Commit Graph

30 Commits

Author SHA1 Message Date
Guillaume Jacquemin 89a10ff98d Maps/LastMissionId: update for version 0.9. 2022-11-25 15:19:37 +01:00
Guillaume Jacquemin 71fde374a9 Maps/StoryProgress: update for 0.9. 2022-11-25 15:19:21 +01:00
Guillaume Jacquemin c7cc3ba76c Maps/WeaponParts: added the new ranged base parts. 2022-11-25 11:47:12 +01:00
Guillaume Jacquemin 567546489f Maps/Accessories: update with 0.9 accessories.
Also update formatting for better readability.
2022-11-25 09:42:44 +01:00
Guillaume Jacquemin b58ff5a763 Maps/Accessories: separate the size from the label.
That now means it's possible to filter the accessory list by accessory
size.
2022-11-24 10:46:58 +01:00
Guillaume Jacquemin 0fd157f33c SaveTool: add weapon part mappings and the ability to change parts.
With that, I think I'm ready to push 1.3.2.
2022-04-15 11:05:01 +02:00
Guillaume Jacquemin 704f6e2f49 Maps: why was this double-indented ?
WTF, CLion ?
2022-04-02 21:44:50 +02:00
Guillaume Jacquemin 213269521d Maps: update the accessory map. 2022-04-02 19:53:34 +02:00
Guillaume Jacquemin 147c38669f StoryProgress: add missing story events as well as the "new" chapter 3. 2022-03-21 15:21:45 +01:00
Guillaume Jacquemin 47890f6939 ArmourSets: add Axial Core. 2022-03-20 11:31:37 +01:00
Guillaume Jacquemin 354c3ff3d9 LastMissionId: add missing IDs. 2022-03-20 11:31:15 +01:00
Guillaume Jacquemin 75d77413f6 Mass: add a new value to BulletLauncherSockets.hpp. 2022-03-13 15:26:00 +01:00
Guillaume Jacquemin be06c2d552 Mass: add reading support for 0.8 BL placement.
Then, it's UI design time, followed by writing support.
2022-03-12 09:34:19 +01:00
Guillaume Jacquemin 8791eb32ac Use Corrade's String(View) types where possible.
Utility::Directory, efsw, cpr, and json.hpp are the only obstacles to a
complete removal of std::string usages.
2022-03-04 21:18:55 +01:00
Guillaume Jacquemin f522d20dd4 SaveTool: fragment SaveTool_MassViewer.cpp.
This will make maintenance easier. I hope.
2022-03-02 14:43:02 +01:00
Guillaume Jacquemin 82170b3078 Mass,SaveTool: optimise the effect colour mode. 2022-02-17 20:22:33 +01:00
Guillaume Jacquemin 4000421a8c Mass,SaveTool: refactor even more code. 2022-02-13 10:31:55 +01:00
Guillaume Jacquemin 28db82c8a9 Weapon,Mass,SaveTool: refactor some more code. 2022-02-09 14:17:05 +01:00
Guillaume Jacquemin 9f324c30fd Delete WeaponTypes.h.
It's not needed anymore.
2022-02-09 13:54:44 +01:00
Guillaume Jacquemin 41cd92352d Mass: refactor and optimise some parts. 2022-02-09 13:41:55 +01:00
Guillaume Jacquemin 51faed7210 Update copyright years.
I should have done that earlier... and of course I forgot a few files...
2022-01-30 11:38:22 +01:00
Guillaume Jacquemin a4045e8e9b Add a few IDs to maps. 2022-01-20 11:39:36 +01:00
Guillaume Jacquemin 9a9c08391a SaveTool: change how story progress is handled. 2022-01-15 11:01:11 +01:00
Guillaume Jacquemin c6de9c1940 SaveTool: finish most of the M.A.S.S. viewer.
Some parts are very unfinished, but do work.
2021-12-02 19:23:28 +01:00
Guillaume Jacquemin 8fedbdd4e5 Add armour sets and slots maps. 2021-10-12 16:52:40 +02:00
Guillaume Jacquemin c64684b34c StyleNames: add placeholders for custom/global style names. 2021-09-10 16:14:31 +02:00
Guillaume Jacquemin bd6e55826d Add StyleNames.h. 2021-08-28 20:16:19 +02:00
Guillaume Jacquemin e9d509fd36 StoryProgress: update formatting, and use Magnum types.
While I could keep using std::int32_t, as Magnum's Int type maps to it,
I want to be consistent with the rest of Magnum. Also, lots of
whitespace there, but readability is improved.
2021-06-20 13:53:38 +02:00
Guillaume Jacquemin 19262ae05e LastMissionId: update formatting, and use Magnum types.
While I could keep using std::int32_t, as Magnum's Int type maps to it,
I want to be consistent with the rest of Magnum.
2021-06-20 13:43:30 +02:00
Guillaume Jacquemin 61d1e3635f Add initial files.
Feature parity is also reached.
2021-06-11 19:24:52 +02:00