1
0
Fork 0
mirror of https://git.coom.tech/drummyfish/small3dlib.git synced 2024-11-21 20:39:57 +01:00

PC does something

This commit is contained in:
Miloslav Číž 2019-05-10 23:08:06 +02:00
parent 438c4d7db3
commit 06226f323e
2 changed files with 7 additions and 16 deletions

15
s3l.h
View file

@ -847,8 +847,6 @@ void _S3L_drawFilledTriangle(
S3L_Unit *barycentric1; // bar. coord that gets higher from R to L
S3L_Unit *barycentric2; // bar. coord that gets higher from bottom up
printf("-------\n");
// Sort the points.
#define assignPoints(t,a,b)\
@ -1030,8 +1028,6 @@ printf("-------\n");
initSide(l,l,r,0);
manageSplit(0,2,r)
printf("split L\n");
#if S3L_PERSPECTIVE_CORRECTION == 1
initPC(l,r,l)
initPC(r,t,r)
@ -1043,8 +1039,6 @@ printf("split L\n");
initSide(r,r,l,0);
manageSplit(1,2,l)
printf("split R\n");
#if S3L_PERSPECTIVE_CORRECTION == 1
initPC(r,l,r)
initPC(l,t,l)
@ -1071,9 +1065,6 @@ printf("split R\n");
lDepth = S3L_interpolateByUnit(lPC.a[2],lPC.b[2],lT);
rDepth = S3L_interpolateByUnit(rPC.a[2],rPC.b[2],rT);
printf("l: %d %d\n",lSideUnitPosScaled >> S3L_LERP_QUALITY,lT);
printf("r: %d %d\n",rSideUnitPosScaled >> S3L_LERP_QUALITY,rT);
S3L_initPerspectiveCorrectionState(
S3L_interpolateByUnit(lPC.a[0],lPC.b[0],lT),
S3L_interpolateByUnit(lPC.a[1],lPC.b[1],lT),
@ -1094,14 +1085,14 @@ printf("r: %d %d\n",rSideUnitPosScaled >> S3L_LERP_QUALITY,rT);
for (S3L_ScreenCoord x = lX; x < rX; ++x)
{
#if S3L_PERSPECTIVE_CORRECTION == 1
S3L_Unit rowT =
S3L_correctPerspective(S3L_interpolateFrom0(S3L_FRACTIONS_PER_UNIT,
x - lX,rowLength),&rowPC);
*barycentric0 = S3L_interpolateByUnitFrom0(lT,rowT);
*barycentric1 = S3L_FRACTIONS_PER_UNIT -
S3L_interpolateByUnitFrom0(S3L_FRACTIONS_PER_UNIT - rT,S3L_FRACTIONS_PER_UNIT - rowT);
*barycentric0 = S3L_interpolateByUnitFrom0(rT,rowT);
*barycentric1 = S3L_interpolateByUnit(lT,0,rowT);
#else
*barycentric0 = b0 >> S3L_LERP_QUALITY;
*barycentric1 = b1 >> S3L_LERP_QUALITY;

View file

@ -119,11 +119,11 @@ void draw()
//frame = 853;
modelTransform.rotation.z = 30;//frame * 0.1;
modelTransform.rotation.x = 90;//frame * 0.3;
modelTransform.rotation.z = frame * 0.1;
modelTransform.rotation.x = frame * 0.3;
// S3L_drawModelIndexed(ver,tri,12,modelTransform,&camera,&conf);
S3L_drawModelIndexed(ver,tri + 3,1,modelTransform,&camera,&conf);
S3L_drawModelIndexed(ver,tri,12,modelTransform,&camera,&conf);
// S3L_drawModelIndexed(ver,tri + 3,1,modelTransform,&camera,&conf);
/*
conf.backfaceCulling = S3L_BACKFACE_CULLING_NONE;