685bc59540
MassManager: return empty_string by ref instead of a temp object.
2020-10-02 12:55:31 +02:00
a06ea2caa4
Finish re{writing} the MASS manager.
2020-09-30 16:27:26 +02:00
3f8af910e3
Add demo unit import.
2020-07-22 08:55:12 +02:00
6a30c7d037
Fail gracefully if the screenshots folder doesn't exist.
2020-06-29 16:38:43 +02:00
7855323bc6
MassManager: fix the active slot detection issue.
...
It's now replaced with a more stable version.
Also bumped tested version up.
2020-06-21 08:52:26 +02:00
767b8e046f
MassManager: add screenshot management backend.
2020-06-20 10:39:05 +02:00
667a2929a7
MassManager: add the backend for renaming builds.
...
This is shaky as eff. If I had access to a full breakdown/analysis of
the UE4 save format, I might be able to write a better backend, which
would avoid such shakiness.
2020-06-13 22:28:44 +02:00
87007e8068
Add staged M.A.S.S. deletion.
2020-01-16 01:26:22 +01:00
5878bf4856
MassManager: add staging area stuff.
2020-01-16 01:26:22 +01:00
8fc5f1ecc5
MassManager: fix the notation for deleteMass().
2020-01-16 01:26:22 +01:00
6bb5b4a6bd
MassManager: give _ready a default value.
2020-01-16 01:26:22 +01:00
b3027777ce
MassManager: get rid of WIN32_LEAN_AND_MEAN.
...
Corrade's pedantic flags take care of it.
2020-01-16 01:26:22 +01:00
fc9d898c54
Add MassManager and move backend stuff to it.
...
This is a big commit, but a necessary one, as too many things were
intertwined. As a result, the code is now cleaner.
2020-01-12 14:54:23 +01:00