2018-08-23 02:46:40 +02:00
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#ifndef RAYCASTLIB_H
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#define RAYCASTLIB_H
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2018-08-21 13:49:45 +02:00
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/**
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2018-09-01 07:27:17 +02:00
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raycastlib - Small C header-only raycasting library for embedded and low
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performance computers, such as Arduino. Only uses integer math and stdint
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standard library.
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2018-08-21 13:49:45 +02:00
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author: Miloslav "drummyfish" Ciz
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license: CC0
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- Game field's bottom left corner is at [0,0].
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- X axis goes right.
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- Y axis goes up.
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- Each game square is UNITS_PER_SQUARE * UNITS_PER_SQUARE.
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2018-08-23 09:35:10 +02:00
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- Angles are in Units, 0 means pointing right (x+) and positively rotates
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clockwise, a full angle has UNITS_PER_SQUARE Units.
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2018-08-21 13:49:45 +02:00
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*/
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2018-09-01 09:46:19 +02:00
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#include <stdio.h>
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2018-09-01 07:27:17 +02:00
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#include <stdint.h>
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#define UNITS_PER_SQUARE 1024 ///< No. of Units in a side of a spatial square.
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2018-08-21 13:49:45 +02:00
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2018-08-23 00:50:19 +02:00
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typedef int32_t Unit; /**< Smallest spatial unit, there is UNITS_PER_SQUARE
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2018-09-01 07:27:17 +02:00
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units in a square's length. This effectively
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serves the purpose of a fixed-point arithmetic. */
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2018-08-21 13:49:45 +02:00
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2018-08-23 03:04:52 +02:00
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#define logVector2D(v)\
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printf("[%d,%d]\n",v.x,v.y);
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2018-08-23 09:35:10 +02:00
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#define logRay(r){\
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2018-08-23 03:04:52 +02:00
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printf("ray:\n");\
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printf(" start: ");\
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logVector2D(r.start);\
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printf(" dir: ");\
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2018-08-23 09:35:10 +02:00
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logVector2D(r.direction);}\
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2018-08-23 03:04:52 +02:00
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2018-08-23 09:35:10 +02:00
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#define logHitResult(h){\
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2018-08-23 03:04:52 +02:00
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printf("hit:\n");\
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printf(" sqaure: ");\
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logVector2D(h.square);\
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printf(" pos: ");\
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logVector2D(h.position);\
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2018-08-30 08:51:53 +02:00
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printf(" dist: %d\n", h.distance);\
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printf(" texcoord: %d\n", h.textureCoord);}\
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2018-08-23 03:04:52 +02:00
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2018-08-21 13:49:45 +02:00
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/// Position in 2D space.
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typedef struct
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{
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2018-08-23 00:50:19 +02:00
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int32_t y;
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int32_t x;
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2018-08-21 13:49:45 +02:00
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} Vector2D;
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typedef struct
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{
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Vector2D start;
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Vector2D direction;
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} Ray;
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2018-08-22 08:21:38 +02:00
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typedef struct
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{
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Vector2D square; ///< Collided square coordinates.
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Vector2D position; ///< Exact collision position in Units.
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Unit distance; /**< Euclidean distance to the hit position, or -1 if
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no collision happened. */
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2018-08-23 00:50:19 +02:00
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Unit textureCoord; /**< Normalized (0 to UNITS_PER_SQUARE - 1) texture
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coordinate. */
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2018-08-30 14:44:14 +02:00
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uint8_t direction; ///< Direction of hit.
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2018-08-22 08:21:38 +02:00
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} HitResult;
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2018-08-31 11:51:03 +02:00
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typedef struct
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{
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2018-08-31 13:29:50 +02:00
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Vector2D position;
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Unit direction;
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Vector2D resolution;
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Unit fovAngle;
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Unit height;
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} Camera;
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typedef struct
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{
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Vector2D position; ///< On-screen position.
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2018-08-31 18:11:32 +02:00
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int8_t isWall; ///< Whether the pixel is a wall or a floor(/ceiling).
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2018-08-31 13:29:50 +02:00
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Unit depth; ///< Corrected depth.
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HitResult hit; ///< Corresponding ray hit.
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2018-08-31 11:51:03 +02:00
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} PixelInfo;
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2018-08-31 13:29:50 +02:00
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typedef struct
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{
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uint16_t maxHits;
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uint16_t maxSteps;
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} RayConstraints;
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2018-09-01 07:27:17 +02:00
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/**
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Function used to retrieve the cells of the rendered scene. It should return
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a "type" of given square as an integer (e.g. square height) - between squares
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that return different numbers there is considered to be a collision.
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*/
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2018-09-01 09:07:49 +02:00
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typedef Unit (*ArrayFunction)(int16_t x, int16_t y);
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2018-09-01 07:27:17 +02:00
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2018-08-31 18:11:32 +02:00
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typedef void (*PixelFunction)(PixelInfo info);
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2018-08-31 11:51:03 +02:00
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2018-09-01 07:27:17 +02:00
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typedef void
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(*ColumnFunction)(HitResult *hits, uint16_t hitCount, uint16_t x, Ray ray);
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2018-08-23 00:50:19 +02:00
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/**
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2018-09-01 07:27:17 +02:00
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Simple-interface function to cast a single ray.
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2018-08-23 00:50:19 +02:00
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@return The first collision result.
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*/
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2018-08-31 13:29:50 +02:00
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HitResult castRay(Ray ray, ArrayFunction arrayFunc);
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2018-08-21 13:49:45 +02:00
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2018-08-23 02:36:51 +02:00
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/**
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Casts a single ray and returns a list of collisions.
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*/
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2018-08-31 13:29:50 +02:00
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void castRayMultiHit(Ray ray, ArrayFunction arrayFunc, HitResult *hitResults,
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uint16_t *hitResultsLen, RayConstraints constraints);
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2018-08-23 02:36:51 +02:00
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2018-08-23 09:35:10 +02:00
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Vector2D angleToDirection(Unit angle);
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2018-08-23 09:25:34 +02:00
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Unit cosInt(Unit input);
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Unit sinInt(Unit input);
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2018-08-30 18:31:08 +02:00
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/// Normalizes given vector to have UNITS_PER_SQUARE length.
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Vector2D normalize(Vector2D v);
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/// Computes a cos of an angle between two vectors.
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Unit vectorsAngleCos(Vector2D v1, Vector2D v2);
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2018-08-23 09:25:34 +02:00
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uint16_t sqrtInt(uint32_t value);
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Unit dist(Vector2D p1, Vector2D p2);
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2018-08-30 14:44:14 +02:00
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Unit len(Vector2D v);
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2018-08-23 09:25:34 +02:00
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2018-08-30 08:51:53 +02:00
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/**
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Converts an angle in whole degrees to an angle in Units that this library
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uses.
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*/
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Unit degreesToUnitsAngle(int16_t degrees);
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///< Computes the change in size of an object due to perspective.
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Unit perspectiveScale(Unit originalSize, Unit distance, Unit fov);
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/**
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Casts rays for given camera view and for each hit calls a user provided
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function.
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*/
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2018-08-31 18:11:32 +02:00
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void castRaysMultiHit(Camera cam, ArrayFunction arrayFunc,
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ColumnFunction columnFunc, RayConstraints constraints);
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2018-08-30 08:51:53 +02:00
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2018-08-31 18:26:51 +02:00
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void render(Camera cam, ArrayFunction arrayFunc, PixelFunction pixelFunc,
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RayConstraints constraints);
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2018-08-21 13:49:45 +02:00
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//=============================================================================
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// privates
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2018-08-31 15:38:02 +02:00
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#ifdef RAYCASTLIB_PROFILE
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// function call counters for profiling
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uint32_t profile_sqrtInt = 0;
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uint32_t profile_clamp = 0;
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uint32_t profile_cosInt = 0;
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uint32_t profile_angleToDirection = 0;
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uint32_t profile_dist = 0;
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uint32_t profile_len = 0;
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uint32_t profile_pointIsLeftOfRay = 0;
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uint32_t profile_castRaySquare = 0;
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uint32_t profile_castRayMultiHit = 0;
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uint32_t profile_castRay = 0;
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uint16_t profile_normalize = 0;
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uint16_t profile_vectorsAngleCos = 0;
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#define profileCall(c) profile_##c += 1
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#define printProfile() {\
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printf("profile:\n");\
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2018-08-31 16:46:55 +02:00
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printf(" sqrtInt: %d\n",profile_sqrtInt);\
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printf(" clamp: %d\n",profile_clamp);\
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printf(" cosInt: %d\n",profile_cosInt);\
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printf(" angleToDirection: %d\n",profile_angleToDirection);\
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printf(" dist: %d\n",profile_dist);\
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printf(" len: %d\n",profile_len);\
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printf(" pointIsLeftOfRay: %d\n",profile_pointIsLeftOfRay);\
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printf(" castRaySquare: %d\n",profile_castRaySquare);\
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printf(" castRayMultiHit : %d\n",profile_castRayMultiHit);\
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printf(" castRay: %d\n",profile_castRay);\
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printf(" normalize: %d\n",profile_normalize);\
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printf(" vectorsAngleCos: %d\n",profile_vectorsAngleCos); }
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2018-08-31 15:38:02 +02:00
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#else
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#define profileCall(c)
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#endif
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2018-08-23 03:04:52 +02:00
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Unit clamp(Unit value, Unit valueMin, Unit valueMax)
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{
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2018-08-31 15:38:02 +02:00
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profileCall(clamp);
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2018-08-23 03:04:52 +02:00
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if (value < valueMin)
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return valueMin;
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if (value > valueMax)
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return valueMax;
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return value;
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}
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2018-08-23 09:25:34 +02:00
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// Bhaskara's cosine approximation formula
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#define trigHelper(x) (UNITS_PER_SQUARE *\
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(UNITS_PER_SQUARE / 2 * UNITS_PER_SQUARE / 2 - 4 * (x) * (x)) /\
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(UNITS_PER_SQUARE / 2 * UNITS_PER_SQUARE / 2 + (x) * (x)))
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Unit cosInt(Unit input)
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{
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2018-08-31 15:38:02 +02:00
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profileCall(cosInt);
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2018-08-23 09:25:34 +02:00
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input = input % UNITS_PER_SQUARE;
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if (input < 0)
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input = UNITS_PER_SQUARE + input;
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if (input < UNITS_PER_SQUARE / 4)
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return trigHelper(input);
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else if (input < UNITS_PER_SQUARE / 2)
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return -1 * trigHelper(UNITS_PER_SQUARE / 2 - input);
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else if (input < 3 * UNITS_PER_SQUARE / 4)
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return -1 * trigHelper(input - UNITS_PER_SQUARE / 2);
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else
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return trigHelper(UNITS_PER_SQUARE - input);
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}
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#undef trigHelper
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Unit sinInt(Unit input)
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{
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2018-08-23 09:35:10 +02:00
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return cosInt(input - UNITS_PER_SQUARE / 4);
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}
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Vector2D angleToDirection(Unit angle)
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{
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2018-08-31 15:38:02 +02:00
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profileCall(angleToDirection);
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2018-08-23 09:35:10 +02:00
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Vector2D result;
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result.x = cosInt(angle);
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result.y = -1 * sinInt(angle);
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return result;
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2018-08-23 09:25:34 +02:00
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}
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2018-08-23 00:50:19 +02:00
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uint16_t sqrtInt(uint32_t value)
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{
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2018-08-31 15:38:02 +02:00
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profileCall(sqrtInt);
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2018-08-23 00:50:19 +02:00
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uint32_t result = 0;
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uint32_t a = value;
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uint32_t b = 1u << 30;
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while (b > a)
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b >>= 2;
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while (b != 0)
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{
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if (a >= result + b)
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{
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a -= result + b;
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result = result + 2 * b;
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}
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b >>= 2;
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result >>= 1;
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}
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return result;
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}
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Unit dist(Vector2D p1, Vector2D p2)
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{
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2018-08-31 15:38:02 +02:00
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profileCall(dist);
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2018-08-30 11:15:52 +02:00
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int32_t dx = p2.x - p1.x;
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int32_t dy = p2.y - p1.y;
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dx = dx * dx;
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dy = dy * dy;
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2018-08-31 16:46:55 +02:00
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return sqrtInt((uint32_t) (dx + dy));
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2018-08-23 00:50:19 +02:00
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}
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2018-08-21 13:49:45 +02:00
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2018-08-30 14:44:14 +02:00
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Unit len(Vector2D v)
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{
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2018-08-31 15:38:02 +02:00
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profileCall(len);
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2018-08-30 14:44:14 +02:00
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v.x *= v.x;
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v.y *= v.y;
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return sqrtInt(((uint32_t) v.x) + ((uint32_t) v.y));
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}
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2018-08-21 13:49:45 +02:00
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int8_t pointIsLeftOfRay(Vector2D point, Ray ray)
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{
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2018-08-31 15:38:02 +02:00
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profileCall(pointIsLeftOfRay);
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2018-08-31 16:46:55 +02:00
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Unit dX = point.x - ray.start.x;
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Unit dY = point.y - ray.start.y;
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2018-08-21 13:49:45 +02:00
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return (ray.direction.x * dY - ray.direction.y * dX) > 0;
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// ^ Z component of cross-product
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}
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/**
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2018-08-22 08:21:38 +02:00
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Casts a ray within a single square, to collide with the square borders.
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2018-08-21 13:49:45 +02:00
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*/
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2018-08-31 13:29:50 +02:00
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void castRaySquare(Ray localRay, Vector2D *nextCellOff, Vector2D *collOff)
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2018-08-21 13:49:45 +02:00
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{
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2018-08-31 15:38:02 +02:00
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profileCall(castRaySquare);
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2018-08-31 13:29:50 +02:00
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nextCellOff->x = 0;
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nextCellOff->y = 0;
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2018-08-21 13:49:45 +02:00
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2018-08-22 08:21:38 +02:00
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Ray criticalLine = localRay;
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2018-08-21 13:49:45 +02:00
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#define helper(c1,c2,n)\
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{\
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2018-08-31 13:29:50 +02:00
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nextCellOff->c1 = n;\
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collOff->c1 = criticalLine.start.c1 - localRay.start.c1;\
|
|
|
|
collOff->c2 = \
|
|
|
|
(((int32_t) collOff->c1) * localRay.direction.c2) /\
|
2018-08-30 14:22:13 +02:00
|
|
|
((localRay.direction.c1 == 0) ? 1 : localRay.direction.c1);\
|
2018-08-21 13:49:45 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
#define helper2(n1,n2,c)\
|
2018-08-22 08:21:38 +02:00
|
|
|
if (pointIsLeftOfRay(localRay.start,criticalLine) == c)\
|
2018-08-21 13:49:45 +02:00
|
|
|
helper(y,x,n1)\
|
|
|
|
else\
|
|
|
|
helper(x,y,n2)
|
|
|
|
|
2018-08-22 08:21:38 +02:00
|
|
|
if (localRay.direction.x > 0)
|
2018-08-21 13:49:45 +02:00
|
|
|
{
|
2018-08-31 10:59:32 +02:00
|
|
|
criticalLine.start.x = UNITS_PER_SQUARE - 1;
|
2018-08-21 13:49:45 +02:00
|
|
|
|
2018-08-22 08:21:38 +02:00
|
|
|
if (localRay.direction.y > 0)
|
2018-08-21 13:49:45 +02:00
|
|
|
{
|
|
|
|
// top right
|
2018-08-31 10:59:32 +02:00
|
|
|
criticalLine.start.y = UNITS_PER_SQUARE - 1;
|
2018-08-21 13:49:45 +02:00
|
|
|
helper2(1,1,1)
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// bottom right
|
2018-08-31 10:59:32 +02:00
|
|
|
criticalLine.start.y = 0;
|
2018-08-21 13:49:45 +02:00
|
|
|
helper2(-1,1,0)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2018-08-31 10:59:32 +02:00
|
|
|
criticalLine.start.x = 0;
|
2018-08-21 13:49:45 +02:00
|
|
|
|
2018-08-22 08:21:38 +02:00
|
|
|
if (localRay.direction.y > 0)
|
2018-08-21 13:49:45 +02:00
|
|
|
{
|
|
|
|
// top left
|
2018-08-31 10:59:32 +02:00
|
|
|
criticalLine.start.y = UNITS_PER_SQUARE - 1;
|
2018-08-21 13:49:45 +02:00
|
|
|
helper2(1,-1,0)
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// bottom left
|
2018-08-31 10:59:32 +02:00
|
|
|
criticalLine.start.y = 0;
|
2018-08-21 13:49:45 +02:00
|
|
|
helper2(-1,-1,1)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#undef helper2
|
|
|
|
#undef helper
|
2018-08-31 10:59:32 +02:00
|
|
|
|
2018-08-31 13:29:50 +02:00
|
|
|
collOff->x += nextCellOff->x;
|
|
|
|
collOff->y += nextCellOff->y;
|
2018-08-21 13:49:45 +02:00
|
|
|
}
|
|
|
|
|
2018-08-31 13:29:50 +02:00
|
|
|
void castRayMultiHit(Ray ray, ArrayFunction arrayFunc, HitResult *hitResults,
|
|
|
|
uint16_t *hitResultsLen, RayConstraints constraints)
|
2018-08-22 08:21:38 +02:00
|
|
|
{
|
2018-08-31 15:38:02 +02:00
|
|
|
profileCall(castRayMultiHit);
|
|
|
|
|
2018-08-23 00:50:19 +02:00
|
|
|
Vector2D initialPos = ray.start;
|
2018-08-23 02:36:51 +02:00
|
|
|
Vector2D currentPos = ray.start;
|
|
|
|
|
|
|
|
Vector2D currentSquare;
|
2018-08-23 00:50:19 +02:00
|
|
|
|
2018-08-23 02:36:51 +02:00
|
|
|
currentSquare.x = ray.start.x / UNITS_PER_SQUARE;
|
|
|
|
currentSquare.y = ray.start.y / UNITS_PER_SQUARE;
|
2018-08-22 08:21:38 +02:00
|
|
|
|
2018-08-23 02:36:51 +02:00
|
|
|
*hitResultsLen = 0;
|
|
|
|
|
2018-08-31 16:46:55 +02:00
|
|
|
int16_t squareType = arrayFunc(currentSquare.x,currentSquare.y);
|
2018-08-23 00:50:19 +02:00
|
|
|
|
2018-08-30 14:44:14 +02:00
|
|
|
Vector2D no, co; // next cell offset, collision offset
|
|
|
|
|
2018-08-31 13:29:50 +02:00
|
|
|
no.x = 0; // just to supress a warning
|
|
|
|
no.y = 0;
|
|
|
|
|
2018-08-31 16:46:55 +02:00
|
|
|
for (uint16_t i = 0; i < constraints.maxSteps; ++i)
|
2018-08-22 08:21:38 +02:00
|
|
|
{
|
2018-08-31 16:46:55 +02:00
|
|
|
int16_t currentType = arrayFunc(currentSquare.x,currentSquare.y);
|
2018-08-23 02:36:51 +02:00
|
|
|
|
|
|
|
if (currentType != squareType)
|
2018-08-23 00:50:19 +02:00
|
|
|
{
|
2018-08-23 02:36:51 +02:00
|
|
|
// collision
|
|
|
|
|
|
|
|
HitResult h;
|
2018-08-23 00:50:19 +02:00
|
|
|
|
2018-08-23 02:36:51 +02:00
|
|
|
h.position = currentPos;
|
|
|
|
h.square = currentSquare;
|
|
|
|
h.distance = dist(initialPos,currentPos);
|
|
|
|
|
2018-08-30 14:44:14 +02:00
|
|
|
if (no.y > 0)
|
|
|
|
h.direction = 0;
|
|
|
|
else if (no.x > 0)
|
|
|
|
h.direction = 1;
|
|
|
|
else if (no.y < 0)
|
|
|
|
h.direction = 2;
|
|
|
|
else
|
|
|
|
h.direction = 3;
|
|
|
|
|
2018-08-23 02:36:51 +02:00
|
|
|
hitResults[*hitResultsLen] = h;
|
|
|
|
|
|
|
|
*hitResultsLen += 1;
|
|
|
|
|
|
|
|
squareType = currentType;
|
|
|
|
|
2018-08-31 13:29:50 +02:00
|
|
|
if (*hitResultsLen >= constraints.maxHits)
|
2018-08-23 02:36:51 +02:00
|
|
|
break;
|
2018-08-23 00:50:19 +02:00
|
|
|
}
|
|
|
|
|
2018-08-23 02:36:51 +02:00
|
|
|
ray.start.x = currentPos.x % UNITS_PER_SQUARE;
|
|
|
|
ray.start.y = currentPos.y % UNITS_PER_SQUARE;
|
2018-08-22 08:21:38 +02:00
|
|
|
|
|
|
|
castRaySquare(ray,&no,&co);
|
|
|
|
|
2018-08-23 02:36:51 +02:00
|
|
|
currentSquare.x += no.x;
|
|
|
|
currentSquare.y += no.y;
|
2018-08-22 08:21:38 +02:00
|
|
|
|
2018-08-31 11:20:36 +02:00
|
|
|
// offset into the next cell
|
2018-08-23 02:36:51 +02:00
|
|
|
currentPos.x += co.x;
|
|
|
|
currentPos.y += co.y;
|
2018-08-22 08:21:38 +02:00
|
|
|
}
|
2018-08-23 02:36:51 +02:00
|
|
|
}
|
|
|
|
|
2018-08-31 13:29:50 +02:00
|
|
|
HitResult castRay(Ray ray, ArrayFunction arrayFunc)
|
2018-08-23 02:36:51 +02:00
|
|
|
{
|
2018-08-31 15:38:02 +02:00
|
|
|
profileCall(castRay);
|
|
|
|
|
2018-08-23 02:36:51 +02:00
|
|
|
HitResult result;
|
|
|
|
uint16_t len;
|
2018-08-31 13:29:50 +02:00
|
|
|
RayConstraints c;
|
|
|
|
|
|
|
|
c.maxSteps = 1000;
|
|
|
|
c.maxHits = 1;
|
2018-08-23 02:36:51 +02:00
|
|
|
|
2018-08-31 13:29:50 +02:00
|
|
|
castRayMultiHit(ray,arrayFunc,&result,&len,c);
|
2018-08-23 02:36:51 +02:00
|
|
|
|
|
|
|
if (len == 0)
|
|
|
|
result.distance = -1;
|
2018-08-22 08:21:38 +02:00
|
|
|
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
2018-08-31 18:11:32 +02:00
|
|
|
void castRaysMultiHit(Camera cam, ArrayFunction arrayFunc,
|
|
|
|
ColumnFunction columnFunc, RayConstraints constraints)
|
2018-08-30 08:51:53 +02:00
|
|
|
{
|
2018-08-31 16:46:55 +02:00
|
|
|
uint16_t fovHalf = cam.fovAngle / 2;
|
2018-08-30 08:51:53 +02:00
|
|
|
|
2018-08-31 13:29:50 +02:00
|
|
|
Vector2D dir1 = angleToDirection(cam.direction - fovHalf);
|
|
|
|
Vector2D dir2 = angleToDirection(cam.direction + fovHalf);
|
2018-08-30 08:51:53 +02:00
|
|
|
|
|
|
|
Unit dX = dir2.x - dir1.x;
|
|
|
|
Unit dY = dir2.y - dir1.y;
|
|
|
|
|
2018-08-31 13:29:50 +02:00
|
|
|
HitResult hits[constraints.maxHits];
|
2018-08-31 18:11:32 +02:00
|
|
|
Ray rays[constraints.maxHits];
|
2018-08-31 11:51:03 +02:00
|
|
|
uint16_t hitCount;
|
2018-08-30 08:51:53 +02:00
|
|
|
|
|
|
|
Ray r;
|
2018-08-31 13:29:50 +02:00
|
|
|
r.start = cam.position;
|
2018-08-30 08:51:53 +02:00
|
|
|
|
2018-08-31 18:11:32 +02:00
|
|
|
for (uint16_t i = 0; i < cam.resolution.x; ++i)
|
2018-08-30 08:51:53 +02:00
|
|
|
{
|
2018-08-31 13:29:50 +02:00
|
|
|
r.direction.x = dir1.x + (dX * i) / cam.resolution.x;
|
|
|
|
r.direction.y = dir1.y + (dY * i) / cam.resolution.x;
|
2018-08-30 08:51:53 +02:00
|
|
|
|
2018-08-31 13:29:50 +02:00
|
|
|
castRayMultiHit(r,arrayFunc,hits,&hitCount,constraints);
|
2018-08-30 08:51:53 +02:00
|
|
|
|
2018-08-31 18:11:32 +02:00
|
|
|
columnFunc(hits,hitCount,i,r);
|
2018-08-30 08:51:53 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2018-08-31 18:26:51 +02:00
|
|
|
PixelFunction _pixelFunction = 0;
|
2018-08-31 19:13:15 +02:00
|
|
|
ArrayFunction _arrayFunction = 0;
|
2018-08-31 18:26:51 +02:00
|
|
|
Camera _camera;
|
2018-09-01 12:04:29 +02:00
|
|
|
Unit _floorDepthStep = 0;
|
|
|
|
|
|
|
|
Unit _startHeight = 0;
|
2018-08-31 18:26:51 +02:00
|
|
|
|
|
|
|
void _columnFunction(HitResult *hits, uint16_t hitCount, uint16_t x, Ray ray)
|
|
|
|
{
|
2018-09-01 09:46:19 +02:00
|
|
|
int32_t y = _camera.resolution.y - 1; // on screen y, will only go upwards
|
|
|
|
|
2018-09-01 12:04:29 +02:00
|
|
|
Unit worldZPrev = _startHeight;
|
|
|
|
|
|
|
|
Unit previousDepth = 1;
|
2018-09-01 09:46:19 +02:00
|
|
|
|
|
|
|
uint16_t middleRow = _camera.resolution.y / 2;
|
2018-09-01 08:17:01 +02:00
|
|
|
|
2018-09-01 12:04:29 +02:00
|
|
|
PixelInfo p;
|
|
|
|
p.position.x = x;
|
|
|
|
|
2018-08-31 19:13:15 +02:00
|
|
|
for (uint32_t j = 0; j < hitCount; ++j)
|
|
|
|
{
|
|
|
|
HitResult hit = hits[j];
|
2018-08-31 18:26:51 +02:00
|
|
|
|
2018-09-01 07:27:17 +02:00
|
|
|
/* FIXME/TODO: The adjusted (=orthogonal, camera-space) distance could
|
|
|
|
possibly be computed more efficiently by not computing Euclidean
|
|
|
|
distance at all, but rather compute the distance of the collision
|
|
|
|
point from the projection plane (line). */
|
|
|
|
|
2018-08-31 19:13:15 +02:00
|
|
|
Unit dist = // adjusted distance
|
|
|
|
(hit.distance * vectorsAngleCos(angleToDirection(_camera.direction),
|
|
|
|
ray.direction)) / UNITS_PER_SQUARE;
|
2018-08-31 18:26:51 +02:00
|
|
|
|
2018-08-31 19:13:15 +02:00
|
|
|
dist = dist == 0 ? 1 : dist; // prevent division by zero
|
2018-08-31 18:26:51 +02:00
|
|
|
|
2018-09-01 09:46:19 +02:00
|
|
|
Unit wallHeight = _arrayFunction(hit.square.x,hit.square.y);
|
2018-08-31 18:26:51 +02:00
|
|
|
|
2018-09-01 09:46:19 +02:00
|
|
|
Unit worldZ2 = -1 * _camera.height + wallHeight;
|
2018-08-31 19:01:36 +02:00
|
|
|
|
2018-09-01 12:04:29 +02:00
|
|
|
int16_t z1Screen = middleRow -
|
2018-09-01 09:46:19 +02:00
|
|
|
perspectiveScale(
|
|
|
|
(worldZPrev * _camera.resolution.y) / UNITS_PER_SQUARE,
|
2018-09-01 12:04:29 +02:00
|
|
|
dist,1);
|
|
|
|
|
|
|
|
z1Screen = clamp(z1Screen,0,_camera.resolution.y - 1);
|
2018-08-31 19:01:36 +02:00
|
|
|
|
2018-09-01 12:04:29 +02:00
|
|
|
int16_t z2Screen = middleRow -
|
2018-09-01 09:46:19 +02:00
|
|
|
perspectiveScale(
|
|
|
|
(worldZ2 * _camera.resolution.y) / UNITS_PER_SQUARE,
|
2018-09-01 12:04:29 +02:00
|
|
|
dist,1);
|
2018-09-01 08:17:01 +02:00
|
|
|
|
2018-09-01 12:04:29 +02:00
|
|
|
z2Screen = clamp(z2Screen,0,_camera.resolution.y - 1);
|
|
|
|
|
|
|
|
Unit zTop = z1Screen < z2Screen ? z1Screen : z2Screen;
|
2018-09-01 08:17:01 +02:00
|
|
|
|
2018-09-01 09:55:35 +02:00
|
|
|
// draw floor until the wall
|
|
|
|
|
2018-09-01 08:17:01 +02:00
|
|
|
p.isWall = 0;
|
2018-09-01 12:04:29 +02:00
|
|
|
Unit depthDiff = dist - previousDepth;
|
2018-08-31 18:26:51 +02:00
|
|
|
|
2018-09-01 12:04:29 +02:00
|
|
|
Unit floorCameraDiff = _camera.height - worldZPrev;
|
2018-09-01 09:55:35 +02:00
|
|
|
|
|
|
|
for (int32_t i = y; i > zTop; --i)
|
2018-08-31 19:13:15 +02:00
|
|
|
{
|
2018-09-01 08:17:01 +02:00
|
|
|
p.position.y = i;
|
2018-09-01 12:04:29 +02:00
|
|
|
p.depth = (_camera.resolution.y - i) * _floorDepthStep + floorCameraDiff;
|
2018-09-01 08:17:01 +02:00
|
|
|
_pixelFunction(p);
|
|
|
|
}
|
|
|
|
|
2018-09-01 09:46:19 +02:00
|
|
|
// draw the wall
|
2018-09-01 08:17:01 +02:00
|
|
|
|
|
|
|
p.isWall = 1;
|
2018-09-01 12:04:29 +02:00
|
|
|
p.depth = dist;
|
2018-09-01 08:17:01 +02:00
|
|
|
|
2018-09-01 09:46:19 +02:00
|
|
|
for (int32_t i = z1Screen < y ? z1Screen : y; i > z2Screen; --i)
|
2018-09-01 08:17:01 +02:00
|
|
|
{
|
2018-08-31 19:13:15 +02:00
|
|
|
p.position.y = i;
|
|
|
|
p.hit = hit;
|
|
|
|
_pixelFunction(p);
|
|
|
|
}
|
2018-09-01 09:46:19 +02:00
|
|
|
|
2018-09-01 09:55:35 +02:00
|
|
|
y = y > zTop ? zTop : y;
|
2018-09-01 09:46:19 +02:00
|
|
|
worldZPrev = worldZ2;
|
2018-09-01 12:04:29 +02:00
|
|
|
previousDepth = dist;
|
|
|
|
}
|
|
|
|
|
|
|
|
// draw floor until horizon
|
|
|
|
|
|
|
|
p.isWall = 0;
|
|
|
|
|
|
|
|
Unit floorCameraDiff = _camera.height - worldZPrev;
|
|
|
|
|
|
|
|
for (int32_t i = y; i >= middleRow; --i)
|
|
|
|
{
|
|
|
|
p.position.y = i;
|
|
|
|
p.depth = (_camera.resolution.y - i) * _floorDepthStep + floorCameraDiff;
|
2018-09-01 12:10:45 +02:00
|
|
|
_pixelFunction(p);
|
2018-08-31 18:26:51 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void render(Camera cam, ArrayFunction arrayFunc, PixelFunction pixelFunc,
|
|
|
|
RayConstraints constraints)
|
|
|
|
{
|
|
|
|
_pixelFunction = pixelFunc;
|
2018-08-31 19:13:15 +02:00
|
|
|
_arrayFunction = arrayFunc;
|
2018-08-31 18:26:51 +02:00
|
|
|
_camera = cam;
|
2018-09-01 12:04:29 +02:00
|
|
|
|
|
|
|
_startHeight = arrayFunc(
|
|
|
|
cam.position.x / UNITS_PER_SQUARE,
|
|
|
|
cam.position.y / UNITS_PER_SQUARE) -1 * cam.height;
|
|
|
|
|
|
|
|
// TODO
|
2018-09-01 12:10:45 +02:00
|
|
|
_floorDepthStep = (16 * UNITS_PER_SQUARE) / cam.resolution.y;
|
2018-09-01 12:04:29 +02:00
|
|
|
|
2018-08-31 18:26:51 +02:00
|
|
|
castRaysMultiHit(cam,arrayFunc,_columnFunction,constraints);
|
|
|
|
}
|
|
|
|
|
2018-08-30 18:31:08 +02:00
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Vector2D normalize(Vector2D v)
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{
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2018-08-31 15:38:02 +02:00
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profileCall(normalize);
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2018-08-30 18:31:08 +02:00
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Vector2D result;
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Unit l = len(v);
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result.x = (v.x * UNITS_PER_SQUARE) / l;
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result.y = (v.y * UNITS_PER_SQUARE) / l;
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return result;
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}
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|
Unit vectorsAngleCos(Vector2D v1, Vector2D v2)
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|
|
|
{
|
2018-08-31 15:38:02 +02:00
|
|
|
profileCall(vectorsAngleCos);
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2018-08-30 18:31:08 +02:00
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v1 = normalize(v1);
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v2 = normalize(v2);
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|
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return (v1.x * v2.x + v1.y * v2.y) / UNITS_PER_SQUARE;
|
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|
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}
|
|
|
|
|
2018-08-30 08:51:53 +02:00
|
|
|
Unit degreesToUnitsAngle(int16_t degrees)
|
|
|
|
{
|
|
|
|
return (degrees * UNITS_PER_SQUARE) / 360;
|
|
|
|
}
|
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|
|
|
|
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|
Unit perspectiveScale(Unit originalSize, Unit distance, Unit fov)
|
|
|
|
{
|
2018-08-31 19:01:36 +02:00
|
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|
return (originalSize * UNITS_PER_SQUARE) / distance;
|
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|
|
|
2018-08-30 08:51:53 +02:00
|
|
|
distance *= fov;
|
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|
|
distance = distance == 0 ? 1 : distance; // prevent division by zero
|
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|
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return originalSize / distance;
|
|
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|
}
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2018-08-23 02:46:40 +02:00
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#endif
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