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Accessory.h
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Mass: refactor and optimise some parts.
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2022-02-09 13:41:55 +01:00 |
ArmourPart.h
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ArmourPart: auto-fill ArmourSlot using ArmourSlots.hpp.
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2022-03-11 10:58:13 +01:00 |
BulletLauncherAttachment.h
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Mass: add a new value to BulletLauncherSockets.hpp.
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2022-03-13 15:26:00 +01:00 |
CustomStyle.h
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Use Corrade's String(View) types where possible.
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2022-03-04 21:18:55 +01:00 |
Decal.h
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Use Corrade's String(View) types where possible.
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2022-03-04 21:18:55 +01:00 |
Joints.h
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Mass: refactor and optimise some parts.
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2022-02-09 13:41:55 +01:00 |
Mass.cpp
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Mass: add logging indentation to refreshValues().
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2022-11-25 09:43:11 +01:00 |
Mass.h
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Mass: add reading support for 0.8 BL placement.
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2022-03-12 09:34:19 +01:00 |
Mass_Armour.cpp
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Mass: use Logger.
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2022-11-21 18:01:29 +01:00 |
Mass_DecalsAccessories.cpp
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Mass: QoL changes.
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2022-11-21 18:00:38 +01:00 |
Mass_Frame.cpp
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Mass: use Logger.
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2022-11-21 18:01:29 +01:00 |
Mass_Styles.cpp
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Mass: use Logger.
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2022-11-21 18:01:29 +01:00 |
Mass_Weapons.cpp
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Mass: use Logger.
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2022-11-21 18:01:29 +01:00 |
PropertyNames.h
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Mass: QoL changes.
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2022-11-21 18:00:38 +01:00 |
Weapon.cpp
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Mass: refactor and optimise some parts.
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2022-02-09 13:41:55 +01:00 |
Weapon.h
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Weapon: change how enums are built.
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2022-03-11 15:39:49 +01:00 |
WeaponPart.h
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Mass,SaveTool: add some future-proofing.
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2022-02-17 20:01:59 +01:00 |