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Update README.md
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@ -67,7 +67,7 @@ which contains some better documented example code, including a [very simple hel
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The basic philosophy is:
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- The library implements only a rendering back-end, it doesn't permorm any drawing to the actual screen,
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- The library implements only a rendering back-end, it doesn't perform any drawing to the actual screen,
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hence there is no dependency on any library such as OpenGL or SDL. It just calls your front-end function
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and tells you which pixels you should write. How you do it is up to you.
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- Before including the header, define `RCL_PIXEL_FUNCTION` to the name of a function you will use to
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