1.5: Fuckin' UE5... #38
26 changed files with 33 additions and 34 deletions
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@ -160,34 +160,34 @@ add_executable(MassBuilderSaveTool
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GameData/Accessories.h
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GameData/ArmourSets.h
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GameData/LastMissionId.h
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GameData/ResourceIDs.h
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GameData/StoryProgress.h
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GameData/StyleNames.h
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GameData/WeaponParts.h
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GameObjects/Accessory.h
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GameObjects/ArmourPart.h
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GameObjects/BulletLauncherAttachment.h
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GameObjects/CustomStyle.h
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GameObjects/Decal.h
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GameObjects/Joints.h
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GameObjects/Mass.h
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GameObjects/Mass.cpp
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GameObjects/Mass_Frame.cpp
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GameObjects/Mass_Armour.cpp
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GameObjects/Mass_Weapons.cpp
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GameObjects/Mass_Styles.cpp
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GameObjects/Mass_DecalsAccessories.cpp
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GameObjects/MassPropertyNames.h
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GameObjects/Profile.h
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GameObjects/Profile.cpp
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GameObjects/ProfilePropertyNames.h
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GameObjects/Weapon.h
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GameObjects/Weapon.cpp
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GameObjects/WeaponPart.h
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ProfileManager/ProfileManager.h
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ProfileManager/ProfileManager.cpp
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Profile/Profile.h
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Profile/Profile.cpp
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Profile/PropertyNames.h
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Profile/ResourceIDs.h
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MassManager/MassManager.h
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MassManager/MassManager.cpp
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Mass/Accessory.h
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Mass/ArmourPart.h
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Mass/BulletLauncherAttachment.h
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Mass/CustomStyle.h
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Mass/Decal.h
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Mass/Joints.h
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Mass/Mass.h
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Mass/Mass.cpp
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Mass/Mass_Frame.cpp
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Mass/Mass_Armour.cpp
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Mass/Mass_Weapons.cpp
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Mass/Mass_Styles.cpp
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Mass/Mass_DecalsAccessories.cpp
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Mass/PropertyNames.h
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Mass/Weapon.h
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Mass/Weapon.cpp
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Mass/WeaponPart.h
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Maps/ArmourSlots.hpp
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Maps/BulletLauncherAttachmentStyles.hpp
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Maps/BulletLauncherSockets.hpp
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@ -21,7 +21,7 @@
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#include <Corrade/Containers/ScopeGuard.h>
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#include <Corrade/Utility/Path.h>
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#include "PropertyNames.h"
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#include "MassPropertyNames.h"
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#include "../Logger/Logger.h"
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#include "../Gvas/Types/ArrayProperty.h"
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#include "../Gvas/Types/BoolProperty.h"
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@ -16,7 +16,7 @@
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#include <algorithm>
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#include "PropertyNames.h"
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#include "MassPropertyNames.h"
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#include "../Logger/Logger.h"
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#include "../Gvas/Types/ArrayProperty.h"
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#include "../Gvas/Types/ByteProperty.h"
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@ -14,7 +14,7 @@
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include "PropertyNames.h"
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#include "MassPropertyNames.h"
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#include "../Gvas/Types/ArrayProperty.h"
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#include "../Gvas/Types/BoolProperty.h"
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#include "../Gvas/Types/ColourStructProperty.h"
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@ -14,7 +14,7 @@
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include "PropertyNames.h"
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#include "MassPropertyNames.h"
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#include "../Logger/Logger.h"
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#include "../Gvas/Types/ArrayProperty.h"
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#include "../Gvas/Types/ColourStructProperty.h"
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@ -14,7 +14,7 @@
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include "PropertyNames.h"
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#include "MassPropertyNames.h"
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#include "../Logger/Logger.h"
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#include "../Gvas/Types/ArrayProperty.h"
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#include "../Gvas/Types/ColourStructProperty.h"
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@ -14,7 +14,7 @@
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include "PropertyNames.h"
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#include "MassPropertyNames.h"
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#include "../Logger/Logger.h"
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#include "../Gvas/Types/ArrayProperty.h"
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#include "../Gvas/Types/BoolProperty.h"
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@ -19,7 +19,7 @@
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#include <Corrade/Containers/Pair.h>
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#include <Corrade/Utility/Path.h>
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#include "PropertyNames.h"
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#include "ProfilePropertyNames.h"
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#include "../Logger/Logger.h"
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#include "../Gvas/Types/ArrayProperty.h"
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#include "../Gvas/Types/ResourceItemValue.h"
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@ -21,10 +21,9 @@
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#include <Corrade/Containers/String.h>
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#include <Corrade/Containers/StringView.h>
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#include "../GameData/ResourceIDs.h"
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#include "../Gvas/File.h"
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#include "ResourceIDs.h"
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using namespace Corrade;
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namespace mbst { namespace GameObjects {
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@ -18,7 +18,7 @@
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#include <Corrade/Containers/StringView.h>
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#include "../Mass/CustomStyle.h"
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#include "../GameObjects/CustomStyle.h"
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using namespace Corrade;
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@ -18,7 +18,7 @@
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#include <Corrade/Containers/StringView.h>
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#include "../Mass/CustomStyle.h"
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#include "../GameObjects/CustomStyle.h"
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using namespace Corrade;
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@ -22,7 +22,7 @@
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#include <Corrade/Containers/String.h>
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#include <Corrade/Containers/StringView.h>
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#include "../Mass/Mass.h"
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#include "../GameObjects/Mass.h"
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using namespace Corrade;
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@ -23,7 +23,7 @@
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#include <Corrade/Containers/Array.h>
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#include <Corrade/Containers/String.h>
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#include "../Profile/Profile.h"
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#include "../GameObjects/Profile.h"
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using namespace Corrade;
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