0b2796e94b
GameData: move headers into a dedicated folder.
...
From now on, Maps will only be for preprocessor-powered
multi-directional mapping fuckery.
2024-03-28 12:50:15 +01:00
e156196b98
Update copyright year.
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Now's a good time as any, I guess.
2024-03-08 20:25:32 +01:00
819e144410
Reorganise code.
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This is a big one. Namespacing, general formatting updates, and
renaming, among others.
2023-11-29 12:33:26 +01:00
07cbaefeac
General code maintenance.
2023-10-29 11:31:21 +01:00
1851867b7e
Update copyright year.
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This was long overdue...
2023-09-02 18:30:29 +02:00
9c074c24bd
Update coding style.
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Magnum's type names are fine, but I'd rather limit what depends on
Magnum as much as possible. Vector types are still allowed, though. No
way I'll write my own.
2023-01-13 10:02:29 +01:00
71fde374a9
Maps/StoryProgress: update for 0.9.
2022-11-25 15:19:21 +01:00
147c38669f
StoryProgress: add missing story events as well as the "new" chapter 3.
2022-03-21 15:21:45 +01:00
8791eb32ac
Use Corrade's String(View) types where possible.
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Utility::Directory, efsw, cpr, and json.hpp are the only obstacles to a
complete removal of std::string usages.
2022-03-04 21:18:55 +01:00
51faed7210
Update copyright years.
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I should have done that earlier... and of course I forgot a few files...
2022-01-30 11:38:22 +01:00
a4045e8e9b
Add a few IDs to maps.
2022-01-20 11:39:36 +01:00
9a9c08391a
SaveTool: change how story progress is handled.
2022-01-15 11:01:11 +01:00
e9d509fd36
StoryProgress: update formatting, and use Magnum types.
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While I could keep using std::int32_t, as Magnum's Int type maps to it,
I want to be consistent with the rest of Magnum. Also, lots of
whitespace there, but readability is improved.
2021-06-20 13:53:38 +02:00
61d1e3635f
Add initial files.
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Feature parity is also reached.
2021-06-11 19:24:52 +02:00