dc51be8dd1
Update copyright years.
...
I should have done that earlier...
2022-01-30 11:36:56 +01:00
8fb837bfc0
SaveTool: finish implementing weapon reordering.
2022-01-30 09:48:14 +01:00
0ac1e759ca
Profile(Manager),SaveTool: prepare for legacy/normal distinction.
2022-01-20 19:42:27 +01:00
a4045e8e9b
Add a few IDs to maps.
2022-01-20 11:39:36 +01:00
1ec4522baf
SaveTool: make the clickthrough hint have priority.
2022-01-15 13:26:12 +01:00
13d09e4aa0
SaveTool: prepare for the better import/export system.
2022-01-15 11:31:33 +01:00
ed0c4a73bb
SaveTool: mark profiles as "legacy" in the manager.
...
I'll probably have to redesign that whole part of the UI anyway, so...
2022-01-15 11:31:06 +01:00
8102d1d83a
SaveTool: improve the ShellExecuteW call.
2022-01-15 11:30:12 +01:00
9a9c08391a
SaveTool: change how story progress is handled.
2022-01-15 11:01:11 +01:00
51602c713a
SaveTool: update layout.
2022-01-14 13:42:09 +01:00
1621a4dbd5
SaveTool: move M.A.S.S. viewer state tracking.
...
That way, it's easier to reset. Some states, such as the current tab or
which headers are open/collapsed, are internal to ImGui, though, so I
can't do much there. Well, I could use the internal ImGui API, but, it's
still a pain in the ass.
2022-01-14 13:22:51 +01:00
7fb269f862
SaveTool: change viewer window ID.
2022-01-07 09:35:32 +01:00
1378676bbc
SaveTool: fix old code.
2022-01-03 12:46:13 +01:00
96768c1aab
SaveTool: add a conversion operator.
2022-01-03 12:10:20 +01:00
bd05a98820
SaveTool: make pre-releases considered up-to-date if they're more recent than the latest stable.
2022-01-03 11:56:34 +01:00
7059295cb3
Strip the release executable.
...
For *some* reason, there's debug info in one of the MinGW-w64 libs,
which account for roughly half the bloat of the release exe.
2021-12-03 00:14:22 +01:00
065e63f27c
SaveTool: skip prereleases in update check.
2021-12-02 20:37:47 +01:00
a05f3eeed0
Prepare the pre-release.
2021-12-02 20:12:54 +01:00
321e8feed0
SaveTool: change how versions are evaluated.
...
This allows pre-releases and beta versions to be considered out of date
once complete versions are released.
2021-12-02 19:52:26 +01:00
c6de9c1940
SaveTool: finish most of the M.A.S.S. viewer.
...
Some parts are very unfinished, but do work.
2021-12-02 19:23:28 +01:00
fe0db983ce
Mass: add tuning reading support.
...
Writing support SOON™.
2021-12-02 15:27:00 +01:00
bd8ff47f1e
Mass: fix data ordering issue with joint sliders.
2021-11-01 11:19:34 +01:00
83fa5822bf
MassManager: fix bugs in path handling.
2021-11-01 09:40:33 +01:00
8d87cdd619
Mass: fix a check.
2021-10-29 14:41:52 +02:00
0900f92b9f
Mass: finish implementing the saving feature.
...
Oh, and also remove a blank line, but that's not important.
2021-10-29 10:23:34 +02:00
af71806e13
Mass: finish getWeaponType().
2021-10-18 14:54:28 +02:00
247578a386
Mass: add getDecals() and getAccessories().
2021-10-18 14:54:04 +02:00
4ca6f62d9b
Mass: remove as many hardcoded values as possible.
2021-10-17 15:29:16 +02:00
e461d5a505
Mass: add getCustomStyles();
2021-10-17 15:28:54 +02:00
d79debe69f
Mass: change how setCustomStyle() works.
...
This'll allow usage with weapon styles.
2021-10-17 10:52:57 +02:00
83fe02a8dc
Mass: improve readability and reliability.
2021-10-17 09:24:44 +02:00
7e452db3a4
Mass: improve readability.
2021-10-17 08:44:23 +02:00
80bb85c0d8
Mass: add weapon reading.
...
Writing will come SOON™.
2021-10-17 08:37:12 +02:00
4df90efd67
Mass: rename a field.
2021-10-16 11:36:31 +02:00
b92c37e4b6
Mass: fix another bug with importing.
2021-10-14 15:06:03 +02:00
dd460b4313
MassManager: fix a bug with importing.
2021-10-13 14:49:31 +02:00
05a2b1cfb0
SaveTool: change a drag widget to a slider.
2021-10-12 16:53:19 +02:00
8fedbdd4e5
Add armour sets and slots maps.
2021-10-12 16:52:40 +02:00
3ac5288f12
Mass: prepare decals for edition.
2021-10-12 16:35:49 +02:00
8bae723018
Mass: finish implementing armour part support.
2021-10-11 17:17:14 +02:00
3714162b50
UnrealPropertyBase: initialise valueLength.
2021-10-05 10:31:06 +02:00
a22aa6f7ae
Mass: update CustomStyle default values to match game.
2021-10-05 10:10:18 +02:00
d03e75a8e9
Mass: not all parts can have 8 decals in the demo.
...
For now, at least. Just like the code that treats a lack of global
styles as a demo thing, I'll remove it in due time.
2021-10-05 10:03:52 +02:00
4429e581f3
Mass: reorganise a whole chunk of code.
2021-10-04 18:18:53 +02:00
2d0d5817f2
SaveTool: add a basic guide to the help menu.
2021-10-04 18:18:20 +02:00
bfe9a2c3a8
Profile: fix a crash that happens when restoring a backup.
2021-10-04 18:17:51 +02:00
8c81b7811b
Mass: add support for reading armour parts.
2021-10-03 16:32:47 +02:00
0904384e0d
SaveTool: fixed a condition for drag and dropping builds.
2021-10-03 00:14:07 +02:00
6f3da0b4a7
Mass: add some sanity checks.
2021-10-02 19:23:35 +02:00
19c00a3ce3
Mass: rename Armour to ArmourPart.
...
This is more consistent with WeaponPart, which designates a part of the
full weapon.
2021-10-02 19:22:52 +02:00