391 lines
9.2 KiB
C++
391 lines
9.2 KiB
C++
// MassBuilderSaveTool
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// Copyright (C) 2021-2024 Guillaume Jacquemin
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <algorithm>
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#include <Corrade/Containers/Array.h>
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#include <Corrade/Containers/Pair.h>
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#include <Corrade/Containers/ScopeGuard.h>
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#include <Corrade/Utility/Path.h>
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#include "PropertyNames.h"
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#include "../Logger/Logger.h"
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#include "../Gvas/Types/ArrayProperty.h"
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#include "../Gvas/Types/BoolProperty.h"
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#include "../Gvas/Types/ColourStructProperty.h"
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#include "../Gvas/Types/GenericStructProperty.h"
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#include "../Gvas/Types/IntProperty.h"
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#include "../Gvas/Types/StringProperty.h"
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#include "Mass.h"
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using namespace Containers::Literals;
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namespace mbst::GameObjects {
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Mass::Mass(Containers::StringView path) {
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auto split = Utility::Path::split(path);
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_folder = split.first();
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_filename = split.second();
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refreshValues();
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}
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Containers::StringView
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Mass::lastError() {
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return _lastError;
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}
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Containers::Optional<Containers::String>
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Mass::getNameFromFile(Containers::StringView path) {
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if(!Utility::Path::exists(path)) {
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LOG_ERROR_FORMAT("{} couldn't be found.", path);
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return Containers::NullOpt;
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}
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Mass mass{path};
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if(mass._state != State::Valid) {
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LOG_ERROR_FORMAT("{} is invalid: {}", path, mass._lastError);
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return Containers::NullOpt;
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}
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return mass._name;
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}
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void
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Mass::refreshValues() {
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LOG_INFO_FORMAT("Refreshing values for {}.", _filename);
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logger().lockMutex();
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logger().indent();
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logger().unlockMutex();
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Containers::ScopeGuard indent_guard{[]{
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logger().lockMutex();
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logger().unindent();
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logger().unlockMutex();
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}};
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LOG_INFO("Checking if file exists.");
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if(!Utility::Path::exists(Utility::Path::join(_folder, _filename))) {
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LOG_WARNING_FORMAT("{} doesn't exist in {}.", _filename, _folder);
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_state = State::Empty;
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return;
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}
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if(!_mass) {
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LOG_INFO("Reading the GVAS save.");
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_mass.emplace(Utility::Path::join(_folder, _filename));
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if(!_mass->valid()) {
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LOG_ERROR(_mass->lastError());
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_state = State::Invalid;
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return;
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}
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}
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else {
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LOG_INFO("Reloading the GVAS data.");
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if(!_mass->reloadData()) {
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LOG_ERROR(_mass->lastError());
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_state = State::Invalid;
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return;
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}
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}
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LOG_INFO("Checking the save file type.");
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if(_mass->saveType() != "/Game/Core/Save/bpSaveGameUnit.bpSaveGameUnit_C"_s) {
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LOG_ERROR_FORMAT("{} is not a valid unit save.", _filename);
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_state = State::Invalid;
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return;
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}
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LOG_INFO("Getting the unit data.");
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auto unit_data = _mass->at<Gvas::Types::GenericStructProperty>(MASS_UNIT_DATA);
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if(!unit_data) {
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LOG_ERROR_FORMAT("Couldn't find {} in {}.", MASS_UNIT_DATA, _filename);
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_state = State::Invalid;
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return;
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}
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LOG_INFO("Reading the M.A.S.S. name.");
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auto name_prop = unit_data->at<Gvas::Types::StringProperty>(MASS_NAME);
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if(!name_prop) {
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LOG_ERROR_FORMAT("Couldn't find {} in {}.", MASS_NAME, _filename);
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_name = Containers::NullOpt;
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_state = State::Invalid;
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return;
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}
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_name = {name_prop->value};
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getJointSliders();
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if(_state == State::Invalid) {
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return;
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}
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getFrameStyles();
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if(_state == State::Invalid) {
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return;
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}
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getEyeFlareColour();
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if(_state == State::Invalid) {
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return;
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}
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getFrameCustomStyles();
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if(_state == State::Invalid) {
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return;
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}
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getArmourParts();
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if(_state == State::Invalid) {
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return;
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}
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getBulletLauncherAttachments();
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if(_state == State::Invalid) {
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return;
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}
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getArmourCustomStyles();
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if(_state == State::Invalid) {
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return;
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}
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getMeleeWeapons();
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if(_state == State::Invalid) {
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return;
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}
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getShields();
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if(_state == State::Invalid) {
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return;
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}
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getBulletShooters();
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if(_state == State::Invalid) {
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return;
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}
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getEnergyShooters();
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if(_state == State::Invalid) {
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return;
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}
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getBulletLaunchers();
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if(_state == State::Invalid) {
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return;
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}
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getEnergyLaunchers();
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if(_state == State::Invalid) {
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return;
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}
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getGlobalStyles();
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if(_state == State::Invalid) {
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return;
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}
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getTuning();
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if(_state == State::Invalid) {
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return;
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}
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LOG_INFO("Getting the associated account.");
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auto account_prop = _mass->at<Gvas::Types::StringProperty>("Account"_s);
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if(!account_prop) {
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LOG_ERROR_FORMAT("Couldn't find {} in {}.", MASS_ACCOUNT, _filename);
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_state = State::Invalid;
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return;
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}
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_account = account_prop->value;
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_state = State::Valid;
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}
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Containers::StringView
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Mass::filename() {
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return _filename;
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}
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Containers::StringView
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Mass::name() {
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CORRADE_INTERNAL_ASSERT(_name);
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return *_name;
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}
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bool
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Mass::setName(Containers::StringView new_name) {
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_name = {new_name};
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auto unit_data = _mass->at<Gvas::Types::GenericStructProperty>("UnitData"_s);
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if(!unit_data) {
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LOG_ERROR_FORMAT("Couldn't find {} in {}.", MASS_UNIT_DATA, _filename);
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_state = State::Invalid;
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return false;
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}
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auto name_prop = unit_data->at<Gvas::Types::StringProperty>("Name_45_A037C5D54E53456407BDF091344529BB"_s);
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if(!name_prop) {
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LOG_ERROR_FORMAT("Couldn't find {} in {}.", MASS_NAME, _filename);
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_state = State::Invalid;
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return false;
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}
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name_prop->value = new_name;
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if(!_mass->saveToFile()) {
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_lastError = _mass->lastError();
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return false;
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}
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return true;
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}
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Mass::State
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Mass::state() {
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return _state;
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}
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bool Mass::dirty() const {
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return _dirty;
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}
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void
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Mass::setDirty(bool dirty) {
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_dirty = dirty;
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}
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void
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Mass::getTuning() {
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getTuningCategory(MASS_ENGINE, _tuning.engineId,
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MASS_GEARS, _tuning.gearIds);
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if(_state == State::Invalid) {
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return;
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}
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getTuningCategory(MASS_OS, _tuning.osId,
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MASS_MODULES, _tuning.moduleIds);
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if(_state == State::Invalid) {
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return;
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}
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getTuningCategory(MASS_ARCHITECT, _tuning.archId,
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MASS_TECHS, _tuning.techIds);
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if(_state == State::Invalid) {
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return;
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}
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}
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std::int32_t&
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Mass::engine() {
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return _tuning.engineId;
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}
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Containers::ArrayView<std::int32_t>
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Mass::gears() {
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return _tuning.gearIds;
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}
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std::int32_t&
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Mass::os() {
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return _tuning.osId;
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}
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Containers::ArrayView<std::int32_t>
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Mass::modules() {
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return _tuning.moduleIds;
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}
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std::int32_t&
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Mass::architecture() {
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return _tuning.archId;
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}
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Containers::ArrayView<std::int32_t>
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Mass::techs() {
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return _tuning.techIds;
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}
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Containers::StringView
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Mass::account() {
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return _account;
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}
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bool
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Mass::updateAccount(Containers::StringView new_account) {
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_account = new_account;
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auto account = _mass->at<Gvas::Types::StringProperty>(MASS_ACCOUNT);
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if(!account) {
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_lastError = "Couldn't find the " MASS_ACCOUNT " property."_s;
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_state = State::Invalid;
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return false;
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}
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account->value = new_account;
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if(!_mass->saveToFile()) {
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_lastError = _mass->lastError();
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return false;
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}
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return true;
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}
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void
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Mass::getTuningCategory(Containers::StringView big_node_prop_name, std::int32_t& big_node_id,
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Containers::StringView small_nodes_prop_name,
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Containers::ArrayView<std::int32_t> small_nodes_ids)
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{
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LOG_INFO_FORMAT("Getting tuning data ({}, {}).", big_node_prop_name, small_nodes_prop_name);
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auto node_id = _mass->at<Gvas::Types::IntProperty>(big_node_prop_name);
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if(!node_id) {
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LOG_ERROR_FORMAT("Couldn't find {} in {}.", big_node_prop_name, _filename);
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_state = State::Invalid;
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return;
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}
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big_node_id = node_id->value;
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auto node_ids = _mass->at<Gvas::Types::ArrayProperty>(small_nodes_prop_name);
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if(!node_ids) {
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LOG_ERROR_FORMAT("Couldn't find {} in {}.", small_nodes_prop_name, _filename);
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_state = State::Invalid;
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return;
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}
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if(node_ids->items.size() != small_nodes_ids.size()) {
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LOG_ERROR_FORMAT("Node ID arrays are not of the same size. Expected {}, got {} instead.",
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small_nodes_ids.size(), node_ids->items.size());
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_state = State::Invalid;
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return;
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}
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for(std::uint32_t i = 0; i < small_nodes_ids.size(); i++) {
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auto small_node_id = node_ids->at<Gvas::Types::IntProperty>(i);
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CORRADE_INTERNAL_ASSERT(small_node_id);
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small_nodes_ids[i] = small_node_id->value;
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}
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}
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}
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