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f3b14fbffe
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MainFrame: improve readability and add challenges.
Also, hunting grounds are now known as "hunts".
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2021-03-11 14:19:43 +01:00 |
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5b23303a48
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MainFrame: add logic to unsafe mode checkbox.
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2021-03-05 14:56:28 +01:00 |
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0b1ecc52f5
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MainFrame: update a button's {dis,en}abled logic.
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2021-03-05 14:24:27 +01:00 |
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20c35c8d8e
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MainFrame: upgrade the default profile logic.
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2021-03-05 14:20:19 +01:00 |
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9c74f672dd
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MainFrame: re-enable the warning on launch.
Also add an extra line about the pre-release stuff.
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2021-03-05 14:20:09 +01:00 |
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cebae7d072
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Additional safety in fileUpdateEvent.
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2020-10-05 10:36:23 +02:00 |
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4c0f1b8ce5
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Added an experimental way to rename the company.
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2020-10-05 10:36:08 +02:00 |
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3d04ac4a12
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Added the last two available levels to the map.
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2020-10-05 08:32:59 +02:00 |
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d38606b574
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Add two more values.
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2020-10-05 00:55:08 +02:00 |
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b2c5c6a69f
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Update the profile stats when the file is modified.
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2020-10-02 12:56:22 +02:00 |
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eb08de1a30
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MainFrame: rename a symbol.
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2020-10-02 12:55:52 +02:00 |
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4e1a74e03e
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MainFrame: make code a bit more readable.
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2020-10-02 12:54:38 +02:00 |
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a24422adcc
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MainFrame: increase sleep time in fileUpdateEvent().
This should make file access a tiny bit safer.
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2020-10-02 12:53:55 +02:00 |
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a06ea2caa4
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Finish re{writing} the MASS manager.
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2020-09-30 16:27:26 +02:00 |
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401d7d747e
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Fix a regression introduced in 1.1.2. Again.
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2020-08-17 13:10:45 +02:00 |
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cd92cb02fa
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Update the disclaimer.
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2020-07-30 11:10:11 +02:00 |
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d3f1027df2
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Fix a regression introduced in 1.1.2.
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2020-07-22 16:03:11 +02:00 |
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3f8af910e3
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Add demo unit import.
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2020-07-22 08:55:12 +02:00 |
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6a30c7d037
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Fail gracefully if the screenshots folder doesn't exist.
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2020-06-29 16:38:43 +02:00 |
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8cac1a8360
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MainFrame: fix crash when cancelling a dialog.
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2020-06-24 10:02:30 +02:00 |
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f8d8bb95e5
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MainFrame: rename some events for consistency.
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2020-06-21 21:39:39 +02:00 |
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3841e82dc9
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MainFrame: fix a function call.
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2020-06-20 11:12:27 +02:00 |
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694e124d91
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MainFrame: wire the frontend to the backend.
I *hate* wxListCtrl and wxImageList.
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2020-06-20 10:45:49 +02:00 |
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c0e88ec90e
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MainFrame: expose renaming in the UI.
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2020-06-13 22:29:23 +02:00 |
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78653e317f
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EvtMainFrame: fix an issue with the delete staged button.
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2020-01-16 09:36:46 +01:00 |
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87007e8068
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Add staged M.A.S.S. deletion.
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2020-01-16 01:26:22 +01:00 |
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6a07121323
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MainFrame: update command state on staging selection.
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2020-01-16 01:26:22 +01:00 |
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99ee8e75a3
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EvtMainFrame: add staging area stuff.
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2020-01-16 01:26:22 +01:00 |
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be51d68e45
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EvtMainFrame: implement stagingButtonEvent().
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2020-01-16 01:26:22 +01:00 |
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fd0879c9ad
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EvtMainFrame: add _exportButton to updateCommandsState().
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2020-01-16 01:26:22 +01:00 |
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fc9d898c54
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Add MassManager and move backend stuff to it.
This is a big commit, but a necessary one, as too many things were
intertwined. As a result, the code is now cleaner.
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2020-01-12 14:54:23 +01:00 |
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cf3c7305c8
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MainFrame: add zip creation feature.
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2020-01-11 14:22:20 +01:00 |
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95ab88a735
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EvtMainFrame: fixed the getActiveSlot rewrite.
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2020-01-11 13:23:09 +01:00 |
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8560495ae6
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EvtMainFrame: rewrite getActiveSlot.
It was pretty bad, not gonna lie.
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2020-01-11 11:02:45 +01:00 |
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802c0db2de
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MainFrame: add active slot tracking.
Can't do more because the variable that controls the slot gets removed
from the profile save if slot 0 is chosen in the game.
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2020-01-10 22:50:41 +01:00 |
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aaf38469bd
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MainFrame: add game status checking.
Dangerous operations are also blocked during that time.
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2020-01-10 12:23:25 +01:00 |
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83008d3b01
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MainFrame: replace the timer with a file watcher.
This will lead to less UI flickering and faster response times.
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2020-01-10 00:01:24 +01:00 |
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ce4ff48df5
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EvtMainFrame: make the previous fix Unicode-aware.
I hate the Windows API.
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2020-01-09 22:10:38 +01:00 |
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a3ca557760
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EvtMainFrame: fix getSaveDirectory.
Using Directory::home() on systems with OneDrive returns a
fucked-by-OneDrive path, so I use another way now.
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2020-01-09 21:40:33 +01:00 |
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65e33fc332
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EvtMainFrame: remove a redundant function call.
|
2020-01-09 19:11:46 +01:00 |
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573eb089e4
|
Add files and update README.md.
|
2020-01-09 13:59:19 +01:00 |
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