c7cc3ba76c
Maps/WeaponParts: added the new ranged base parts.
2022-11-25 11:47:12 +01:00
567546489f
Maps/Accessories: update with 0.9 accessories.
...
Also update formatting for better readability.
2022-11-25 09:42:44 +01:00
b58ff5a763
Maps/Accessories: separate the size from the label.
...
That now means it's possible to filter the accessory list by accessory
size.
2022-11-24 10:46:58 +01:00
0fd157f33c
SaveTool: add weapon part mappings and the ability to change parts.
...
With that, I think I'm ready to push 1.3.2.
2022-04-15 11:05:01 +02:00
704f6e2f49
Maps: why was this double-indented ?
...
WTF, CLion ?
2022-04-02 21:44:50 +02:00
213269521d
Maps: update the accessory map.
2022-04-02 19:53:34 +02:00
147c38669f
StoryProgress: add missing story events as well as the "new" chapter 3.
2022-03-21 15:21:45 +01:00
47890f6939
ArmourSets: add Axial Core.
2022-03-20 11:31:37 +01:00
354c3ff3d9
LastMissionId: add missing IDs.
2022-03-20 11:31:15 +01:00
75d77413f6
Mass: add a new value to BulletLauncherSockets.hpp.
2022-03-13 15:26:00 +01:00
be06c2d552
Mass: add reading support for 0.8 BL placement.
...
Then, it's UI design time, followed by writing support.
2022-03-12 09:34:19 +01:00
8791eb32ac
Use Corrade's String(View) types where possible.
...
Utility::Directory, efsw, cpr, and json.hpp are the only obstacles to a
complete removal of std::string usages.
2022-03-04 21:18:55 +01:00
f522d20dd4
SaveTool: fragment SaveTool_MassViewer.cpp.
...
This will make maintenance easier. I hope.
2022-03-02 14:43:02 +01:00
82170b3078
Mass,SaveTool: optimise the effect colour mode.
2022-02-17 20:22:33 +01:00
4000421a8c
Mass,SaveTool: refactor even more code.
2022-02-13 10:31:55 +01:00
28db82c8a9
Weapon,Mass,SaveTool: refactor some more code.
2022-02-09 14:17:05 +01:00
9f324c30fd
Delete WeaponTypes.h.
...
It's not needed anymore.
2022-02-09 13:54:44 +01:00
41cd92352d
Mass: refactor and optimise some parts.
2022-02-09 13:41:55 +01:00
51faed7210
Update copyright years.
...
I should have done that earlier... and of course I forgot a few files...
2022-01-30 11:38:22 +01:00
a4045e8e9b
Add a few IDs to maps.
2022-01-20 11:39:36 +01:00
9a9c08391a
SaveTool: change how story progress is handled.
2022-01-15 11:01:11 +01:00
c6de9c1940
SaveTool: finish most of the M.A.S.S. viewer.
...
Some parts are very unfinished, but do work.
2021-12-02 19:23:28 +01:00
8fedbdd4e5
Add armour sets and slots maps.
2021-10-12 16:52:40 +02:00
c64684b34c
StyleNames: add placeholders for custom/global style names.
2021-09-10 16:14:31 +02:00
bd6e55826d
Add StyleNames.h.
2021-08-28 20:16:19 +02:00
e9d509fd36
StoryProgress: update formatting, and use Magnum types.
...
While I could keep using std::int32_t, as Magnum's Int type maps to it,
I want to be consistent with the rest of Magnum. Also, lots of
whitespace there, but readability is improved.
2021-06-20 13:53:38 +02:00
19262ae05e
LastMissionId: update formatting, and use Magnum types.
...
While I could keep using std::int32_t, as Magnum's Int type maps to it,
I want to be consistent with the rest of Magnum.
2021-06-20 13:43:30 +02:00
61d1e3635f
Add initial files.
...
Feature parity is also reached.
2021-06-11 19:24:52 +02:00