Pokitto-Raycasting/demo3.cpp

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/**
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Raycasting demo 3 for Pokitto.
Minecraft-like demo, shows an interactive terrain editing and raycasting
without textures.
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Don't forget to compile with -O3!
author: Miloslav "drummyfish" Ciz
license: CC0 1.0
*/
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#define SUBSAMPLE 1
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// redefine player's height
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#define PLAYER_SPEED (RCL_UNITS_PER_SQUARE * 4 * SPEED_MULTIPLIER)
#define PLAYER_JUMP_SPEED 600
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#define RCL_HORIZONTAL_FOV ((3 * RCL_UNITS_PER_SQUARE) / 10)
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#define GRAVITY_ACCELERATION (RCL_UNITS_PER_SQUARE * 2 * SPEED_MULTIPLIER)
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#define RCL_CAMERA_COLL_HEIGHT_BELOW ((3 * RCL_UNITS_PER_SQUARE) / 2)
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#define FPS 255
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#define HEAD_BOB_HEIGHT 150
#define HEAD_BOB_STEP 20
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#define RCL_COMPUTE_WALL_TEXCOORDS 0 // we won't be using textures, so turn them off
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#define RCL_COMPUTE_CEILING_DEPTH 0 // again, we don't need ceiling depth
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#define TEXTURE_W 32 // required to define even though we use no textures
#define TEXTURE_H 32
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#include "general.hpp"
#define LEVEL_X_RES 29
#define LEVEL_Y_RES 21
Player player;
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#define SPRITE_MAX_DISTANCE 5 * RCL_UNITS_PER_SQUARE
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#define JUMP_SPEED 500
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RCL_Vector2D selectedSquare; ///< Coords of a square selected for editing.
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/**
Represents one terrain change against the implicit terrain.
*/
class Change
{
public:
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RCL_Vector2D mCoords;
RCL_Unit mHeight;
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int8_t mColor;
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};
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#define MAX_CHANGES 16 ///< Maximum number of simultaneous terrain changes.
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Change changes[MAX_CHANGES]; ///< Terrain change list.
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// helpers
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bool editReleased = false;
bool editing = false;
uint16_t changeIndex = 0;
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int16_t editCounter = 0;
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#define SQUARE_COLORS 4
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const uint8_t squareColors[SQUARE_COLORS] =
{ HUE(10), HUE(8), HUE(14), HUE(15) };
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#define FLOOR_COLORS 8
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const uint8_t floorColors[FLOOR_COLORS] =
{ HUE(2), HUE(3), HUE(10), HUE(11), HUE(1), HUE(5), HUE(6), HUE(14) };
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#define HEIGHT_PROFILE_LENGTH 256
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/// Used for terrain generation.
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const int8_t heightProfile[] = {
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9,9,9,10,10,10,11,11,12,13,13,14,14,14,15,15,15,16,16,16,16,16,15,15,15,14,14,
13,13,12,11,10,10,9,9,9,8,8,8,8,8,8,7,7,7,6,5,4,4,3,3,3,3,3,3,4,5,7,8,10,11,12,
12,13,13,13,14,16,19,20,21,21,22,22,22,23,23,23,23,22,22,21,20,19,18,18,17,17,
17,17,16,16,16,16,16,16,16,15,15,15,14,14,13,12,11,10,8,7,6,5,5,5,4,4,4,4,4,5,
5,5,6,6,7,7,7,8,8,8,8,8,8,8,7,7,7,7,6,6,5,4,4,3,2,2,2,1,1,1,1,2,3,5,6,7,9,13,
13,13,18,18,22,22,22,22,22,22,21,21,20,20,19,16,16,16,14,14,14,15,15,15,15,15,
16,17,17,18,18,18,16,16,16,16,15,15,15,14,14,13,12,8,7,7,7,8,9,11,12,12,13,13,
13,12,11,10,10,10,10,11,11,12,13,13,12,12,11,11,10,10,9,9,9,9,9,9,10,10,11,12,
13,13,14,14,14,14,14,13,13,12,11,11,11,11,10,10,10,10};
const unsigned char imageBackground[] =
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{ 110, 44 // width, height
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2018-09-27 10:30:52 +02:00
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2018-09-27 12:55:03 +02:00
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,0xee,0xec,0xec,0xec,0xdd,0xec,0xdd,0xda,0xdd,0xda,0xdd,0xda,0xda,0x38
,0xa9,0xa9,0xa9,0xa9,0xa9,0xa9,0xa9,0xa9,0x7f,0x0f,0x0f,0x0f,0x2f,0x2f
,0x2f,0x7f,0x7d,0x7d,0x7d,0x0f,0x2f,0x2f,0x6c,0x6c,0xee,0x6c,0xee,0xee
,0xee,0xee,0xec,0xec,0xec,0xec,0xec,0xdd,0xdd,0xdd,0xdd,0xdd,0xda,0xda
,0xda,0x38,0xa9,0xa9,0xa9,0xa9,0xa9,0xa9,0xa9,0xa9
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};
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RCL_Unit floorHeightAt(int16_t x, int16_t y)
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{
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/*
This for loop may become a bottleneck, since this function is called
very often - if more changes are to be kept, optimizations are needed -
probably a hash table, sorting by coordinates etc.
*/
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for (uint16_t i = 0; i < MAX_CHANGES; ++i)
if (changes[i].mCoords.x == x && changes[i].mCoords.y == y)
return changes[i].mHeight;
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return (heightProfile[RCL_absVal(x) % HEIGHT_PROFILE_LENGTH] +
heightProfile[RCL_absVal(y + 20) % HEIGHT_PROFILE_LENGTH]) *
RCL_UNITS_PER_SQUARE;
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}
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RCL_Unit colorAt(int16_t x, int16_t y)
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{
for (uint16_t i = 0; i < MAX_CHANGES; ++i)
if (changes[i].mCoords.x == x && changes[i].mCoords.y == y)
return changes[i].mColor;
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return min((heightProfile[RCL_absVal(x * 2) % HEIGHT_PROFILE_LENGTH] +
heightProfile[RCL_absVal(y) % HEIGHT_PROFILE_LENGTH]) / 10,3);
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}
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uint16_t previousColumn = 255; ///< Helper for precomputing background.
uint16_t backgroundColumn = 0; ///< Precomputed background column.
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/**
Function for drawing a single pixel (like fragment shader).
*/
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inline void pixelFunc(RCL_PixelInfo *pixel)
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{
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uint8_t color = 0;
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int16_t intensity = 0;
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if (pixel->isWall)
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{
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if (pixel->hit.square.x != selectedSquare.x || pixel->hit.square.y != selectedSquare.y || (editing && pokitto.frameCount % 2) == 0)
{
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intensity = pixel->depth / (RCL_UNITS_PER_SQUARE * 2) +
((pixel->hit.direction == 0 || pixel->hit.direction == 2) ? 4 : 0);
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color = addIntensity(squareColors[pixel->hit.type],intensity);
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}
else
color = 30;
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}
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else if (pixel->isFloor)
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{
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if (!pixel->isHorizon)
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{
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intensity = pixel->depth / RCL_UNITS_PER_SQUARE;
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color = addIntensity(floorColors[(pixel->height / RCL_UNITS_PER_SQUARE) % FLOOR_COLORS],intensity);
}
else
color = floorColors[0];
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}
else
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{
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if (previousColumn != pixel->position.x)
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{
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backgroundColumn = RCL_absVal(pixel->position.x + (110 * player.mCamera.direction) / RCL_UNITS_PER_SQUARE) % 110;
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previousColumn = pixel->position.x;
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}
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color = imageBackground[2 + backgroundColumn * 44 + RCL_clamp(pixel->position.y - player.mCamera.shear,0,43)];
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}
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putSubsampledPixel(pixel->position.x,pixel->position.y,color);
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}
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bool flyBy = true;
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void draw()
{
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player.mCamera.height += player.mHeadBob;
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RCL_renderComplex(player.mCamera,floorHeightAt,0,colorAt,defaultConstraints);
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player.mCamera.height -= player.mHeadBob;
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if (flyBy && (pokitto.frameCount >> 3) % 3 != 0)
{
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pokitto.display.setColor(0);
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pokitto.display.fillRect(22,3,66,10);
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pokitto.display.setCursor(25,5);
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pokitto.display.setColor(47);
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pokitto.display.invisiblecolor = 0;
pokitto.display.print("press any key");
}
}
void cameraFlyBy(uint32_t dt)
{
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RCL_Unit height = floorHeightAt(
RCL_divRoundDown(player.mCamera.position.x,RCL_UNITS_PER_SQUARE),
RCL_divRoundDown(player.mCamera.position.y,RCL_UNITS_PER_SQUARE)) + RCL_UNITS_PER_SQUARE * 3;
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RCL_Unit heightDiff = player.mCamera.height - height;
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RCL_Unit step = (200 * dt) / 1000;
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if (heightDiff > RCL_UNITS_PER_SQUARE * 2)
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{
player.mCamera.height -= step * heightDiff / 200;
player.mCamera.shear = max(player.mCamera.shear - 1,-80);
}
else
{
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if (heightDiff < RCL_UNITS_PER_SQUARE)
player.mCamera.height += step * RCL_absVal(heightDiff / 70);
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if (player.mCamera.shear < 0 && pokitto.frameCount % 2 == 0)
player.mCamera.shear++;
}
player.mCamera.position.x += step * 30;
player.mCamera.position.y += step * 15;
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player.mCamera.direction = RCL_sinInt(pokitto.frameCount / 8);
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}
int main()
{
initGeneral();
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defaultConstraints.maxHits = 6;
defaultConstraints.maxSteps = 20;
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player.setPositionSquare(4,5);
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player.mCamera.height = floorHeightAt(4,5);
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// init changes
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for (uint16_t i = 0; i < MAX_CHANGES; ++i)
{
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changes[i].mCoords.x = (i + 1) * 1000;
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changes[i].mCoords.y = 0;
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changes[i].mHeight = floorHeightAt(i,0);
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}
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uint32_t previousTime = 0;
uint32_t dt;
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int16_t moveDirection;
int16_t shearDirection;
int16_t rotationDirection;
bool strafe;
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while (pokitto.isRunning())
{
if (pokitto.update())
{
draw();
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moveDirection = 0;
shearDirection = 0;
rotationDirection = 0;
strafe = false;
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uint32_t timeNow = pokitto.getTime();
dt = timeNow - previousTime;
previousTime = timeNow;
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if (flyBy)
{
cameraFlyBy(dt);
if (pokitto.aBtn() || pokitto.bBtn() || pokitto.cBtn() ||
pokitto.upBtn() || pokitto.downBtn() || pokitto.leftBtn() ||
pokitto.rightBtn())
flyBy = false;
continue;
}
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strafe = pokitto.aBtn();
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if (pokitto.cBtn())
{
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if (editReleased)
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{
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editing = !editing;
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if (editing)
{
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RCL_Vector2D facingOffset;
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facingOffset.x = 0;
facingOffset.y = 0;
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if (player.mCamera.direction > (4 * RCL_UNITS_PER_SQUARE / 12) &&
player.mCamera.direction <= (8 * RCL_UNITS_PER_SQUARE / 12))
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facingOffset.x = -1;
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else if (player.mCamera.direction < (2 * RCL_UNITS_PER_SQUARE / 12) ||
player.mCamera.direction >= (10 * RCL_UNITS_PER_SQUARE / 12))
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facingOffset.x = 1;
else
facingOffset.x = 0;
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if (player.mCamera.direction > (RCL_UNITS_PER_SQUARE / 12) &&
player.mCamera.direction <= (5 * RCL_UNITS_PER_SQUARE / 12))
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facingOffset.y = -1;
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else if (player.mCamera.direction > (6 * RCL_UNITS_PER_SQUARE / 12) &&
player.mCamera.direction <= (11 * RCL_UNITS_PER_SQUARE / 12))
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facingOffset.y = 1;
else
facingOffset.y = 0;
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selectedSquare.x = RCL_divRoundDown(player.mCamera.position.x,RCL_UNITS_PER_SQUARE) + facingOffset.x;
selectedSquare.y = RCL_divRoundDown(player.mCamera.position.y,RCL_UNITS_PER_SQUARE) + facingOffset.y;
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changeIndex = (changeIndex + 1) % MAX_CHANGES;
for (uint16_t i = 0; i < MAX_CHANGES; ++i)
if (changes[i].mCoords.x == selectedSquare.x &&
changes[i].mCoords.y == selectedSquare.y)
{
changeIndex = i;
break;
}
changes[changeIndex].mHeight = floorHeightAt(selectedSquare.x,selectedSquare.y);
changes[changeIndex].mColor = colorAt(selectedSquare.x,selectedSquare.y);
changes[changeIndex].mCoords.x = selectedSquare.x;
changes[changeIndex].mCoords.y = selectedSquare.y;
editCounter = 0;
}
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editReleased = false;
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}
}
else
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editReleased = true;
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if (pokitto.upBtn())
{
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if (editing)
{
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if (editCounter == 0)
{
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changes[changeIndex].mHeight += RCL_UNITS_PER_SQUARE / 4;
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editCounter = 4;
}
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}
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else if (strafe)
shearDirection = 1;
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else
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moveDirection = 1;
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}
else if (pokitto.downBtn())
{
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if (editing)
{
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if (editCounter == 0)
{
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changes[changeIndex].mHeight -= RCL_UNITS_PER_SQUARE / 4;
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editCounter = 4;
}
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}
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else if (strafe)
shearDirection = -1;
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else
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moveDirection = -1;
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}
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uint16_t colorAddition = 0;
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if (pokitto.rightBtn())
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{
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if (strafe)
moveDirection = 1;
else if (!editing)
rotationDirection = 1;
else
colorAddition = 1;
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}
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else if (pokitto.leftBtn())
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{
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if (strafe)
moveDirection = - 1;
else if (!editing)
rotationDirection = -1;
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else
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colorAddition = -1;
}
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if (editing)
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{
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int16_t heightDiff = changes[changeIndex].mHeight - player.mCamera.height;
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if (heightDiff > RCL_UNITS_PER_SQUARE / 2)
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shearDirection = 1;
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else if (heightDiff < -1 * RCL_UNITS_PER_SQUARE / 2)
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shearDirection = -1;
if (editCounter == 0 && colorAddition != 0)
{
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changes[changeIndex].mColor = RCL_wrap(changes[changeIndex].mColor + colorAddition,SQUARE_COLORS);
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editCounter = 4;
}
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}
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editCounter = max(0, editCounter - 1);
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player.update(moveDirection,strafe,rotationDirection,pokitto.bBtn(),shearDirection,
floorHeightAt,0,true,dt);
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}
}
return 0;
}