formatting, and use Magnum types.
While I could keep using std::int32_t, as Magnum's Int type maps to it,
I want to be consistent with the rest of Magnum. Also, lots of
whitespace there, but readability is improved.
2021-06-20 13:53:38 +02:00
61d1e3635f Add initial files.
Feature parity is also reached.
2021-06-11 19:24:52 +02:00