105 lines
4.0 KiB
C++
105 lines
4.0 KiB
C++
// MassBuilderSaveTool
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// Copyright (C) 2021-2022 Guillaume Jacquemin
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include "../BinaryReader.h"
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#include "../BinaryWriter.h"
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#include "../PropertySerialiser.h"
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#include "../Types/IntProperty.h"
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#include "../Types/NoneProperty.h"
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#include "../../Logger/Logger.h"
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#include "ResourcePropertySerialiser.h"
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using namespace Containers::Literals;
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auto ResourcePropertySerialiser::deserialiseProperty(Containers::StringView name, Containers::StringView type,
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UnsignedLong value_length, BinaryReader& reader,
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PropertySerialiser& serialiser) -> UnrealPropertyBase::ptr
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{
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auto prop = Containers::pointer<ResourceItemValue>();
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auto id_prop = serialiser.read(reader);
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if(!id_prop) {
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LOG_ERROR("Couldn't read the ID property."_s);
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return nullptr;
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}
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if((*id_prop->name) != "ID_4_AAE08F17428E229EC7A2209F51081A21"_s ||
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id_prop->propertyType != "IntProperty"_s ||
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dynamic_cast<IntProperty*>(id_prop.get()) == nullptr)
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{
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LOG_ERROR("The ID property is invalid."_s);
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return nullptr;
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}
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prop->id = dynamic_cast<IntProperty*>(id_prop.get())->value;
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auto value_prop = serialiser.read(reader);
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if(!value_prop) {
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LOG_ERROR("Couldn't read the value property."_s);
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return nullptr;
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}
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if((*value_prop->name) != "Quantity_3_560F09B5485C365D3041888910019CE3"_s ||
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value_prop->propertyType != "IntProperty"_s ||
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dynamic_cast<IntProperty*>(value_prop.get()) == nullptr)
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{
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LOG_ERROR("The value property is invalid."_s);
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return nullptr;
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}
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prop->quantity = dynamic_cast<IntProperty*>(value_prop.get())->value;
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auto none_prop = serialiser.read(reader);
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if(!none_prop ||
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(*none_prop->name) != "None"_s ||
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none_prop->propertyType != "NoneProperty"_s ||
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!dynamic_cast<NoneProperty*>(none_prop.get()))
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{
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LOG_ERROR("Couldn't find a terminating NoneProperty."_s);
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return nullptr;
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}
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return prop;
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}
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auto ResourcePropertySerialiser::serialiseProperty(UnrealPropertyBase::ptr& prop, UnsignedLong& bytes_written,
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BinaryWriter& writer, PropertySerialiser& serialiser) -> bool
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{
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auto res_prop = dynamic_cast<ResourceItemValue*>(prop.get());
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if(!res_prop) {
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LOG_ERROR("The property is not a valid ResourceItemValue property.");
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return false;
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}
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bytes_written += writer.writeUEStringToArray("ID_4_AAE08F17428E229EC7A2209F51081A21"_s) +
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writer.writeUEStringToArray("IntProperty"_s) +
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writer.writeValueToArray<UnsignedLong>(4ull) +
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writer.writeValueToArray<char>('\0') +
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writer.writeValueToArray<Int>(res_prop->id);
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bytes_written += writer.writeUEStringToArray("Quantity_3_560F09B5485C365D3041888910019CE3"_s) +
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writer.writeUEStringToArray("IntProperty"_s) +
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writer.writeValueToArray<UnsignedLong>(4ull) +
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writer.writeValueToArray<char>('\0') +
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writer.writeValueToArray<Int>(res_prop->quantity);
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bytes_written += writer.writeUEStringToArray("None"_s);
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return true;
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}
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