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Update README.md

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Miloslav Číž 2019-07-02 15:33:57 +00:00
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@ -66,7 +66,7 @@ For more see the other examples and **the library code itself**, it is meant to
The basic philosophy is:
- The library implements only a rendering back-end, it doesn't perform any drawing to the actual screen,
- The library implements only a rendering "middle-end", it doesn't perform any drawing to the actual screen,
hence there is no dependency on any library such as OpenGL or SDL. It just calls your front-end function
and tells you which pixels you should write. How you do it is up to you.
- Before including the header, define `S3L_PIXEL_FUNCTION` to the name of a function you will use to