Commit graph

33 commits

Author SHA1 Message Date
07cbaefeac
General code maintenance. 2023-10-29 11:31:21 +01:00
1851867b7e
Update copyright year.
This was long overdue...
2023-09-02 18:30:29 +02:00
9c074c24bd Update coding style.
Magnum's type names are fine, but I'd rather limit what depends on
Magnum as much as possible. Vector types are still allowed, though. No
way I'll write my own.
2023-01-13 10:02:29 +01:00
89a10ff98d Maps/LastMissionId: update for version 0.9. 2022-11-25 15:19:37 +01:00
71fde374a9 Maps/StoryProgress: update for 0.9. 2022-11-25 15:19:21 +01:00
c7cc3ba76c Maps/WeaponParts: added the new ranged base parts. 2022-11-25 11:47:12 +01:00
567546489f Maps/Accessories: update with 0.9 accessories.
Also update formatting for better readability.
2022-11-25 09:42:44 +01:00
b58ff5a763 Maps/Accessories: separate the size from the label.
That now means it's possible to filter the accessory list by accessory
size.
2022-11-24 10:46:58 +01:00
0fd157f33c SaveTool: add weapon part mappings and the ability to change parts.
With that, I think I'm ready to push 1.3.2.
2022-04-15 11:05:01 +02:00
704f6e2f49 Maps: why was this double-indented ?
WTF, CLion ?
2022-04-02 21:44:50 +02:00
213269521d Maps: update the accessory map. 2022-04-02 19:53:34 +02:00
147c38669f StoryProgress: add missing story events as well as the "new" chapter 3. 2022-03-21 15:21:45 +01:00
47890f6939 ArmourSets: add Axial Core. 2022-03-20 11:31:37 +01:00
354c3ff3d9 LastMissionId: add missing IDs. 2022-03-20 11:31:15 +01:00
75d77413f6 Mass: add a new value to BulletLauncherSockets.hpp. 2022-03-13 15:26:00 +01:00
be06c2d552 Mass: add reading support for 0.8 BL placement.
Then, it's UI design time, followed by writing support.
2022-03-12 09:34:19 +01:00
8791eb32ac Use Corrade's String(View) types where possible.
Utility::Directory, efsw, cpr, and json.hpp are the only obstacles to a
complete removal of std::string usages.
2022-03-04 21:18:55 +01:00
f522d20dd4 SaveTool: fragment SaveTool_MassViewer.cpp.
This will make maintenance easier. I hope.
2022-03-02 14:43:02 +01:00
82170b3078 Mass,SaveTool: optimise the effect colour mode. 2022-02-17 20:22:33 +01:00
4000421a8c Mass,SaveTool: refactor even more code. 2022-02-13 10:31:55 +01:00
28db82c8a9 Weapon,Mass,SaveTool: refactor some more code. 2022-02-09 14:17:05 +01:00
9f324c30fd Delete WeaponTypes.h.
It's not needed anymore.
2022-02-09 13:54:44 +01:00
41cd92352d Mass: refactor and optimise some parts. 2022-02-09 13:41:55 +01:00
51faed7210 Update copyright years.
I should have done that earlier... and of course I forgot a few files...
2022-01-30 11:38:22 +01:00
a4045e8e9b Add a few IDs to maps. 2022-01-20 11:39:36 +01:00
9a9c08391a SaveTool: change how story progress is handled. 2022-01-15 11:01:11 +01:00
c6de9c1940 SaveTool: finish most of the M.A.S.S. viewer.
Some parts are very unfinished, but do work.
2021-12-02 19:23:28 +01:00
8fedbdd4e5 Add armour sets and slots maps. 2021-10-12 16:52:40 +02:00
c64684b34c StyleNames: add placeholders for custom/global style names. 2021-09-10 16:14:31 +02:00
bd6e55826d Add StyleNames.h. 2021-08-28 20:16:19 +02:00
e9d509fd36 StoryProgress: update formatting, and use Magnum types.
While I could keep using std::int32_t, as Magnum's Int type maps to it,
I want to be consistent with the rest of Magnum. Also, lots of
whitespace there, but readability is improved.
2021-06-20 13:53:38 +02:00
19262ae05e LastMissionId: update formatting, and use Magnum types.
While I could keep using std::int32_t, as Magnum's Int type maps to it,
I want to be consistent with the rest of Magnum.
2021-06-20 13:43:30 +02:00
61d1e3635f Add initial files.
Feature parity is also reached.
2021-06-11 19:24:52 +02:00