MassBuilderSaveTool/src/GameObjects/Decal.h

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#pragma once
// MassBuilderSaveTool
// Copyright (C) 2021-2024 Guillaume Jacquemin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <variant>
#include <Magnum/Magnum.h>
#include <Magnum/Math/Color.h>
#include <Magnum/Math/Vector2.h>
#include <Magnum/Math/Vector3.h>
using namespace Magnum;
typedef std::variant<Vector2, Vector2d> Vector2Variant;
typedef std::variant<Vector3, Vector3d> Vector3Variant;
namespace mbst::GameObjects {
struct Decal {
std::int32_t id = -1;
Color4 colour{0.0f};
Vector3Variant position{Vector3{}};
Vector3Variant uAxis{Vector3{}};
Vector3Variant vAxis{Vector3{}};
Vector2Variant offset{Vector2{0.5f}};
float scale = 0.5f;
float rotation = 0.0f;
bool flip = false;
bool wrap = false;
};
}