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Update README.md

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Miloslav Číž 2019-06-21 22:25:48 +00:00
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@ -28,7 +28,7 @@ TODO
- Though performance is high, due to multiplatformness it can't match platform-specific rasterizers written in assembly. - Though performance is high, due to multiplatformness it can't match platform-specific rasterizers written in assembly.
- Proper near-plane culling (subdividing triangles) is missing. You can either cull whole triangles completely or "push" them by the near plane. These options are okay when drawing a models not very close to the camera, but e.g. 3D environments may suffer from artifacts. - Proper near-plane culling (subdividing triangles) is missing. You can either cull whole triangles completely or "push" them by the near plane. These options are okay when drawing a models not very close to the camera, but e.g. 3D environments may suffer from artifacts.
- Due to the limitations of 32bit int arithmetic, some types of movement may be jerky. - Due to the limitations of 32bit integer arithmetics, some types of movement may be jerky.
TODO TODO