Commit graph

36 commits

Author SHA1 Message Date
b859bf7ab5 Update Corrade/Magnum and adapt to changes.
Also a few misc things, but nothing really noteworthy.
2022-03-09 11:04:19 +01:00
771e008e62 Mass: fragment into smaller files.
Should help navigation and maintenance.
2022-03-06 09:52:11 +01:00
8791eb32ac Use Corrade's String(View) types where possible.
Utility::Directory, efsw, cpr, and json.hpp are the only obstacles to a
complete removal of std::string usages.
2022-03-04 21:18:55 +01:00
883d5d3f41 Mass,SaveTool: improve error handling. 2022-02-23 15:47:34 +01:00
88abf91047 Mass,SaveTool: add some future-proofing. 2022-02-17 20:01:59 +01:00
afc163f344 Mass: rename a member.
SteamIDs aren't used anymore in 0.8+ save files.
2022-02-09 20:16:14 +01:00
41cd92352d Mass: refactor and optimise some parts. 2022-02-09 13:41:55 +01:00
d74a7bc219 Mass: make Weapon copyable.
This is necessary to add weapon copying.
2022-01-30 14:02:30 +01:00
51faed7210 Update copyright years.
I should have done that earlier... and of course I forgot a few files...
2022-01-30 11:38:22 +01:00
fe0db983ce Mass: add tuning reading support.
Writing support SOON™.
2021-12-02 15:27:00 +01:00
0900f92b9f Mass: finish implementing the saving feature.
Oh, and also remove a blank line, but that's not important.
2021-10-29 10:23:34 +02:00
247578a386 Mass: add getDecals() and getAccessories(). 2021-10-18 14:54:04 +02:00
4ca6f62d9b Mass: remove as many hardcoded values as possible. 2021-10-17 15:29:16 +02:00
e461d5a505 Mass: add getCustomStyles(); 2021-10-17 15:28:54 +02:00
d79debe69f Mass: change how setCustomStyle() works.
This'll allow usage with weapon styles.
2021-10-17 10:52:57 +02:00
80bb85c0d8 Mass: add weapon reading.
Writing will come SOON™.
2021-10-17 08:37:12 +02:00
4df90efd67 Mass: rename a field. 2021-10-16 11:36:31 +02:00
3ac5288f12 Mass: prepare decals for edition. 2021-10-12 16:35:49 +02:00
8bae723018 Mass: finish implementing armour part support. 2021-10-11 17:17:14 +02:00
a22aa6f7ae Mass: update CustomStyle default values to match game. 2021-10-05 10:10:18 +02:00
4429e581f3 Mass: reorganise a whole chunk of code. 2021-10-04 18:18:53 +02:00
8c81b7811b Mass: add support for reading armour parts. 2021-10-03 16:32:47 +02:00
19c00a3ce3 Mass: rename Armour to ArmourPart.
This is more consistent with WeaponPart, which designates a part of the
full weapon.
2021-10-02 19:22:52 +02:00
79762e176e Mass: add (partial) support for custom style edition. 2021-10-02 14:52:48 +02:00
b5b5b3b38c Mass: rename some members. 2021-10-02 14:51:39 +02:00
e4cfd3834a Mass: update CustomStyle. 2021-09-29 11:07:10 +02:00
e77cce5b42 Mass: add missing value to CustomStyle. 2021-09-27 21:55:05 +02:00
b377e0de6c Mass: add a missing variable to CustomStyle. 2021-09-27 20:50:03 +02:00
c2d0fbd941 Mass: adapt to UESaveFile. 2021-09-27 17:52:47 +02:00
40840e3128 Mass: add support for reading joint sliders. 2021-09-10 16:13:29 +02:00
7fcf8b518e Mass: add functions to read/write frame styles. 2021-08-28 20:21:13 +02:00
69021eacdf Mass: change how the name is obtained, and move the state enum. 2021-08-28 20:20:09 +02:00
4cdd1b35ec Mass(Manager): rework to prepare for the viewer. 2021-08-19 20:34:37 +02:00
445c8873ae Mass: use Magnum types. 2021-06-20 14:06:36 +02:00
a91546d8a5 Mass: make the constructor explicit.
Implicit initialisation from a std::string could be dangerous, so, let's
avoid that.
2021-06-20 13:54:35 +02:00
61d1e3635f Add initial files.
Feature parity is also reached.
2021-06-11 19:24:52 +02:00