819e144410
Reorganise code.
...
This is a big one. Namespacing, general formatting updates, and
renaming, among others.
2023-11-29 12:33:26 +01:00
07cbaefeac
General code maintenance.
2023-10-29 11:31:21 +01:00
1851867b7e
Update copyright year.
...
This was long overdue...
2023-09-02 18:30:29 +02:00
9c074c24bd
Update coding style.
...
Magnum's type names are fine, but I'd rather limit what depends on
Magnum as much as possible. Vector types are still allowed, though. No
way I'll write my own.
2023-01-13 10:02:29 +01:00
89a10ff98d
Maps/LastMissionId: update for version 0.9.
2022-11-25 15:19:37 +01:00
71fde374a9
Maps/StoryProgress: update for 0.9.
2022-11-25 15:19:21 +01:00
c7cc3ba76c
Maps/WeaponParts: added the new ranged base parts.
2022-11-25 11:47:12 +01:00
567546489f
Maps/Accessories: update with 0.9 accessories.
...
Also update formatting for better readability.
2022-11-25 09:42:44 +01:00
b58ff5a763
Maps/Accessories: separate the size from the label.
...
That now means it's possible to filter the accessory list by accessory
size.
2022-11-24 10:46:58 +01:00
0fd157f33c
SaveTool: add weapon part mappings and the ability to change parts.
...
With that, I think I'm ready to push 1.3.2.
2022-04-15 11:05:01 +02:00
704f6e2f49
Maps: why was this double-indented ?
...
WTF, CLion ?
2022-04-02 21:44:50 +02:00
213269521d
Maps: update the accessory map.
2022-04-02 19:53:34 +02:00
147c38669f
StoryProgress: add missing story events as well as the "new" chapter 3.
2022-03-21 15:21:45 +01:00
47890f6939
ArmourSets: add Axial Core.
2022-03-20 11:31:37 +01:00
354c3ff3d9
LastMissionId: add missing IDs.
2022-03-20 11:31:15 +01:00
75d77413f6
Mass: add a new value to BulletLauncherSockets.hpp.
2022-03-13 15:26:00 +01:00
be06c2d552
Mass: add reading support for 0.8 BL placement.
...
Then, it's UI design time, followed by writing support.
2022-03-12 09:34:19 +01:00
8791eb32ac
Use Corrade's String(View) types where possible.
...
Utility::Directory, efsw, cpr, and json.hpp are the only obstacles to a
complete removal of std::string usages.
2022-03-04 21:18:55 +01:00
f522d20dd4
SaveTool: fragment SaveTool_MassViewer.cpp.
...
This will make maintenance easier. I hope.
2022-03-02 14:43:02 +01:00
82170b3078
Mass,SaveTool: optimise the effect colour mode.
2022-02-17 20:22:33 +01:00
4000421a8c
Mass,SaveTool: refactor even more code.
2022-02-13 10:31:55 +01:00
28db82c8a9
Weapon,Mass,SaveTool: refactor some more code.
2022-02-09 14:17:05 +01:00
9f324c30fd
Delete WeaponTypes.h.
...
It's not needed anymore.
2022-02-09 13:54:44 +01:00
41cd92352d
Mass: refactor and optimise some parts.
2022-02-09 13:41:55 +01:00
51faed7210
Update copyright years.
...
I should have done that earlier... and of course I forgot a few files...
2022-01-30 11:38:22 +01:00
a4045e8e9b
Add a few IDs to maps.
2022-01-20 11:39:36 +01:00
9a9c08391a
SaveTool: change how story progress is handled.
2022-01-15 11:01:11 +01:00
c6de9c1940
SaveTool: finish most of the M.A.S.S. viewer.
...
Some parts are very unfinished, but do work.
2021-12-02 19:23:28 +01:00
8fedbdd4e5
Add armour sets and slots maps.
2021-10-12 16:52:40 +02:00
c64684b34c
StyleNames: add placeholders for custom/global style names.
2021-09-10 16:14:31 +02:00
bd6e55826d
Add StyleNames.h.
2021-08-28 20:16:19 +02:00
e9d509fd36
StoryProgress: update formatting, and use Magnum types.
...
While I could keep using std::int32_t, as Magnum's Int type maps to it,
I want to be consistent with the rest of Magnum. Also, lots of
whitespace there, but readability is improved.
2021-06-20 13:53:38 +02:00
19262ae05e
LastMissionId: update formatting, and use Magnum types.
...
While I could keep using std::int32_t, as Magnum's Int type maps to it,
I want to be consistent with the rest of Magnum.
2021-06-20 13:43:30 +02:00
61d1e3635f
Add initial files.
...
Feature parity is also reached.
2021-06-11 19:24:52 +02:00