Compare commits
8 commits
dd9dcdb5f6
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be06c2d552
Author | SHA1 | Date | |
---|---|---|---|
be06c2d552 | |||
d61977d758 | |||
f36782bff0 | |||
76613c2ec5 | |||
e997312286 | |||
e2d31854b4 | |||
ccf630c385 | |||
4ae9f83ab3 |
14 changed files with 215 additions and 70 deletions
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@ -129,6 +129,7 @@ add_executable(MassBuilderSaveTool WIN32
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MassManager/MassManager.cpp
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MassManager/MassManager.cpp
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Mass/Accessory.h
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Mass/Accessory.h
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Mass/ArmourPart.h
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Mass/ArmourPart.h
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Mass/BulletLauncherAttachment.h
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Mass/CustomStyle.h
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Mass/CustomStyle.h
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Mass/Decal.h
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Mass/Decal.h
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Mass/Joints.h
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Mass/Joints.h
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@ -145,6 +146,8 @@ add_executable(MassBuilderSaveTool WIN32
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Maps/Accessories.h
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Maps/Accessories.h
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Maps/ArmourSets.h
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Maps/ArmourSets.h
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Maps/ArmourSlots.hpp
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Maps/ArmourSlots.hpp
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Maps/BulletLauncherAttachmentStyles.hpp
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Maps/BulletLauncherSockets.hpp
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Maps/DamageTypes.hpp
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Maps/DamageTypes.hpp
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Maps/EffectColourModes.hpp
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Maps/EffectColourModes.hpp
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Maps/LastMissionId.h
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Maps/LastMissionId.h
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22
src/Maps/BulletLauncherAttachmentStyles.hpp
Normal file
22
src/Maps/BulletLauncherAttachmentStyles.hpp
Normal file
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@ -0,0 +1,22 @@
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// MassBuilderSaveTool
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// Copyright (C) 2021-2022 Guillaume Jacquemin
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#ifdef c
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c(NotFound, "NotARealValue"_s)
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c(ActiveOne, "enuBLAttachmentStyle::NewEnumerator0"_s)
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c(ActiveOnePerSlot, "enuBLAttachmentStyle::NewEnumerator1"_s)
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c(AllEquipped, "enuBLAttachmentStyle::NewEnumerator2"_s)
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#endif
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24
src/Maps/BulletLauncherSockets.hpp
Normal file
24
src/Maps/BulletLauncherSockets.hpp
Normal file
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@ -0,0 +1,24 @@
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// MassBuilderSaveTool
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// Copyright (C) 2021-2022 Guillaume Jacquemin
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#ifdef c
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c(Auto, "None"_s)
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c(Shoulders, "Shoulder"_s)
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c(Body, "Body"_s)
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c(Backpack, "Backpack"_s)
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c(Hip, "Hip"_s)
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c(LowerLegs, "LowerLeg"_s)
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#endif
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@ -28,44 +28,9 @@ using namespace Corrade;
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using namespace Magnum;
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using namespace Magnum;
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enum class ArmourSlot {
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enum class ArmourSlot {
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Face = 0,
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#define c(enumerator, enumstr, name) enumerator,
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UpperHead = 1,
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#include "../Maps/ArmourSlots.hpp"
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LowerHead = 2,
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#undef c
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Neck = 3,
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UpperBody = 4,
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MiddleBody = 5,
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LowerBody = 6,
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FrontWaist = 7,
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LeftFrontSkirt = 8,
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RightFrontSkirt = 9,
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LeftSideSkirt = 10,
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RightSideSkirt = 11,
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LeftBackSkirt = 12,
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RightBackSkirt = 13,
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BackWaist = 14,
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LeftShoulder = 15,
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RightShoulder = 16,
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LeftUpperArm = 17,
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RightUpperArm = 18,
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LeftElbow = 19,
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RightElbow = 20,
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LeftLowerArm = 21,
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RightLowerArm = 22,
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Backpack = 23,
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LeftHand = 24,
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RightHand = 25,
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LeftUpperLeg = 26,
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RightUpperLeg = 27,
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LeftKnee = 28,
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RightKnee = 29,
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LeftLowerLeg = 30,
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RightLowerLeg = 31,
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LeftAnkle = 32,
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RightAnkle = 33,
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LeftHeel = 34,
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RightHeel = 35,
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LeftFoot = 36,
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RightFoot = 37,
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};
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};
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struct ArmourPart {
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struct ArmourPart {
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46
src/Mass/BulletLauncherAttachment.h
Normal file
46
src/Mass/BulletLauncherAttachment.h
Normal file
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@ -0,0 +1,46 @@
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#pragma once
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// MassBuilderSaveTool
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// Copyright (C) 2021-2022 Guillaume Jacquemin
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <Corrade/Containers/String.h>
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#include <Magnum/Magnum.h>
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#include <Magnum/Math/Vector3.h>
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using namespace Corrade;
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using namespace Magnum;
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enum class BulletLauncherAttachmentStyle {
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#define c(enumerator, enumstr) enumerator,
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#include "../Maps/BulletLauncherAttachmentStyles.hpp"
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#undef c
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};
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enum class BulletLauncherSocket {
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#define c(enumerator, enumstr) enumerator,
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#include "../Maps/BulletLauncherSockets.hpp"
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#undef c
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};
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struct BulletLauncherAttachment {
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BulletLauncherSocket socket = BulletLauncherSocket::Auto;
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Vector3 relativeLocation;
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Vector3 offsetLocation;
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Vector3 relativeRotation;
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Vector3 offsetRotation;
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Vector3 relativeScale;
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};
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@ -98,13 +98,13 @@ void Mass::refreshValues() {
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}
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}
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}
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}
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auto unit_data = _mass->at<GenericStructProperty>("UnitData");
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auto unit_data = _mass->at<GenericStructProperty>("UnitData"_s);
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if(!unit_data) {
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if(!unit_data) {
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_state = State::Invalid;
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_state = State::Invalid;
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return;
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return;
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}
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}
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auto name_prop = unit_data->at<StringProperty>("Name_45_A037C5D54E53456407BDF091344529BB");
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auto name_prop = unit_data->at<StringProperty>("Name_45_A037C5D54E53456407BDF091344529BB"_s);
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if(!name_prop) {
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if(!name_prop) {
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_name = Containers::NullOpt;
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_name = Containers::NullOpt;
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@ -139,6 +139,11 @@ void Mass::refreshValues() {
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return;
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return;
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}
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}
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getBulletLauncherAttachments();
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if(_state == State::Invalid) {
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return;
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}
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getArmourCustomStyles();
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getArmourCustomStyles();
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if(_state == State::Invalid) {
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if(_state == State::Invalid) {
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return;
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return;
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@ -184,7 +189,7 @@ void Mass::refreshValues() {
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return;
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return;
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}
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}
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auto account_prop = _mass->at<StringProperty>("Account");
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auto account_prop = _mass->at<StringProperty>("Account"_s);
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if(!account_prop) {
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if(!account_prop) {
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_state = State::Invalid;
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_state = State::Invalid;
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return;
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return;
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@ -28,6 +28,7 @@
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#include <Magnum/Math/Vector3.h>
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#include <Magnum/Math/Vector3.h>
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#include "Joints.h"
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#include "Joints.h"
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#include "BulletLauncherAttachment.h"
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#include "CustomStyle.h"
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#include "CustomStyle.h"
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#include "Decal.h"
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#include "Decal.h"
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#include "Accessory.h"
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#include "Accessory.h"
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@ -92,6 +93,11 @@ class Mass {
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void getArmourParts();
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void getArmourParts();
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auto writeArmourPart(ArmourSlot slot) -> bool;
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auto writeArmourPart(ArmourSlot slot) -> bool;
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auto bulletLauncherAttachmentStyle() -> BulletLauncherAttachmentStyle&;
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auto bulletLauncherAttachments() -> Containers::ArrayView<BulletLauncherAttachment>;
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void getBulletLauncherAttachments();
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auto writeBulletLauncherAttachments() -> bool;
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auto armourCustomStyles() -> Containers::ArrayView<CustomStyle>;
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auto armourCustomStyles() -> Containers::ArrayView<CustomStyle>;
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void getArmourCustomStyles();
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void getArmourCustomStyles();
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auto writeArmourCustomStyle(UnsignedLong index) -> bool;
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auto writeArmourCustomStyle(UnsignedLong index) -> bool;
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@ -176,6 +182,8 @@ class Mass {
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struct {
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struct {
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Containers::StaticArray<38, ArmourPart> parts;
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Containers::StaticArray<38, ArmourPart> parts;
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Containers::StaticArray<16, CustomStyle> customStyles;
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Containers::StaticArray<16, CustomStyle> customStyles;
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BulletLauncherAttachmentStyle blAttachmentStyle = BulletLauncherAttachmentStyle::NotFound;
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Containers::StaticArray<4, BulletLauncherAttachment> blAttachment;
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} _armour;
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} _armour;
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struct {
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struct {
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@ -21,6 +21,7 @@
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#include "../UESaveFile/Types/GenericStructProperty.h"
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#include "../UESaveFile/Types/GenericStructProperty.h"
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#include "../UESaveFile/Types/IntProperty.h"
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#include "../UESaveFile/Types/IntProperty.h"
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#include "../UESaveFile/Types/StringProperty.h"
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#include "../UESaveFile/Types/StringProperty.h"
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#include "../UESaveFile/Types/VectorStructProperty.h"
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#include "Mass.h"
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#include "Mass.h"
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@ -162,6 +163,83 @@ auto Mass::writeArmourPart(ArmourSlot slot) -> bool {
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return true;
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return true;
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}
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}
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auto Mass::bulletLauncherAttachmentStyle() -> BulletLauncherAttachmentStyle& {
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return _armour.blAttachmentStyle;
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}
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auto Mass::bulletLauncherAttachments() -> Containers::ArrayView<BulletLauncherAttachment> {
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return _armour.blAttachment;
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}
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void Mass::getBulletLauncherAttachments() {
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auto unit_data = _mass->at<GenericStructProperty>("UnitData"_s);
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if(!unit_data) {
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_state = State::Invalid;
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return;
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}
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auto attach_style_prop = _mass->at<ByteProperty>("WeaponBLAttachmentStyle_65_5943FCE8406F18D2C3F69285EB23A699"_s);
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auto attach_array = _mass->at<ArrayProperty>("WeaponBLAttachment_61_442D08F547510A4CEE1501BBAF297BA0"_s);
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if(!attach_style_prop && !attach_array) {
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_armour.blAttachmentStyle = BulletLauncherAttachmentStyle::NotFound;
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return;
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}
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if(attach_style_prop && !attach_array) {
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_armour.blAttachmentStyle = BulletLauncherAttachmentStyle::NotFound;
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_state = State::Invalid;
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return;
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}
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if(attach_array->items.size() != _weapons.bulletLaunchers.size() &&
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attach_array->items.size() != _armour.blAttachment.size())
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{
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for(UnsignedInt i = 0; i < attach_array->items.size(); i++) {
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auto attachment_prop = attach_array->at<GenericStructProperty>(i);
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auto& attachment = _armour.blAttachment[i];
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Containers::StringView socket = attachment_prop->at<StringProperty>("Socket_9_B9DBF30D4A1F0032A2BE2F8B342B35A9"_s)->value;
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#define c(enumerator, strenum) if(socket == (strenum)) { attachment.socket = BulletLauncherSocket::enumerator; } else
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#include "../Maps/BulletLauncherSockets.hpp"
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#undef c
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{
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Utility::Error{} << "Invalid BL attachment socket.";
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_state = State::Invalid;
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return;
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}
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|
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auto rel_loc_prop = attachment_prop->at<VectorStructProperty>("RelativeLocation_10_2F6E75DF4C40622658340E9A22D38B02"_s);
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attachment.relativeLocation = Vector3{rel_loc_prop->x, rel_loc_prop->y, rel_loc_prop->z};
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auto off_loc_prop = attachment_prop->at<VectorStructProperty>("OffsetLocation_11_F42B3DA3436948FF85752DB33722382F"_s);
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attachment.offsetLocation = Vector3{off_loc_prop->x, off_loc_prop->y, off_loc_prop->z};
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auto rel_rot_prop = attachment_prop->at<VectorStructProperty>("RelativeRotation_12_578140464621245132CFF2A2AD85E735"_s);
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attachment.relativeRotation = Vector3{rel_rot_prop->x, rel_rot_prop->y, rel_rot_prop->z};
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auto off_rot_prop = attachment_prop->at<VectorStructProperty>("OffsetRotation_13_B5980BCD47905D842D1490A1A520B064"_s);
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attachment.offsetRotation = Vector3{off_rot_prop->x, off_rot_prop->y, off_rot_prop->z};
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auto rel_scale_prop = attachment_prop->at<VectorStructProperty>("RelativeScale_16_37BC80EF42699F79533F7AA7B3094E38"_s);
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attachment.relativeScale = Vector3{rel_scale_prop->x, rel_scale_prop->y, rel_scale_prop->z};
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|
}
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||||||
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}
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||||||
|
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||||||
|
if(attach_style_prop) {
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||||||
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Containers::StringView attach_style = attach_style_prop->enumValue;
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#define c(enumerator, strenum) if(attach_style == (strenum)) { _armour.blAttachmentStyle = BulletLauncherAttachmentStyle::enumerator; } else
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||||||
|
#include "../Maps/BulletLauncherAttachmentStyles.hpp"
|
||||||
|
#undef c
|
||||||
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{
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|
Utility::Error{} << "Unknown BL attachment style enumerator.";
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|
}
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||||||
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}
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else {
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_armour.blAttachmentStyle = BulletLauncherAttachmentStyle::ActiveOne;
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}
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}
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||||||
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auto Mass::writeBulletLauncherAttachments() -> bool {
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return false;
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}
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|
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auto Mass::armourCustomStyles() -> Containers::ArrayView<CustomStyle> {
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auto Mass::armourCustomStyles() -> Containers::ArrayView<CustomStyle> {
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return _armour.customStyles;
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return _armour.customStyles;
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}
|
}
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||||||
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|
|
@ -29,28 +29,19 @@
|
||||||
using namespace Corrade;
|
using namespace Corrade;
|
||||||
using namespace Magnum;
|
using namespace Magnum;
|
||||||
|
|
||||||
|
#define c(enumerator, ...) enumerator,
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enum class WeaponType {
|
enum class WeaponType {
|
||||||
Melee = 0,
|
#include "../Maps/WeaponTypes.hpp"
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||||||
Shield = 5,
|
|
||||||
BulletShooter = 1,
|
|
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EnergyShooter = 2,
|
|
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BulletLauncher = 3,
|
|
||||||
EnergyLauncher = 4,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
enum class DamageType {
|
enum class DamageType {
|
||||||
Physical = 0,
|
#include "../Maps/DamageTypes.hpp"
|
||||||
Piercing = 1,
|
|
||||||
Plasma = 5,
|
|
||||||
Heat = 2,
|
|
||||||
Freeze = 3,
|
|
||||||
Shock = 4,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
enum class EffectColourMode {
|
enum class EffectColourMode {
|
||||||
Default = 0,
|
#include "../Maps/EffectColourModes.hpp"
|
||||||
Custom = 1,
|
|
||||||
};
|
};
|
||||||
|
#undef c
|
||||||
|
|
||||||
struct Weapon {
|
struct Weapon {
|
||||||
Weapon() = default;
|
Weapon() = default;
|
||||||
|
|
|
@ -185,22 +185,27 @@ void MassManager::refreshStagedMasses() {
|
||||||
auto file_list = Utility::Path::list(_stagingAreaDirectory, ListFlag::SkipSpecial|ListFlag::SkipDirectories|ListFlag::SkipDotAndDotDot);
|
auto file_list = Utility::Path::list(_stagingAreaDirectory, ListFlag::SkipSpecial|ListFlag::SkipDirectories|ListFlag::SkipDotAndDotDot);
|
||||||
|
|
||||||
if(!file_list) {
|
if(!file_list) {
|
||||||
_lastError = _stagingAreaDirectory + " couldn't be opened"_s;
|
Utility::Error{} << _stagingAreaDirectory << "couldn't be opened";
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
auto iter = std::remove_if(file_list->begin(), file_list->end(), [](Containers::StringView file){
|
auto iter = std::remove_if(file_list->begin(), file_list->end(), [](Containers::StringView file){
|
||||||
return file.hasSuffix(".sav"_s);
|
return !file.hasSuffix(".sav"_s);
|
||||||
});
|
});
|
||||||
|
|
||||||
auto list_view = file_list->except(file_list->end() - iter);
|
auto list_view = file_list->except(file_list->end() - iter);
|
||||||
|
|
||||||
|
Utility::Debug{} << "Scanning for staged M.A.S.S.es...";
|
||||||
for(Containers::StringView file : list_view) {
|
for(Containers::StringView file : list_view) {
|
||||||
auto name = Mass::getNameFromFile(Utility::Path::join(_stagingAreaDirectory, file));
|
auto name = Mass::getNameFromFile(Utility::Path::join(_stagingAreaDirectory, file));
|
||||||
|
|
||||||
if(name) {
|
if(name) {
|
||||||
|
Utility::Debug{} << "Found staged M.A.S.S.:" << *name;
|
||||||
_stagedMasses[file] = *name;
|
_stagedMasses[file] = *name;
|
||||||
}
|
}
|
||||||
|
else {
|
||||||
|
Utility::Warning{} << "Skipped:" << file;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -375,6 +375,11 @@ void SaveTool::updateCheckEvent(SDL_Event& event) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void SaveTool::fileUpdateEvent(SDL_Event& event) {
|
void SaveTool::fileUpdateEvent(SDL_Event& event) {
|
||||||
|
if(event.user.code == StagedUpdate) {
|
||||||
|
_massManager->refreshStagedMasses();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
Containers::String filename{static_cast<char*>(event.user.data1), std::strlen(static_cast<char*>(event.user.data1)), nullptr};
|
Containers::String filename{static_cast<char*>(event.user.data1), std::strlen(static_cast<char*>(event.user.data1)), nullptr};
|
||||||
Containers::String old_filename;
|
Containers::String old_filename;
|
||||||
|
|
||||||
|
@ -444,9 +449,6 @@ void SaveTool::fileUpdateEvent(SDL_Event& event) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case StagedUpdate:
|
|
||||||
_massManager->refreshStagedMasses();
|
|
||||||
break;
|
|
||||||
default:
|
default:
|
||||||
_queue.addToast(Toast::Type::Warning, "Unknown file action type"_s);
|
_queue.addToast(Toast::Type::Warning, "Unknown file action type"_s);
|
||||||
}
|
}
|
||||||
|
|
|
@ -161,15 +161,13 @@ class SaveTool: public Platform::Sdl2Application, public efsw::FileWatchListener
|
||||||
auto drawUnsafeWidget(Functor func, Args... args) -> bool {
|
auto drawUnsafeWidget(Functor func, Args... args) -> bool {
|
||||||
GameState game_state = _gameState; // Copying the value to reduce the risk of a data race.
|
GameState game_state = _gameState; // Copying the value to reduce the risk of a data race.
|
||||||
if(!_unsafeMode && game_state != GameState::NotRunning) {
|
if(!_unsafeMode && game_state != GameState::NotRunning) {
|
||||||
ImGui::PushItemFlag(ImGuiItemFlags_Disabled, true);
|
ImGui::BeginDisabled();
|
||||||
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, 0.5f);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool result = func(std::forward<Args>(args)...);
|
bool result = func(std::forward<Args>(args)...);
|
||||||
|
|
||||||
if(!_unsafeMode && game_state != GameState::NotRunning) {
|
if(!_unsafeMode && game_state != GameState::NotRunning) {
|
||||||
ImGui::PopItemFlag();
|
ImGui::EndDisabled();
|
||||||
ImGui::PopStyleVar();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
|
|
|
@ -150,8 +150,7 @@ auto SaveTool::drawRenamePopup(Containers::ArrayView<char> name_view) -> bool {
|
||||||
!(len >= 6 && len <= 32) ||
|
!(len >= 6 && len <= 32) ||
|
||||||
!(name_view[0] != ' ' && name_view[len - 1] != ' '))
|
!(name_view[0] != ' ' && name_view[len - 1] != ' '))
|
||||||
{
|
{
|
||||||
ImGui::PushItemFlag(ImGuiItemFlags_Disabled, true);
|
ImGui::BeginDisabled();
|
||||||
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, 0.5f);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if(ImGui::Button("Apply")) {
|
if(ImGui::Button("Apply")) {
|
||||||
|
@ -163,8 +162,7 @@ auto SaveTool::drawRenamePopup(Containers::ArrayView<char> name_view) -> bool {
|
||||||
!(len >= 6 && len <= 32) ||
|
!(len >= 6 && len <= 32) ||
|
||||||
!(name_view[0] != ' ' && name_view[len - 1] != ' '))
|
!(name_view[0] != ' ' && name_view[len - 1] != ' '))
|
||||||
{
|
{
|
||||||
ImGui::PopItemFlag();
|
ImGui::EndDisabled();
|
||||||
ImGui::PopStyleVar();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ImGui::EndPopup();
|
ImGui::EndPopup();
|
||||||
|
|
|
@ -117,7 +117,7 @@ void SaveTool::drawMassViewer() {
|
||||||
ImGui::EndTabItem();
|
ImGui::EndTabItem();
|
||||||
}
|
}
|
||||||
|
|
||||||
if(ImGui::BeginTabItem("Armour parts")) {
|
if(ImGui::BeginTabItem("Armour")) {
|
||||||
drawArmour();
|
drawArmour();
|
||||||
ImGui::EndTabItem();
|
ImGui::EndTabItem();
|
||||||
}
|
}
|
||||||
|
@ -127,7 +127,7 @@ void SaveTool::drawMassViewer() {
|
||||||
ImGui::EndTabItem();
|
ImGui::EndTabItem();
|
||||||
}
|
}
|
||||||
|
|
||||||
if(ImGui::BeginTabItem("Weapons (WIP)")) {
|
if(ImGui::BeginTabItem("Weapons")) {
|
||||||
drawWeapons();
|
drawWeapons();
|
||||||
ImGui::EndTabItem();
|
ImGui::EndTabItem();
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue