.. |
Accessory.h
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Gvas,GameObjects,Application: fix UE5 builds.
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2024-07-14 19:26:12 +02:00 |
ArmourPart.h
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Switch to C++17.
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2024-07-14 16:28:17 +02:00 |
BulletLauncherAttachment.h
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Gvas,GameObjects,Application: fix UE5 builds.
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2024-07-14 19:26:12 +02:00 |
CustomStyle.h
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Switch to C++17.
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2024-07-14 16:28:17 +02:00 |
Decal.h
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Gvas,GameObjects,Application: fix UE5 builds.
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2024-07-14 19:26:12 +02:00 |
Joints.h
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Switch to C++17.
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2024-07-14 16:28:17 +02:00 |
Mass.cpp
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Mass: improve reliability of staged builds.
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2024-12-06 18:24:10 +01:00 |
Mass.h
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Add [[nodiscard]] specifiers as recommended by CLion.
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2024-08-23 17:10:00 +02:00 |
Mass_Armour.cpp
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Gvas,GameObjects,Application: fix UE5 builds.
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2024-07-14 19:26:12 +02:00 |
Mass_DecalsAccessories.cpp
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Gvas,GameObjects,Application: fix UE5 builds.
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2024-07-14 19:26:12 +02:00 |
Mass_Frame.cpp
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Switch to C++17.
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2024-07-14 16:28:17 +02:00 |
Mass_Styles.cpp
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Switch to C++17.
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2024-07-14 16:28:17 +02:00 |
Mass_Weapons.cpp
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GameObjects: minor formatting fix.
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2024-12-08 20:28:44 +01:00 |
Profile.cpp
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GameObjects: fix a condition.
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2024-07-15 15:31:16 +02:00 |
Profile.h
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Switch to C++17.
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2024-07-14 16:28:17 +02:00 |
PropertyNames.h
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GameObjects: merge the two property name headers.
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2024-03-28 13:18:56 +01:00 |
Weapon.cpp
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Switch to C++17.
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2024-07-14 16:28:17 +02:00 |
Weapon.h
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Switch to C++17.
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2024-07-14 16:28:17 +02:00 |
WeaponPart.h
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Switch to C++17.
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2024-07-14 16:28:17 +02:00 |