49 lines
1.7 KiB
C++
49 lines
1.7 KiB
C++
// MassBuilderSaveTool
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// Copyright (C) 2021-2022 Guillaume Jacquemin
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include "Weapon.h"
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Weapon::Weapon(const Weapon& other) {
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name = other.name;
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type = other.type;
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parts = Containers::Array<WeaponPart>{other.parts.size()};
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for(UnsignedInt i = 0; i < parts.size(); i++) {
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parts[i] = other.parts[i];
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}
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customStyles = other.customStyles;
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attached = other.attached;
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damageType = other.damageType;
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dualWield = other.dualWield;
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effectColourMode = other.effectColourMode;
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effectColour = other.effectColour;
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}
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Weapon& Weapon::operator=(const Weapon& other) {
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name = other.name;
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type = other.type;
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parts = Containers::Array<WeaponPart>{other.parts.size()};
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for(UnsignedInt i = 0; i < parts.size(); i++) {
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parts[i] = other.parts[i];
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}
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customStyles = other.customStyles;
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attached = other.attached;
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damageType = other.damageType;
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dualWield = other.dualWield;
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effectColourMode = other.effectColourMode;
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effectColour = other.effectColour;
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return *this;
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}
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