df5fa7a39e
SaveTool: remove the FPS cap implementation.
...
I should port the code from my raycaster engine to here.
2022-11-21 20:40:10 +01:00
c5b4747685
SaveTool: clean things up a bit.
2022-11-21 20:37:28 +01:00
7ddc8e0748
Main: edit a message.
2022-11-21 19:28:49 +01:00
7392d961c7
SaveTool: update formatting.
2022-11-21 19:28:37 +01:00
fa81d2428e
SaveTool: increase reliability.
2022-11-21 19:22:03 +01:00
79c97733db
ProfileManager: use Logger.
2022-11-21 19:21:49 +01:00
060daebe17
SaveTool: improve reliability.
2022-11-21 19:09:18 +01:00
8cf5351f0b
Profile: use Logger.
2022-11-21 19:03:18 +01:00
e795e276da
Profile(Manager),SaveTool: get rid of that legacy nonsense.
2022-11-21 19:03:00 +01:00
bf820f65ec
Profile: setResource() now can create an array if it's missing.
2022-11-21 18:59:30 +01:00
fb6246cff7
Profile: ensure a profile is invalid if the GVAS underneath is too.
2022-11-21 18:58:57 +01:00
7257b9865c
Profile: clean headers up a bit.
2022-11-21 18:58:19 +01:00
45bc2b97d9
Profile: add property names.
2022-11-21 18:58:01 +01:00
9de62db449
MassManager: use Logger.
2022-11-21 18:12:42 +01:00
44656b32d5
Mass: use Logger.
...
Oh, and some stuff didn't initially get logged, so now I can have better
insight in case of errors.
2022-11-21 18:01:29 +01:00
9ec88fa521
Mass: QoL changes.
...
Now property names are behind defines, so if a name changes, I don't
have to hunt it down in up to six source files.
2022-11-21 18:00:38 +01:00
ee540b601e
Mass: do some header cleanup.
2022-11-21 12:31:01 +01:00
fe10bbb3f3
Main: use Logger.
2022-11-21 10:17:13 +01:00
bb066d3134
CMakeLists: add Logger from the old 1.4 branch.
2022-11-21 10:15:10 +01:00
e21e7a1aba
Main: add processor detection.
2022-11-21 09:51:21 +01:00
714d8cc6bb
Main: force UTF-8 locale.
2022-11-21 09:50:43 +01:00
a33cbdfad6
SaveTool: fix includes.
2022-11-21 09:49:01 +01:00
b7cd78ca21
Main: reformat includes.
2022-11-21 09:48:33 +01:00
453c5391a4
Main: Improve some dialogs.
2022-11-21 09:47:21 +01:00
05611d59b1
Main: update log.
2022-11-21 09:30:38 +01:00
a5a8db289a
Main: update formatting.
2022-11-21 09:30:13 +01:00
6130734764
Application.manifest: add HiDPI and force UTF-8 codepage.
2022-11-21 09:29:51 +01:00
16b8807eb7
SaveTool: remove unsafe mode.
...
It was just not good at all.
2022-11-21 09:20:21 +01:00
f1ea2bda25
CMakeLists: officially start work on version 1.4.
2022-11-21 09:20:21 +01:00
42cec59c71
CMakeLists: improve formatting.
2022-11-21 09:20:21 +01:00
5c6a83c03b
CMakeLists: improve libcurl builds.
2022-11-21 09:20:21 +01:00
e6c597ffbc
Disable Interconnect.
...
Nope, it's just not needed.
2022-11-21 09:20:02 +01:00
6cb52761be
Bump version number.
2022-07-06 17:23:34 +02:00
6f2b19dbc3
SaveTool: fix a condition.
2022-07-06 17:22:55 +02:00
e61d4bba85
Adapt to Corrade/Magnum changes.
2022-07-06 17:22:40 +02:00
38532d8c35
Update Corrade and Magnum.
2022-07-06 17:08:52 +02:00
8ba8ec3219
CMakeLists: bump version number.
2022-05-03 20:29:18 +02:00
55eb367eb2
UESaveFile: fix a bug that shouldn't have been there in the first place.
2022-05-03 20:25:32 +02:00
b6398f3373
CMakeLists: bump version number.
2022-04-17 13:50:09 +02:00
b598476809
UESaveFile: fix a bug when working with a temp file.
2022-04-17 12:46:25 +02:00
0ce03f5395
CMakeLists: bump version number.
2022-04-15 12:20:04 +02:00
0fd157f33c
SaveTool: add weapon part mappings and the ability to change parts.
...
With that, I think I'm ready to push 1.3.2.
2022-04-15 11:05:01 +02:00
1bbbf3cbfd
CMakeLists: explicitly disable DX support in SDL.
2022-04-13 11:58:01 +02:00
918ead0733
SaveTool: add "unequip" button to shield parts and BL projectiles.
...
It doesn't actually unequip them (the game has no concept of that,
unlike accessories), but replaces the ID with one that doesn't exist.
2022-04-08 14:33:17 +02:00
42b4974b43
SaveTool: make the weapon part radio buttons match the game.
2022-04-08 14:12:56 +02:00
c35735b2fc
SaveTool: fix an issue with the damage type radio buttons.
2022-04-08 14:12:14 +02:00
32a1a6d014
Mass: fix a bug when writing armour parts.
2022-04-08 12:44:30 +02:00
71d38f4a91
SaveTool,MassManager: improve staged file updates.
...
No need to redo the whole staged list when only one file gets updated.
Considering the call to refreshStagedMasses() is blocking (I might look
into threading stuff), its time complexity is O(n) at worst, which can
be bad on slower systems.
2022-04-04 10:37:09 +02:00
869ca07b20
SaveTool: remove an extraneous call to data().
...
Corrade arrays implicitly decay to their T* form (wchar_t here), after
all.
2022-04-04 09:58:12 +02:00
c1ae793800
SaveTool: add a help marker for the melee effect colour picker.
2022-04-04 09:22:12 +02:00