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Update README.md

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Miloslav Číž 2019-07-02 15:33:57 +00:00
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@ -66,7 +66,7 @@ For more see the other examples and **the library code itself**, it is meant to
The basic philosophy is: The basic philosophy is:
- The library implements only a rendering back-end, it doesn't perform any drawing to the actual screen, - The library implements only a rendering "middle-end", it doesn't perform any drawing to the actual screen,
hence there is no dependency on any library such as OpenGL or SDL. It just calls your front-end function hence there is no dependency on any library such as OpenGL or SDL. It just calls your front-end function
and tells you which pixels you should write. How you do it is up to you. and tells you which pixels you should write. How you do it is up to you.
- Before including the header, define `S3L_PIXEL_FUNCTION` to the name of a function you will use to - Before including the header, define `S3L_PIXEL_FUNCTION` to the name of a function you will use to