MassBuilderSaveTool/src/GameObjects/Mass.cpp

391 lines
9.2 KiB
C++

// MassBuilderSaveTool
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <algorithm>
#include <Corrade/Containers/Array.h>
#include <Corrade/Containers/Pair.h>
#include <Corrade/Containers/ScopeGuard.h>
#include <Corrade/Utility/Path.h>
#include "PropertyNames.h"
#include "../Logger/Logger.h"
#include "../Gvas/Types/ArrayProperty.h"
#include "../Gvas/Types/BoolProperty.h"
#include "../Gvas/Types/ColourStructProperty.h"
#include "../Gvas/Types/GenericStructProperty.h"
#include "../Gvas/Types/IntProperty.h"
#include "../Gvas/Types/StringProperty.h"
#include "Mass.h"
using namespace Containers::Literals;
namespace mbst::GameObjects {
Mass::Mass(Containers::StringView path) {
auto split = Utility::Path::split(path);
_folder = split.first();
_filename = split.second();
refreshValues();
}
Containers::StringView
Mass::lastError() {
return _lastError;
}
Containers::Optional<Containers::String>
Mass::getNameFromFile(Containers::StringView path) {
if(!Utility::Path::exists(path)) {
LOG_ERROR_FORMAT("{} couldn't be found.", path);
return Containers::NullOpt;
}
Mass mass{path};
if(mass._state != State::Valid) {
LOG_ERROR_FORMAT("{} is invalid: {}", path, mass._lastError);
return Containers::NullOpt;
}
return mass._name;
}
void
Mass::refreshValues() {
LOG_INFO_FORMAT("Refreshing values for {}.", _filename);
logger().lockMutex();
logger().indent();
logger().unlockMutex();
Containers::ScopeGuard indent_guard{[]{
logger().lockMutex();
logger().unindent();
logger().unlockMutex();
}};
LOG_INFO("Checking if file exists.");
if(!Utility::Path::exists(Utility::Path::join(_folder, _filename))) {
LOG_WARNING_FORMAT("{} doesn't exist in {}.", _filename, _folder);
_state = State::Empty;
return;
}
if(!_mass) {
LOG_INFO("Reading the GVAS save.");
_mass.emplace(Utility::Path::join(_folder, _filename));
if(!_mass->valid()) {
LOG_ERROR(_mass->lastError());
_state = State::Invalid;
return;
}
}
else {
LOG_INFO("Reloading the GVAS data.");
if(!_mass->reloadData()) {
LOG_ERROR(_mass->lastError());
_state = State::Invalid;
return;
}
}
LOG_INFO("Checking the save file type.");
if(_mass->saveType() != "/Game/Core/Save/bpSaveGameUnit.bpSaveGameUnit_C"_s) {
LOG_ERROR_FORMAT("{} is not a valid unit save.", _filename);
_state = State::Invalid;
return;
}
LOG_INFO("Getting the unit data.");
auto unit_data = _mass->at<Gvas::Types::GenericStructProperty>(MASS_UNIT_DATA);
if(!unit_data) {
LOG_ERROR_FORMAT("Couldn't find {} in {}.", MASS_UNIT_DATA, _filename);
_state = State::Invalid;
return;
}
LOG_INFO("Reading the M.A.S.S. name.");
auto name_prop = unit_data->at<Gvas::Types::StringProperty>(MASS_NAME);
if(!name_prop) {
LOG_ERROR_FORMAT("Couldn't find {} in {}.", MASS_NAME, _filename);
_name = Containers::NullOpt;
_state = State::Invalid;
return;
}
_name = {name_prop->value};
getJointSliders();
if(_state == State::Invalid) {
return;
}
getFrameStyles();
if(_state == State::Invalid) {
return;
}
getEyeFlareColour();
if(_state == State::Invalid) {
return;
}
getFrameCustomStyles();
if(_state == State::Invalid) {
return;
}
getArmourParts();
if(_state == State::Invalid) {
return;
}
getBulletLauncherAttachments();
if(_state == State::Invalid) {
return;
}
getArmourCustomStyles();
if(_state == State::Invalid) {
return;
}
getMeleeWeapons();
if(_state == State::Invalid) {
return;
}
getShields();
if(_state == State::Invalid) {
return;
}
getBulletShooters();
if(_state == State::Invalid) {
return;
}
getEnergyShooters();
if(_state == State::Invalid) {
return;
}
getBulletLaunchers();
if(_state == State::Invalid) {
return;
}
getEnergyLaunchers();
if(_state == State::Invalid) {
return;
}
getGlobalStyles();
if(_state == State::Invalid) {
return;
}
getTuning();
if(_state == State::Invalid) {
return;
}
LOG_INFO("Getting the associated account.");
auto account_prop = _mass->at<Gvas::Types::StringProperty>("Account"_s);
if(!account_prop) {
LOG_ERROR_FORMAT("Couldn't find {} in {}.", MASS_ACCOUNT, _filename);
_state = State::Invalid;
return;
}
_account = account_prop->value;
_state = State::Valid;
}
Containers::StringView
Mass::filename() {
return _filename;
}
Containers::StringView
Mass::name() {
CORRADE_INTERNAL_ASSERT(_name);
return *_name;
}
bool
Mass::setName(Containers::StringView new_name) {
_name = {new_name};
auto unit_data = _mass->at<Gvas::Types::GenericStructProperty>("UnitData"_s);
if(!unit_data) {
LOG_ERROR_FORMAT("Couldn't find {} in {}.", MASS_UNIT_DATA, _filename);
_state = State::Invalid;
return false;
}
auto name_prop = unit_data->at<Gvas::Types::StringProperty>("Name_45_A037C5D54E53456407BDF091344529BB"_s);
if(!name_prop) {
LOG_ERROR_FORMAT("Couldn't find {} in {}.", MASS_NAME, _filename);
_state = State::Invalid;
return false;
}
name_prop->value = new_name;
if(!_mass->saveToFile()) {
_lastError = _mass->lastError();
return false;
}
return true;
}
Mass::State
Mass::state() {
return _state;
}
bool Mass::dirty() const {
return _dirty;
}
void
Mass::setDirty(bool dirty) {
_dirty = dirty;
}
void
Mass::getTuning() {
getTuningCategory(MASS_ENGINE, _tuning.engineId,
MASS_GEARS, _tuning.gearIds);
if(_state == State::Invalid) {
return;
}
getTuningCategory(MASS_OS, _tuning.osId,
MASS_MODULES, _tuning.moduleIds);
if(_state == State::Invalid) {
return;
}
getTuningCategory(MASS_ARCHITECT, _tuning.archId,
MASS_TECHS, _tuning.techIds);
if(_state == State::Invalid) {
return;
}
}
std::int32_t&
Mass::engine() {
return _tuning.engineId;
}
Containers::ArrayView<std::int32_t>
Mass::gears() {
return _tuning.gearIds;
}
std::int32_t&
Mass::os() {
return _tuning.osId;
}
Containers::ArrayView<std::int32_t>
Mass::modules() {
return _tuning.moduleIds;
}
std::int32_t&
Mass::architecture() {
return _tuning.archId;
}
Containers::ArrayView<std::int32_t>
Mass::techs() {
return _tuning.techIds;
}
Containers::StringView
Mass::account() {
return _account;
}
bool
Mass::updateAccount(Containers::StringView new_account) {
_account = new_account;
auto account = _mass->at<Gvas::Types::StringProperty>(MASS_ACCOUNT);
if(!account) {
_lastError = "Couldn't find the " MASS_ACCOUNT " property."_s;
_state = State::Invalid;
return false;
}
account->value = new_account;
if(!_mass->saveToFile()) {
_lastError = _mass->lastError();
return false;
}
return true;
}
void
Mass::getTuningCategory(Containers::StringView big_node_prop_name, std::int32_t& big_node_id,
Containers::StringView small_nodes_prop_name,
Containers::ArrayView<std::int32_t> small_nodes_ids)
{
LOG_INFO_FORMAT("Getting tuning data ({}, {}).", big_node_prop_name, small_nodes_prop_name);
auto node_id = _mass->at<Gvas::Types::IntProperty>(big_node_prop_name);
if(!node_id) {
LOG_ERROR_FORMAT("Couldn't find {} in {}.", big_node_prop_name, _filename);
_state = State::Invalid;
return;
}
big_node_id = node_id->value;
auto node_ids = _mass->at<Gvas::Types::ArrayProperty>(small_nodes_prop_name);
if(!node_ids) {
LOG_ERROR_FORMAT("Couldn't find {} in {}.", small_nodes_prop_name, _filename);
_state = State::Invalid;
return;
}
if(node_ids->items.size() != small_nodes_ids.size()) {
LOG_ERROR_FORMAT("Node ID arrays are not of the same size. Expected {}, got {} instead.",
small_nodes_ids.size(), node_ids->items.size());
_state = State::Invalid;
return;
}
for(std::uint32_t i = 0; i < small_nodes_ids.size(); i++) {
auto small_node_id = node_ids->at<Gvas::Types::IntProperty>(i);
CORRADE_INTERNAL_ASSERT(small_node_id);
small_nodes_ids[i] = small_node_id->value;
}
}
}