2018-11-18 18:30:39 +01:00
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/*
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author: Miloslav Ciz
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license: CC0
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*/
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2018-11-17 13:34:15 +01:00
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#include <SDL2/SDL.h>
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#include <stdio.h>
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#include <math.h>
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2019-06-01 19:22:55 +02:00
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#include <time.h>
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2018-11-17 13:34:15 +01:00
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2019-06-01 15:40:29 +02:00
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//#define S3L_PRESET_HIGHEST_QUALITY
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2019-06-01 23:21:44 +02:00
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#define S3L_FLAT 0
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#define S3L_STRICT_NEAR_CULLING 1
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#define S3L_PERSPECTIVE_CORRECTION 1
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#define S3L_SORT 0
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#define S3L_Z_BUFFER 1
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2019-05-22 17:32:34 +02:00
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2018-11-17 13:34:15 +01:00
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#define S3L_PIXEL_FUNCTION drawPixel
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2019-05-08 14:14:56 +02:00
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#define S3L_RESOLUTION_X 640
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#define S3L_RESOLUTION_Y 480
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2018-11-17 13:34:15 +01:00
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2019-05-26 18:21:21 +02:00
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#include "small3dlib.h"
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2018-11-17 13:34:15 +01:00
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2019-05-26 16:42:55 +02:00
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#include "house.h"
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2019-05-11 16:10:19 +02:00
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int32_t offScreenPixels = 0;
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2019-05-07 21:31:33 +02:00
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const S3L_Unit ver[] = { S3L_CUBE_VERTICES };
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const S3L_Index tri[] = { S3L_CUBE_TRIANGLES };
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2019-05-11 23:51:16 +02:00
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const S3L_Unit tex_coords[] = { S3L_CUBE_TEXCOORDS(16) };
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2019-05-07 20:23:11 +02:00
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2019-05-21 21:28:16 +02:00
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S3L_Model3D models[2];
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S3L_Scene scene;
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2019-05-11 20:23:08 +02:00
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int8_t keys[256];
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2019-04-28 21:11:23 +02:00
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const uint8_t testTexture[] =
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2019-06-01 17:58:32 +02:00
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/*
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2019-04-28 21:11:23 +02:00
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{
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2,2,2,0,0,0,2,2,2,2,0,0,0,2,2,2,
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2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,
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2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,
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0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,
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0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,
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2,0,0,0,0,1,1,1,1,1,0,0,0,0,0,2,
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2,0,0,0,0,1,1,0,0,0,0,0,0,0,0,2,
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2,0,0,0,0,1,1,0,0,0,0,0,0,0,0,2,
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2,0,0,0,0,1,1,0,0,0,0,0,0,0,0,2,
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0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,
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0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,
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0,0,2,2,0,0,0,0,0,0,0,0,1,1,0,0,
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2,0,2,2,0,0,0,0,0,0,0,0,1,1,0,2,
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2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,
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2,2,2,0,0,0,2,2,2,2,0,0,0,2,2,2
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};
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2019-06-01 17:58:32 +02:00
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*/
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{
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0,1,2,0,1,2,0,1,2,0,1,2,0,1,2,0,
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1,2,0,1,2,0,1,2,0,1,2,0,1,2,0,1,
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2,0,1,2,0,1,2,0,1,2,0,1,2,0,1,2,
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0,1,2,0,1,2,0,1,2,0,1,2,0,1,2,0,
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1,2,0,1,2,0,1,2,0,1,2,0,1,2,0,1,
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2,0,1,2,0,1,2,0,1,2,0,1,2,0,1,2,
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0,1,2,0,1,2,0,1,2,0,1,2,0,1,2,0,
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1,2,0,1,2,0,1,2,0,1,2,0,1,2,0,1,
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2,0,1,2,0,1,2,0,1,2,0,1,2,0,1,2,
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0,1,2,0,1,2,0,1,2,0,1,2,0,1,2,0,
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1,2,0,1,2,0,1,2,0,1,2,0,1,2,0,1,
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2,0,1,2,0,1,2,0,1,2,0,1,2,0,1,2,
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0,1,2,0,1,2,0,1,2,0,1,2,0,1,2,0,
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1,2,0,1,2,0,1,2,0,1,2,0,1,2,0,1,
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2,0,1,2,0,1,2,0,1,2,0,1,2,0,1,2
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};
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2019-04-28 21:11:23 +02:00
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2019-05-08 14:14:56 +02:00
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uint32_t pixels[S3L_RESOLUTION_X * S3L_RESOLUTION_Y];
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2018-11-17 13:34:15 +01:00
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uint32_t frame = 0;
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void clearScreen()
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{
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2019-05-08 14:14:56 +02:00
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memset(pixels,0,S3L_RESOLUTION_X * S3L_RESOLUTION_Y * sizeof(uint32_t));
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2018-11-17 13:34:15 +01:00
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}
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static inline void setPixel(int x, int y, uint8_t red, uint8_t green, uint8_t blue)
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{
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2019-05-08 14:14:56 +02:00
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if (x < 0 || x >= S3L_RESOLUTION_X || y < 0 || y >= S3L_RESOLUTION_Y)
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2019-05-07 16:48:50 +02:00
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return;
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2018-11-17 13:34:15 +01:00
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uint32_t r = red & 0x000000FF;
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2018-11-17 16:40:44 +01:00
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r = r << 24;
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2018-11-17 13:34:15 +01:00
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uint32_t g = green & 0x000000FF;
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2018-11-17 16:40:44 +01:00
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g = g << 16;
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2018-11-17 13:34:15 +01:00
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uint32_t b = blue & 0x000000FF;
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2018-11-17 16:40:44 +01:00
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b = b << 8;
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2018-11-17 13:34:15 +01:00
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2019-05-08 14:14:56 +02:00
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pixels[y * S3L_RESOLUTION_X + x] = r | g | b;
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2018-11-17 13:34:15 +01:00
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}
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2019-04-28 21:11:23 +02:00
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uint8_t texturePixel(int32_t u, int32_t v)
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{
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u %= 16;
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v %= 16;
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return testTexture[v * 16 + u];
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}
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2019-06-01 22:28:12 +02:00
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void houseTex(int32_t u, int32_t v, uint8_t *r, uint8_t *g, uint8_t *b)
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{
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if (u < 0)
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u = 0;
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if (v < 0)
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v = 0;
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u %= HOUSE_WIDTH;
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v %= HOUSE_HEIGHT;
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int index = (v * HOUSE_WIDTH + u) * 3;
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*r = houseTexture[index];
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*g = houseTexture[index + 1];
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*b = houseTexture[index + 2];
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}
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2018-11-17 13:34:15 +01:00
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void drawPixel(S3L_PixelInfo *p)
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{
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2019-05-11 16:10:19 +02:00
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if (p->x < 0 || p ->x >= S3L_RESOLUTION_X || p->y < 0 || p->y >= S3L_RESOLUTION_Y)
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{
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offScreenPixels++;
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return;
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}
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2019-05-26 18:21:21 +02:00
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S3L_Unit u, v;
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const S3L_Unit *coords;
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2019-05-07 20:23:11 +02:00
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2019-06-02 12:26:10 +02:00
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coords = tex_coords + p->triangleIndex * 6;
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2019-05-28 18:51:12 +02:00
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2019-06-02 12:26:10 +02:00
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if (p->modelIndex != 0)
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2019-05-30 20:01:01 +02:00
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{
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2019-06-02 12:26:10 +02:00
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int tmp = p->triangleIndex * 3;
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2019-06-01 22:28:12 +02:00
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int i0 = houseUVIndices[tmp];
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int i1 = houseUVIndices[tmp + 1];
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int i2 = houseUVIndices[tmp + 2];
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tmp = i0 * 2;
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int uv0[2];
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uv0[0] = houseUVs[tmp];
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uv0[1] = houseUVs[tmp + 1];
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tmp = i1 * 2;
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int uv1[2];
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uv1[0] = houseUVs[tmp];
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uv1[1] = houseUVs[tmp + 1];
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tmp = i2 * 2;
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int uv2[2];
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uv2[0] = houseUVs[tmp];
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uv2[1] = houseUVs[tmp + 1];
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2019-05-28 18:51:12 +02:00
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u = S3L_interpolateBarycentric(
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2019-06-01 22:28:12 +02:00
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uv0[0],
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uv1[0],
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uv2[0],
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2019-05-30 19:46:23 +02:00
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p->barycentric[0], p->barycentric[1], p->barycentric[2]);
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2019-05-28 18:51:12 +02:00
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v = S3L_interpolateBarycentric(
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2019-06-01 22:28:12 +02:00
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uv0[1],
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uv1[1],
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uv2[1],
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2019-05-30 19:46:23 +02:00
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p->barycentric[0], p->barycentric[1], p->barycentric[2]);
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2019-06-01 22:28:12 +02:00
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uint8_t r,g,b;
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houseTex(
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(u / ((float) S3L_FRACTIONS_PER_UNIT)) * HOUSE_WIDTH,
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(v / ((float) S3L_FRACTIONS_PER_UNIT)) * HOUSE_HEIGHT,
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&r,&g,&b);
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setPixel(p->x,p->y,r,g,b);
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2019-05-30 20:01:01 +02:00
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}
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else
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{
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2019-05-08 14:20:25 +02:00
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u = S3L_interpolateBarycentric(
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2019-05-11 23:51:16 +02:00
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coords[0],
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coords[2],
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coords[4],
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2019-05-30 20:01:01 +02:00
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p->barycentric[0], p->barycentric[1], p->barycentric[2]);
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2019-05-08 14:20:25 +02:00
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v = S3L_interpolateBarycentric(
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2019-05-11 23:51:16 +02:00
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coords[1],
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coords[3],
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coords[5],
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2019-05-30 20:01:01 +02:00
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p->barycentric[0], p->barycentric[1], p->barycentric[2]);
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2019-05-28 18:51:12 +02:00
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uint8_t col = texturePixel(u,v);
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2019-06-01 22:28:12 +02:00
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setPixel(p->x,p->y,col,col * 30,(2 - col) * 120);
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}
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2019-05-21 14:55:24 +02:00
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2019-06-01 22:28:12 +02:00
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// uint8_t dep = (p->depth / 5000.0) * 255;
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2019-05-21 14:55:24 +02:00
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2019-06-01 18:49:43 +02:00
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// setPixel(p->x,p->y, (p->triangleID * 60) % 255, (p->triangleID * 170) % 255, (p->triangleID * 10) % 255 );
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2019-05-28 18:51:12 +02:00
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//setPixel(p->x,p->y,sss, (p->triangleID * 37) % 255 ,128);
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2019-05-22 19:34:07 +02:00
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2019-05-23 15:24:43 +02:00
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//setPixel(p->x,p->y,p->modelID * 64,p->modelID * 128,255);
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2019-05-07 16:48:50 +02:00
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2019-05-07 20:23:11 +02:00
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// setPixel(p->x,p->y,p->barycentric0 / ((float) S3L_FRACTIONS_PER_UNIT) * 255,p->barycentric1 / ((float) S3L_FRACTIONS_PER_UNIT) * 255,p->barycentric2 / ((float) S3L_FRACTIONS_PER_UNIT) * 255);
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}
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2019-05-07 16:48:50 +02:00
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S3L_Transform3D modelTransform;
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S3L_DrawConfig conf;
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2019-06-01 19:22:55 +02:00
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clock_t nextT;
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int fps = 0;
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2018-11-17 13:34:15 +01:00
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void draw()
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{
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2019-05-28 16:23:12 +02:00
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S3L_newFrame();
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2019-05-16 22:02:50 +02:00
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2019-05-11 16:10:19 +02:00
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offScreenPixels = 0;
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2018-11-17 13:34:15 +01:00
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2019-05-11 16:10:19 +02:00
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clearScreen();
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2019-05-09 19:06:21 +02:00
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2019-05-11 19:52:40 +02:00
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uint32_t f = frame;
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2018-11-18 13:40:51 +01:00
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2019-05-30 20:01:01 +02:00
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//scene.models[0].transform.rotation.z = f * 0.1;
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//scene.models[0].transform.rotation.x = f * 0.3;
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2019-05-11 19:52:40 +02:00
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2019-05-21 21:28:16 +02:00
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S3L_drawScene(scene);
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2019-05-20 15:01:00 +02:00
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2019-05-11 16:10:19 +02:00
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if (offScreenPixels > 0)
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printf("offscreen pixels: %d\n",offScreenPixels);
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2019-06-01 19:22:55 +02:00
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clock_t nowT = clock();
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double timeDiff = ((double) (nowT - nextT)) / CLOCKS_PER_SEC;
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fps++;
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if (timeDiff >= 1.0)
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{
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nextT = nowT;
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printf("FPS: %d\n",fps);
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2019-06-02 12:56:58 +02:00
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printf("camera: ");
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S3L_writeTransform3D(scene.camera.transform);
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2019-06-01 19:22:55 +02:00
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fps = 0;
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}
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2018-11-17 13:34:15 +01:00
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}
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int main()
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{
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2019-05-08 14:14:56 +02:00
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SDL_Window *window = SDL_CreateWindow("test", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, S3L_RESOLUTION_X, S3L_RESOLUTION_Y, SDL_WINDOW_SHOWN);
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2018-11-17 13:34:15 +01:00
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SDL_Renderer *renderer = SDL_CreateRenderer(window,-1,0);
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2019-05-08 14:14:56 +02:00
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SDL_Texture *texture = SDL_CreateTexture(renderer,SDL_PIXELFORMAT_RGBX8888, SDL_TEXTUREACCESS_STATIC, S3L_RESOLUTION_X, S3L_RESOLUTION_Y);
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2018-11-17 13:34:15 +01:00
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SDL_Surface *screenSurface = SDL_GetWindowSurface(window);
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SDL_Event event;
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2019-06-01 19:22:55 +02:00
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nextT = clock();
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2019-05-21 21:28:16 +02:00
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S3L_initCamera(&scene.camera);
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2019-05-30 20:01:01 +02:00
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// scene.camera.transform.translation.z = -S3L_FRACTIONS_PER_UNIT * 2;
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scene.camera.transform.translation.x = 105;
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scene.camera.transform.translation.y = 469;
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scene.camera.transform.translation.z = 9;
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scene.camera.transform.rotation.x = -35;
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scene.camera.transform.rotation.y = 128;
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scene.camera.transform.rotation.z = 0;
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2019-06-02 12:56:58 +02:00
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S3L_setTransform3D(-542,-449,3259,39,216,0,512,512,512,&(scene.camera.transform));
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2019-05-21 21:28:16 +02:00
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scene.modelCount = 2;
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2019-05-26 18:21:21 +02:00
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scene.models = models;
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2019-05-21 21:28:16 +02:00
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scene.models[0].vertices = ver;
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scene.models[0].vertexCount = S3L_CUBE_VERTEX_COUNT;
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scene.models[0].triangles = tri;
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scene.models[0].triangleCount = S3L_CUBE_TRIANGLE_COUNT;
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S3L_initTransoform3D(&(scene.models[0].transform));
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S3L_initDrawConfig(&(scene.models[0].config));
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scene.models[0].transform.translation.x = S3L_FRACTIONS_PER_UNIT;
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2019-05-11 21:50:03 +02:00
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2019-05-26 16:42:55 +02:00
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// scene.models[1] = scene.models[0];
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// scene.models[1].transform.translation.x = 0.5 * S3L_FRACTIONS_PER_UNIT;
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2019-05-26 18:21:21 +02:00
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2019-05-26 16:42:55 +02:00
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scene.models[1] = house;
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S3L_initTransoform3D(&(scene.models[1].transform));
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S3L_initDrawConfig(&(scene.models[1].config));
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2019-05-26 18:21:21 +02:00
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scene.models[1].transform.translation.y = -1 * S3L_FRACTIONS_PER_UNIT;
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scene.models[1].transform.translation.z = 4 * S3L_FRACTIONS_PER_UNIT;
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2019-05-16 22:02:50 +02:00
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2019-05-21 21:28:16 +02:00
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// scene.camera.transform.translation.x = S3L_FRACTIONS_PER_UNIT;
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// scene.camera.transform.translation.y = S3L_FRACTIONS_PER_UNIT;
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2019-05-07 16:48:50 +02:00
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S3L_initTransoform3D(&modelTransform);
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S3L_initDrawConfig(&conf);
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2018-11-17 13:34:15 +01:00
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int running = 1;
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2019-05-11 20:23:08 +02:00
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for (int i = 0; i < 256; ++i)
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keys[i] = 0;
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2018-11-17 13:34:15 +01:00
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while (running)
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{
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draw();
|
2019-05-08 14:14:56 +02:00
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SDL_UpdateTexture(texture,NULL,pixels,S3L_RESOLUTION_X * sizeof(uint32_t));
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2018-11-17 13:34:15 +01:00
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2019-05-28 12:49:13 +02:00
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int code = 0;
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|
2018-11-17 13:34:15 +01:00
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|
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while (SDL_PollEvent(&event))
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{
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switch (event.type)
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|
|
{
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|
|
case SDL_QUIT:
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|
|
running = 0;
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|
|
break;
|
|
|
|
|
2019-05-11 20:23:08 +02:00
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|
|
case SDL_KEYDOWN:
|
2019-05-28 12:49:13 +02:00
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|
|
code = 'a' + event.key.keysym.scancode - SDL_SCANCODE_A;
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|
|
if (code >= 0 && code <= 255)
|
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|
|
keys[code] = 1;
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|
|
2019-05-11 20:23:08 +02:00
|
|
|
break;
|
|
|
|
|
|
|
|
case SDL_KEYUP:
|
2019-05-28 12:49:13 +02:00
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|
|
code = 'a' + event.key.keysym.scancode - SDL_SCANCODE_A;
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|
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|
|
if (code >= 0 && code <= 255)
|
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|
|
keys[code] = 0;
|
|
|
|
|
2019-05-11 20:23:08 +02:00
|
|
|
break;
|
|
|
|
|
2018-11-17 13:34:15 +01:00
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-05-19 20:14:06 +02:00
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|
|
S3L_Vec4 camF, camR, camU;
|
2019-05-11 20:23:08 +02:00
|
|
|
int step = 10;
|
2019-05-19 20:14:06 +02:00
|
|
|
|
|
|
|
S3L_rotationToDirections(
|
2019-05-21 21:28:16 +02:00
|
|
|
scene.camera.transform.rotation,
|
2019-05-19 20:14:06 +02:00
|
|
|
step,
|
|
|
|
&camF,
|
|
|
|
&camR,
|
|
|
|
&camU);
|
2019-05-11 20:23:08 +02:00
|
|
|
|
|
|
|
if (keys['w'])
|
2019-05-21 21:28:16 +02:00
|
|
|
S3L_vec3Add(&scene.camera.transform.translation,camF);
|
2019-05-11 20:23:08 +02:00
|
|
|
|
|
|
|
if (keys['s'])
|
2019-05-21 21:28:16 +02:00
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|
|
S3L_vec3Sub(&scene.camera.transform.translation,camF);
|
2019-05-11 20:23:08 +02:00
|
|
|
|
|
|
|
if (keys['d'])
|
2019-05-21 21:28:16 +02:00
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|
|
S3L_vec3Add(&scene.camera.transform.translation,camR);
|
2019-05-19 20:14:06 +02:00
|
|
|
|
|
|
|
if (keys['a'])
|
2019-05-21 21:28:16 +02:00
|
|
|
S3L_vec3Sub(&scene.camera.transform.translation,camR);
|
2019-05-11 20:23:08 +02:00
|
|
|
|
|
|
|
if (keys['c'])
|
2019-05-21 21:28:16 +02:00
|
|
|
S3L_vec3Add(&scene.camera.transform.translation,camU);
|
2019-05-20 15:01:00 +02:00
|
|
|
|
|
|
|
if (keys['x'])
|
2019-05-21 21:28:16 +02:00
|
|
|
S3L_vec3Sub(&scene.camera.transform.translation,camU);
|
2019-05-11 20:23:08 +02:00
|
|
|
|
|
|
|
if (keys['q'])
|
2019-05-21 21:28:16 +02:00
|
|
|
scene.camera.transform.rotation.y -= 1;
|
2019-05-11 20:23:08 +02:00
|
|
|
|
|
|
|
if (keys['e'])
|
2019-05-21 21:28:16 +02:00
|
|
|
scene.camera.transform.rotation.y += 1;
|
2019-05-11 20:23:08 +02:00
|
|
|
|
2019-05-19 20:14:06 +02:00
|
|
|
if (keys['r'])
|
2019-05-21 21:28:16 +02:00
|
|
|
scene.camera.transform.rotation.x -= 1;
|
2019-05-19 20:14:06 +02:00
|
|
|
|
|
|
|
if (keys['t'])
|
2019-05-21 21:28:16 +02:00
|
|
|
scene.camera.transform.rotation.x += 1;
|
2019-05-19 20:14:06 +02:00
|
|
|
|
2019-05-20 15:01:00 +02:00
|
|
|
if (keys['f'])
|
2019-05-21 21:28:16 +02:00
|
|
|
scene.camera.transform.rotation.z -= 1;
|
2019-05-20 15:01:00 +02:00
|
|
|
|
|
|
|
if (keys['g'])
|
2019-05-21 21:28:16 +02:00
|
|
|
scene.camera.transform.rotation.z += 1;
|
2019-05-20 15:01:00 +02:00
|
|
|
|
2018-11-17 13:34:15 +01:00
|
|
|
SDL_RenderClear(renderer);
|
|
|
|
SDL_RenderCopy(renderer,texture,NULL,NULL);
|
|
|
|
SDL_RenderPresent(renderer);
|
|
|
|
|
|
|
|
frame++;
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|