46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
#pragma once
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// MassBuilderSaveTool
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// Copyright (C) 2021-2024 Guillaume Jacquemin
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <variant>
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#include <Magnum/Magnum.h>
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#include <Magnum/Math/Color.h>
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#include <Magnum/Math/Vector2.h>
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#include <Magnum/Math/Vector3.h>
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using namespace Magnum;
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typedef std::variant<Vector2, Vector2d> Vector2Variant;
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typedef std::variant<Vector3, Vector3d> Vector3Variant;
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namespace mbst::GameObjects {
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struct Decal {
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std::int32_t id = -1;
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Color4 colour{0.0f};
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Vector3Variant position{Vector3{}};
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Vector3Variant uAxis{Vector3{}};
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Vector3Variant vAxis{Vector3{}};
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Vector2Variant offset{Vector2{0.5f}};
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float scale = 0.5f;
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float rotation = 0.0f;
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bool flip = false;
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bool wrap = false;
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};
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}
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