67 lines
2.2 KiB
C++
67 lines
2.2 KiB
C++
#pragma once
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// MassBuilderSaveTool
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// Copyright (C) 2021-2024 Guillaume Jacquemin
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <Corrade/Containers/Array.h>
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#include <Corrade/Containers/StaticArray.h>
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#include "Decal.h"
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#include "Accessory.h"
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using namespace Corrade;
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namespace mbst::GameObjects {
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struct WeaponPart {
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WeaponPart() = default;
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WeaponPart(const WeaponPart& other) {
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id = other.id;
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styles = other.styles;
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decals = Containers::Array<Decal>{other.decals.size()};
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for(auto i = 0u; i < decals.size(); i++) {
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decals[i] = other.decals[i];
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}
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accessories = Containers::Array<Accessory>{other.accessories.size()};
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for(auto i = 0u; i < accessories.size(); i++) {
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accessories[i] = other.accessories[i];
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}
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}
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WeaponPart& operator=(const WeaponPart& other) {
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id = other.id;
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styles = other.styles;
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decals = Containers::Array<Decal>{other.decals.size()};
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for(auto i = 0u; i < decals.size(); i++) {
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decals[i] = other.decals[i];
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}
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accessories = Containers::Array<Accessory>{other.accessories.size()};
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for(auto i = 0u; i < accessories.size(); i++) {
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accessories[i] = other.accessories[i];
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}
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return *this;
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}
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WeaponPart(WeaponPart&& other) = default;
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WeaponPart& operator=(WeaponPart&& other) = default;
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std::int32_t id = 0;
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Containers::StaticArray<4, std::int32_t> styles{ValueInit};
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Containers::Array<Decal> decals{};
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Containers::Array<Accessory> accessories{};
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};
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}
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