216 lines
7.4 KiB
C++
216 lines
7.4 KiB
C++
#pragma once
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// MassBuilderSaveTool
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// Copyright (C) 2021-2024 Guillaume Jacquemin
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <Corrade/Containers/Optional.h>
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#include <Corrade/Containers/StaticArray.h>
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#include <Corrade/Containers/String.h>
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#include <Corrade/Containers/StringView.h>
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#include <Magnum/Magnum.h>
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#include <Magnum/Math/Color.h>
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#include <Magnum/Math/Vector2.h>
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#include <Magnum/Math/Vector3.h>
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#include "Joints.h"
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#include "BulletLauncherAttachment.h"
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#include "CustomStyle.h"
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#include "Decal.h"
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#include "Accessory.h"
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#include "ArmourPart.h"
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#include "WeaponPart.h"
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#include "Weapon.h"
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#include "../Gvas/File.h"
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#include "../Gvas/Types/Types.h"
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using namespace Corrade;
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using namespace Magnum;
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namespace mbst::GameObjects {
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class Mass {
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public:
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explicit Mass(Containers::StringView path);
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Mass(const Mass&) = delete;
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Mass& operator=(const Mass&) = delete;
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Mass(Mass&&) = default;
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Mass& operator=(Mass&&) = default;
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auto lastError() -> Containers::StringView;
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static auto getNameFromFile(Containers::StringView path) -> Containers::Optional<Containers::String>;
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void refreshValues();
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auto filename() -> Containers::StringView;
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auto name() -> Containers::StringView;
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bool setName(Containers::StringView new_name);
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enum class State: std::uint8_t {
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Empty, Invalid, Valid
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};
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auto state() -> State;
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[[nodiscard]]
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bool dirty() const;
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void setDirty(bool dirty = true);
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auto jointSliders() -> Joints&;
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void getJointSliders();
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bool writeJointSliders();
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auto frameStyles() -> Containers::ArrayView<std::int32_t>;
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void getFrameStyles();
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bool writeFrameStyles();
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auto eyeFlareColour() -> Color4&;
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void getEyeFlareColour();
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bool writeEyeFlareColour();
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auto frameCustomStyles() -> Containers::ArrayView<CustomStyle>;
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void getFrameCustomStyles();
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bool writeFrameCustomStyle(std::size_t index);
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auto armourParts() -> Containers::ArrayView<ArmourPart>;
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void getArmourParts();
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bool writeArmourPart(ArmourPart::Slot slot);
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auto bulletLauncherAttachmentStyle() -> BulletLauncherAttachmentStyle&;
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auto bulletLauncherAttachments() -> Containers::ArrayView<BulletLauncherAttachment>;
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void getBulletLauncherAttachments();
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bool writeBulletLauncherAttachments();
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auto armourCustomStyles() -> Containers::ArrayView<CustomStyle>;
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void getArmourCustomStyles();
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bool writeArmourCustomStyle(std::size_t index);
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auto meleeWeapons() -> Containers::ArrayView<Weapon>;
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void getMeleeWeapons();
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bool writeMeleeWeapons();
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auto shields() -> Containers::ArrayView<Weapon>;
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void getShields();
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bool writeShields();
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auto bulletShooters() -> Containers::ArrayView<Weapon>;
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void getBulletShooters();
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bool writeBulletShooters();
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auto energyShooters() -> Containers::ArrayView<Weapon>;
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void getEnergyShooters();
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bool writeEnergyShooters();
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auto bulletLaunchers() -> Containers::ArrayView<Weapon>;
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void getBulletLaunchers();
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bool writeBulletLaunchers();
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auto energyLaunchers() -> Containers::ArrayView<Weapon>;
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void getEnergyLaunchers();
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bool writeEnergyLaunchers();
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auto globalStyles() -> Containers::ArrayView<CustomStyle>;
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void getGlobalStyles();
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bool writeGlobalStyle(std::size_t index);
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void getTuning();
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auto engine() -> std::int32_t&;
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auto gears() -> Containers::ArrayView<std::int32_t>;
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auto os() -> std::int32_t&;
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auto modules() -> Containers::ArrayView<std::int32_t>;
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auto architecture() -> std::int32_t&;
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auto techs() -> Containers::ArrayView<std::int32_t>;
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auto account() -> Containers::StringView;
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bool updateAccount(Containers::StringView new_account);
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private:
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void getCustomStyles(Containers::ArrayView<CustomStyle> styles, Gvas::Types::ArrayProperty* style_array);
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bool writeCustomStyle(const CustomStyle& style, std::size_t index, Gvas::Types::ArrayProperty* style_array);
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void getDecals(Containers::ArrayView<Decal> decals, Gvas::Types::ArrayProperty* decal_array);
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void writeDecals(Containers::ArrayView<Decal> decals, Gvas::Types::ArrayProperty* decal_array);
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void getAccessories(Containers::ArrayView<Accessory> accessories, Gvas::Types::ArrayProperty* accessory_array);
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void writeAccessories(Containers::ArrayView<Accessory> accessories, Gvas::Types::ArrayProperty* accs_array);
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void getWeaponType(Containers::StringView prop_name, Containers::ArrayView<Weapon> weapon_array);
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bool writeWeaponType(Containers::StringView prop_name, Containers::ArrayView<Weapon> weapon_array);
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void getTuningCategory(Containers::StringView big_node_prop_name, std::int32_t& big_node_id,
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Containers::StringView small_nodes_prop_name,
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Containers::ArrayView<std::int32_t> small_nodes_ids);
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Containers::Optional<Gvas::File> _mass;
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Containers::String _lastError;
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Containers::String _folder;
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Containers::String _filename;
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State _state = State::Empty;
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bool _dirty = false;
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Containers::Optional<Containers::String> _name = Containers::NullOpt;
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struct {
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Joints joints{};
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Containers::StaticArray<4, std::int32_t> styles{ValueInit};
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Color4 eyeFlare{0.0f};
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Containers::StaticArray<16, CustomStyle> customStyles;
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} _frame;
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struct {
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Containers::StaticArray<38, ArmourPart> parts;
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Containers::StaticArray<16, CustomStyle> customStyles;
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BulletLauncherAttachmentStyle blAttachmentStyle = BulletLauncherAttachmentStyle::NotFound;
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Containers::StaticArray<4, BulletLauncherAttachment> blAttachment;
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} _armour;
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struct {
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Containers::StaticArray<8, Weapon> melee;
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Containers::StaticArray<1, Weapon> shields;
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Containers::StaticArray<4, Weapon> bulletShooters;
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Containers::StaticArray<4, Weapon> energyShooters;
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Containers::StaticArray<4, Weapon> bulletLaunchers;
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Containers::StaticArray<4, Weapon> energyLaunchers;
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} _weapons;
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Containers::Array<CustomStyle> _globalStyles;
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struct {
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std::int32_t engineId;
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Containers::StaticArray<7, std::int32_t> gearIds;
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std::int32_t osId;
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Containers::StaticArray<7, std::int32_t> moduleIds;
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std::int32_t archId;
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Containers::StaticArray<7, std::int32_t> techIds;
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} _tuning;
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Containers::String _account;
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};
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}
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