Compare commits
6 commits
0e2546391b
...
b569e27d6d
Author | SHA1 | Date | |
---|---|---|---|
b569e27d6d | |||
2a617b3359 | |||
ec8a6b0c46 | |||
a16383183e | |||
fa78ca2a8a | |||
3f3166691d |
14 changed files with 807 additions and 209 deletions
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@ -36,8 +36,6 @@ add_executable(MassBuilderSaveTool WIN32
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SaveTool/SaveTool_drawMainMenu.cpp
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SaveTool/SaveTool_MainManager.cpp
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SaveTool/SaveTool_ProfileManager.cpp
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MassBuilderManager/MassBuilderManager.h
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MassBuilderManager/MassBuilderManager.cpp
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ProfileManager/ProfileManager.h
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ProfileManager/ProfileManager.cpp
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Profile/Profile.h
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@ -48,6 +46,9 @@ add_executable(MassBuilderSaveTool WIN32
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Mass/Mass.cpp
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Maps/LastMissionId.h
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Maps/StoryProgress.h
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ResearchTree/NodeIDs.h
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ResearchTree/ResearchTree.h
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ResearchTree/ResearchTree.cpp
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FontAwesome/IconsFontAwesome5.h
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FontAwesome/IconsFontAwesome5Brands.h
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resource.rc
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@ -1,87 +0,0 @@
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// MassBuilderSaveTool
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// Copyright (C) 2021 Guillaume Jacquemin
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include "MassBuilderManager.h"
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#include <Corrade/Containers/ScopeGuard.h>
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#include <Corrade/Utility/Directory.h>
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#include <Corrade/Utility/Unicode.h>
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#include <shlobj.h>
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#include <wtsapi32.h>
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using namespace Corrade;
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MassBuilderManager::MassBuilderManager() {
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_ready = findSaveDirectory();
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}
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auto MassBuilderManager::ready() const -> bool {
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return _ready;
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}
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auto MassBuilderManager::lastError() -> std::string const& {
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return _lastError;
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}
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auto MassBuilderManager::saveDirectory() -> std::string const& {
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return _saveDirectory;
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}
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void MassBuilderManager::checkGameState() {
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WTS_PROCESS_INFOW* process_infos = nullptr;
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unsigned long process_count = 0;
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if(WTSEnumerateProcessesW(WTS_CURRENT_SERVER_HANDLE, 0, 1, &process_infos, &process_count)) {
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Containers::ScopeGuard guard{process_infos, WTSFreeMemory};
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for(unsigned long i = 0; i < process_count; ++i) {
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if(std::wcscmp(process_infos[i].pProcessName, L"MASS_Builder-Win64-Shipping.exe") == 0) {
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_gameState = GameState::Running;
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break;
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}
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else {
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_gameState = GameState::NotRunning;
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}
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}
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}
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else {
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_gameState = GameState::Unknown;
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}
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}
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auto MassBuilderManager::gameState() -> GameState {
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return _gameState;
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}
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auto MassBuilderManager::findSaveDirectory() -> bool {
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wchar_t* localappdata_path;
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Containers::ScopeGuard guard{localappdata_path, CoTaskMemFree};
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if(SHGetKnownFolderPath(FOLDERID_LocalAppData, KF_FLAG_NO_APPCONTAINER_REDIRECTION, nullptr, &localappdata_path) != S_OK)
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{
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_lastError = "SHGetKnownFolderPath() failed in MassBuilderManager::findSaveDirectory()";
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return false;
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}
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_saveDirectory = Utility::Directory::join(Utility::Directory::fromNativeSeparators(Utility::Unicode::narrow(localappdata_path)), "MASS_Builder");
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if(!Utility::Directory::exists(_saveDirectory)) {
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_lastError = _saveDirectory + " wasn't found.";
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return false;
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}
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return true;
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}
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@ -1,51 +0,0 @@
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#pragma once
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// MassBuilderSaveTool
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// Copyright (C) 2021 Guillaume Jacquemin
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <string>
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#include <Magnum/Magnum.h>
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using namespace Magnum;
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enum class GameState : UnsignedByte {
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Unknown, NotRunning, Running
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};
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class MassBuilderManager {
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public:
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MassBuilderManager();
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auto ready() const -> bool;
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auto lastError() -> std::string const&;
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auto saveDirectory() -> std::string const&;
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void checkGameState();
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auto gameState() -> GameState;
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private:
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auto findSaveDirectory() -> bool;
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bool _ready = false;
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std::string _lastError = "";
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std::string _saveDirectory = "";
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GameState _gameState = GameState::Unknown;
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};
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@ -25,12 +25,11 @@
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static const std::string empty_string = "";
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MassManager::MassManager(const std::string& save_path, const std::string& steam_id, bool demo):
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_saveDirectory{save_path},
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_steamId{steam_id},
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_demo{demo},
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_stagingAreaDirectory{Utility::Directory::join(Utility::Directory::path(Utility::Directory::executableLocation()), "staging")}
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{
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_saveDirectory = save_path;
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_steamId = steam_id;
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_demo = demo;
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Containers::arrayReserve(_hangars, 32);
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std::string mass_filename = "";
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@ -54,7 +54,7 @@ class MassManager {
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std::string _steamId;
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bool _demo;
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std::string _lastError = "";
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std::string _lastError;
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Containers::Array<Mass> _hangars;
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@ -109,6 +109,8 @@ void Profile::refreshValues() {
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getMuscularConstruction();
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getMineralExoskeletology();
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getCarbonizedSkin();
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getEngineUnlocks();
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}
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auto Profile::companyName() const -> std::string const& {
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@ -1001,3 +1003,54 @@ auto Profile::setCarbonizedSkin(Int amount) -> bool {
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return false;
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}
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}
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auto Profile::engineInventory() -> Containers::ArrayView<Int> {
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return _engineInventory;
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}
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auto Profile::gearInventory() -> Containers::ArrayView<Int> {
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return _gearInventory;
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}
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void Profile::getEngineUnlocks() {
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auto mmap = Utility::Directory::map(Utility::Directory::join(_profileDirectory, _filename));
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auto iter = std::search(mmap.begin(), mmap.end(), &engine_inventory_locator[0], &engine_inventory_locator[33]);
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if(iter != mmap.end()) {
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Int* int_iter = reinterpret_cast<Int*>(iter + 0x3B);
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Int size = *(int_iter++);
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if(size > 0) {
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_engineInventory = Containers::Array<Int>{DefaultInit, std::size_t(size)};
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std::copy_n(int_iter, size, _engineInventory.data());
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Utility::Debug{} << "_engineInventory:" << _engineInventory;
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iter = std::search(mmap.begin(), mmap.end(), &gear_inventory_locator[0], &gear_inventory_locator[31]);
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if(iter == mmap.end()) {
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return;
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}
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int_iter = reinterpret_cast<Int*>(iter + 0x39);
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size = *(int_iter++);
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if(size <= 0) {
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return;
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}
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_gearInventory = Containers::Array<Int>{DefaultInit, std::size_t(size)};
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std::copy_n(int_iter, size, _gearInventory.data());
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Utility::Debug{} << "_gearInventory:" << _gearInventory;
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}
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else {
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_lastError = "An array can't have a null or negative size.";
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Utility::Fatal{EXIT_FAILURE} << _lastError.c_str();
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}
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}
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else {
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_lastError = "The profile save seems to be corrupted or the game didn't release the handle on the file.";
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}
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}
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@ -18,6 +18,8 @@
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#include <string>
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#include <Corrade/Containers/Array.h>
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#include <Magnum/Magnum.h>
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using namespace Magnum;
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@ -141,6 +143,10 @@ class Profile {
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auto getCarbonizedSkin() -> Int;
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auto setCarbonizedSkin(Int amount) -> bool;
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auto engineInventory() -> Containers::ArrayView<Int>;
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auto gearInventory() -> Containers::ArrayView<Int>;
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void getEngineUnlocks();
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private:
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std::string _profileDirectory;
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std::string _filename;
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@ -183,4 +189,13 @@ class Profile {
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Int _muscularConstruction;
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Int _mineralExoskeletology;
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Int _carbonizedSkin;
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Containers::Array<Int> _engineInventory;
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Containers::Array<Int> _gearInventory;
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Containers::Array<Int> _osInventory;
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Containers::Array<Int> _moduleInventory;
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Containers::Array<Int> _archInventory;
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Containers::Array<Int> _techInventory;
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};
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94
src/ResearchTree/NodeIDs.h
Normal file
94
src/ResearchTree/NodeIDs.h
Normal file
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@ -0,0 +1,94 @@
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#pragma once
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// MassBuilderSaveTool
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// Copyright (C) 2021 Guillaume Jacquemin
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
|
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// the Free Software Foundation, either version 3 of the License, or
|
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// (at your option) any later version.
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//
|
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// This program is distributed in the hope that it will be useful,
|
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
|
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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enum EngineIDs: Int {
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// Tier 1
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VerseEngine = 100000,
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LoadedEngine = 100020,
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MetalPlatings1 = 200000,
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HeatTurbines1 = 200040,
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Microcontroller1 = 200060,
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CombustionController1 = 200020,
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// Tier 2
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ModAlloyEngine = 110000,
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ChargedEngine = 110040,
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ReinforcedLoadedEngine = 110020,
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HeavyImpactsEnabler = 110100,
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MetalPlatings2 = 210000,
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HeatTurbines2 = 210040,
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Microcontroller2 = 210060,
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WeaponsCargo1 = 210061,
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CombustionController2 = 210020,
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PoweredRewiring1 = 210021,
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// Tier 3
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ModSteelEngine,
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SuperchargedEngine,
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NecriumAlloyEngine,
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MetalPlatings3,
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HeatTurbines3,
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Microcontroller3,
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WeaponsCargo2,
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CombustionController3,
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PoweredRewiring2,
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// Tier 4
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ModLunariteEngine,
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ChargedLunariteEngine,
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LunariteEngine,
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InfusedEngine,
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MetalPlatings4,
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HeatTurbines4,
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Microcontroller4,
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WeaponsCargo3,
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CombustionController4,
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PoweredRewiring3,
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ArmouredCargo1,
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ArmouredFuelTank1,
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ExtraCapacity1,
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HighmetalEngine,
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PowerRedirector1,
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// Tier 5
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AsteriteCarbonEngine,
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ChargedAsteriteEngine,
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AsteriteSteelEngine,
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MeldedEngine,
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MetalPlatings5,
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HeatTurbines5,
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Microcontroller5,
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WeaponsCargo4,
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CombustionController5,
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PoweredRewiring4,
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ArmouredCargo2,
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ArmouredFuelTank2,
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ExtraCapacity2,
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CastHighmetalEngine,
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PowerRedirector2,
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};
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enum OSIDs: Int {
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// Tier 1
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NeuralOS = 300010,
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};
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enum ArchIDs: Int {
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// Tier 1
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StandardFrame = 500099,
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};
|
277
src/ResearchTree/ResearchTree.cpp
Normal file
277
src/ResearchTree/ResearchTree.cpp
Normal file
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@ -0,0 +1,277 @@
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// MassBuilderSaveTool
|
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// Copyright (C) 2021 Guillaume Jacquemin
|
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//
|
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// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
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#include "ResearchTree.h"
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#include "NodeIDs.h"
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//region Node
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Node::Node(Node::Type type, const char* name, UnsignedByte tier, UnsignedByte slots,
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const char* description, const char* active_effect, const char* passive_effect):
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_type{type}, _state{State::Unavailable}, _name{name}, _tier{tier}, _slots{slots},
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_description{description}, _activeEffect{active_effect}, _passiveEffect{passive_effect}
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{
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//ctor
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}
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auto Node::type() const -> Node::Type {
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return _type;
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}
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auto Node::state() const -> Node::State {
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return _state;
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}
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||||
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void Node::setState(Node::State state) {
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if(_state == state) {
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return;
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||||
}
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||||
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_state = state;
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||||
if(_state == State::Available) {
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for(Node* n : _children) {
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n->setState(State::Unavailable, NotClicked);
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}
|
||||
}
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else if(_state == State::Unlocked) {
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for(Node* n : _children) {
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n->setState(State::Available, NotClicked);
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}
|
||||
}
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||||
}
|
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auto Node::name() const -> const char* {
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return _name;
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}
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auto Node::tier() const -> UnsignedByte {
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return _tier;
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||||
}
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||||
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auto Node::slots() const -> UnsignedByte {
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return _slots;
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||||
}
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||||
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auto Node::description() const -> const char* {
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return _description;
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||||
}
|
||||
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||||
auto Node::activeEffect() const -> const char* {
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return _activeEffect;
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||||
}
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||||
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auto Node::passiveEffect() const -> const char* {
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return _passiveEffect;
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}
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||||
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auto Node::children() -> Containers::ArrayView<Node*> {
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return _children;
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}
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||||
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void Node::addChild(Node& child) {
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arrayAppend(_children, &child);
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child.addParent(*this);
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}
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||||
|
||||
void Node::addParent(Node& parent) {
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arrayAppend(_parents, &parent);
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||||
}
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||||
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||||
void Node::setState(State state, NotClickedT) {
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if(_state == state) {
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return;
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||||
}
|
||||
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||||
if(state == State::Unavailable) {
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||||
for(Node* node : _parents) {
|
||||
if(node->state() == State::Unlocked) {
|
||||
return;
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||||
}
|
||||
}
|
||||
}
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||||
else if(state == State::Available && _state == State::Unlocked) {
|
||||
return;
|
||||
}
|
||||
|
||||
_state = state;
|
||||
|
||||
if(_state != State::Unlocked) {
|
||||
for(Node* node : _children) {
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||||
node->setState(State::Unavailable, NotClicked);
|
||||
}
|
||||
}
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||||
else {
|
||||
for(Node* node : _children) {
|
||||
node->setState(State::Available, NotClicked);
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||||
}
|
||||
}
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||||
}
|
||||
//endregion
|
||||
|
||||
void ResearchTree::generateEngineTree() {
|
||||
if(!_engineNodes.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
_engineNodes.emplace(VerseEngine, Node{Node::Type::Engine, "Verse Engine", 1, 3,
|
||||
"A basic low-speed engine with great durability.",
|
||||
"Durability +346, Power +60, Armour +22, Acceleration +75, Magazine load +35, Energy capacity +35",
|
||||
"Durability +3%"});
|
||||
|
||||
_engineNodes.emplace(LoadedEngine, Node{Node::Type::Engine, "Loaded Engine", 1, 3,
|
||||
"An alternate heavier model of engine used to operate a M.A.S.S.",
|
||||
"Durability +288, Power +84, Armour +14, Acceleration +75, Magazine load +35, Energy capacity +35",
|
||||
"Power +3%"});
|
||||
|
||||
_engineNodes.emplace(MetalPlatings1, Node{Node::Type::Gear, "Metal Platings 1", 1, 0,
|
||||
"Level 1 metal plating that adds durability and armour to your engine.",
|
||||
"Durability +60, Armour +5, Acceleration -15", ""});
|
||||
|
||||
_engineNodes.emplace(HeatTurbines1, Node{Node::Type::Gear, "Heat Turbines 1", 1, 0,
|
||||
"Modified heat turbines to increase speed for a M.A.S.S.",
|
||||
"Acceleration +75, Fuel capacity +5", ""});
|
||||
|
||||
_engineNodes.emplace(Microcontroller1, Node{Node::Type::Gear, "Microcontroller 1", 1, 0,
|
||||
"A microchip that enhances various aspects of a M.A.S.S.",
|
||||
"Durability +36, Power +1, Armour +11, Magazine load +5, Energy capacity +5, Fuel capacity +3", ""});
|
||||
|
||||
_engineNodes.emplace(CombustionController1, Node{Node::Type::Gear, "Combustion Controller 1", 1, 0,
|
||||
"Controlled combustion allows increased power generation through specific ignition.",
|
||||
"Power +2, Magazine load +10, Energy capacity +10, Acceleration -25", ""});
|
||||
|
||||
_engineNodes.emplace(ModAlloyEngine, Node{Node::Type::Engine, "Mod. Alloy Engine", 2, 3,
|
||||
"Built with a modified alloy and able to sustain greater attacks from any enemy.",
|
||||
"Durability +1152, Power +75, Armour +194, Acceleration +75, Magazine load +40, Energy capacity +40",
|
||||
"Durability +3%"});
|
||||
|
||||
_engineNodes.emplace(ChargedEngine, Node{Node::Type::Engine, "Charged Engine", 2, 3,
|
||||
"Remove most armours to attain more speed and power, and fuel.",
|
||||
"Durability +960, Power +75, Acceleration +300, Magazine load +40, Energy capacity +40, Fuel capacity +52",
|
||||
"Acceleration +5"});
|
||||
|
||||
_engineNodes.emplace(ReinforcedLoadedEngine, Node{Node::Type::Engine, "Reinforced Loaded Engine", 2, 3,
|
||||
"An upgraded build of the basic model, with reinforced Verse Steel for more strength.",
|
||||
"Durability +960, Power +105, Armour +130, Acceleration +75, Magazine load +40, Energy capacity +40",
|
||||
"Power +3%"});
|
||||
|
||||
_engineNodes.emplace(HeavyImpactsEnabler, Node{Node::Type::Engine, "Heavy Impacts Enabler", 2, 0,
|
||||
"Enable the usage of Heavy Combos in close combat attacks.", "", ""});
|
||||
|
||||
_engineNodes.emplace(MetalPlatings2, Node{Node::Type::Gear, "Metal Platings 2", 2, 0,
|
||||
"Level 2 Metal plating that adds durability and armour to your engine.",
|
||||
"Durability +180, Armour +41, Acceleration -15", ""});
|
||||
|
||||
_engineNodes.emplace(HeatTurbines2, Node{Node::Type::Gear, "Heat Turbines 2", 2, 0,
|
||||
"Level 2 Modified heat turbines to increase speed for a M.A.S.S.",
|
||||
"Acceleration +75, Fuel capacity +16", ""});
|
||||
|
||||
_engineNodes.emplace(Microcontroller2, Node{Node::Type::Gear, "Microcontroller 2", 2, 0,
|
||||
"Level 2 Microchip that enhances various aspects of a M.A.S.S.",
|
||||
"Durability +108, Power +3, Armour +17, Magazine load +6, Energy capacity +6, Fuel capacity +8", ""});
|
||||
|
||||
_engineNodes.emplace(WeaponsCargo1, Node{Node::Type::Gear, "Weapons Cargo 1", 2, 0,
|
||||
"Added another cargo hold for ammo and energy recharger",
|
||||
"Magazine load +24, Energy capacity +24, Acceleration -40", ""});
|
||||
|
||||
_engineNodes.emplace(CombustionController2, Node{Node::Type::Gear, "Combustion Controller 2", 2, 0,
|
||||
"Level 2 Controlled combustion allows increased power generation through specific ignition.",
|
||||
"Power +5, Magazine load +12, Energy capacity +12, Acceleration -25", ""});
|
||||
|
||||
_engineNodes.emplace(PoweredRewiring1, Node{Node::Type::Gear, "Powered Rewiring 1", 2, 0,
|
||||
"Rewiring that efficiently improves power and engine durability.",
|
||||
"Durability +180, Power +5", ""});
|
||||
|
||||
_engineNodes.at(VerseEngine).addChild(_engineNodes.at(MetalPlatings1));
|
||||
_engineNodes.at(VerseEngine).addChild(_engineNodes.at(HeatTurbines1));
|
||||
_engineNodes.at(VerseEngine).addChild(_engineNodes.at(LoadedEngine));
|
||||
_engineNodes.at(LoadedEngine).addChild(_engineNodes.at(Microcontroller1));
|
||||
_engineNodes.at(LoadedEngine).addChild(_engineNodes.at(CombustionController1));
|
||||
_engineNodes.at(MetalPlatings1).addChild(_engineNodes.at(ModAlloyEngine));
|
||||
_engineNodes.at(HeatTurbines1).addChild(_engineNodes.at(ChargedEngine));
|
||||
_engineNodes.at(Microcontroller1).addChild(_engineNodes.at(ChargedEngine));
|
||||
_engineNodes.at(CombustionController1).addChild(_engineNodes.at(ReinforcedLoadedEngine));
|
||||
_engineNodes.at(ModAlloyEngine).addChild(_engineNodes.at(MetalPlatings2));
|
||||
_engineNodes.at(ModAlloyEngine).addChild(_engineNodes.at(HeatTurbines2));
|
||||
_engineNodes.at(ChargedEngine).addChild(_engineNodes.at(HeatTurbines2));
|
||||
_engineNodes.at(ChargedEngine).addChild(_engineNodes.at(Microcontroller2));
|
||||
_engineNodes.at(ChargedEngine).addChild(_engineNodes.at(WeaponsCargo1));
|
||||
_engineNodes.at(ReinforcedLoadedEngine).addChild(_engineNodes.at(CombustionController2));
|
||||
_engineNodes.at(ReinforcedLoadedEngine).addChild(_engineNodes.at(PoweredRewiring1));
|
||||
_engineNodes.at(ReinforcedLoadedEngine).addChild(_engineNodes.at(HeavyImpactsEnabler));
|
||||
|
||||
_engineNodes.at(VerseEngine).setState(Node::State::Unlocked);
|
||||
}
|
||||
|
||||
void ResearchTree::generateOSTree() {
|
||||
if(!_osNodes.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
_osNodes.emplace(NeuralOS, Node{Node::Type::OS, "Neural OS", 1, 3,
|
||||
"Synchronise the links between your nervous system and the M.A.S.S. perfectly.",
|
||||
"Accuracy +24, Shield +624, Fuel burn rate +200, Magazine reload +24, Energy recharge +66, Shield recover +1620",
|
||||
"Shield +3%"});
|
||||
|
||||
_osNodes.at(NeuralOS).setState(Node::State::Unlocked);
|
||||
}
|
||||
|
||||
void ResearchTree::generateArchTree() {
|
||||
if(!_archNodes.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
_archNodes.emplace(StandardFrame, Node{Node::Type::Architect, "Standard Frame", 1, 2,
|
||||
"The standard frame architecture for mass-produced humanoid robots. It uses the most common technologies and materials.",
|
||||
"Durability +300, Shield +200, Physical damage +600, Piercing damage +300, Plasma damage +300",
|
||||
""});
|
||||
|
||||
_archNodes.at(StandardFrame).setState(Node::State::Unlocked);
|
||||
}
|
||||
|
||||
void ResearchTree::readEngineUnlocks(Containers::ArrayView<Int> engines, Containers::ArrayView<Int> gears) {
|
||||
if(engines == nullptr || engines.size() == 0) {
|
||||
Utility::Error{} << "Engines can't be empty";
|
||||
}
|
||||
|
||||
for(Int& engine : engines) {
|
||||
if(_engineNodes.find(engine) != _engineNodes.end()) {
|
||||
_engineNodes.at(engine).setState(Node::State::Unlocked);
|
||||
}
|
||||
}
|
||||
|
||||
if(gears == nullptr || engines.size() == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
for(Int& gear : gears) {
|
||||
if(_engineNodes.find(gear) != _engineNodes.end()) {
|
||||
_engineNodes.at(gear).setState(Node::State::Unlocked);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
auto ResearchTree::getEngineRootNode() -> Node& {
|
||||
return _engineNodes.at(VerseEngine);
|
||||
}
|
||||
|
||||
auto ResearchTree::getOSRootNode() -> Node& {
|
||||
return _osNodes.at(NeuralOS);
|
||||
}
|
||||
|
||||
auto ResearchTree::getArchRootNode() -> Node& {
|
||||
return _archNodes.at(StandardFrame);
|
||||
}
|
112
src/ResearchTree/ResearchTree.h
Normal file
112
src/ResearchTree/ResearchTree.h
Normal file
|
@ -0,0 +1,112 @@
|
|||
#pragma once
|
||||
|
||||
// MassBuilderSaveTool
|
||||
// Copyright (C) 2021 Guillaume Jacquemin
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#include <unordered_map>
|
||||
|
||||
#include <Corrade/Containers/ArrayView.h>
|
||||
#include <Corrade/Containers/GrowableArray.h>
|
||||
|
||||
#include <Magnum/Magnum.h>
|
||||
|
||||
using namespace Corrade;
|
||||
using namespace Magnum;
|
||||
|
||||
class Node {
|
||||
public:
|
||||
enum class Type {
|
||||
Engine,
|
||||
Gear,
|
||||
OS,
|
||||
Module,
|
||||
Architect,
|
||||
Tech
|
||||
};
|
||||
|
||||
enum class State {
|
||||
Unavailable,
|
||||
Available,
|
||||
Unlocked
|
||||
};
|
||||
|
||||
Node(Type type, const char* name, UnsignedByte tier, UnsignedByte slots,
|
||||
const char* description, const char* active_effect, const char* passive_effect);
|
||||
|
||||
Node(const Node& other) = delete;
|
||||
Node& operator=(const Node& other) = delete;
|
||||
|
||||
Node(Node&& other) = default;
|
||||
Node& operator=(Node&& other) = default;
|
||||
|
||||
auto type() const -> Type;
|
||||
|
||||
auto state() const -> State;
|
||||
void setState(State state);
|
||||
|
||||
auto name() const -> const char*;
|
||||
|
||||
auto tier() const -> UnsignedByte;
|
||||
|
||||
auto slots() const -> UnsignedByte;
|
||||
|
||||
auto description() const -> const char*;
|
||||
|
||||
auto activeEffect() const -> const char*;
|
||||
|
||||
auto passiveEffect() const -> const char*;
|
||||
|
||||
auto children() -> Containers::ArrayView<Node*>;
|
||||
void addChild(Node& child);
|
||||
|
||||
private:
|
||||
void addParent(Node& parent);
|
||||
|
||||
struct NotClickedT {} NotClicked;
|
||||
void setState(State state, NotClickedT);
|
||||
|
||||
Type _type;
|
||||
State _state;
|
||||
|
||||
const char* _name;
|
||||
UnsignedByte _tier;
|
||||
UnsignedByte _slots;
|
||||
const char* _description;
|
||||
const char* _activeEffect;
|
||||
const char* _passiveEffect;
|
||||
|
||||
Containers::Array<Node*> _parents;
|
||||
Containers::Array<Node*> _children;
|
||||
};
|
||||
|
||||
class ResearchTree {
|
||||
public:
|
||||
void generateEngineTree();
|
||||
void generateOSTree();
|
||||
void generateArchTree();
|
||||
|
||||
void readEngineUnlocks(Containers::ArrayView<Int> engines, Containers::ArrayView<Int> gears = nullptr);
|
||||
|
||||
auto getEngineRootNode() -> Node&;
|
||||
auto getOSRootNode() -> Node&;
|
||||
auto getArchRootNode() -> Node&;
|
||||
|
||||
private:
|
||||
using Tree = std::unordered_map<Int, Node>;
|
||||
Tree _engineNodes;
|
||||
Tree _osNodes;
|
||||
Tree _archNodes;
|
||||
};
|
|
@ -17,8 +17,9 @@
|
|||
#include "SaveTool.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <cstdarg>
|
||||
|
||||
#include <Corrade/Containers/ScopeGuard.h>
|
||||
#include <Corrade/Utility/Directory.h>
|
||||
#include <Corrade/Utility/FormatStl.h>
|
||||
#include <Corrade/Utility/String.h>
|
||||
#include <Corrade/Utility/Unicode.h>
|
||||
|
@ -33,6 +34,8 @@
|
|||
#include <winuser.h>
|
||||
#include <processthreadsapi.h>
|
||||
#include <shellapi.h>
|
||||
#include <shlobj.h>
|
||||
#include <wtsapi32.h>
|
||||
|
||||
#include "../FontAwesome/IconsFontAwesome5.h"
|
||||
#include "../FontAwesome/IconsFontAwesome5Brands.h"
|
||||
|
@ -60,11 +63,11 @@ SaveTool::SaveTool(const Arguments& arguments):
|
|||
Utility::Debug{} << "Clickthrough is available.";
|
||||
}
|
||||
else {
|
||||
Utility::Debug{} << "Clickthrough is not available (hint couldn't be set).";
|
||||
Utility::Warning{} << "Clickthrough is not available (hint couldn't be set).";
|
||||
}
|
||||
}
|
||||
else {
|
||||
Utility::Debug{} << "Clickthrough is not available (SDL2 is too old).";
|
||||
Utility::Warning{} << "Clickthrough is not available (SDL2 is too old).";
|
||||
}
|
||||
|
||||
GL::Renderer::enable(GL::Renderer::Feature::Blending);
|
||||
|
@ -80,7 +83,33 @@ SaveTool::SaveTool(const Arguments& arguments):
|
|||
|
||||
if((_initEventId = SDL_RegisterEvents(1)) == UnsignedInt(-1)) {
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error",
|
||||
"SDL_RegisterEvents failed in SaveTool::SaveTool(). Exiting...", nullptr);
|
||||
"SDL_RegisterEvents failed in SaveTool::SaveTool(). Exiting...", window());
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
if(!findGameDataDirectory()) {
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error initialising the app", _lastError.c_str(), window());
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
_configDir = Utility::Directory::join(_gameDataDir, "Saved/Config/WindowsNoEditor");
|
||||
_saveDir = Utility::Directory::join(_gameDataDir, "Saved/SaveGames");
|
||||
_screenshotsDir = Utility::Directory::join(_gameDataDir, "Saved/Screenshots/WindowsNoEditor");
|
||||
|
||||
if(SDL_InitSubSystem(SDL_INIT_TIMER) != 0) {
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error initialising the app", SDL_GetError(), window());
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
checkGameState();
|
||||
_gameCheckTimerId = SDL_AddTimer(2000,
|
||||
[](UnsignedInt interval, void* param)->UnsignedInt{
|
||||
static_cast<SaveTool*>(param)->checkGameState();
|
||||
return interval;
|
||||
},
|
||||
this);
|
||||
if(_gameCheckTimerId == 0) {
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", SDL_GetError(), window());
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
}
|
||||
|
@ -126,6 +155,9 @@ void SaveTool::handleFileAction(efsw::WatchID watch_id,
|
|||
case efsw::Actions::Modified:
|
||||
if(filename == _currentProfile->filename()) {
|
||||
_currentProfile->refreshValues();
|
||||
if(_tree) {
|
||||
_tree->readEngineUnlocks(_currentProfile->engineInventory(), _currentProfile->gearInventory());
|
||||
}
|
||||
}
|
||||
else if(Utility::String::endsWith(filename, _currentProfile->steamId() + ".sav")) {
|
||||
if(Utility::String::beginsWith(filename, Utility::formatString("{}Unit", _currentProfile->type() == ProfileType::Demo ? "Demo" : ""))) {
|
||||
|
@ -216,22 +248,6 @@ void SaveTool::initEvent(SDL_Event& event) {
|
|||
case InitSuccess:
|
||||
_uiState = UiState::ProfileManager;
|
||||
ImGui::CloseCurrentPopup();
|
||||
SDL_InitSubSystem(SDL_INIT_TIMER);
|
||||
_mbManager->checkGameState();
|
||||
_gameCheckTimerId = SDL_AddTimer(2000,
|
||||
[](UnsignedInt interval, void* param)->UnsignedInt{
|
||||
static_cast<MassBuilderManager*>(param)->checkGameState();
|
||||
return interval;
|
||||
},
|
||||
_mbManager.get());
|
||||
if(_gameCheckTimerId == 0) {
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", SDL_GetError(), window());
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
break;
|
||||
case MbManagerFailure:
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error initialising MassBuilderManager", _mbManager->lastError().c_str(), window());
|
||||
exit(EXIT_FAILURE);
|
||||
break;
|
||||
case ProfileManagerFailure:
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error initialising ProfileManager", _profileManager->lastError().c_str(), window());
|
||||
|
@ -291,14 +307,7 @@ void SaveTool::initialiseManager() {
|
|||
SDL_zero(event);
|
||||
event.type = _initEventId;
|
||||
|
||||
_mbManager.emplace();
|
||||
if(!_mbManager->ready()) {
|
||||
event.user.code = MbManagerFailure;
|
||||
SDL_PushEvent(&event);
|
||||
return;
|
||||
}
|
||||
|
||||
_profileManager.emplace(_mbManager->saveDirectory());
|
||||
_profileManager.emplace(_gameDataDir);
|
||||
if(!_profileManager->ready()) {
|
||||
event.user.code = ProfileManagerFailure;
|
||||
SDL_PushEvent(&event);
|
||||
|
@ -309,6 +318,25 @@ void SaveTool::initialiseManager() {
|
|||
SDL_PushEvent(&event);
|
||||
}
|
||||
|
||||
auto SaveTool::findGameDataDirectory() -> bool {
|
||||
wchar_t* localappdata_path = nullptr;
|
||||
Containers::ScopeGuard guard{localappdata_path, CoTaskMemFree};
|
||||
if(SHGetKnownFolderPath(FOLDERID_LocalAppData, KF_FLAG_NO_APPCONTAINER_REDIRECTION, nullptr, &localappdata_path) != S_OK)
|
||||
{
|
||||
_lastError = "SHGetKnownFolderPath() failed in SaveTool::findGameDataDirectory()";
|
||||
return false;
|
||||
}
|
||||
|
||||
_gameDataDir = Utility::Directory::join(Utility::Directory::fromNativeSeparators(Utility::Unicode::narrow(localappdata_path)), "MASS_Builder");
|
||||
|
||||
if(!Utility::Directory::exists(_gameDataDir)) {
|
||||
_lastError = _gameDataDir + " wasn't found. Make sure to play the game at least once.";
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void SaveTool::initialiseMassManager() {
|
||||
_currentProfile->refreshValues();
|
||||
|
||||
|
@ -451,7 +479,7 @@ void SaveTool::drawGameState() {
|
|||
ImGui::TextUnformatted("Game state:");
|
||||
ImGui::SameLine();
|
||||
{
|
||||
switch(_mbManager->gameState()) {
|
||||
switch(_gameState) {
|
||||
case GameState::Unknown:
|
||||
ImGui::TextColored(ImColor{0xff00a5ff}, ICON_FA_CIRCLE);
|
||||
drawTooltip("unknown");
|
||||
|
@ -487,18 +515,28 @@ void SaveTool::drawTooltip(const char* text, Float wrap_pos) {
|
|||
}
|
||||
}
|
||||
|
||||
void SaveTool::drawUnsafeText(const char* text, ...) {
|
||||
va_list args;
|
||||
va_start(args, text);
|
||||
if(!_unsafeMode && _mbManager->gameState() != GameState::NotRunning) {
|
||||
ImGui::TextDisabledV(text, args);
|
||||
}
|
||||
else {
|
||||
ImGui::TextV(text, args);
|
||||
}
|
||||
va_end(args);
|
||||
}
|
||||
|
||||
void SaveTool::openUri(const std::string& uri) {
|
||||
ShellExecuteW(nullptr, nullptr, Utility::Unicode::widen(uri).c_str(), nullptr, nullptr, SW_SHOW);
|
||||
}
|
||||
|
||||
void SaveTool::checkGameState() {
|
||||
WTS_PROCESS_INFOW* process_infos = nullptr;
|
||||
unsigned long process_count = 0;
|
||||
|
||||
if(WTSEnumerateProcessesW(WTS_CURRENT_SERVER_HANDLE, 0, 1, &process_infos, &process_count)) {
|
||||
Containers::ScopeGuard guard{process_infos, WTSFreeMemory};
|
||||
|
||||
for(unsigned long i = 0; i < process_count; ++i) {
|
||||
if(std::wcscmp(process_infos[i].pProcessName, L"MASS_Builder-Win64-Shipping.exe") == 0) {
|
||||
_gameState = GameState::Running;
|
||||
break;
|
||||
}
|
||||
else {
|
||||
_gameState = GameState::NotRunning;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
_gameState = GameState::Unknown;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -31,9 +31,11 @@
|
|||
|
||||
#include <efsw/efsw.hpp>
|
||||
|
||||
#include "../MassBuilderManager/MassBuilderManager.h"
|
||||
#include "../ProfileManager/ProfileManager.h"
|
||||
#include "../MassManager/MassManager.h"
|
||||
#include "../ResearchTree/ResearchTree.h"
|
||||
|
||||
class Node;
|
||||
|
||||
using namespace Corrade;
|
||||
using namespace Magnum;
|
||||
|
@ -68,7 +70,6 @@ class SaveTool: public Platform::Sdl2Application, public efsw::FileWatchListener
|
|||
|
||||
enum InitStatus: Int {
|
||||
InitSuccess,
|
||||
MbManagerFailure,
|
||||
ProfileManagerFailure
|
||||
};
|
||||
void initEvent(SDL_Event& event);
|
||||
|
@ -76,6 +77,7 @@ class SaveTool: public Platform::Sdl2Application, public efsw::FileWatchListener
|
|||
// Initialisation methods
|
||||
void initialiseGui();
|
||||
void initialiseManager();
|
||||
auto findGameDataDirectory() -> bool;
|
||||
void initialiseMassManager();
|
||||
void initialiseFileWatcher();
|
||||
|
||||
|
@ -94,6 +96,8 @@ class SaveTool: public Platform::Sdl2Application, public efsw::FileWatchListener
|
|||
auto drawRenamePopup(Containers::ArrayView<char> name_view) -> bool;
|
||||
void drawGeneralInfo();
|
||||
void drawResearchInventory();
|
||||
void drawResearchTree();
|
||||
void drawNode(Node& node);
|
||||
void drawMassManager();
|
||||
auto drawDeleteMassPopup(int mass_index) -> ImGuiID;
|
||||
auto drawDeleteStagedMassPopup(const std::string& filename) -> ImGuiID;
|
||||
|
@ -106,7 +110,7 @@ class SaveTool: public Platform::Sdl2Application, public efsw::FileWatchListener
|
|||
|
||||
template<typename Functor, typename... Args>
|
||||
auto drawUnsafeWidget(Functor func, Args... args) -> bool {
|
||||
GameState game_state = _mbManager->gameState();
|
||||
GameState game_state = _gameState; // Copying the value to reduce the risk of a data race.
|
||||
if(!_unsafeMode && game_state != GameState::NotRunning) {
|
||||
ImGui::PushItemFlag(ImGuiItemFlags_Disabled, true);
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, 0.5f);
|
||||
|
@ -123,10 +127,20 @@ class SaveTool: public Platform::Sdl2Application, public efsw::FileWatchListener
|
|||
} // Obviously, should only be used with ImGui widgets that return a bool.
|
||||
// Also, func should be a lambda if there are any default arguments, like ImGui::Button(), etc...
|
||||
|
||||
void drawUnsafeText(const char* text, ...); // Alternative to the above, for ImGui::Text*() variants.
|
||||
template<typename... Args>
|
||||
void drawUnsafeText(const char* text, Args... args) { // Alternative to the above, for ImGui::Text*() variants.
|
||||
if(!_unsafeMode && _gameState != GameState::NotRunning) {
|
||||
ImGui::TextDisabled(text, std::forward<Args>(args)...);
|
||||
}
|
||||
else {
|
||||
ImGui::Text(text, std::forward<Args>(args)...);
|
||||
}
|
||||
}
|
||||
|
||||
void openUri(const std::string& uri);
|
||||
|
||||
void checkGameState();
|
||||
|
||||
Utility::Resource _rs{"assets"};
|
||||
|
||||
// GUI-related members
|
||||
|
@ -137,8 +151,7 @@ class SaveTool: public Platform::Sdl2Application, public efsw::FileWatchListener
|
|||
Initialising,
|
||||
ProfileManager,
|
||||
MainManager
|
||||
};
|
||||
UiState _uiState{UiState::Disclaimer};
|
||||
} _uiState{UiState::Disclaimer};
|
||||
|
||||
bool _aboutPopup{false};
|
||||
#ifdef SAVETOOL_DEBUG_BUILD
|
||||
|
@ -150,8 +163,18 @@ class SaveTool: public Platform::Sdl2Application, public efsw::FileWatchListener
|
|||
std::thread _thread;
|
||||
UnsignedInt _initEventId;
|
||||
|
||||
Containers::Pointer<MassBuilderManager> _mbManager;
|
||||
SDL_TimerID _gameCheckTimerId;
|
||||
std::string _lastError;
|
||||
|
||||
std::string _gameDataDir;
|
||||
std::string _configDir;
|
||||
std::string _saveDir;
|
||||
std::string _screenshotsDir;
|
||||
|
||||
enum class GameState : UnsignedByte {
|
||||
Unknown, NotRunning, Running
|
||||
} _gameState{GameState::Unknown};
|
||||
|
||||
SDL_TimerID _gameCheckTimerId = 0;
|
||||
|
||||
Containers::Pointer<ProfileManager> _profileManager;
|
||||
Profile* _currentProfile{nullptr};
|
||||
|
@ -165,5 +188,7 @@ class SaveTool: public Platform::Sdl2Application, public efsw::FileWatchListener
|
|||
};
|
||||
Containers::StaticArray<2, efsw::WatchID> _watchIDs;
|
||||
|
||||
Containers::Pointer<ResearchTree> _tree;
|
||||
|
||||
bool _unsafeMode{false};
|
||||
};
|
||||
|
|
|
@ -87,6 +87,11 @@ void SaveTool::drawManager() {
|
|||
ImGui::EndTabItem();
|
||||
}
|
||||
|
||||
if(ImGui::BeginTabItem("Research tree")) {
|
||||
drawResearchTree();
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
|
||||
ImGui::EndTabBar();
|
||||
}
|
||||
|
||||
|
@ -161,7 +166,7 @@ auto SaveTool::drawRenamePopup(Containers::ArrayView<char> name_view) -> bool {
|
|||
ImGuiInputTextFlags_CallbackCharFilter,
|
||||
callback, nullptr);
|
||||
ImGui::SameLine();
|
||||
GameState game_state = _mbManager->gameState();
|
||||
GameState game_state = _gameState;
|
||||
if((!_unsafeMode && game_state != GameState::NotRunning) ||
|
||||
!(len >= 6 && len <= 32) ||
|
||||
!(name_view[0] != ' ' && name_view[len - 1] != ' '))
|
||||
|
@ -265,7 +270,7 @@ void SaveTool::drawGeneralInfo() {
|
|||
}
|
||||
drawTooltip("Story progress directly affects unlocked levels.");
|
||||
if(ImGui::BeginPopup("StoryProgressMenu")) {
|
||||
if(!_unsafeMode && _mbManager->gameState() != GameState::NotRunning) {
|
||||
if(!_unsafeMode && _gameState != GameState::NotRunning) {
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
for(const auto& sp : story_progress) {
|
||||
|
@ -396,6 +401,124 @@ void SaveTool::drawResearchInventory() {
|
|||
#undef matRow
|
||||
}
|
||||
|
||||
void SaveTool::drawResearchTree() {
|
||||
if(!_tree) {
|
||||
_tree.emplace();
|
||||
|
||||
_tree->generateEngineTree();
|
||||
_tree->readEngineUnlocks(_currentProfile->engineInventory(), _currentProfile->gearInventory());
|
||||
|
||||
_tree->generateOSTree();
|
||||
|
||||
_tree->generateArchTree();
|
||||
}
|
||||
|
||||
if(ImGui::BeginTabBar("##TreeTabBar")) {
|
||||
if(ImGui::BeginTabItem("Engine")) {
|
||||
if(ImGui::BeginTable("##EngineTable", 1, ImGuiTableFlags_RowBg)) {
|
||||
ImGui::TableSetupColumn("##Column", ImGuiTableColumnFlags_WidthStretch);
|
||||
|
||||
drawNode(_tree->getEngineRootNode());
|
||||
|
||||
ImGui::EndTable();
|
||||
}
|
||||
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
|
||||
if(ImGui::BeginTabItem("OS")) {
|
||||
if(ImGui::BeginTable("##OSTable", 1, ImGuiTableFlags_RowBg)) {
|
||||
ImGui::TableSetupColumn("##Column", ImGuiTableColumnFlags_WidthStretch);
|
||||
|
||||
drawNode(_tree->getOSRootNode());
|
||||
|
||||
ImGui::EndTable();
|
||||
}
|
||||
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
|
||||
if(ImGui::BeginTabItem("Architect")) {
|
||||
if(ImGui::BeginTable("##ArchTable", 1, ImGuiTableFlags_RowBg)) {
|
||||
ImGui::TableSetupColumn("##Column", ImGuiTableColumnFlags_WidthStretch);
|
||||
|
||||
drawNode(_tree->getArchRootNode());
|
||||
|
||||
ImGui::EndTable();
|
||||
}
|
||||
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
|
||||
ImGui::EndTabBar();
|
||||
}
|
||||
}
|
||||
|
||||
void SaveTool::drawNode(Node& node) {
|
||||
auto nodeTooltip = [this, &node]{
|
||||
if(ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Tier %u", node.tier());
|
||||
|
||||
if(node.type() == Node::Type::Engine ||
|
||||
node.type() == Node::Type::OS ||
|
||||
node.type() == Node::Type::Architect)
|
||||
{
|
||||
ImGui::SameLine();
|
||||
ImGui::SeparatorEx(ImGuiSeparatorFlags_Vertical);
|
||||
ImGui::SameLine();
|
||||
switch(node.type()) {
|
||||
case Node::Type::Engine:
|
||||
ImGui::Text("%u gear slots", node.slots());
|
||||
break;
|
||||
case Node::Type::OS:
|
||||
ImGui::Text("%u module slots", node.slots());
|
||||
break;
|
||||
case Node::Type::Architect:
|
||||
ImGui::Text("%u tech slots", node.slots());
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::Separator();
|
||||
ImGui::PushTextWrapPos(windowSize().x() * 0.40f);
|
||||
ImGui::TextUnformatted(node.description());
|
||||
if(std::strncmp("", node.activeEffect(), 3) != 0) {
|
||||
ImGui::Separator();
|
||||
ImGui::Text("Active effect: %s", node.activeEffect());
|
||||
}
|
||||
if(std::strncmp("", node.passiveEffect(), 3) != 0) {
|
||||
ImGui::Separator();
|
||||
ImGui::Text("Passive effect: %s", node.passiveEffect());
|
||||
}
|
||||
ImGui::PopTextWrapPos();
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
};
|
||||
|
||||
ImGui::TableNextRow();
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
bool has_children = (node.children().size() > 0);
|
||||
if(has_children) {
|
||||
bool open = ImGui::TreeNodeEx(node.name(), ImGuiTreeNodeFlags_SpanAvailWidth|(node.state() == Node::State::Unlocked ? ImGuiTreeNodeFlags_Selected : 0));
|
||||
nodeTooltip();
|
||||
if(open) {
|
||||
for(Node* child : node.children()) {
|
||||
drawNode(*child);
|
||||
}
|
||||
ImGui::TreePop();
|
||||
}
|
||||
}
|
||||
else {
|
||||
ImGui::TreeNodeEx(node.name(), ImGuiTreeNodeFlags_SpanAvailWidth|ImGuiTreeNodeFlags_Leaf|ImGuiTreeNodeFlags_NoTreePushOnOpen|
|
||||
ImGuiTreeNodeFlags_Bullet|(node.state() == Node::State::Unlocked ? ImGuiTreeNodeFlags_Selected : 0));
|
||||
nodeTooltip();
|
||||
}
|
||||
}
|
||||
|
||||
void SaveTool::drawMassManager() {
|
||||
if(!_massManager) {
|
||||
return;
|
||||
|
@ -441,7 +564,7 @@ void SaveTool::drawMassManager() {
|
|||
|
||||
ImGui::EndDragDropSource();
|
||||
}
|
||||
if((!_unsafeMode && _mbManager->gameState() == GameState::NotRunning) && ImGui::BeginDragDropTarget()) {
|
||||
if((!_unsafeMode && _gameState == GameState::NotRunning) && ImGui::BeginDragDropTarget()) {
|
||||
if(const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("StagedMass")) {
|
||||
if(payload->DataSize != sizeof(std::string)) {
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal error",
|
||||
|
@ -595,7 +718,7 @@ auto SaveTool::drawDeleteMassPopup(int mass_index) -> ImGuiID {
|
|||
return 0;
|
||||
}
|
||||
|
||||
if(_mbManager->gameState() != GameState::NotRunning) {
|
||||
if(_gameState != GameState::NotRunning) {
|
||||
ImGui::CloseCurrentPopup();
|
||||
ImGui::EndPopup();
|
||||
return 0;
|
||||
|
|
|
@ -24,18 +24,17 @@
|
|||
void SaveTool::drawMainMenu() {
|
||||
if(ImGui::BeginMainMenuBar()) {
|
||||
if(ImGui::BeginMenu("Save Tool##SaveToolMenu")) {
|
||||
if(ImGui::BeginMenu(ICON_FA_FOLDER_OPEN " Open data directory", _mbManager != nullptr)) {
|
||||
if(ImGui::MenuItem(ICON_FA_COG " Configuration", nullptr, false, _mbManager != nullptr)) {
|
||||
openUri(Utility::Directory::toNativeSeparators(_mbManager->saveDirectory() + "/Saved/Config/WindowsNoEditor"));
|
||||
if(ImGui::BeginMenu(ICON_FA_FOLDER_OPEN " Open game data directory", Utility::Directory::exists(_gameDataDir))) {
|
||||
if(ImGui::MenuItem(ICON_FA_COG " Configuration", nullptr, false, Utility::Directory::exists(_configDir))) {
|
||||
openUri(Utility::Directory::toNativeSeparators(_configDir));
|
||||
}
|
||||
|
||||
if(ImGui::MenuItem(ICON_FA_SAVE " Saves", nullptr, false, _profileManager != nullptr)) {
|
||||
openUri(Utility::Directory::toNativeSeparators(_profileManager->saveDirectory()));
|
||||
if(ImGui::MenuItem(ICON_FA_SAVE " Saves", nullptr, false, Utility::Directory::exists(_saveDir))) {
|
||||
openUri(Utility::Directory::toNativeSeparators(_saveDir));
|
||||
}
|
||||
|
||||
static bool _screenshotsAvailable = Utility::Directory::exists(_mbManager->saveDirectory() + "/Saved/Screenshots/WindowsNoEditor");
|
||||
if(ImGui::MenuItem(ICON_FA_IMAGE " Screenshots", nullptr, false, _screenshotsAvailable)) {
|
||||
openUri(Utility::Directory::toNativeSeparators(_mbManager->saveDirectory() + "/Screenshots/WindowsNoEditor"));
|
||||
if(ImGui::MenuItem(ICON_FA_IMAGE " Screenshots", nullptr, false, Utility::Directory::exists(_screenshotsDir))) {
|
||||
openUri(Utility::Directory::toNativeSeparators(_screenshotsDir));
|
||||
}
|
||||
|
||||
ImGui::EndMenu();
|
||||
|
@ -105,7 +104,7 @@ void SaveTool::drawMainMenu() {
|
|||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
if(_mbManager != nullptr) {
|
||||
if(_gameCheckTimerId != 0) {
|
||||
if(ImGui::BeginTable("##MainMenuLayout", 2)) {
|
||||
ImGui::TableSetupColumn("##Dummy", ImGuiTableColumnFlags_WidthStretch);
|
||||
ImGui::TableSetupColumn("##GameState", ImGuiTableColumnFlags_WidthFixed);
|
||||
|
|
Loading…
Reference in a new issue