1.5: Fuckin' UE5... #38
135 changed files with 2727 additions and 2094 deletions
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@ -14,8 +14,6 @@
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include "SaveTool.h"
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#include <Corrade/Containers/ScopeGuard.h>
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#include <Corrade/Utility/Unicode.h>
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@ -37,6 +35,8 @@
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#include "../Configuration/Configuration.h"
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#include "../Logger/Logger.h"
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#include "Application.h"
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using namespace Containers::Literals;
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extern const ImVec2 center_pivot = {0.5f, 0.5f};
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@ -45,7 +45,9 @@ extern const ImVec2 center_pivot = {0.5f, 0.5f};
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Utility::Tweakable tweak;
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#endif
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SaveTool::SaveTool(const Arguments& arguments):
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namespace mbst {
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Application::Application(const Arguments& arguments):
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Platform::Sdl2Application{arguments,
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Configuration{}.setTitle("M.A.S.S. Builder Save Tool " SAVETOOL_VERSION_STRING " (\"" SAVETOOL_CODENAME "\")")
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.setSize({960, 720})}
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@ -82,7 +84,7 @@ SaveTool::SaveTool(const Arguments& arguments):
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LOG_INFO("Registering custom events.");
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if((_initEventId = SDL_RegisterEvents(3)) == std::uint32_t(-1)) {
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error",
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"SDL_RegisterEvents() failed in SaveTool::SaveTool(). Exiting...", window());
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"SDL_RegisterEvents() failed in Application::SaveTool(). Exiting...", window());
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exit(EXIT_FAILURE);
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return;
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}
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@ -118,7 +120,7 @@ SaveTool::SaveTool(const Arguments& arguments):
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checkGameState();
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_gameCheckTimerId = SDL_AddTimer(2000,
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[](std::uint32_t interval, void* param)->std::uint32_t{
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static_cast<SaveTool*>(param)->checkGameState();
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static_cast<Application*>(param)->checkGameState();
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return interval;
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}, this);
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if(_gameCheckTimerId == 0) {
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@ -149,7 +151,7 @@ SaveTool::SaveTool(const Arguments& arguments):
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_timeline.start();
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}
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SaveTool::~SaveTool() {
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Application::~Application() {
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LOG_INFO("Cleaning up.");
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SDL_RemoveTimer(_gameCheckTimerId);
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@ -162,7 +164,7 @@ SaveTool::~SaveTool() {
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}
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void
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SaveTool::drawEvent() {
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Application::drawEvent() {
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#ifdef SAVETOOL_DEBUG_BUILD
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tweak.update();
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#endif
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@ -183,7 +185,7 @@ SaveTool::drawEvent() {
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}
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void
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SaveTool::viewportEvent(ViewportEvent& event) {
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Application::viewportEvent(ViewportEvent& event) {
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GL::defaultFramebuffer.setViewport({{}, event.framebufferSize()});
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const Vector2 size = Vector2{windowSize()}/dpiScaling();
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@ -191,32 +193,32 @@ SaveTool::viewportEvent(ViewportEvent& event) {
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}
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void
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SaveTool::keyPressEvent(KeyEvent& event) {
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Application::keyPressEvent(KeyEvent& event) {
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if(_imgui.handleKeyPressEvent(event)) return;
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}
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void
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SaveTool::keyReleaseEvent(KeyEvent& event) {
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Application::keyReleaseEvent(KeyEvent& event) {
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if(_imgui.handleKeyReleaseEvent(event)) return;
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}
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void
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SaveTool::mousePressEvent(MouseEvent& event) {
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Application::mousePressEvent(MouseEvent& event) {
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if(_imgui.handleMousePressEvent(event)) return;
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}
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void
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SaveTool::mouseReleaseEvent(MouseEvent& event) {
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Application::mouseReleaseEvent(MouseEvent& event) {
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if(_imgui.handleMouseReleaseEvent(event)) return;
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}
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void
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SaveTool::mouseMoveEvent(MouseMoveEvent& event) {
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Application::mouseMoveEvent(MouseMoveEvent& event) {
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if(_imgui.handleMouseMoveEvent(event)) return;
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}
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void
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SaveTool::mouseScrollEvent(MouseScrollEvent& event) {
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Application::mouseScrollEvent(MouseScrollEvent& event) {
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if(_imgui.handleMouseScrollEvent(event)) {
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event.setAccepted();
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return;
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@ -224,12 +226,12 @@ SaveTool::mouseScrollEvent(MouseScrollEvent& event) {
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}
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void
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SaveTool::textInputEvent(TextInputEvent& event) {
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Application::textInputEvent(TextInputEvent& event) {
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if(_imgui.handleTextInputEvent(event)) return;
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}
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void
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SaveTool::anyEvent(SDL_Event& event) {
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Application::anyEvent(SDL_Event& event) {
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if(event.type == _initEventId) {
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initEvent(event);
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}
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@ -242,7 +244,7 @@ SaveTool::anyEvent(SDL_Event& event) {
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}
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void
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SaveTool::drawImGui() {
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Application::drawImGui() {
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_imgui.newFrame();
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if(ImGui::GetIO().WantTextInput && !isTextInputActive()) {
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@ -260,7 +262,7 @@ SaveTool::drawImGui() {
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}
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void
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SaveTool::drawGui() {
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Application::drawGui() {
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drawMainMenu();
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switch(_uiState) {
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@ -303,7 +305,7 @@ SaveTool::drawGui() {
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}
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void
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SaveTool::drawDisclaimer() {
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Application::drawDisclaimer() {
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ImGui::SetNextWindowPos(ImVec2{Vector2{windowSize() / 2.0f} / dpiScaling()}, ImGuiCond_Always, center_pivot);
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if(ImGui::Begin("Disclaimer##DisclaimerWindow", nullptr,
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@ -371,7 +373,7 @@ SaveTool::drawDisclaimer() {
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}
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void
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SaveTool::drawInitialisation() {
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Application::drawInitialisation() {
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ImGui::SetNextWindowPos(ImVec2{Vector2{windowSize() / 2.0f} / dpiScaling()}, ImGuiCond_Always, center_pivot);
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if(ImGui::BeginPopupModal("##InitPopup", nullptr,
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@ -385,7 +387,7 @@ SaveTool::drawInitialisation() {
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}
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void
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SaveTool::drawGameState() {
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Application::drawGameState() {
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ImGui::TextUnformatted("Game state:");
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ImGui::SameLine();
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{
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@ -407,13 +409,13 @@ SaveTool::drawGameState() {
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}
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void
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SaveTool::drawHelpMarker(Containers::StringView text, float wrap_pos) {
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Application::drawHelpMarker(Containers::StringView text, float wrap_pos) {
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ImGui::TextUnformatted(ICON_FA_QUESTION_CIRCLE);
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drawTooltip(text, wrap_pos);
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}
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void
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SaveTool::drawTooltip(Containers::StringView text, float wrap_pos) {
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Application::drawTooltip(Containers::StringView text, float wrap_pos) {
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if(ImGui::IsItemHovered()){
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ImGui::BeginTooltip();
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if(wrap_pos > 0.0f) {
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@ -428,12 +430,12 @@ SaveTool::drawTooltip(Containers::StringView text, float wrap_pos) {
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}
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bool
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SaveTool::drawCheckbox(Containers::StringView label, bool value) {
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Application::drawCheckbox(Containers::StringView label, bool value) {
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return ImGui::Checkbox(label.data(), &value);
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}
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void
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SaveTool::openUri(Containers::StringView uri) {
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Application::openUri(Containers::StringView uri) {
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if(!conf().isRunningInWine()) {
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ShellExecuteA(nullptr, nullptr, uri.data(), nullptr, nullptr, SW_SHOWDEFAULT);
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}
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@ -443,7 +445,7 @@ SaveTool::openUri(Containers::StringView uri) {
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}
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void
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SaveTool::checkGameState() {
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Application::checkGameState() {
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WTS_PROCESS_INFOW* process_infos = nullptr;
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unsigned long process_count = 0;
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@ -464,3 +466,5 @@ SaveTool::checkGameState() {
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_gameState = GameState::Unknown;
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}
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}
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}
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@ -51,11 +51,13 @@ using namespace Corrade;
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using namespace Containers::Literals;
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using namespace Magnum;
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class SaveTool: public Platform::Sdl2Application, public efsw::FileWatchListener {
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public:
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explicit SaveTool(const Arguments& arguments);
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namespace mbst {
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~SaveTool() override;
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class Application: public Platform::Sdl2Application, public efsw::FileWatchListener {
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public:
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explicit Application(const Arguments& arguments);
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~Application() override;
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void handleFileAction(efsw::WatchID watch_id,
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const std::string& dir,
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@ -113,20 +115,20 @@ class SaveTool: public Platform::Sdl2Application, public efsw::FileWatchListener
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void drawInitialisation();
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void drawProfileManager();
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ImGuiID drawBackupListPopup();
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ImGuiID drawBackupProfilePopup(std::size_t profile_index);
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ImGuiID drawDeleteProfilePopup(std::size_t profile_index);
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auto drawBackupListPopup() -> ImGuiID;
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auto drawBackupProfilePopup(std::size_t profile_index) -> ImGuiID;
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auto drawDeleteProfilePopup(std::size_t profile_index) -> ImGuiID;
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void drawManager();
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bool drawIntEditPopup(int* value_to_edit, int max);
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bool drawRenamePopup(Containers::ArrayView<char> name_view);
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void drawGeneralInfo();
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void drawResearchInventory();
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void drawMaterialRow(Containers::StringView name, std::int32_t tier, MaterialID id);
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void drawMaterialRow(Containers::StringView name, std::int32_t tier, GameData::MaterialID id);
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void drawUnavailableMaterialRow(Containers::StringView name, std::int32_t tier);
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void drawMassManager();
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ImGuiID drawDeleteMassPopup(int mass_index);
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ImGuiID drawDeleteStagedMassPopup(Containers::StringView filename);
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auto drawDeleteMassPopup(int mass_index) -> ImGuiID;
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auto drawDeleteStagedMassPopup(Containers::StringView filename) -> ImGuiID;
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void drawMassViewer();
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void drawFrameInfo();
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@ -137,21 +139,24 @@ class SaveTool: public Platform::Sdl2Application, public efsw::FileWatchListener
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void drawArmour();
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void drawCustomArmourStyles();
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void drawWeapons();
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void drawWeaponCategory(Containers::StringView name, Containers::ArrayView<Weapon> weapons_view, bool& dirty,
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Containers::StringView payload_type, Containers::StringView payload_tooltip);
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void drawWeaponEditor(Weapon& weapon);
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void drawWeaponCategory(Containers::StringView name, Containers::ArrayView<GameObjects::Weapon> weapons_view,
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bool& dirty, Containers::StringView payload_type,
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Containers::StringView payload_tooltip);
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void drawWeaponEditor(GameObjects::Weapon& weapon);
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void drawGlobalStyles();
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void drawTuning();
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void drawDecalEditor(Decal& decal);
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void drawAccessoryEditor(Accessory& accessory, Containers::ArrayView<CustomStyle> style_view);
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Containers::StringView getStyleName(std::int32_t id, Containers::ArrayView<CustomStyle> view);
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void drawDecalEditor(GameObjects::Decal& decal);
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void drawAccessoryEditor(GameObjects::Accessory& accessory,
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Containers::ArrayView<GameObjects::CustomStyle> style_view);
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auto getStyleName(std::int32_t id, Containers::ArrayView<GameObjects::CustomStyle> view)
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-> Containers::StringView;
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enum DCSResult {
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DCS_Fail,
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DCS_ResetStyle,
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DCS_Save
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};
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DCSResult drawCustomStyle(CustomStyle& style);
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auto drawCustomStyle(GameObjects::CustomStyle& style) -> DCSResult;
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void drawAbout();
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void drawGameState();
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@ -206,11 +211,11 @@ class SaveTool: public Platform::Sdl2Application, public efsw::FileWatchListener
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MassViewer
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} _uiState{UiState::Disclaimer};
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bool _aboutPopup{false};
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bool _aboutPopup = false;
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#ifdef SAVETOOL_DEBUG_BUILD
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bool _demoWindow{false};
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bool _styleEditor{false};
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bool _metricsWindow{false};
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bool _demoWindow = false;
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bool _styleEditor = false;
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bool _metricsWindow = false;
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#endif
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ToastQueue _queue;
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@ -243,12 +248,12 @@ class SaveTool: public Platform::Sdl2Application, public efsw::FileWatchListener
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SDL_TimerID _gameCheckTimerId = 0;
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Containers::Pointer<ProfileManager> _profileManager;
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Profile* _currentProfile{nullptr};
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GameObjects::Profile* _currentProfile = nullptr;
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Containers::Pointer<MassManager> _massManager;
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Mass* _currentMass{nullptr};
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GameObjects::Mass* _currentMass = nullptr;
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Weapon* _currentWeapon = nullptr;
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GameObjects::Weapon* _currentWeapon = nullptr;
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Containers::Pointer<efsw::FileWatcher> _fileWatcher;
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enum watchID {
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@ -260,22 +265,25 @@ class SaveTool: public Platform::Sdl2Application, public efsw::FileWatchListener
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Containers::Optional<UpdateChecker> _checker{Containers::NullOpt};
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std::mutex _checkerMutex;
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bool _modifiedBySaveTool{false};
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bool _jointsDirty{false};
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bool _stylesDirty{false};
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bool _eyeFlareDirty{false};
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bool _modifiedBySaveTool = false;
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bool _jointsDirty = false;
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bool _stylesDirty = false;
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bool _eyeFlareDirty = false;
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bool _meleeDirty = false;
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bool _shieldsDirty = false;
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bool _bShootersDirty = false;
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bool _eShootersDirty = false;
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bool _bLaunchersDirty = false;
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bool _eLaunchersDirty = false;
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Containers::StaticArray<38, std::int32_t> _selectedArmourDecals{ValueInit};
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Containers::StaticArray<38, std::int32_t> _selectedArmourAccessories{ValueInit};
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std::int32_t _selectedBLPlacement{0};
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std::int32_t _selectedWeaponPart{0};
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std::int32_t _selectedWeaponDecal{0};
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std::int32_t _selectedWeaponAccessory{0};
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bool _meleeDirty{false};
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bool _shieldsDirty{false};
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bool _bShootersDirty{false};
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bool _eShootersDirty{false};
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bool _bLaunchersDirty{false};
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bool _eLaunchersDirty{false};
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std::int32_t _selectedBLPlacement = 0;
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std::int32_t _selectedWeaponPart = 0;
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std::int32_t _selectedWeaponDecal = 0;
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std::int32_t _selectedWeaponAccessory = 0;
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Timeline _timeline;
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};
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}
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@ -24,10 +24,12 @@
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#include <fileapi.h>
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#include <handleapi.h>
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#include "SaveTool.h"
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#include "Application.h"
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namespace mbst {
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void
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SaveTool::handleFileAction(efsw::WatchID watch_id,
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Application::handleFileAction(efsw::WatchID watch_id,
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const std::string&,
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const std::string& filename,
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efsw::Action action,
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@ -64,7 +66,7 @@ SaveTool::handleFileAction(efsw::WatchID watch_id,
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}
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void
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SaveTool::fileUpdateEvent(SDL_Event& event) {
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Application::fileUpdateEvent(SDL_Event& event) {
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Containers::String filename{static_cast<char*>(event.user.data1),
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std::strlen(static_cast<char*>(event.user.data1)), nullptr};
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@ -153,3 +155,5 @@ SaveTool::fileUpdateEvent(SDL_Event& event) {
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_queue.addToast(Toast::Type::Warning, "Unknown file action type"_s);
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}
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}
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}
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@ -14,7 +14,6 @@
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// You should have received a copy of the GNU General Public License
|
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
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|
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#include <Corrade/Containers/Pair.h>
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#include <Corrade/Containers/ScopeGuard.h>
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#include <Corrade/Utility/Path.h>
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#include <Corrade/Utility/Unicode.h>
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@ -29,10 +28,12 @@
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#include "../FontAwesome/IconsFontAwesome5Brands.h"
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#include "../Logger/Logger.h"
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#include "SaveTool.h"
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#include "Application.h"
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namespace mbst {
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void
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SaveTool::initEvent(SDL_Event& event) {
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Application::initEvent(SDL_Event& event) {
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_initThread.join();
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switch(event.user.code) {
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@ -51,7 +52,7 @@ SaveTool::initEvent(SDL_Event& event) {
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}
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void
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SaveTool::initialiseConfiguration() {
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Application::initialiseConfiguration() {
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LOG_INFO("Reading configuration file.");
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setSwapInterval(conf().swapInterval());
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@ -59,7 +60,7 @@ SaveTool::initialiseConfiguration() {
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}
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void
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SaveTool::initialiseGui() {
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Application::initialiseGui() {
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LOG_INFO("Initialising Dear ImGui.");
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auto ctx = ImGui::CreateContext();
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@ -107,7 +108,7 @@ SaveTool::initialiseGui() {
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}
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void
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SaveTool::initialiseManager() {
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Application::initialiseManager() {
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LOG_INFO("Initialising the profile manager.");
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SDL_Event event;
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@ -126,7 +127,7 @@ SaveTool::initialiseManager() {
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}
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auto
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SaveTool::initialiseToolDirectories() -> bool {
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Application::initialiseToolDirectories() -> bool {
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LOG_INFO("Initialising Save Tool directories.");
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_backupsDir = Utility::Path::join(Utility::Path::split(*Utility::Path::executableLocation()).first(), "backups");
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@ -188,7 +189,7 @@ SaveTool::initialiseToolDirectories() -> bool {
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}
|
||||
|
||||
auto
|
||||
SaveTool::findGameDataDirectory() -> bool {
|
||||
Application::findGameDataDirectory() -> bool {
|
||||
LOG_INFO("Searching for the game's save directory.");
|
||||
|
||||
wchar_t* localappdata_path = nullptr;
|
||||
|
@ -223,16 +224,18 @@ SaveTool::findGameDataDirectory() -> bool {
|
|||
}
|
||||
|
||||
void
|
||||
SaveTool::initialiseMassManager() {
|
||||
Application::initialiseMassManager() {
|
||||
LOG_INFO("Initialising the M.A.S.S. manager.");
|
||||
_massManager.emplace(_saveDir, _currentProfile->account(), _currentProfile->isDemo(), _stagingDir);
|
||||
}
|
||||
|
||||
void
|
||||
SaveTool::initialiseFileWatcher() {
|
||||
Application::initialiseFileWatcher() {
|
||||
LOG_INFO("Initialising the file watcher.");
|
||||
_fileWatcher.emplace();
|
||||
_watchIDs[SaveDir] = _fileWatcher->addWatch(_saveDir, this, false);
|
||||
_watchIDs[StagingDir] = _fileWatcher->addWatch(_stagingDir, this, false);
|
||||
_fileWatcher->watch();
|
||||
}
|
||||
|
||||
}
|
|
@ -28,10 +28,12 @@
|
|||
#include "../Maps/LastMissionId.h"
|
||||
#include "../Maps/StoryProgress.h"
|
||||
|
||||
#include "SaveTool.h"
|
||||
#include "Application.h"
|
||||
|
||||
namespace mbst {
|
||||
|
||||
void
|
||||
SaveTool::drawManager() {
|
||||
Application::drawManager() {
|
||||
ImGui::SetNextWindowPos({0.0f, ImGui::GetItemRectSize().y}, ImGuiCond_Always);
|
||||
ImGui::SetNextWindowSize(ImVec2{Vector2{float(windowSize().x()), float(windowSize().y()) - ImGui::GetItemRectSize().y} / dpiScaling()},
|
||||
ImGuiCond_Always);
|
||||
|
@ -99,7 +101,7 @@ SaveTool::drawManager() {
|
|||
}
|
||||
|
||||
bool
|
||||
SaveTool::drawIntEditPopup(int* value_to_edit, int max) {
|
||||
Application::drawIntEditPopup(int* value_to_edit, int max) {
|
||||
bool apply = false;
|
||||
if(ImGui::BeginPopup("int_edit")) {
|
||||
ImGui::Text("Please enter a value between 0 and %i:", max);
|
||||
|
@ -123,7 +125,7 @@ SaveTool::drawIntEditPopup(int* value_to_edit, int max) {
|
|||
}
|
||||
|
||||
bool
|
||||
SaveTool::drawRenamePopup(Containers::ArrayView<char> name_view) {
|
||||
Application::drawRenamePopup(Containers::ArrayView<char> name_view) {
|
||||
bool apply = false;
|
||||
if(ImGui::BeginPopup("name_edit")) {
|
||||
ImGui::TextUnformatted("Please enter a new name. Conditions:");
|
||||
|
@ -178,16 +180,16 @@ SaveTool::drawRenamePopup(Containers::ArrayView<char> name_view) {
|
|||
}
|
||||
|
||||
void
|
||||
SaveTool::drawGeneralInfo() {
|
||||
Application::drawGeneralInfo() {
|
||||
if(!_currentProfile) {
|
||||
return;
|
||||
}
|
||||
|
||||
ImGui::Text("Credits: %i", _currentProfile->credits());
|
||||
|
||||
auto it = std::find_if(story_progress.begin(), story_progress.end(),
|
||||
[this](const StoryProgressPoint& p){ return p.id == _currentProfile->storyProgress(); });
|
||||
if(it != story_progress.end())
|
||||
auto it = std::find_if(GameData::story_progress.begin(), GameData::story_progress.end(),
|
||||
[this](const GameData::StoryProgressPoint& p){ return p.id == _currentProfile->storyProgress(); });
|
||||
if(it != GameData::story_progress.end())
|
||||
{
|
||||
ImGui::TextUnformatted("Story progress:");
|
||||
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemSpacing.x / 4.0f);
|
||||
|
@ -202,8 +204,8 @@ SaveTool::drawGeneralInfo() {
|
|||
ImGui::Text("Story progress: 0x%x", _currentProfile->storyProgress());
|
||||
}
|
||||
|
||||
if(mission_id_map.find(_currentProfile->lastMissionId()) != mission_id_map.cend()) {
|
||||
ImGui::Text("Last mission: %s", mission_id_map.at(_currentProfile->lastMissionId()).data());
|
||||
if(GameData::mission_id_map.find(_currentProfile->lastMissionId()) != GameData::mission_id_map.cend()) {
|
||||
ImGui::Text("Last mission: %s", GameData::mission_id_map.at(_currentProfile->lastMissionId()).data());
|
||||
}
|
||||
else if(_currentProfile->lastMissionId() == -1) {
|
||||
ImGui::TextUnformatted("Last mission: none");
|
||||
|
@ -260,7 +262,7 @@ SaveTool::drawGeneralInfo() {
|
|||
if(_gameState != GameState::NotRunning) {
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
for(const auto& sp : story_progress) {
|
||||
for(const auto& sp : GameData::story_progress) {
|
||||
if(ImGui::BeginMenu(sp.chapter.data())) {
|
||||
if(!sp.after) {
|
||||
if(ImGui::MenuItem(sp.point.data())) {
|
||||
|
@ -287,7 +289,7 @@ SaveTool::drawGeneralInfo() {
|
|||
}
|
||||
|
||||
void
|
||||
SaveTool::drawResearchInventory() {
|
||||
Application::drawResearchInventory() {
|
||||
if(!_currentProfile) {
|
||||
return;
|
||||
}
|
||||
|
@ -304,48 +306,48 @@ SaveTool::drawResearchInventory() {
|
|||
ImGui::TableSetColumnIndex(1);
|
||||
ImGui::TextUnformatted("Engine materials");
|
||||
|
||||
drawMaterialRow("Verse steel", 1, VerseSteel);
|
||||
drawMaterialRow("Undinium", 2, Undinium);
|
||||
drawMaterialRow("Necrium alloy", 3, NecriumAlloy);
|
||||
drawMaterialRow("Lunarite", 4, Lunarite);
|
||||
drawMaterialRow("Asterite", 5, Asterite);
|
||||
drawMaterialRow("Hallite fragma", 6, HalliteFragma);
|
||||
drawMaterialRow("Verse steel", 1, GameData::MaterialID::VerseSteel);
|
||||
drawMaterialRow("Undinium", 2, GameData::MaterialID::Undinium);
|
||||
drawMaterialRow("Necrium alloy", 3, GameData::MaterialID::NecriumAlloy);
|
||||
drawMaterialRow("Lunarite", 4, GameData::MaterialID::Lunarite);
|
||||
drawMaterialRow("Asterite", 5, GameData::MaterialID::Asterite);
|
||||
drawMaterialRow("Hallite fragma", 6, GameData::MaterialID::HalliteFragma);
|
||||
drawUnavailableMaterialRow("Unnoctinium", 7);
|
||||
|
||||
ImGui::TableNextRow(ImGuiTableRowFlags_Headers);
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
ImGui::TextUnformatted("OS materials");
|
||||
|
||||
drawMaterialRow("Ednil", 1, Ednil);
|
||||
drawMaterialRow("Nuflalt", 2, Nuflalt);
|
||||
drawMaterialRow("Aurelene", 3, Aurelene);
|
||||
drawMaterialRow("Soldus", 4, Soldus);
|
||||
drawMaterialRow("Synthesized N", 5, SynthesisedN);
|
||||
drawMaterialRow("Nanoc", 6, Nanoc);
|
||||
drawMaterialRow("Ednil", 1, GameData::MaterialID::Ednil);
|
||||
drawMaterialRow("Nuflalt", 2, GameData::MaterialID::Nuflalt);
|
||||
drawMaterialRow("Aurelene", 3, GameData::MaterialID::Aurelene);
|
||||
drawMaterialRow("Soldus", 4, GameData::MaterialID::Soldus);
|
||||
drawMaterialRow("Synthesized N", 5, GameData::MaterialID::SynthesisedN);
|
||||
drawMaterialRow("Nanoc", 6, GameData::MaterialID::Nanoc);
|
||||
drawUnavailableMaterialRow("Abyssillite", 7);
|
||||
|
||||
ImGui::TableNextRow(ImGuiTableRowFlags_Headers);
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
ImGui::TextUnformatted("Architect materials");
|
||||
|
||||
drawMaterialRow("Alcarbonite", 1, Alcarbonite);
|
||||
drawMaterialRow("Keriphene", 2, Keriphene);
|
||||
drawMaterialRow("Nitinol-CM", 3, NitinolCM);
|
||||
drawMaterialRow("Quarkium", 4, Quarkium);
|
||||
drawMaterialRow("Alterene", 5, Alterene);
|
||||
drawMaterialRow("Cosmium", 6, Cosmium);
|
||||
drawMaterialRow("Alcarbonite", 1, GameData::MaterialID::Alcarbonite);
|
||||
drawMaterialRow("Keriphene", 2, GameData::MaterialID::Keriphene);
|
||||
drawMaterialRow("Nitinol-CM", 3, GameData::MaterialID::NitinolCM);
|
||||
drawMaterialRow("Quarkium", 4, GameData::MaterialID::Quarkium);
|
||||
drawMaterialRow("Alterene", 5, GameData::MaterialID::Alterene);
|
||||
drawMaterialRow("Cosmium", 6, GameData::MaterialID::Cosmium);
|
||||
drawUnavailableMaterialRow("Purified quarkium", 7);
|
||||
|
||||
ImGui::TableNextRow(ImGuiTableRowFlags_Headers);
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
ImGui::TextUnformatted("Quark data");
|
||||
|
||||
drawMaterialRow("Mixed composition", 1, MixedComposition);
|
||||
drawMaterialRow("Void residue", 2, VoidResidue);
|
||||
drawMaterialRow("Muscular construction", 3, MuscularConstruction);
|
||||
drawMaterialRow("Mineral exoskeletology", 4, MineralExoskeletology);
|
||||
drawMaterialRow("Carbonized skin", 5, CarbonisedSkin);
|
||||
drawMaterialRow("Isolated void particle", 6, IsolatedVoidParticle);
|
||||
drawMaterialRow("Mixed composition", 1, GameData::MaterialID::MixedComposition);
|
||||
drawMaterialRow("Void residue", 2, GameData::MaterialID::VoidResidue);
|
||||
drawMaterialRow("Muscular construction", 3, GameData::MaterialID::MuscularConstruction);
|
||||
drawMaterialRow("Mineral exoskeletology", 4, GameData::MaterialID::MineralExoskeletology);
|
||||
drawMaterialRow("Carbonized skin", 5, GameData::MaterialID::CarbonisedSkin);
|
||||
drawMaterialRow("Isolated void particle", 6, GameData::MaterialID::IsolatedVoidParticle);
|
||||
drawUnavailableMaterialRow("Weaponised physiology", 7);
|
||||
|
||||
ImGui::EndTable();
|
||||
|
@ -353,7 +355,7 @@ SaveTool::drawResearchInventory() {
|
|||
}
|
||||
|
||||
void
|
||||
SaveTool::drawMaterialRow(Containers::StringView name, std::int32_t tier, MaterialID id) {
|
||||
Application::drawMaterialRow(Containers::StringView name, std::int32_t tier, GameData::MaterialID id) {
|
||||
ImGui::TableNextRow();
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
ImGui::Text("T%i", tier);
|
||||
|
@ -380,7 +382,7 @@ SaveTool::drawMaterialRow(Containers::StringView name, std::int32_t tier, Materi
|
|||
}
|
||||
|
||||
void
|
||||
SaveTool::drawUnavailableMaterialRow(Containers::StringView name, std::int32_t tier) {
|
||||
Application::drawUnavailableMaterialRow(Containers::StringView name, std::int32_t tier) {
|
||||
ImGui::TableNextRow();
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
ImGui::Text("T%i", tier);
|
||||
|
@ -391,7 +393,7 @@ SaveTool::drawUnavailableMaterialRow(Containers::StringView name, std::int32_t t
|
|||
}
|
||||
|
||||
void
|
||||
SaveTool::drawMassManager() {
|
||||
Application::drawMassManager() {
|
||||
if(!_massManager) {
|
||||
return;
|
||||
}
|
||||
|
@ -426,7 +428,7 @@ SaveTool::drawMassManager() {
|
|||
ImGui::TableSetColumnIndex(0);
|
||||
ImGui::Selectable(Utility::format("{:.2d}", i + 1).data(),
|
||||
false, ImGuiSelectableFlags_SpanAllColumns|ImGuiSelectableFlags_AllowItemOverlap);
|
||||
if(_massManager->hangar(i).state() == Mass::State::Valid &&
|
||||
if(_massManager->hangar(i).state() == GameObjects::Mass::State::Valid &&
|
||||
ImGui::BeginDragDropSource(ImGuiDragDropFlags_SourceNoHoldToOpenOthers))
|
||||
{
|
||||
drag_drop_index = i;
|
||||
|
@ -440,7 +442,7 @@ SaveTool::drawMassManager() {
|
|||
if(const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("StagedMass")) {
|
||||
if(payload->DataSize != sizeof(Containers::String)) {
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal error",
|
||||
"payload->DataSize != sizeof(Containers::String) in SaveTool::drawMassManager()",
|
||||
"payload->DataSize != sizeof(Containers::String) in Application::drawMassManager()",
|
||||
window());
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
@ -454,7 +456,7 @@ SaveTool::drawMassManager() {
|
|||
else if((payload = ImGui::AcceptDragDropPayload("Mass"))) {
|
||||
if(payload->DataSize != sizeof(int)) {
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal error",
|
||||
"payload->DataSize != sizeof(int) in SaveTool::drawMassManager()",
|
||||
"payload->DataSize != sizeof(int) in Application::drawMassManager()",
|
||||
window());
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
@ -471,13 +473,13 @@ SaveTool::drawMassManager() {
|
|||
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
switch(_massManager->hangar(i).state()) {
|
||||
case Mass::State::Empty:
|
||||
case GameObjects::Mass::State::Empty:
|
||||
ImGui::TextDisabled("<empty>");
|
||||
break;
|
||||
case Mass::State::Invalid:
|
||||
case GameObjects::Mass::State::Invalid:
|
||||
ImGui::TextDisabled("<invalid>");
|
||||
break;
|
||||
case Mass::State::Valid:
|
||||
case GameObjects::Mass::State::Valid:
|
||||
ImGui::TextUnformatted(_massManager->hangar(i).name().data());
|
||||
break;
|
||||
}
|
||||
|
@ -488,10 +490,10 @@ SaveTool::drawMassManager() {
|
|||
drawTooltip("This is the currently active frame slot.");
|
||||
}
|
||||
|
||||
if(_massManager->hangar(i).state() != Mass::State::Empty) {
|
||||
if(_massManager->hangar(i).state() != GameObjects::Mass::State::Empty) {
|
||||
ImGui::TableSetColumnIndex(3);
|
||||
ImGui::PushID(i);
|
||||
if(_massManager->hangar(i).state() == Mass::State::Valid) {
|
||||
if(_massManager->hangar(i).state() == GameObjects::Mass::State::Valid) {
|
||||
if(ImGui::SmallButton(ICON_FA_SEARCH)) {
|
||||
_currentMass = &_massManager->hangar(i);
|
||||
_uiState = UiState::MassViewer;
|
||||
|
@ -570,7 +572,7 @@ SaveTool::drawMassManager() {
|
|||
if(const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("Mass")) {
|
||||
if(payload->DataSize != sizeof(int)) {
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal error",
|
||||
"payload->DataSize != sizeof(int) in SaveTool::drawMassManager()",
|
||||
"payload->DataSize != sizeof(int) in Application::drawMassManager()",
|
||||
window());
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
@ -589,14 +591,14 @@ SaveTool::drawMassManager() {
|
|||
}
|
||||
|
||||
ImGuiID
|
||||
SaveTool::drawDeleteMassPopup(int mass_index) {
|
||||
Application::drawDeleteMassPopup(int mass_index) {
|
||||
if(!ImGui::BeginPopupModal("Confirmation##DeleteMassConfirmation", nullptr,
|
||||
ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoCollapse|ImGuiWindowFlags_NoMove))
|
||||
{
|
||||
return ImGui::GetID("Confirmation##DeleteMassConfirmation");
|
||||
}
|
||||
|
||||
if(_massManager->hangar(mass_index).state() == Mass::State::Empty) {
|
||||
if(_massManager->hangar(mass_index).state() == GameObjects::Mass::State::Empty) {
|
||||
ImGui::CloseCurrentPopup();
|
||||
ImGui::EndPopup();
|
||||
return 0;
|
||||
|
@ -609,7 +611,7 @@ SaveTool::drawDeleteMassPopup(int mass_index) {
|
|||
}
|
||||
|
||||
ImGui::PushTextWrapPos(float(windowSize().x()) * 0.40f);
|
||||
if(_massManager->hangar(mass_index).state() == Mass::State::Invalid) {
|
||||
if(_massManager->hangar(mass_index).state() == GameObjects::Mass::State::Invalid) {
|
||||
ImGui::Text("Are you sure you want to delete the invalid M.A.S.S. data in hangar %.2i ? This operation is irreversible.",
|
||||
mass_index + 1);
|
||||
}
|
||||
|
@ -646,7 +648,7 @@ SaveTool::drawDeleteMassPopup(int mass_index) {
|
|||
}
|
||||
|
||||
ImGuiID
|
||||
SaveTool::drawDeleteStagedMassPopup(Containers::StringView filename) {
|
||||
Application::drawDeleteStagedMassPopup(Containers::StringView filename) {
|
||||
if(!ImGui::BeginPopupModal("Confirmation##DeleteStagedMassConfirmation", nullptr,
|
||||
ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoCollapse|ImGuiWindowFlags_NoMove))
|
||||
{
|
||||
|
@ -683,3 +685,5 @@ SaveTool::drawDeleteStagedMassPopup(Containers::StringView filename) {
|
|||
|
||||
return 0;
|
||||
}
|
||||
|
||||
}
|
|
@ -25,11 +25,13 @@
|
|||
#define STYLENAMES_DEFINITION
|
||||
#include "../Maps/StyleNames.h"
|
||||
|
||||
#include "SaveTool.h"
|
||||
#include "Application.h"
|
||||
|
||||
namespace mbst {
|
||||
|
||||
void
|
||||
SaveTool::drawMassViewer() {
|
||||
if(!_currentMass || _currentMass->state() != Mass::State::Valid) {
|
||||
Application::drawMassViewer() {
|
||||
if(!_currentMass || _currentMass->state() != GameObjects::Mass::State::Valid) {
|
||||
_currentMass = nullptr;
|
||||
_currentWeapon = nullptr;
|
||||
_uiState = UiState::MainManager;
|
||||
|
@ -156,8 +158,8 @@ SaveTool::drawMassViewer() {
|
|||
}
|
||||
|
||||
void
|
||||
SaveTool::drawGlobalStyles() {
|
||||
if(!_currentMass || _currentMass->state() != Mass::State::Valid) {
|
||||
Application::drawGlobalStyles() {
|
||||
if(!_currentMass || _currentMass->state() != GameObjects::Mass::State::Valid) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -193,8 +195,8 @@ SaveTool::drawGlobalStyles() {
|
|||
}
|
||||
|
||||
void
|
||||
SaveTool::drawTuning() {
|
||||
if(!_currentMass || _currentMass->state() != Mass::State::Valid) {
|
||||
Application::drawTuning() {
|
||||
if(!_currentMass || _currentMass->state() != GameObjects::Mass::State::Valid) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -289,9 +291,9 @@ SaveTool::drawTuning() {
|
|||
ImGui::EndTable();
|
||||
}
|
||||
|
||||
SaveTool::DCSResult
|
||||
SaveTool::drawCustomStyle(CustomStyle& style) {
|
||||
if(!_currentMass || _currentMass->state() != Mass::State::Valid) {
|
||||
Application::DCSResult
|
||||
Application::drawCustomStyle(GameObjects::CustomStyle& style) {
|
||||
if(!_currentMass || _currentMass->state() != GameObjects::Mass::State::Valid) {
|
||||
return DCS_Fail;
|
||||
}
|
||||
|
||||
|
@ -396,7 +398,7 @@ SaveTool::drawCustomStyle(CustomStyle& style) {
|
|||
}
|
||||
|
||||
void
|
||||
SaveTool::drawDecalEditor(Decal& decal) {
|
||||
Application::drawDecalEditor(GameObjects::Decal& decal) {
|
||||
ImGui::Text("ID: %i", decal.id);
|
||||
|
||||
if(ImGui::BeginTable("##DecalTable", conf().advancedMode() ? 2 : 1, ImGuiTableFlags_BordersInnerV)) {
|
||||
|
@ -501,12 +503,12 @@ SaveTool::drawDecalEditor(Decal& decal) {
|
|||
}
|
||||
|
||||
void
|
||||
SaveTool::drawAccessoryEditor(Accessory& accessory, Containers::ArrayView<CustomStyle> style_view) {
|
||||
Application::drawAccessoryEditor(GameObjects::Accessory& accessory, Containers::ArrayView<GameObjects::CustomStyle> style_view) {
|
||||
if(accessory.id < 1) {
|
||||
ImGui::TextUnformatted("Accessory: <none>");
|
||||
}
|
||||
else if(accessories.find(accessory.id) != accessories.cend()) {
|
||||
ImGui::Text("Accessory #%.4i - %s", accessory.id, accessories.at(accessory.id).name.data());
|
||||
else if(GameData::accessories.find(accessory.id) != GameData::accessories.cend()) {
|
||||
ImGui::Text("Accessory #%.4i - %s", accessory.id, GameData::accessories.at(accessory.id).name.data());
|
||||
}
|
||||
else {
|
||||
ImGui::Text("Accessory #%i", accessory.id);
|
||||
|
@ -516,7 +518,7 @@ SaveTool::drawAccessoryEditor(Accessory& accessory, Containers::ArrayView<Custom
|
|||
ImGui::SameLine();
|
||||
|
||||
static std::int32_t tab = 0;
|
||||
static Containers::Optional<AccessorySize> size = Containers::NullOpt;
|
||||
static Containers::Optional<GameData::Accessory::Size> size = Containers::NullOpt;
|
||||
if(ImGui::SmallButton("Change")) {
|
||||
ImGui::OpenPopup("##AccessoryPopup");
|
||||
if(accessory.id >= 3000) {
|
||||
|
@ -574,45 +576,45 @@ SaveTool::drawAccessoryEditor(Accessory& accessory, Containers::ArrayView<Custom
|
|||
ImGui::SameLine();
|
||||
ImGui::SeparatorEx(ImGuiSeparatorFlags_Vertical);
|
||||
ImGui::SameLine();
|
||||
if(ImGui::Selectable("S", size && *size == AccessorySize::S, ImGuiSelectableFlags_DontClosePopups, {70.0f, 0.0f})) {
|
||||
if(ImGui::Selectable("S", size && *size == GameData::Accessory::Size::S, ImGuiSelectableFlags_DontClosePopups, {70.0f, 0.0f})) {
|
||||
if(!size) {
|
||||
size.emplace();
|
||||
}
|
||||
*size = AccessorySize::S;
|
||||
*size = GameData::Accessory::Size::S;
|
||||
}
|
||||
ImGui::SameLine();
|
||||
ImGui::SeparatorEx(ImGuiSeparatorFlags_Vertical);
|
||||
ImGui::SameLine();
|
||||
if(ImGui::Selectable("M", size && *size == AccessorySize::M, ImGuiSelectableFlags_DontClosePopups, {70.0f, 0.0f})) {
|
||||
if(ImGui::Selectable("M", size && *size == GameData::Accessory::Size::M, ImGuiSelectableFlags_DontClosePopups, {70.0f, 0.0f})) {
|
||||
if(!size) {
|
||||
size.emplace();
|
||||
}
|
||||
*size = AccessorySize::M;
|
||||
*size = GameData::Accessory::Size::M;
|
||||
}
|
||||
ImGui::SameLine();
|
||||
ImGui::SeparatorEx(ImGuiSeparatorFlags_Vertical);
|
||||
ImGui::SameLine();
|
||||
if(ImGui::Selectable("L", size && *size == AccessorySize::L, ImGuiSelectableFlags_DontClosePopups, {70.0f, 0.0f})) {
|
||||
if(ImGui::Selectable("L", size && *size == GameData::Accessory::Size::L, ImGuiSelectableFlags_DontClosePopups, {70.0f, 0.0f})) {
|
||||
if(!size) {
|
||||
size.emplace();
|
||||
}
|
||||
*size = AccessorySize::L;
|
||||
*size = GameData::Accessory::Size::L;
|
||||
}
|
||||
ImGui::SameLine();
|
||||
ImGui::SeparatorEx(ImGuiSeparatorFlags_Vertical);
|
||||
ImGui::SameLine();
|
||||
if(ImGui::Selectable("XL", size && *size == AccessorySize::XL, ImGuiSelectableFlags_DontClosePopups, {70.0f, 0.0f})) {
|
||||
if(ImGui::Selectable("XL", size && *size == GameData::Accessory::Size::XL, ImGuiSelectableFlags_DontClosePopups, {70.0f, 0.0f})) {
|
||||
if(!size) {
|
||||
size.emplace();
|
||||
}
|
||||
*size = AccessorySize::XL;
|
||||
*size = GameData::Accessory::Size::XL;
|
||||
}
|
||||
ImGui::PopStyleVar();
|
||||
|
||||
ImGui::Separator();
|
||||
|
||||
if(ImGui::BeginListBox("##AccessoryListbox", {-1.0f, 0.0f})) {
|
||||
for(const auto& acc : accessories) {
|
||||
for(const auto& acc : GameData::accessories) {
|
||||
if(acc.first >= tab * 1000 && acc.first < ((tab + 1) * 1000) && (!size || *size == acc.second.size)) {
|
||||
if(ImGui::Selectable(Utility::format("#{:.4d} - {} ({})", acc.first, acc.second.name, size_labels[acc.second.size]).data(),
|
||||
acc.first == accessory.id))
|
||||
|
@ -658,7 +660,7 @@ SaveTool::drawAccessoryEditor(Accessory& accessory, Containers::ArrayView<Custom
|
|||
ImGui::BeginGroup();
|
||||
ImGui::PushMultiItemsWidths(2, ImGui::CalcItemWidth());
|
||||
if(ImGui::BeginCombo("##Style1", getStyleName(accessory.styles[0], style_view).data())) {
|
||||
for(const auto& style : style_names) {
|
||||
for(const auto& style : GameData::style_names) {
|
||||
if(ImGui::Selectable(getStyleName(style.first, style_view).data(), accessory.styles[0] == style.first)) {
|
||||
accessory.styles[0] = style.first;
|
||||
}
|
||||
|
@ -669,7 +671,7 @@ SaveTool::drawAccessoryEditor(Accessory& accessory, Containers::ArrayView<Custom
|
|||
ImGui::PopItemWidth();
|
||||
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
|
||||
if(ImGui::BeginCombo("##Style2", getStyleName(accessory.styles[1], style_view).data())) {
|
||||
for(const auto& style : style_names) {
|
||||
for(const auto& style : GameData::style_names) {
|
||||
if(ImGui::Selectable(getStyleName(style.first, style_view).data(), accessory.styles[1] == style.first)) {
|
||||
accessory.styles[1] = style.first;
|
||||
}
|
||||
|
@ -740,7 +742,7 @@ SaveTool::drawAccessoryEditor(Accessory& accessory, Containers::ArrayView<Custom
|
|||
}
|
||||
|
||||
Containers::StringView
|
||||
SaveTool::getStyleName(std::int32_t id, Containers::ArrayView<CustomStyle> view) {
|
||||
Application::getStyleName(std::int32_t id, Containers::ArrayView<GameObjects::CustomStyle> view) {
|
||||
if(id >= 0 && id <= 15) {
|
||||
return view[id].name;
|
||||
}
|
||||
|
@ -748,6 +750,8 @@ SaveTool::getStyleName(std::int32_t id, Containers::ArrayView<CustomStyle> view)
|
|||
return _currentMass->globalStyles()[id - 50].name;
|
||||
}
|
||||
else {
|
||||
return style_names.at(id);
|
||||
return GameData::style_names.at(id);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -19,11 +19,13 @@
|
|||
#include "../Maps/ArmourSets.h"
|
||||
#include "../Maps/StyleNames.h"
|
||||
|
||||
#include "SaveTool.h"
|
||||
#include "Application.h"
|
||||
|
||||
namespace mbst {
|
||||
|
||||
void
|
||||
SaveTool::drawArmour() {
|
||||
if(!_currentMass || _currentMass->state() != Mass::State::Valid) {
|
||||
Application::drawArmour() {
|
||||
if(!_currentMass || _currentMass->state() != GameObjects::Mass::State::Valid) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -52,11 +54,17 @@ SaveTool::drawArmour() {
|
|||
|
||||
std::memset(header, '\0', 129);
|
||||
|
||||
if(armour_sets.find(part.id) != armour_sets.cend()) {
|
||||
std::snprintf(header, 128, "%s: %s###%u", slot_labels[std::uint32_t(part.slot)].data(), armour_sets.at(part.id).name.data(), std::uint32_t(part.slot));
|
||||
if(GameData::armour_sets.find(part.id) != GameData::armour_sets.cend()) {
|
||||
std::snprintf(header, 128, "%s: %s###%u",
|
||||
slot_labels[std::uint32_t(part.slot)].data(),
|
||||
GameData::armour_sets.at(part.id).name.data(),
|
||||
std::uint32_t(part.slot));
|
||||
}
|
||||
else {
|
||||
std::snprintf(header, 128, "%s: %i###%u", slot_labels[std::uint32_t(part.slot)].data(), part.id, std::uint32_t(part.slot));
|
||||
std::snprintf(header, 128, "%s: %i###%u",
|
||||
slot_labels[std::uint32_t(part.slot)].data(),
|
||||
part.id,
|
||||
std::uint32_t(part.slot));
|
||||
}
|
||||
|
||||
if(ImGui::CollapsingHeader(header)) {
|
||||
|
@ -65,14 +73,14 @@ SaveTool::drawArmour() {
|
|||
ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x * 0.491f);
|
||||
if(ImGui::BeginListBox("##ChangePart")) {
|
||||
if(std::strncmp("Neck", slot_labels[std::uint32_t(part.slot)].data(), 4) != 0) {
|
||||
for(auto& set : armour_sets) {
|
||||
for(auto& set : GameData::armour_sets) {
|
||||
if(ImGui::Selectable(set.second.name.data(), set.first == part.id, ImGuiSelectableFlags_SpanAvailWidth)) {
|
||||
part.id = set.first;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
for(auto& set : armour_sets) {
|
||||
for(auto& set : GameData::armour_sets) {
|
||||
if(!set.second.neck_compatible) {
|
||||
continue;
|
||||
}
|
||||
|
@ -106,7 +114,7 @@ SaveTool::drawArmour() {
|
|||
|
||||
ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x - 2.0f);
|
||||
if(ImGui::BeginCombo("##Style", getStyleName(part.styles[j], _currentMass->armourCustomStyles()).data())) {
|
||||
for(const auto& style : style_names) {
|
||||
for(const auto& style : GameData::style_names) {
|
||||
if(ImGui::Selectable(getStyleName(style.first, _currentMass->armourCustomStyles()).data(), part.styles[j] == style.first)) {
|
||||
part.styles[j] = style.first;
|
||||
}
|
||||
|
@ -164,19 +172,19 @@ SaveTool::drawArmour() {
|
|||
ImGui::PopID();
|
||||
}
|
||||
|
||||
if(_currentMass->bulletLauncherAttachmentStyle() != BulletLauncherAttachmentStyle::NotFound &&
|
||||
if(_currentMass->bulletLauncherAttachmentStyle() != GameObjects::BulletLauncherAttachmentStyle::NotFound &&
|
||||
ImGui::CollapsingHeader("Bullet launcher placement"))
|
||||
{
|
||||
drawAlignedText("Attachment style:"_s);
|
||||
ImGui::SameLine();
|
||||
ImGui::RadioButton("Active one",
|
||||
_currentMass->bulletLauncherAttachmentStyle() == BulletLauncherAttachmentStyle::ActiveOne);
|
||||
_currentMass->bulletLauncherAttachmentStyle() == GameObjects::BulletLauncherAttachmentStyle::ActiveOne);
|
||||
ImGui::SameLine();
|
||||
ImGui::RadioButton("Active one per slot",
|
||||
_currentMass->bulletLauncherAttachmentStyle() == BulletLauncherAttachmentStyle::ActiveOnePerSlot);
|
||||
_currentMass->bulletLauncherAttachmentStyle() == GameObjects::BulletLauncherAttachmentStyle::ActiveOnePerSlot);
|
||||
ImGui::SameLine();
|
||||
ImGui::RadioButton("All equipped",
|
||||
_currentMass->bulletLauncherAttachmentStyle() == BulletLauncherAttachmentStyle::AllEquipped);
|
||||
_currentMass->bulletLauncherAttachmentStyle() == GameObjects::BulletLauncherAttachmentStyle::AllEquipped);
|
||||
|
||||
ImGui::Separator();
|
||||
|
||||
|
@ -203,13 +211,13 @@ SaveTool::drawArmour() {
|
|||
if(ImGui::BeginCombo("##Socket", socket_labels[std::uint32_t(placement.socket)].data())) {
|
||||
for(std::uint32_t i = 0; i < (sizeof(socket_labels) / sizeof(socket_labels[0])); i++) {
|
||||
if(ImGui::Selectable(socket_labels[i].data(), i == std::uint32_t(placement.socket), ImGuiSelectableFlags_SpanAvailWidth)) {
|
||||
placement.socket = static_cast<BulletLauncherSocket>(i);
|
||||
placement.socket = static_cast<GameObjects::BulletLauncherAttachment::Socket>(i);
|
||||
}
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
|
||||
if(placement.socket != BulletLauncherSocket::Auto) {
|
||||
if(placement.socket != GameObjects::BulletLauncherAttachment::Socket::Auto) {
|
||||
ImGui::BeginGroup();
|
||||
drawAlignedText("Relative position:");
|
||||
drawAlignedText("Offset position:");
|
||||
|
@ -290,8 +298,8 @@ SaveTool::drawArmour() {
|
|||
}
|
||||
|
||||
void
|
||||
SaveTool::drawCustomArmourStyles() {
|
||||
if(!_currentMass || _currentMass->state() != Mass::State::Valid) {
|
||||
Application::drawCustomArmourStyles() {
|
||||
if(!_currentMass || _currentMass->state() != GameObjects::Mass::State::Valid) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -325,3 +333,5 @@ SaveTool::drawCustomArmourStyles() {
|
|||
|
||||
ImGui::EndChild();
|
||||
}
|
||||
|
||||
}
|
|
@ -17,11 +17,13 @@
|
|||
#include "../FontAwesome/IconsFontAwesome5.h"
|
||||
#include "../Maps/StyleNames.h"
|
||||
|
||||
#include "SaveTool.h"
|
||||
#include "Application.h"
|
||||
|
||||
namespace mbst {
|
||||
|
||||
void
|
||||
SaveTool::drawFrameInfo() {
|
||||
if(!_currentMass || _currentMass->state() != Mass::State::Valid) {
|
||||
Application::drawFrameInfo() {
|
||||
if(!_currentMass || _currentMass->state() != GameObjects::Mass::State::Valid) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -81,8 +83,8 @@ SaveTool::drawFrameInfo() {
|
|||
}
|
||||
|
||||
void
|
||||
SaveTool::drawJointSliders() {
|
||||
if(!_currentMass || _currentMass->state() != Mass::State::Valid) {
|
||||
Application::drawJointSliders() {
|
||||
if(!_currentMass || _currentMass->state() != GameObjects::Mass::State::Valid) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -204,8 +206,8 @@ SaveTool::drawJointSliders() {
|
|||
}
|
||||
|
||||
void
|
||||
SaveTool::drawFrameStyles() {
|
||||
if(!_currentMass || _currentMass->state() != Mass::State::Valid) {
|
||||
Application::drawFrameStyles() {
|
||||
if(!_currentMass || _currentMass->state() != GameObjects::Mass::State::Valid) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -217,7 +219,7 @@ SaveTool::drawFrameStyles() {
|
|||
ImGui::PushID(i);
|
||||
|
||||
if(ImGui::BeginCombo("##Style", getStyleName(_currentMass->frameStyles()[i], _currentMass->frameCustomStyles()).data())) {
|
||||
for(const auto& style : style_names) {
|
||||
for(const auto& style : GameData::style_names) {
|
||||
if(ImGui::Selectable(getStyleName(style.first, _currentMass->frameCustomStyles()).data(), _currentMass->frameStyles()[i] == style.first)) {
|
||||
_currentMass->frameStyles()[i] = style.first;
|
||||
_stylesDirty = true;
|
||||
|
@ -255,8 +257,8 @@ SaveTool::drawFrameStyles() {
|
|||
}
|
||||
|
||||
void
|
||||
SaveTool::drawEyeColourPicker() {
|
||||
if(!_currentMass || _currentMass->state() != Mass::State::Valid) {
|
||||
Application::drawEyeColourPicker() {
|
||||
if(!_currentMass || _currentMass->state() != GameObjects::Mass::State::Valid) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -289,8 +291,8 @@ SaveTool::drawEyeColourPicker() {
|
|||
}
|
||||
|
||||
void
|
||||
SaveTool::drawCustomFrameStyles() {
|
||||
if(!_currentMass || _currentMass->state() != Mass::State::Valid) {
|
||||
Application::drawCustomFrameStyles() {
|
||||
if(!_currentMass || _currentMass->state() != GameObjects::Mass::State::Valid) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -324,3 +326,5 @@ SaveTool::drawCustomFrameStyles() {
|
|||
|
||||
ImGui::EndChild();
|
||||
}
|
||||
|
||||
}
|
|
@ -19,11 +19,13 @@
|
|||
#include "../Maps/StyleNames.h"
|
||||
#include "../Maps/WeaponParts.h"
|
||||
|
||||
#include "SaveTool.h"
|
||||
#include "Application.h"
|
||||
|
||||
namespace mbst {
|
||||
|
||||
void
|
||||
SaveTool::drawWeapons() {
|
||||
if(!_currentMass || _currentMass->state() != Mass::State::Valid) {
|
||||
Application::drawWeapons() {
|
||||
if(!_currentMass || _currentMass->state() != GameObjects::Mass::State::Valid) {
|
||||
_currentWeapon = nullptr;
|
||||
return;
|
||||
}
|
||||
|
@ -179,37 +181,37 @@ SaveTool::drawWeapons() {
|
|||
if(drawUnsafeWidget([](){ return ImGui::Button(ICON_FA_SAVE " Save changes to weapon category"); })) {
|
||||
_modifiedBySaveTool = true;
|
||||
switch(_currentWeapon->type) {
|
||||
case WeaponType::Melee:
|
||||
case GameObjects::Weapon::Type::Melee:
|
||||
if(!_currentMass->writeMeleeWeapons()) {
|
||||
_modifiedBySaveTool = false;
|
||||
_queue.addToast(Toast::Type::Error, _currentMass->lastError());
|
||||
}
|
||||
break;
|
||||
case WeaponType::Shield:
|
||||
case GameObjects::Weapon::Type::Shield:
|
||||
if(!_currentMass->writeShields()) {
|
||||
_modifiedBySaveTool = false;
|
||||
_queue.addToast(Toast::Type::Error, _currentMass->lastError());
|
||||
}
|
||||
break;
|
||||
case WeaponType::BulletShooter:
|
||||
case GameObjects::Weapon::Type::BulletShooter:
|
||||
if(!_currentMass->writeBulletShooters()) {
|
||||
_modifiedBySaveTool = false;
|
||||
_queue.addToast(Toast::Type::Error, _currentMass->lastError());
|
||||
}
|
||||
break;
|
||||
case WeaponType::EnergyShooter:
|
||||
case GameObjects::Weapon::Type::EnergyShooter:
|
||||
if(!_currentMass->writeEnergyShooters()) {
|
||||
_modifiedBySaveTool = false;
|
||||
_queue.addToast(Toast::Type::Error, _currentMass->lastError());
|
||||
}
|
||||
break;
|
||||
case WeaponType::BulletLauncher:
|
||||
case GameObjects::Weapon::Type::BulletLauncher:
|
||||
if(!_currentMass->writeBulletLaunchers()) {
|
||||
_modifiedBySaveTool = false;
|
||||
_queue.addToast(Toast::Type::Error, _currentMass->lastError());
|
||||
}
|
||||
break;
|
||||
case WeaponType::EnergyLauncher:
|
||||
case GameObjects::Weapon::Type::EnergyLauncher:
|
||||
if(!_currentMass->writeEnergyLaunchers()) {
|
||||
_modifiedBySaveTool = false;
|
||||
_queue.addToast(Toast::Type::Error, _currentMass->lastError());
|
||||
|
@ -225,22 +227,22 @@ SaveTool::drawWeapons() {
|
|||
|
||||
if(ImGui::Button(ICON_FA_UNDO_ALT " Reset weapon category")) {
|
||||
switch(_currentWeapon->type) {
|
||||
case WeaponType::Melee:
|
||||
case GameObjects::Weapon::Type::Melee:
|
||||
_currentMass->getMeleeWeapons();
|
||||
break;
|
||||
case WeaponType::Shield:
|
||||
case GameObjects::Weapon::Type::Shield:
|
||||
_currentMass->getShields();
|
||||
break;
|
||||
case WeaponType::BulletShooter:
|
||||
case GameObjects::Weapon::Type::BulletShooter:
|
||||
_currentMass->getBulletShooters();
|
||||
break;
|
||||
case WeaponType::EnergyShooter:
|
||||
case GameObjects::Weapon::Type::EnergyShooter:
|
||||
_currentMass->getEnergyShooters();
|
||||
break;
|
||||
case WeaponType::BulletLauncher:
|
||||
case GameObjects::Weapon::Type::BulletLauncher:
|
||||
_currentMass->getBulletLaunchers();
|
||||
break;
|
||||
case WeaponType::EnergyLauncher:
|
||||
case GameObjects::Weapon::Type::EnergyLauncher:
|
||||
_currentMass->getEnergyLaunchers();
|
||||
break;
|
||||
default:
|
||||
|
@ -252,7 +254,7 @@ SaveTool::drawWeapons() {
|
|||
}
|
||||
|
||||
void
|
||||
SaveTool::drawWeaponCategory(Containers::StringView name, Containers::ArrayView<Weapon> weapons_view, bool& dirty,
|
||||
Application::drawWeaponCategory(Containers::StringView name, Containers::ArrayView<GameObjects::Weapon> weapons_view, bool& dirty,
|
||||
Containers::StringView payload_type, Containers::StringView payload_tooltip)
|
||||
{
|
||||
ImGui::TableNextRow(ImGuiTableRowFlags_Headers);
|
||||
|
@ -316,8 +318,8 @@ SaveTool::drawWeaponCategory(Containers::StringView name, Containers::ArrayView<
|
|||
}
|
||||
|
||||
void
|
||||
SaveTool::drawWeaponEditor(Weapon& weapon) {
|
||||
if(!_currentMass || _currentMass->state() != Mass::State::Valid || !_currentWeapon) {
|
||||
Application::drawWeaponEditor(GameObjects::Weapon& weapon) {
|
||||
if(!_currentMass || _currentMass->state() != GameObjects::Mass::State::Valid || !_currentWeapon) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -346,11 +348,11 @@ SaveTool::drawWeaponEditor(Weapon& weapon) {
|
|||
ImGui::BeginGroup();
|
||||
drawAlignedText("Equipped:");
|
||||
|
||||
if(weapon.type != WeaponType::Shield) {
|
||||
if(weapon.type != GameObjects::Weapon::Type::Shield) {
|
||||
drawAlignedText("Damage type:");
|
||||
}
|
||||
|
||||
if(weapon.type == WeaponType::Melee) {
|
||||
if(weapon.type == GameObjects::Weapon::Type::Melee) {
|
||||
drawAlignedText("Dual-wield:");
|
||||
|
||||
drawAlignedText("Custom effect mode:");
|
||||
|
@ -364,48 +366,48 @@ SaveTool::drawWeaponEditor(Weapon& weapon) {
|
|||
ImGui::BeginGroup();
|
||||
ImGui::Checkbox("##EquippedCheckbox", &weapon.attached);
|
||||
|
||||
if(weapon.type != WeaponType::Shield) {
|
||||
if(weapon.type == WeaponType::Melee &&
|
||||
ImGui::RadioButton("Physical##NoElement", weapon.damageType == DamageType::Physical))
|
||||
if(weapon.type != GameObjects::Weapon::Type::Shield) {
|
||||
if(weapon.type == GameObjects::Weapon::Type::Melee &&
|
||||
ImGui::RadioButton("Physical##NoElement", weapon.damageType == GameObjects::Weapon::DamageType::Physical))
|
||||
{
|
||||
weapon.damageType = DamageType::Physical;
|
||||
weapon.damageType = GameObjects::Weapon::DamageType::Physical;
|
||||
}
|
||||
else if((weapon.type == WeaponType::BulletShooter || weapon.type == WeaponType::BulletLauncher) &&
|
||||
ImGui::RadioButton("Piercing##NoElement", weapon.damageType == DamageType::Piercing))
|
||||
else if((weapon.type == GameObjects::Weapon::Type::BulletShooter || weapon.type == GameObjects::Weapon::Type::BulletLauncher) &&
|
||||
ImGui::RadioButton("Piercing##NoElement", weapon.damageType == GameObjects::Weapon::DamageType::Piercing))
|
||||
{
|
||||
weapon.damageType = DamageType::Piercing;
|
||||
weapon.damageType = GameObjects::Weapon::DamageType::Piercing;
|
||||
}
|
||||
else if((weapon.type == WeaponType::EnergyShooter || weapon.type == WeaponType::EnergyLauncher) &&
|
||||
ImGui::RadioButton("Plasma##NoElement", weapon.damageType == DamageType::Plasma))
|
||||
else if((weapon.type == GameObjects::Weapon::Type::EnergyShooter || weapon.type == GameObjects::Weapon::Type::EnergyLauncher) &&
|
||||
ImGui::RadioButton("Plasma##NoElement", weapon.damageType == GameObjects::Weapon::DamageType::Plasma))
|
||||
{
|
||||
weapon.damageType = DamageType::Plasma;
|
||||
weapon.damageType = GameObjects::Weapon::DamageType::Plasma;
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if(ImGui::RadioButton("Heat##Heat", weapon.damageType == DamageType::Heat)) {
|
||||
weapon.damageType = DamageType::Heat;
|
||||
if(ImGui::RadioButton("Heat##Heat", weapon.damageType == GameObjects::Weapon::DamageType::Heat)) {
|
||||
weapon.damageType = GameObjects::Weapon::DamageType::Heat;
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if(ImGui::RadioButton("Freeze##Freeze", weapon.damageType == DamageType::Freeze)) {
|
||||
weapon.damageType = DamageType::Freeze;
|
||||
if(ImGui::RadioButton("Freeze##Freeze", weapon.damageType == GameObjects::Weapon::DamageType::Freeze)) {
|
||||
weapon.damageType = GameObjects::Weapon::DamageType::Freeze;
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if(ImGui::RadioButton("Shock##Shock", weapon.damageType == DamageType::Shock)) {
|
||||
weapon.damageType = DamageType::Shock;
|
||||
if(ImGui::RadioButton("Shock##Shock", weapon.damageType == GameObjects::Weapon::DamageType::Shock)) {
|
||||
weapon.damageType = GameObjects::Weapon::DamageType::Shock;
|
||||
}
|
||||
}
|
||||
|
||||
if(weapon.type == WeaponType::Melee) {
|
||||
if(weapon.type == GameObjects::Weapon::Type::Melee) {
|
||||
ImGui::Checkbox("##DualWield", &weapon.dualWield);
|
||||
|
||||
if(ImGui::RadioButton("Default##Default", weapon.effectColourMode == EffectColourMode::Default)) {
|
||||
weapon.effectColourMode = EffectColourMode::Default;
|
||||
if(ImGui::RadioButton("Default##Default", weapon.effectColourMode == GameObjects::Weapon::EffectColourMode::Default)) {
|
||||
weapon.effectColourMode = GameObjects::Weapon::EffectColourMode::Default;
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if(ImGui::RadioButton("Custom##Custom", weapon.effectColourMode == EffectColourMode::Custom)) {
|
||||
weapon.effectColourMode = EffectColourMode::Custom;
|
||||
if(ImGui::RadioButton("Custom##Custom", weapon.effectColourMode == GameObjects::Weapon::EffectColourMode::Custom)) {
|
||||
weapon.effectColourMode = GameObjects::Weapon::EffectColourMode::Custom;
|
||||
}
|
||||
|
||||
bool custom_effect = (weapon.effectColourMode == EffectColourMode::Custom);
|
||||
bool custom_effect = (weapon.effectColourMode == GameObjects::Weapon::EffectColourMode::Custom);
|
||||
if(!custom_effect) {
|
||||
ImGui::BeginDisabled();
|
||||
}
|
||||
|
@ -436,18 +438,18 @@ SaveTool::drawWeaponEditor(Weapon& weapon) {
|
|||
|
||||
const auto* map = [this, &weapon]()-> const std::map<std::int32_t, Containers::StringView>* {
|
||||
switch(weapon.type) {
|
||||
case WeaponType::Melee:
|
||||
return _selectedWeaponPart == 0 ? &melee_grips : &melee_assaulters;
|
||||
case WeaponType::Shield:
|
||||
return _selectedWeaponPart == 0 ? &shield_handles : &shield_shells;
|
||||
case WeaponType::BulletShooter:
|
||||
return _selectedWeaponPart == 0 ? &bshooter_triggers : &bshooter_barrels;
|
||||
case WeaponType::EnergyShooter:
|
||||
return _selectedWeaponPart == 0 ? &eshooter_triggers : &eshooter_busters;
|
||||
case WeaponType::BulletLauncher:
|
||||
return _selectedWeaponPart == 0 ? &blauncher_pods : &blauncher_projectiles;
|
||||
case WeaponType::EnergyLauncher:
|
||||
return _selectedWeaponPart == 0 ? &elauncher_generators : &elauncher_pods;
|
||||
case GameObjects::Weapon::Type::Melee:
|
||||
return _selectedWeaponPart == 0 ? &GameData::melee_grips : &GameData::melee_assaulters;
|
||||
case GameObjects::Weapon::Type::Shield:
|
||||
return _selectedWeaponPart == 0 ? &GameData::shield_handles : &GameData::shield_shells;
|
||||
case GameObjects::Weapon::Type::BulletShooter:
|
||||
return _selectedWeaponPart == 0 ? &GameData::bshooter_triggers : &GameData::bshooter_barrels;
|
||||
case GameObjects::Weapon::Type::EnergyShooter:
|
||||
return _selectedWeaponPart == 0 ? &GameData::eshooter_triggers : &GameData::eshooter_busters;
|
||||
case GameObjects::Weapon::Type::BulletLauncher:
|
||||
return _selectedWeaponPart == 0 ? &GameData::blauncher_pods : &GameData::blauncher_projectiles;
|
||||
case GameObjects::Weapon::Type::EnergyLauncher:
|
||||
return _selectedWeaponPart == 0 ? &GameData::elauncher_generators : &GameData::elauncher_pods;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
|
@ -489,14 +491,14 @@ SaveTool::drawWeaponEditor(Weapon& weapon) {
|
|||
}
|
||||
}
|
||||
|
||||
if(weapon.type == WeaponType::Shield ||
|
||||
(weapon.type == WeaponType::BulletLauncher && _selectedWeaponPart != 0))
|
||||
if(weapon.type == GameObjects::Weapon::Type::Shield ||
|
||||
(weapon.type == GameObjects::Weapon::Type::BulletLauncher && _selectedWeaponPart != 0))
|
||||
{
|
||||
ImGui::SameLine();
|
||||
if(ImGui::SmallButton("Unequip")) {
|
||||
part.id = -1;
|
||||
}
|
||||
if(weapon.type == WeaponType::Shield && _selectedWeaponPart == 0) {
|
||||
if(weapon.type == GameObjects::Weapon::Type::Shield && _selectedWeaponPart == 0) {
|
||||
drawTooltip("This will make the whole shield and its accessories invisible.");
|
||||
}
|
||||
else {
|
||||
|
@ -515,7 +517,7 @@ SaveTool::drawWeaponEditor(Weapon& weapon) {
|
|||
ImGui::PushID(i);
|
||||
|
||||
if(ImGui::BeginCombo("##Style", getStyleName(part.styles[i], weapon.customStyles).data())) {
|
||||
for(const auto& style: style_names) {
|
||||
for(const auto& style: GameData::style_names) {
|
||||
if(ImGui::Selectable(getStyleName(style.first, weapon.customStyles).data(),
|
||||
part.styles[i] == style.first)) {
|
||||
part.styles[i] = style.first;
|
||||
|
@ -562,3 +564,5 @@ SaveTool::drawWeaponEditor(Weapon& weapon) {
|
|||
ImGui::EndChild();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -20,12 +20,14 @@
|
|||
|
||||
#include "../FontAwesome/IconsFontAwesome5.h"
|
||||
|
||||
#include "SaveTool.h"
|
||||
#include "Application.h"
|
||||
|
||||
extern const ImVec2 center_pivot;
|
||||
|
||||
namespace mbst {
|
||||
|
||||
void
|
||||
SaveTool::drawProfileManager() {
|
||||
Application::drawProfileManager() {
|
||||
static std::size_t profile_index = 0;
|
||||
|
||||
ImGui::SetNextWindowPos(ImVec2{Vector2{windowSize() / 2.0f} / dpiScaling()}, ImGuiCond_Always, center_pivot);
|
||||
|
@ -81,7 +83,7 @@ SaveTool::drawProfileManager() {
|
|||
ImGui::TextUnformatted("Actions");
|
||||
|
||||
for(std::size_t i = 0; i < _profileManager->profiles().size(); ++i) {
|
||||
Profile& profile = _profileManager->profiles()[i];
|
||||
GameObjects::Profile& profile = _profileManager->profiles()[i];
|
||||
|
||||
ImGui::TableNextRow();
|
||||
|
||||
|
@ -127,7 +129,7 @@ SaveTool::drawProfileManager() {
|
|||
}
|
||||
|
||||
ImGuiID
|
||||
SaveTool::drawBackupListPopup() {
|
||||
Application::drawBackupListPopup() {
|
||||
ImGui::SetNextWindowPos(ImVec2{Vector2{windowSize() / 2.0f} / dpiScaling()}, ImGuiCond_Always, center_pivot);
|
||||
if(!ImGui::BeginPopupModal("Backups##BackupsModal", nullptr,
|
||||
ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoCollapse|ImGuiWindowFlags_NoMove))
|
||||
|
@ -283,7 +285,7 @@ SaveTool::drawBackupListPopup() {
|
|||
backup.timestamp.second);
|
||||
|
||||
ImGui::TableSetColumnIndex(2);
|
||||
ImGui::TextUnformatted(backup.type == ProfileType::Demo ? "Demo" : "Full");
|
||||
ImGui::TextUnformatted(backup.demo ? "Demo" : "Full");
|
||||
|
||||
ImGui::TableSetColumnIndex(3);
|
||||
ImGui::PushID(int(i));
|
||||
|
@ -327,7 +329,7 @@ SaveTool::drawBackupListPopup() {
|
|||
}
|
||||
|
||||
ImGuiID
|
||||
SaveTool::drawBackupProfilePopup(std::size_t profile_index) {
|
||||
Application::drawBackupProfilePopup(std::size_t profile_index) {
|
||||
if(!ImGui::BeginPopupModal("Include builds ?##IncludeBuildsDialog", nullptr,
|
||||
ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoCollapse|ImGuiWindowFlags_NoMove))
|
||||
{
|
||||
|
@ -372,7 +374,7 @@ SaveTool::drawBackupProfilePopup(std::size_t profile_index) {
|
|||
}
|
||||
|
||||
ImGuiID
|
||||
SaveTool::drawDeleteProfilePopup(std::size_t profile_index) {
|
||||
Application::drawDeleteProfilePopup(std::size_t profile_index) {
|
||||
if(!ImGui::BeginPopupModal("Confirmation##DeleteProfileConfirmation", nullptr,
|
||||
ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoCollapse|ImGuiWindowFlags_NoMove))
|
||||
{
|
||||
|
@ -417,3 +419,5 @@ SaveTool::drawDeleteProfilePopup(std::size_t profile_index) {
|
|||
|
||||
return 0;
|
||||
}
|
||||
|
||||
}
|
|
@ -20,10 +20,12 @@
|
|||
|
||||
#include "../Logger/Logger.h"
|
||||
|
||||
#include "SaveTool.h"
|
||||
#include "Application.h"
|
||||
|
||||
namespace mbst {
|
||||
|
||||
void
|
||||
SaveTool::updateCheckEvent(SDL_Event& event) {
|
||||
Application::updateCheckEvent(SDL_Event& event) {
|
||||
_updateThread.join();
|
||||
|
||||
switch(static_cast<UpdateChecker::Result>(event.user.code)) {
|
||||
|
@ -72,7 +74,7 @@ SaveTool::updateCheckEvent(SDL_Event& event) {
|
|||
}
|
||||
|
||||
void
|
||||
SaveTool::checkForUpdates() {
|
||||
Application::checkForUpdates() {
|
||||
SDL_Event event;
|
||||
SDL_zero(event);
|
||||
event.type = _updateEventId;
|
||||
|
@ -89,3 +91,5 @@ SaveTool::checkForUpdates() {
|
|||
|
||||
SDL_PushEvent(&event);
|
||||
}
|
||||
|
||||
}
|
|
@ -14,8 +14,6 @@
|
|||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#include "SaveTool.h"
|
||||
|
||||
#include <Corrade/version.h>
|
||||
|
||||
#include <Magnum/version.h>
|
||||
|
@ -29,10 +27,14 @@
|
|||
#include "../FontAwesome/IconsFontAwesome5.h"
|
||||
#include "../FontAwesome/IconsFontAwesome5Brands.h"
|
||||
|
||||
#include "Application.h"
|
||||
|
||||
extern const ImVec2 center_pivot;
|
||||
|
||||
namespace mbst {
|
||||
|
||||
void
|
||||
SaveTool::drawAbout() {
|
||||
Application::drawAbout() {
|
||||
ImGui::SetNextWindowPos(ImVec2{Vector2{windowSize() / 2.0f}}, ImGuiCond_Always, center_pivot);
|
||||
ImGui::SetNextWindowSize({float(windowSize().x()) * 0.8f, float(windowSize().y()) * 0.75f}, ImGuiCond_Always);
|
||||
|
||||
|
@ -60,7 +62,7 @@ SaveTool::drawAbout() {
|
|||
ImGui::TextWrapped("This application, made for the M.A.S.S. Builder community by Guillaume Jacquemin (aka William JCM), "
|
||||
"is a rewrite of the wxWidgets-powered M.A.S.S. Builder Save Tool (formerly known as wxMASSManager).");
|
||||
|
||||
auto website = "https://williamjcm.ovh/coding/mbst";
|
||||
auto website = "https://williamjcm.ovh/mbst";
|
||||
drawAlignedText(ICON_FA_GLOBE " %s", website);
|
||||
ImGui::SameLine();
|
||||
if(ImGui::Button("Copy to clipboard")) {
|
||||
|
@ -267,3 +269,5 @@ SaveTool::drawAbout() {
|
|||
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
}
|
|
@ -20,10 +20,12 @@
|
|||
#include "../FontAwesome/IconsFontAwesome5.h"
|
||||
#include "../FontAwesome/IconsFontAwesome5Brands.h"
|
||||
|
||||
#include "SaveTool.h"
|
||||
#include "Application.h"
|
||||
|
||||
namespace mbst {
|
||||
|
||||
void
|
||||
SaveTool::drawMainMenu() {
|
||||
Application::drawMainMenu() {
|
||||
if(!ImGui::BeginMainMenuBar()) {
|
||||
return;
|
||||
}
|
||||
|
@ -239,3 +241,5 @@ SaveTool::drawMainMenu() {
|
|||
|
||||
ImGui::EndMainMenuBar();
|
||||
}
|
||||
|
||||
}
|
|
@ -37,7 +37,7 @@ set_directory_properties(PROPERTIES CORRADE_USE_PEDANTIC_FLAGS ON)
|
|||
corrade_add_resource(Assets assets.conf)
|
||||
|
||||
add_subdirectory(Logger EXCLUDE_FROM_ALL)
|
||||
add_subdirectory(UESaveFile EXCLUDE_FROM_ALL)
|
||||
add_subdirectory(Gvas EXCLUDE_FROM_ALL)
|
||||
|
||||
if(CORRADE_TARGET_WINDOWS)
|
||||
set(SAVETOOL_RC_FILE resource.rc)
|
||||
|
@ -45,19 +45,19 @@ endif()
|
|||
|
||||
add_executable(MassBuilderSaveTool
|
||||
main.cpp
|
||||
SaveTool/SaveTool.h
|
||||
SaveTool/SaveTool.cpp
|
||||
SaveTool/SaveTool_drawAbout.cpp
|
||||
SaveTool/SaveTool_drawMainMenu.cpp
|
||||
SaveTool/SaveTool_FileWatcher.cpp
|
||||
SaveTool/SaveTool_Initialisation.cpp
|
||||
SaveTool/SaveTool_MainManager.cpp
|
||||
SaveTool/SaveTool_MassViewer.cpp
|
||||
SaveTool/SaveTool_MassViewer_Frame.cpp
|
||||
SaveTool/SaveTool_MassViewer_Armour.cpp
|
||||
SaveTool/SaveTool_MassViewer_Weapons.cpp
|
||||
SaveTool/SaveTool_ProfileManager.cpp
|
||||
SaveTool/SaveTool_UpdateChecker.cpp
|
||||
Application/Application.h
|
||||
Application/Application.cpp
|
||||
Application/Application_drawAbout.cpp
|
||||
Application/Application_drawMainMenu.cpp
|
||||
Application/Application_FileWatcher.cpp
|
||||
Application/Application_Initialisation.cpp
|
||||
Application/Application_MainManager.cpp
|
||||
Application/Application_MassViewer.cpp
|
||||
Application/Application_MassViewer_Frame.cpp
|
||||
Application/Application_MassViewer_Armour.cpp
|
||||
Application/Application_MassViewer_Weapons.cpp
|
||||
Application/Application_ProfileManager.cpp
|
||||
Application/Application_UpdateChecker.cpp
|
||||
Configuration/Configuration.h
|
||||
Configuration/Configuration.cpp
|
||||
ProfileManager/ProfileManager.h
|
||||
|
@ -102,7 +102,9 @@ add_executable(MassBuilderSaveTool
|
|||
UpdateChecker/UpdateChecker.h
|
||||
UpdateChecker/UpdateChecker.cpp
|
||||
Utilities/Crc32.h
|
||||
Utilities/Crc32.cpp
|
||||
Version/Version.h
|
||||
Version/Version.cpp
|
||||
FontAwesome/IconsFontAwesome5.h
|
||||
FontAwesome/IconsFontAwesome5Brands.h
|
||||
${SAVETOOL_RC_FILE}
|
||||
|
@ -145,7 +147,7 @@ target_link_libraries(MassBuilderSaveTool PRIVATE
|
|||
Magnum::Sdl2Application
|
||||
MagnumIntegration::ImGui
|
||||
Logger
|
||||
UESaveFile
|
||||
Gvas
|
||||
CURL::libcurl_static
|
||||
)
|
||||
|
||||
|
|
|
@ -20,6 +20,8 @@
|
|||
|
||||
#include "Configuration.h"
|
||||
|
||||
namespace mbst {
|
||||
|
||||
Configuration::Configuration() {
|
||||
Containers::String exe_path = Utility::Path::split(*Utility::Path::executableLocation()).first();
|
||||
_conf = Utility::Configuration{Utility::Path::join(exe_path, "MassBuilderSaveTool.ini")};
|
||||
|
@ -174,3 +176,5 @@ Configuration&
|
|||
conf() {
|
||||
return Configuration::instance();
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -20,18 +20,20 @@
|
|||
|
||||
using namespace Corrade;
|
||||
|
||||
namespace mbst {
|
||||
|
||||
class Configuration {
|
||||
public:
|
||||
static Configuration& instance();
|
||||
static auto instance() -> Configuration&;
|
||||
|
||||
~Configuration();
|
||||
|
||||
void save();
|
||||
|
||||
int swapInterval() const;
|
||||
auto swapInterval() const -> int;
|
||||
void setSwapInterval(int interval);
|
||||
|
||||
float fpsCap() const;
|
||||
auto fpsCap() const -> float;
|
||||
void setFpsCap(float cap);
|
||||
|
||||
bool cheatMode() const;
|
||||
|
@ -65,3 +67,5 @@ class Configuration {
|
|||
};
|
||||
|
||||
Configuration& conf();
|
||||
|
||||
}
|
||||
|
|
|
@ -23,6 +23,8 @@
|
|||
|
||||
#include "BinaryReader.h"
|
||||
|
||||
namespace Gvas {
|
||||
|
||||
BinaryReader::BinaryReader(Containers::StringView filename) {
|
||||
_file = std::fopen(filename.data(), "rb");
|
||||
|
||||
|
@ -144,3 +146,5 @@ BinaryReader::peekChar() {
|
|||
std::ungetc(c, _file);
|
||||
return c;
|
||||
}
|
||||
|
||||
}
|
|
@ -25,6 +25,8 @@
|
|||
|
||||
using namespace Corrade;
|
||||
|
||||
namespace Gvas {
|
||||
|
||||
class BinaryReader {
|
||||
public:
|
||||
explicit BinaryReader(Containers::StringView filename);
|
||||
|
@ -32,7 +34,7 @@ class BinaryReader {
|
|||
|
||||
bool open();
|
||||
bool eof();
|
||||
std::int64_t position();
|
||||
auto position() -> std::int64_t;
|
||||
|
||||
bool seek(std::int64_t position);
|
||||
|
||||
|
@ -63,8 +65,10 @@ class BinaryReader {
|
|||
|
||||
bool readUEString(Containers::String& str);
|
||||
|
||||
std::int32_t peekChar();
|
||||
auto peekChar() -> std::int32_t;
|
||||
|
||||
private:
|
||||
std::FILE* _file = nullptr;
|
||||
};
|
||||
|
||||
}
|
|
@ -22,6 +22,8 @@
|
|||
|
||||
using namespace Containers::Literals;
|
||||
|
||||
namespace Gvas {
|
||||
|
||||
BinaryWriter::BinaryWriter(Containers::StringView filename) {
|
||||
_file = std::fopen(filename.data(), "wb");
|
||||
if(!_file) {
|
||||
|
@ -157,3 +159,5 @@ BinaryWriter::writeUEStringToArray(Containers::StringView value) {
|
|||
writeDataToArray(Containers::ArrayView<const char>{value}) +
|
||||
writeValueToArray<char>('\0');
|
||||
}
|
||||
|
||||
}
|
|
@ -26,6 +26,8 @@
|
|||
|
||||
using namespace Corrade;
|
||||
|
||||
namespace Gvas {
|
||||
|
||||
class BinaryWriter {
|
||||
public:
|
||||
explicit BinaryWriter(Containers::StringView filename);
|
||||
|
@ -41,10 +43,10 @@ class BinaryWriter {
|
|||
|
||||
void closeFile();
|
||||
|
||||
std::int64_t position();
|
||||
auto position() -> std::int64_t;
|
||||
|
||||
Containers::ArrayView<const char> array() const;
|
||||
std::size_t arrayPosition() const;
|
||||
auto array() const -> Containers::ArrayView<const char>;
|
||||
auto arrayPosition() const -> std::size_t;
|
||||
bool flushToFile();
|
||||
|
||||
bool writeChar(char value);
|
||||
|
@ -72,12 +74,12 @@ class BinaryWriter {
|
|||
bool writeUEString(Containers::StringView str);
|
||||
|
||||
template<typename T, typename U = std::conditional_t<std::is_trivially_copyable<T>::value, T, T&>>
|
||||
std::size_t writeValueToArray(U value) {
|
||||
auto writeValueToArray(U value) -> std::size_t {
|
||||
Containers::ArrayView<T> view{&value, 1};
|
||||
return writeDataToArray(view);
|
||||
}
|
||||
|
||||
std::size_t writeUEStringToArray(Containers::StringView value);
|
||||
auto writeUEStringToArray(Containers::StringView value) -> std::size_t;
|
||||
|
||||
template<typename T>
|
||||
void writeValueToArrayAt(T& value, std::size_t position) {
|
||||
|
@ -86,7 +88,7 @@ class BinaryWriter {
|
|||
}
|
||||
|
||||
template<typename T>
|
||||
std::size_t writeDataToArray(Containers::ArrayView<T> view) {
|
||||
auto writeDataToArray(Containers::ArrayView<T> view) -> std::size_t {
|
||||
arrayAppend(_data, Containers::arrayCast<const char>(view));
|
||||
_index += sizeof(T) * view.size();
|
||||
return sizeof(T) * view.size();
|
||||
|
@ -106,3 +108,5 @@ class BinaryWriter {
|
|||
Containers::Array<char> _data;
|
||||
std::size_t _index = 0;
|
||||
};
|
||||
|
||||
}
|
102
src/Gvas/CMakeLists.txt
Normal file
102
src/Gvas/CMakeLists.txt
Normal file
|
@ -0,0 +1,102 @@
|
|||
# MassBuilderSaveTool
|
||||
# Copyright (C) 2021-2023 Guillaume Jacquemin
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
add_library(Gvas STATIC EXCLUDE_FROM_ALL
|
||||
Serialisers/Serialisers.h
|
||||
Serialisers/AbstractUnrealCollectionProperty.h
|
||||
Serialisers/AbstractUnrealProperty.h
|
||||
Serialisers/AbstractUnrealStruct.h
|
||||
Serialisers/ArrayProperty.h
|
||||
Serialisers/ArrayProperty.cpp
|
||||
Serialisers/BoolProperty.h
|
||||
Serialisers/BoolProperty.cpp
|
||||
Serialisers/ByteProperty.h
|
||||
Serialisers/ByteProperty.cpp
|
||||
Serialisers/ColourProperty.h
|
||||
Serialisers/ColourProperty.cpp
|
||||
Serialisers/DateTimeProperty.h
|
||||
Serialisers/DateTimeProperty.cpp
|
||||
Serialisers/EnumProperty.h
|
||||
Serialisers/EnumProperty.cpp
|
||||
Serialisers/FloatProperty.h
|
||||
Serialisers/FloatProperty.cpp
|
||||
Serialisers/GuidProperty.h
|
||||
Serialisers/GuidProperty.cpp
|
||||
Serialisers/IntProperty.h
|
||||
Serialisers/IntProperty.cpp
|
||||
Serialisers/MapProperty.h
|
||||
Serialisers/MapProperty.cpp
|
||||
Serialisers/ResourceProperty.h
|
||||
Serialisers/ResourceProperty.cpp
|
||||
Serialisers/RotatorProperty.h
|
||||
Serialisers/RotatorProperty.cpp
|
||||
Serialisers/StringProperty.h
|
||||
Serialisers/StringProperty.cpp
|
||||
Serialisers/SetProperty.h
|
||||
Serialisers/SetProperty.cpp
|
||||
Serialisers/Struct.h
|
||||
Serialisers/Struct.cpp
|
||||
Serialisers/TextProperty.h
|
||||
Serialisers/TextProperty.cpp
|
||||
Serialisers/UnrealProperty.h
|
||||
Serialisers/VectorProperty.h
|
||||
Serialisers/VectorProperty.cpp
|
||||
Serialisers/Vector2DProperty.h
|
||||
Serialisers/Vector2DProperty.cpp
|
||||
|
||||
Types/Types.h
|
||||
Types/ArrayProperty.h
|
||||
Types/BoolProperty.h
|
||||
Types/ByteProperty.h
|
||||
Types/ColourStructProperty.h
|
||||
Types/DateTimeStructProperty.h
|
||||
Types/EnumProperty.h
|
||||
Types/FloatProperty.h
|
||||
Types/GenericStructProperty.h
|
||||
Types/GuidStructProperty.h
|
||||
Types/IntProperty.h
|
||||
Types/MapProperty.h
|
||||
Types/NoneProperty.h
|
||||
Types/RotatorStructProperty.h
|
||||
Types/SetProperty.h
|
||||
Types/StringProperty.h
|
||||
Types/StructProperty.h
|
||||
Types/ResourceItemValue.h
|
||||
Types/TextProperty.h
|
||||
Types/UnrealProperty.h
|
||||
Types/UnrealPropertyBase.h
|
||||
Types/Vector2DStructProperty.h
|
||||
Types/VectorStructProperty.h
|
||||
|
||||
Gvas.h
|
||||
Debug.h
|
||||
Debug.cpp
|
||||
File.h
|
||||
File.cpp
|
||||
BinaryReader.h
|
||||
BinaryReader.cpp
|
||||
BinaryWriter.h
|
||||
BinaryWriter.cpp
|
||||
PropertySerialiser.h
|
||||
PropertySerialiser.cpp
|
||||
)
|
||||
|
||||
target_link_libraries(Gvas PRIVATE
|
||||
Corrade::Containers
|
||||
Corrade::Utility
|
||||
Magnum::Magnum
|
||||
Logger
|
||||
)
|
|
@ -23,19 +23,19 @@
|
|||
#include "Debug.h"
|
||||
|
||||
Utility::Debug&
|
||||
operator<<(Utility::Debug& debug, const ArrayProperty* prop) {
|
||||
operator<<(Utility::Debug& debug, const Gvas::Types::ArrayProperty* prop) {
|
||||
return debug << (*prop->name) << Utility::Debug::nospace << ":" <<
|
||||
prop->propertyType << "of" << prop->items.size() << prop->itemType;
|
||||
}
|
||||
|
||||
Utility::Debug&
|
||||
operator<<(Utility::Debug& debug, const SetProperty* prop) {
|
||||
operator<<(Utility::Debug& debug, const Gvas::Types::SetProperty* prop) {
|
||||
return debug << (*prop->name) << Utility::Debug::nospace << ":" <<
|
||||
prop->propertyType << "of" << prop->items.size() << prop->itemType;
|
||||
}
|
||||
|
||||
Utility::Debug&
|
||||
operator<<(Utility::Debug& debug, const GenericStructProperty* prop) {
|
||||
operator<<(Utility::Debug& debug, const Gvas::Types::GenericStructProperty* prop) {
|
||||
debug << (*prop->name) << Utility::Debug::nospace << ":" <<
|
||||
prop->structType << "(" << Utility::Debug::nospace << prop->propertyType << Utility::Debug::nospace <<
|
||||
") Contents:";
|
||||
|
@ -46,8 +46,8 @@ operator<<(Utility::Debug& debug, const GenericStructProperty* prop) {
|
|||
}
|
||||
|
||||
Utility::Debug&
|
||||
operator<<(Utility::Debug& debug, const StructProperty* prop) {
|
||||
auto cast = dynamic_cast<const GenericStructProperty*>(prop);
|
||||
operator<<(Utility::Debug& debug, const Gvas::Types::StructProperty* prop) {
|
||||
auto cast = dynamic_cast<const Gvas::Types::GenericStructProperty*>(prop);
|
||||
if(cast) {
|
||||
return debug << cast;
|
||||
}
|
||||
|
@ -57,21 +57,21 @@ operator<<(Utility::Debug& debug, const StructProperty* prop) {
|
|||
}
|
||||
|
||||
Utility::Debug&
|
||||
operator<<(Utility::Debug& debug, const UnrealPropertyBase* prop) {
|
||||
operator<<(Utility::Debug& debug, const Gvas::Types::UnrealPropertyBase* prop) {
|
||||
if(prop->propertyType == "ArrayProperty") {
|
||||
auto array_prop = dynamic_cast<const ArrayProperty*>(prop);
|
||||
auto array_prop = dynamic_cast<const Gvas::Types::ArrayProperty*>(prop);
|
||||
if(array_prop) {
|
||||
return debug << array_prop;
|
||||
}
|
||||
}
|
||||
else if(prop->propertyType == "SetProperty") {
|
||||
auto set_prop = dynamic_cast<const SetProperty*>(prop);
|
||||
auto set_prop = dynamic_cast<const Gvas::Types::SetProperty*>(prop);
|
||||
if(set_prop) {
|
||||
return debug << set_prop;
|
||||
}
|
||||
}
|
||||
else if(prop->propertyType == "StructProperty") {
|
||||
auto struct_prop = dynamic_cast<const StructProperty*>(prop);
|
||||
auto struct_prop = dynamic_cast<const Gvas::Types::StructProperty*>(prop);
|
||||
if(struct_prop) {
|
||||
return debug << struct_prop;
|
||||
}
|
29
src/Gvas/Debug.h
Normal file
29
src/Gvas/Debug.h
Normal file
|
@ -0,0 +1,29 @@
|
|||
#pragma once
|
||||
|
||||
// MassBuilderSaveTool
|
||||
// Copyright (C) 2021-2023 Guillaume Jacquemin
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#include <Corrade/Utility/Debug.h>
|
||||
|
||||
#include "Types/Types.h"
|
||||
|
||||
using namespace Corrade;
|
||||
|
||||
Utility::Debug& operator<<(Utility::Debug& debug, const Gvas::Types::ArrayProperty* prop);
|
||||
Utility::Debug& operator<<(Utility::Debug& debug, const Gvas::Types::SetProperty* prop);
|
||||
Utility::Debug& operator<<(Utility::Debug& debug, const Gvas::Types::GenericStructProperty* prop);
|
||||
Utility::Debug& operator<<(Utility::Debug& debug, const Gvas::Types::StructProperty* prop);
|
||||
Utility::Debug& operator<<(Utility::Debug& debug, const Gvas::Types::UnrealPropertyBase* prop);
|
|
@ -17,15 +17,18 @@
|
|||
#include <Corrade/Containers/Optional.h>
|
||||
#include <Corrade/Utility/Path.h>
|
||||
|
||||
#include "BinaryReader.h"
|
||||
#include "BinaryWriter.h"
|
||||
#include "../Logger/Logger.h"
|
||||
|
||||
#include "UESaveFile.h"
|
||||
#include "BinaryReader.h"
|
||||
#include "BinaryWriter.h"
|
||||
|
||||
#include "File.h"
|
||||
|
||||
using namespace Containers::Literals;
|
||||
|
||||
UESaveFile::UESaveFile(Containers::String filepath):
|
||||
namespace Gvas {
|
||||
|
||||
File::File(Containers::String filepath):
|
||||
_propSerialiser{PropertySerialiser::instance()}
|
||||
{
|
||||
_filepath = std::move(filepath);
|
||||
|
@ -34,46 +37,46 @@ UESaveFile::UESaveFile(Containers::String filepath):
|
|||
}
|
||||
|
||||
bool
|
||||
UESaveFile::valid() const {
|
||||
File::valid() const {
|
||||
return _valid;
|
||||
}
|
||||
|
||||
Containers::StringView
|
||||
UESaveFile::lastError() const {
|
||||
File::lastError() const {
|
||||
return _lastError;
|
||||
}
|
||||
|
||||
bool
|
||||
UESaveFile::reloadData() {
|
||||
File::reloadData() {
|
||||
if(_noReloadAfterSave) {
|
||||
_noReloadAfterSave = false;
|
||||
return valid();
|
||||
}
|
||||
|
||||
_properties = Containers::Array<UnrealPropertyBase::ptr>{};
|
||||
_properties = Containers::Array<Types::UnrealPropertyBase::ptr>{};
|
||||
loadData();
|
||||
return valid();
|
||||
}
|
||||
|
||||
Containers::StringView
|
||||
UESaveFile::saveType() {
|
||||
File::saveType() {
|
||||
return _saveType;
|
||||
}
|
||||
|
||||
void
|
||||
UESaveFile::appendProperty(UnrealPropertyBase::ptr prop) {
|
||||
File::appendProperty(Types::UnrealPropertyBase::ptr prop) {
|
||||
auto none_prop = std::move(_properties.back());
|
||||
_properties.back() = std::move(prop);
|
||||
arrayAppend(_properties, std::move(none_prop));
|
||||
}
|
||||
|
||||
Containers::ArrayView<UnrealPropertyBase::ptr>
|
||||
UESaveFile::props() {
|
||||
Containers::ArrayView<Types::UnrealPropertyBase::ptr>
|
||||
File::props() {
|
||||
return _properties;
|
||||
}
|
||||
|
||||
bool
|
||||
UESaveFile::saveToFile() {
|
||||
File::saveToFile() {
|
||||
LOG_INFO_FORMAT("Writing to {}.", _filepath);
|
||||
|
||||
bool temp_file = _filepath.hasSuffix(".tmp");
|
||||
|
@ -161,7 +164,7 @@ UESaveFile::saveToFile() {
|
|||
}
|
||||
|
||||
void
|
||||
UESaveFile::loadData() {
|
||||
File::loadData() {
|
||||
LOG_INFO_FORMAT("Reading data from {}.", _filepath);
|
||||
|
||||
_valid = false;
|
||||
|
@ -244,7 +247,7 @@ UESaveFile::loadData() {
|
|||
return;
|
||||
}
|
||||
|
||||
UnrealPropertyBase::ptr prop;
|
||||
Types::UnrealPropertyBase::ptr prop;
|
||||
while((prop = _propSerialiser->read(reader)) != nullptr) {
|
||||
arrayAppend(_properties, std::move(prop));
|
||||
}
|
||||
|
@ -265,3 +268,5 @@ UESaveFile::loadData() {
|
|||
|
||||
_valid = true;
|
||||
}
|
||||
|
||||
}
|
|
@ -29,19 +29,21 @@
|
|||
|
||||
using namespace Corrade;
|
||||
|
||||
class UESaveFile {
|
||||
namespace Gvas {
|
||||
|
||||
class File {
|
||||
public:
|
||||
explicit UESaveFile(Containers::String filepath);
|
||||
explicit File(Containers::String filepath);
|
||||
|
||||
bool valid() const;
|
||||
Containers::StringView lastError() const;
|
||||
auto lastError() const -> Containers::StringView;
|
||||
|
||||
bool reloadData();
|
||||
|
||||
Containers::StringView saveType();
|
||||
auto saveType() -> Containers::StringView;
|
||||
|
||||
template<typename T>
|
||||
std::enable_if_t<std::is_base_of<UnrealPropertyBase, T>::value, T*>
|
||||
std::enable_if_t<std::is_base_of<Types::UnrealPropertyBase, T>::value, T*>
|
||||
at(Containers::StringView name) {
|
||||
for(auto& prop : _properties) {
|
||||
if(prop->name == name) {
|
||||
|
@ -51,9 +53,9 @@ class UESaveFile {
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
void appendProperty(UnrealPropertyBase::ptr prop);
|
||||
void appendProperty(Types::UnrealPropertyBase::ptr prop);
|
||||
|
||||
Containers::ArrayView<UnrealPropertyBase::ptr> props();
|
||||
auto props() -> Containers::ArrayView<Types::UnrealPropertyBase::ptr>;
|
||||
|
||||
bool saveToFile();
|
||||
|
||||
|
@ -88,7 +90,9 @@ class UESaveFile {
|
|||
|
||||
Containers::String _saveType;
|
||||
|
||||
Containers::Array<UnrealPropertyBase::ptr> _properties;
|
||||
Containers::Array<Types::UnrealPropertyBase::ptr> _properties;
|
||||
|
||||
Containers::Reference<PropertySerialiser> _propSerialiser;
|
||||
};
|
||||
|
||||
}
|
26
src/Gvas/Gvas.h
Normal file
26
src/Gvas/Gvas.h
Normal file
|
@ -0,0 +1,26 @@
|
|||
#pragma once
|
||||
|
||||
// MassBuilderSaveTool
|
||||
// Copyright (C) 2021-2023 Guillaume Jacquemin
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
namespace Gvas {
|
||||
|
||||
class BinaryReader;
|
||||
class BinaryWriter;
|
||||
class File;
|
||||
class PropertySerialiser;
|
||||
|
||||
}
|
|
@ -16,55 +16,57 @@
|
|||
|
||||
#include <algorithm>
|
||||
|
||||
#include "Serialisers/ArrayPropertySerialiser.h"
|
||||
#include "Serialisers/BoolPropertySerialiser.h"
|
||||
#include "Serialisers/BytePropertySerialiser.h"
|
||||
#include "Serialisers/ColourPropertySerialiser.h"
|
||||
#include "Serialisers/DateTimePropertySerialiser.h"
|
||||
#include "Serialisers/EnumPropertySerialiser.h"
|
||||
#include "Serialisers/FloatPropertySerialiser.h"
|
||||
#include "Serialisers/GuidPropertySerialiser.h"
|
||||
#include "Serialisers/IntPropertySerialiser.h"
|
||||
#include "Serialisers/MapPropertySerialiser.h"
|
||||
#include "Serialisers/ResourcePropertySerialiser.h"
|
||||
#include "Serialisers/RotatorPropertySerialiser.h"
|
||||
#include "Serialisers/StringPropertySerialiser.h"
|
||||
#include "Serialisers/SetPropertySerialiser.h"
|
||||
#include "Serialisers/StructSerialiser.h"
|
||||
#include "Serialisers/TextPropertySerialiser.h"
|
||||
#include "Serialisers/VectorPropertySerialiser.h"
|
||||
#include "Serialisers/Vector2DPropertySerialiser.h"
|
||||
#include "../Logger/Logger.h"
|
||||
|
||||
#include "Serialisers/ArrayProperty.h"
|
||||
#include "Serialisers/BoolProperty.h"
|
||||
#include "Serialisers/ByteProperty.h"
|
||||
#include "Serialisers/ColourProperty.h"
|
||||
#include "Serialisers/DateTimeProperty.h"
|
||||
#include "Serialisers/EnumProperty.h"
|
||||
#include "Serialisers/FloatProperty.h"
|
||||
#include "Serialisers/GuidProperty.h"
|
||||
#include "Serialisers/IntProperty.h"
|
||||
#include "Serialisers/MapProperty.h"
|
||||
#include "Serialisers/ResourceProperty.h"
|
||||
#include "Serialisers/RotatorProperty.h"
|
||||
#include "Serialisers/StringProperty.h"
|
||||
#include "Serialisers/SetProperty.h"
|
||||
#include "Serialisers/Struct.h"
|
||||
#include "Serialisers/TextProperty.h"
|
||||
#include "Serialisers/VectorProperty.h"
|
||||
#include "Serialisers/Vector2DProperty.h"
|
||||
|
||||
#include "Types/NoneProperty.h"
|
||||
|
||||
#include "BinaryReader.h"
|
||||
#include "BinaryWriter.h"
|
||||
|
||||
#include "../Logger/Logger.h"
|
||||
|
||||
#include "PropertySerialiser.h"
|
||||
|
||||
PropertySerialiser::PropertySerialiser() {
|
||||
arrayAppend(_serialisers, Containers::pointer<ArrayPropertySerialiser>());
|
||||
arrayAppend(_serialisers, Containers::pointer<BoolPropertySerialiser>());
|
||||
arrayAppend(_serialisers, Containers::pointer<BytePropertySerialiser>());
|
||||
arrayAppend(_serialisers, Containers::pointer<ColourPropertySerialiser>());
|
||||
arrayAppend(_serialisers, Containers::pointer<DateTimePropertySerialiser>());
|
||||
arrayAppend(_serialisers, Containers::pointer<EnumPropertySerialiser>());
|
||||
arrayAppend(_serialisers, Containers::pointer<FloatPropertySerialiser>());
|
||||
arrayAppend(_serialisers, Containers::pointer<GuidPropertySerialiser>());
|
||||
arrayAppend(_serialisers, Containers::pointer<IntPropertySerialiser>());
|
||||
arrayAppend(_serialisers, Containers::pointer<MapPropertySerialiser>());
|
||||
arrayAppend(_serialisers, Containers::pointer<ResourcePropertySerialiser>());
|
||||
arrayAppend(_serialisers, Containers::pointer<RotatorPropertySerialiser>());
|
||||
arrayAppend(_serialisers, Containers::pointer<StringPropertySerialiser>());
|
||||
arrayAppend(_serialisers, Containers::pointer<SetPropertySerialiser>());
|
||||
arrayAppend(_serialisers, Containers::pointer<TextPropertySerialiser>());
|
||||
arrayAppend(_serialisers, Containers::pointer<VectorPropertySerialiser>());
|
||||
arrayAppend(_serialisers, Containers::pointer<Vector2DPropertySerialiser>());
|
||||
arrayAppend(_serialisers, Containers::pointer<StructSerialiser>());
|
||||
namespace Gvas {
|
||||
|
||||
arrayAppend(_collectionSerialisers, Containers::pointer<StructSerialiser>());
|
||||
PropertySerialiser::PropertySerialiser() {
|
||||
arrayAppend(_serialisers, Containers::pointer<Serialisers::ArrayProperty>());
|
||||
arrayAppend(_serialisers, Containers::pointer<Serialisers::BoolProperty>());
|
||||
arrayAppend(_serialisers, Containers::pointer<Serialisers::ByteProperty>());
|
||||
arrayAppend(_serialisers, Containers::pointer<Serialisers::ColourProperty>());
|
||||
arrayAppend(_serialisers, Containers::pointer<Serialisers::DateTimeProperty>());
|
||||
arrayAppend(_serialisers, Containers::pointer<Serialisers::EnumProperty>());
|
||||
arrayAppend(_serialisers, Containers::pointer<Serialisers::FloatProperty>());
|
||||
arrayAppend(_serialisers, Containers::pointer<Serialisers::GuidProperty>());
|
||||
arrayAppend(_serialisers, Containers::pointer<Serialisers::IntProperty>());
|
||||
arrayAppend(_serialisers, Containers::pointer<Serialisers::MapProperty>());
|
||||
arrayAppend(_serialisers, Containers::pointer<Serialisers::ResourceProperty>());
|
||||
arrayAppend(_serialisers, Containers::pointer<Serialisers::RotatorProperty>());
|
||||
arrayAppend(_serialisers, Containers::pointer<Serialisers::StringProperty>());
|
||||
arrayAppend(_serialisers, Containers::pointer<Serialisers::SetProperty>());
|
||||
arrayAppend(_serialisers, Containers::pointer<Serialisers::TextProperty>());
|
||||
arrayAppend(_serialisers, Containers::pointer<Serialisers::VectorProperty>());
|
||||
arrayAppend(_serialisers, Containers::pointer<Serialisers::Vector2DProperty>());
|
||||
arrayAppend(_serialisers, Containers::pointer<Serialisers::Struct>());
|
||||
|
||||
arrayAppend(_collectionSerialisers, Containers::pointer<Serialisers::Struct>());
|
||||
}
|
||||
|
||||
PropertySerialiser&
|
||||
|
@ -73,7 +75,7 @@ PropertySerialiser::instance() {
|
|||
return serialiser;
|
||||
}
|
||||
|
||||
UnrealPropertyBase::ptr
|
||||
Types::UnrealPropertyBase::ptr
|
||||
PropertySerialiser::read(BinaryReader& reader) {
|
||||
if(reader.peekChar() < 0 || reader.eof()) {
|
||||
return nullptr;
|
||||
|
@ -85,7 +87,7 @@ PropertySerialiser::read(BinaryReader& reader) {
|
|||
}
|
||||
|
||||
if(name == "None") {
|
||||
return Containers::pointer<NoneProperty>();
|
||||
return Containers::pointer<Types::NoneProperty>();
|
||||
}
|
||||
|
||||
Containers::String type;
|
||||
|
@ -101,7 +103,7 @@ PropertySerialiser::read(BinaryReader& reader) {
|
|||
return deserialise(std::move(name), std::move(type), value_length, reader);
|
||||
}
|
||||
|
||||
UnrealPropertyBase::ptr
|
||||
Types::UnrealPropertyBase::ptr
|
||||
PropertySerialiser::readItem(BinaryReader& reader, Containers::String type, std::size_t value_length,
|
||||
Containers::String name)
|
||||
{
|
||||
|
@ -112,7 +114,7 @@ PropertySerialiser::readItem(BinaryReader& reader, Containers::String type, std:
|
|||
return deserialise(std::move(name), std::move(type), value_length, reader);
|
||||
}
|
||||
|
||||
Containers::Array<UnrealPropertyBase::ptr>
|
||||
Containers::Array<Types::UnrealPropertyBase::ptr>
|
||||
PropertySerialiser::readSet(BinaryReader& reader, Containers::StringView item_type, std::uint32_t count) {
|
||||
if(reader.peekChar() < 0 || reader.eof()) {
|
||||
return nullptr;
|
||||
|
@ -120,7 +122,7 @@ PropertySerialiser::readSet(BinaryReader& reader, Containers::StringView item_ty
|
|||
|
||||
auto serialiser = getCollectionSerialiser(item_type);
|
||||
|
||||
Containers::Array<UnrealPropertyBase::ptr> array;
|
||||
Containers::Array<Types::UnrealPropertyBase::ptr> array;
|
||||
|
||||
if(serialiser) {
|
||||
Containers::String name;
|
||||
|
@ -156,11 +158,11 @@ PropertySerialiser::readSet(BinaryReader& reader, Containers::StringView item_ty
|
|||
return array;
|
||||
}
|
||||
|
||||
UnrealPropertyBase::ptr
|
||||
Types::UnrealPropertyBase::ptr
|
||||
PropertySerialiser::deserialise(Containers::String name, Containers::String type, std::size_t value_length,
|
||||
BinaryReader& reader)
|
||||
{
|
||||
UnrealPropertyBase::ptr prop;
|
||||
Types::UnrealPropertyBase::ptr prop;
|
||||
auto serialiser = getSerialiser(type);
|
||||
|
||||
if(serialiser == nullptr) {
|
||||
|
@ -180,7 +182,7 @@ PropertySerialiser::deserialise(Containers::String name, Containers::String type
|
|||
return prop;
|
||||
}
|
||||
|
||||
bool PropertySerialiser::serialise(UnrealPropertyBase::ptr& prop, Containers::StringView item_type,
|
||||
bool PropertySerialiser::serialise(Types::UnrealPropertyBase::ptr& prop, Containers::StringView item_type,
|
||||
std::size_t& bytes_written, BinaryWriter& writer)
|
||||
{
|
||||
auto serialiser = getSerialiser(item_type);
|
||||
|
@ -191,8 +193,8 @@ bool PropertySerialiser::serialise(UnrealPropertyBase::ptr& prop, Containers::St
|
|||
}
|
||||
|
||||
bool
|
||||
PropertySerialiser::write(UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer) {
|
||||
if(prop->name == "None" && prop->propertyType == "NoneProperty" && dynamic_cast<NoneProperty*>(prop.get())) {
|
||||
PropertySerialiser::write(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer) {
|
||||
if(prop->name == "None" && prop->propertyType == "NoneProperty" && dynamic_cast<Types::NoneProperty*>(prop.get())) {
|
||||
bytes_written += writer.writeUEStringToArray(*prop->name);
|
||||
return true;
|
||||
}
|
||||
|
@ -215,10 +217,10 @@ PropertySerialiser::write(UnrealPropertyBase::ptr& prop, std::size_t& bytes_writ
|
|||
}
|
||||
|
||||
bool
|
||||
PropertySerialiser::writeItem(UnrealPropertyBase::ptr& prop, Containers::StringView item_type,
|
||||
PropertySerialiser::writeItem(Types::UnrealPropertyBase::ptr& prop, Containers::StringView item_type,
|
||||
std::size_t& bytes_written, BinaryWriter& writer)
|
||||
{
|
||||
if(prop->name == "None" && prop->propertyType == "NoneProperty" && dynamic_cast<NoneProperty*>(prop.get())) {
|
||||
if(prop->name == "None" && prop->propertyType == "NoneProperty" && dynamic_cast<Types::NoneProperty*>(prop.get())) {
|
||||
bytes_written += writer.writeUEStringToArray(*prop->name);
|
||||
return true;
|
||||
}
|
||||
|
@ -226,7 +228,7 @@ PropertySerialiser::writeItem(UnrealPropertyBase::ptr& prop, Containers::StringV
|
|||
return serialise(prop, item_type, bytes_written, writer);
|
||||
}
|
||||
|
||||
bool PropertySerialiser::writeSet(Containers::ArrayView<UnrealPropertyBase::ptr> props,
|
||||
bool PropertySerialiser::writeSet(Containers::ArrayView<Types::UnrealPropertyBase::ptr> props,
|
||||
Containers::StringView item_type, std::size_t& bytes_written, BinaryWriter& writer)
|
||||
{
|
||||
auto serialiser = getCollectionSerialiser(item_type);
|
||||
|
@ -244,7 +246,7 @@ bool PropertySerialiser::writeSet(Containers::ArrayView<UnrealPropertyBase::ptr>
|
|||
}
|
||||
}
|
||||
|
||||
AbstractUnrealPropertySerialiser*
|
||||
Serialisers::AbstractUnrealProperty*
|
||||
PropertySerialiser::getSerialiser(Containers::StringView item_type) {
|
||||
for(auto& item : _serialisers) {
|
||||
for(auto serialiser_type : item->types()) {
|
||||
|
@ -257,7 +259,7 @@ PropertySerialiser::getSerialiser(Containers::StringView item_type) {
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
AbstractUnrealCollectionPropertySerialiser*
|
||||
Serialisers::AbstractUnrealCollectionProperty*
|
||||
PropertySerialiser::getCollectionSerialiser(Containers::StringView item_type) {
|
||||
for(auto& item : _collectionSerialisers) {
|
||||
for(Containers::StringView serialiser_type : item->types()) {
|
||||
|
@ -269,3 +271,5 @@ PropertySerialiser::getCollectionSerialiser(Containers::StringView item_type) {
|
|||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
}
|
64
src/Gvas/PropertySerialiser.h
Normal file
64
src/Gvas/PropertySerialiser.h
Normal file
|
@ -0,0 +1,64 @@
|
|||
#pragma once
|
||||
|
||||
// MassBuilderSaveTool
|
||||
// Copyright (C) 2021-2023 Guillaume Jacquemin
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#include <Corrade/Containers/GrowableArray.h>
|
||||
#include <Corrade/Containers/String.h>
|
||||
#include <Corrade/Containers/StringView.h>
|
||||
|
||||
#include "Serialisers/AbstractUnrealProperty.h"
|
||||
#include "Serialisers/AbstractUnrealCollectionProperty.h"
|
||||
|
||||
#include "Types/UnrealPropertyBase.h"
|
||||
|
||||
#include "Gvas.h"
|
||||
|
||||
using namespace Corrade;
|
||||
|
||||
namespace Gvas {
|
||||
|
||||
class PropertySerialiser {
|
||||
public:
|
||||
static auto instance() -> PropertySerialiser&;
|
||||
|
||||
auto read(BinaryReader& reader) -> Types::UnrealPropertyBase::ptr;
|
||||
auto readItem(BinaryReader& reader, Containers::String type, std::size_t value_length, Containers::String name)
|
||||
-> Types::UnrealPropertyBase::ptr;
|
||||
auto readSet(BinaryReader& reader, Containers::StringView item_type, std::uint32_t count)
|
||||
-> Containers::Array<Types::UnrealPropertyBase::ptr>;
|
||||
auto deserialise(Containers::String name, Containers::String type, std::size_t value_length,
|
||||
BinaryReader& reader) -> Types::UnrealPropertyBase::ptr;
|
||||
|
||||
bool serialise(Types::UnrealPropertyBase::ptr& prop, Containers::StringView item_type,
|
||||
std::size_t& bytes_written, BinaryWriter& writer);
|
||||
bool write(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer);
|
||||
bool writeItem(Types::UnrealPropertyBase::ptr& prop, Containers::StringView item_type,
|
||||
std::size_t& bytes_written, BinaryWriter& writer);
|
||||
bool writeSet(Containers::ArrayView<Types::UnrealPropertyBase::ptr> props, Containers::StringView item_type,
|
||||
std::size_t& bytes_written, BinaryWriter& writer);
|
||||
|
||||
private:
|
||||
PropertySerialiser();
|
||||
|
||||
auto getSerialiser(Containers::StringView item_type) -> Serialisers::AbstractUnrealProperty*;
|
||||
auto getCollectionSerialiser(Containers::StringView item_type) -> Serialisers::AbstractUnrealCollectionProperty*;
|
||||
|
||||
Containers::Array<Serialisers::AbstractUnrealProperty::ptr> _serialisers;
|
||||
Containers::Array<Serialisers::AbstractUnrealCollectionProperty::ptr> _collectionSerialisers;
|
||||
};
|
||||
|
||||
}
|
|
@ -21,29 +21,31 @@
|
|||
#include <Corrade/Containers/Pointer.h>
|
||||
#include <Corrade/Containers/StringView.h>
|
||||
|
||||
#include "../Gvas.h"
|
||||
#include "../Types/UnrealPropertyBase.h"
|
||||
|
||||
using namespace Corrade;
|
||||
|
||||
class BinaryReader;
|
||||
class BinaryWriter;
|
||||
class PropertySerialiser;
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
using PropertyArray = Containers::Array<UnrealPropertyBase::ptr>;
|
||||
using PropertyArrayView = Containers::ArrayView<UnrealPropertyBase::ptr>;
|
||||
using PropertyArray = Containers::Array<Types::UnrealPropertyBase::ptr>;
|
||||
using PropertyArrayView = Containers::ArrayView<Types::UnrealPropertyBase::ptr>;
|
||||
using StringArrayView = Containers::ArrayView<const Containers::String>;
|
||||
|
||||
class AbstractUnrealCollectionPropertySerialiser {
|
||||
class AbstractUnrealCollectionProperty {
|
||||
public:
|
||||
using ptr = Containers::Pointer<AbstractUnrealCollectionPropertySerialiser>;
|
||||
using ptr = Containers::Pointer<AbstractUnrealCollectionProperty>;
|
||||
|
||||
virtual ~AbstractUnrealCollectionPropertySerialiser() = default;
|
||||
virtual ~AbstractUnrealCollectionProperty() = default;
|
||||
|
||||
virtual StringArrayView types() = 0;
|
||||
virtual auto types() -> StringArrayView = 0;
|
||||
|
||||
virtual PropertyArray deserialise(Containers::StringView name, Containers::StringView type,
|
||||
std::size_t value_length, std::uint32_t count, BinaryReader& reader,
|
||||
PropertySerialiser& serialiser) = 0;
|
||||
virtual auto deserialise(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
std::uint32_t count, BinaryReader& reader, PropertySerialiser& serialiser)
|
||||
-> PropertyArray = 0;
|
||||
|
||||
virtual bool serialise(Containers::ArrayView<UnrealPropertyBase::ptr> props, Containers::StringView item_type,
|
||||
virtual bool serialise(PropertyArrayView props, Containers::StringView item_type,
|
||||
std::size_t& bytes_written, BinaryWriter& writer, PropertySerialiser& serialiser) = 0;
|
||||
};
|
||||
|
||||
}}
|
|
@ -20,28 +20,30 @@
|
|||
#include <Corrade/Containers/Pointer.h>
|
||||
#include <Corrade/Containers/StringView.h>
|
||||
|
||||
#include "../Gvas.h"
|
||||
#include "../Types/UnrealPropertyBase.h"
|
||||
|
||||
using namespace Corrade;
|
||||
|
||||
class BinaryReader;
|
||||
class BinaryWriter;
|
||||
class PropertySerialiser;
|
||||
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
using StringArrayView = Containers::ArrayView<const Containers::String>;
|
||||
|
||||
class AbstractUnrealPropertySerialiser {
|
||||
class AbstractUnrealProperty {
|
||||
public:
|
||||
using ptr = Containers::Pointer<AbstractUnrealPropertySerialiser>;
|
||||
using ptr = Containers::Pointer<AbstractUnrealProperty>;
|
||||
|
||||
virtual ~AbstractUnrealPropertySerialiser() = default;
|
||||
virtual ~AbstractUnrealProperty() = default;
|
||||
|
||||
virtual StringArrayView types() = 0;
|
||||
virtual auto types() -> StringArrayView = 0;
|
||||
|
||||
virtual UnrealPropertyBase::ptr deserialise(Containers::StringView name, Containers::StringView type,
|
||||
std::size_t value_length, BinaryReader& reader,
|
||||
PropertySerialiser& serialiser) = 0;
|
||||
virtual auto deserialise(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
BinaryReader& reader, PropertySerialiser& serialiser)
|
||||
-> Types::UnrealPropertyBase::ptr = 0;
|
||||
|
||||
virtual bool serialise(UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
virtual bool serialise(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
PropertySerialiser& serialiser) = 0;
|
||||
};
|
||||
|
||||
}}
|
|
@ -21,22 +21,25 @@
|
|||
#include <Corrade/Containers/Pointer.h>
|
||||
#include <Corrade/Containers/StringView.h>
|
||||
|
||||
#include "../Gvas.h"
|
||||
#include "../Types/UnrealPropertyBase.h"
|
||||
|
||||
using namespace Corrade;
|
||||
|
||||
class BinaryReader;
|
||||
class BinaryWriter;
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
class AbstractUnrealStructSerialiser {
|
||||
class AbstractUnrealStruct {
|
||||
public:
|
||||
using ptr = Containers::Pointer<AbstractUnrealStructSerialiser>;
|
||||
using ptr = Containers::Pointer<AbstractUnrealStruct>;
|
||||
|
||||
virtual ~AbstractUnrealStructSerialiser() = default;
|
||||
virtual ~AbstractUnrealStruct() = default;
|
||||
|
||||
virtual bool supportsType(Containers::StringView type) = 0;
|
||||
|
||||
virtual UnrealPropertyBase::ptr deserialise(BinaryReader& reader) = 0;
|
||||
virtual auto deserialise(BinaryReader& reader) -> Types::UnrealPropertyBase::ptr = 0;
|
||||
|
||||
virtual bool serialise(UnrealPropertyBase::ptr& structProp, BinaryWriter& writer, std::size_t& bytes_written) = 0;
|
||||
virtual bool serialise(Types::UnrealPropertyBase::ptr& structProp, BinaryWriter& writer,
|
||||
std::size_t& bytes_written) = 0;
|
||||
};
|
||||
|
||||
}}
|
|
@ -21,12 +21,13 @@
|
|||
#include "../PropertySerialiser.h"
|
||||
#include "../../Logger/Logger.h"
|
||||
|
||||
#include "ArrayPropertySerialiser.h"
|
||||
#include "ArrayProperty.h"
|
||||
|
||||
UnrealPropertyBase::ptr
|
||||
ArrayPropertySerialiser::deserialiseProperty(Containers::StringView name, Containers::StringView type,
|
||||
std::size_t value_length, BinaryReader& reader,
|
||||
PropertySerialiser& serialiser)
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
Types::UnrealPropertyBase::ptr
|
||||
ArrayProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
BinaryReader& reader, PropertySerialiser& serialiser)
|
||||
{
|
||||
Containers::String item_type;
|
||||
if(!reader.readUEString(item_type)) {
|
||||
|
@ -46,7 +47,7 @@ ArrayPropertySerialiser::deserialiseProperty(Containers::StringView name, Contai
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
auto prop = Containers::pointer<ArrayProperty>();
|
||||
auto prop = Containers::pointer<Types::ArrayProperty>();
|
||||
prop->itemType = std::move(item_type);
|
||||
prop->items = serialiser.readSet(reader, prop->itemType, item_count);
|
||||
|
||||
|
@ -54,10 +55,10 @@ ArrayPropertySerialiser::deserialiseProperty(Containers::StringView name, Contai
|
|||
}
|
||||
|
||||
bool
|
||||
ArrayPropertySerialiser::serialiseProperty(UnrealPropertyBase::ptr& prop, std::size_t& bytes_written,
|
||||
BinaryWriter& writer, PropertySerialiser& serialiser)
|
||||
ArrayProperty::serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
PropertySerialiser& serialiser)
|
||||
{
|
||||
auto array_prop = dynamic_cast<ArrayProperty*>(prop.get());
|
||||
auto array_prop = dynamic_cast<Types::ArrayProperty*>(prop.get());
|
||||
if(!array_prop) {
|
||||
LOG_ERROR("The property is not a valid array property.");
|
||||
return false;
|
||||
|
@ -74,3 +75,5 @@ ArrayPropertySerialiser::serialiseProperty(UnrealPropertyBase::ptr& prop, std::s
|
|||
|
||||
return ret;
|
||||
}
|
||||
|
||||
}}
|
|
@ -18,20 +18,24 @@
|
|||
|
||||
#include <Corrade/Containers/StringView.h>
|
||||
|
||||
#include "UnrealPropertySerialiser.h"
|
||||
|
||||
#include "../Gvas.h"
|
||||
#include "UnrealProperty.h"
|
||||
#include "../Types/ArrayProperty.h"
|
||||
|
||||
using namespace Corrade;
|
||||
|
||||
class ArrayPropertySerialiser : public UnrealPropertySerialiser<ArrayProperty> {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
class ArrayProperty : public UnrealProperty<Types::ArrayProperty> {
|
||||
public:
|
||||
using ptr = Containers::Pointer<ArrayPropertySerialiser>;
|
||||
using ptr = Containers::Pointer<ArrayProperty>;
|
||||
|
||||
private:
|
||||
UnrealPropertyBase::ptr deserialiseProperty(Containers::StringView name, Containers::StringView type,
|
||||
std::size_t value_length, BinaryReader& reader,
|
||||
PropertySerialiser& serialiser) override;
|
||||
bool serialiseProperty(UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
auto deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
BinaryReader& reader, PropertySerialiser& serialiser)
|
||||
-> Types::UnrealPropertyBase::ptr override;
|
||||
bool serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
PropertySerialiser& serialiser) override;
|
||||
};
|
||||
|
||||
}}
|
|
@ -18,17 +18,19 @@
|
|||
#include "../BinaryWriter.h"
|
||||
#include "../../Logger/Logger.h"
|
||||
|
||||
#include "BoolPropertySerialiser.h"
|
||||
#include "BoolProperty.h"
|
||||
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
StringArrayView
|
||||
BoolPropertySerialiser::types() {
|
||||
BoolProperty::types() {
|
||||
using namespace Containers::Literals;
|
||||
static const Containers::Array<Containers::String> types{InPlaceInit, {"BoolProperty"_s}};
|
||||
return types;
|
||||
}
|
||||
|
||||
UnrealPropertyBase::ptr
|
||||
BoolPropertySerialiser::deserialise(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
Types::UnrealPropertyBase::ptr
|
||||
BoolProperty::deserialise(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
BinaryReader& reader, PropertySerialiser& serialiser)
|
||||
{
|
||||
if(value_length != 0) {
|
||||
|
@ -47,17 +49,17 @@ BoolPropertySerialiser::deserialise(Containers::StringView name, Containers::Str
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
auto prop = Containers::pointer<BoolProperty>();
|
||||
auto prop = Containers::pointer<Types::BoolProperty>();
|
||||
prop->value = value;
|
||||
|
||||
return prop;
|
||||
}
|
||||
|
||||
bool
|
||||
BoolPropertySerialiser::serialise(UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
BoolProperty::serialise(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
PropertySerialiser& serialiser)
|
||||
{
|
||||
auto bool_prop = dynamic_cast<BoolProperty*>(prop.get());
|
||||
auto bool_prop = dynamic_cast<Types::BoolProperty*>(prop.get());
|
||||
if(!bool_prop) {
|
||||
LOG_ERROR("The property is not a valid bool property.");
|
||||
return false;
|
||||
|
@ -67,3 +69,5 @@ BoolPropertySerialiser::serialise(UnrealPropertyBase::ptr& prop, std::size_t& by
|
|||
|
||||
return true;
|
||||
}
|
||||
|
||||
}}
|
|
@ -19,22 +19,26 @@
|
|||
#include <Corrade/Containers/ArrayView.h>
|
||||
#include <Corrade/Containers/StringView.h>
|
||||
|
||||
#include "AbstractUnrealPropertySerialiser.h"
|
||||
#include "AbstractUnrealProperty.h"
|
||||
|
||||
#include "../Types/BoolProperty.h"
|
||||
|
||||
using namespace Corrade;
|
||||
|
||||
class BoolPropertySerialiser : public AbstractUnrealPropertySerialiser {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
class BoolProperty : public AbstractUnrealProperty {
|
||||
public:
|
||||
using ptr = Containers::Pointer<BoolPropertySerialiser>;
|
||||
using ptr = Containers::Pointer<BoolProperty>;
|
||||
|
||||
StringArrayView types() override;
|
||||
auto types() -> StringArrayView override;
|
||||
|
||||
UnrealPropertyBase::ptr deserialise(Containers::StringView name, Containers::StringView type,
|
||||
std::size_t value_length, BinaryReader& reader,
|
||||
PropertySerialiser& serialiser) override;
|
||||
auto deserialise(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
BinaryReader& reader, PropertySerialiser& serialiser)
|
||||
-> Types::UnrealPropertyBase::ptr override;
|
||||
|
||||
bool serialise(UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
bool serialise(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
PropertySerialiser& serialiser) override;
|
||||
};
|
||||
|
||||
}}
|
|
@ -18,20 +18,22 @@
|
|||
#include "../BinaryWriter.h"
|
||||
#include "../../Logger/Logger.h"
|
||||
|
||||
#include "BytePropertySerialiser.h"
|
||||
#include "ByteProperty.h"
|
||||
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
StringArrayView
|
||||
BytePropertySerialiser::types() {
|
||||
ByteProperty::types() {
|
||||
using namespace Containers::Literals;
|
||||
static const Containers::Array<Containers::String> types{InPlaceInit, {"ByteProperty"_s}};
|
||||
return types;
|
||||
}
|
||||
|
||||
UnrealPropertyBase::ptr
|
||||
BytePropertySerialiser::deserialise(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
Types::UnrealPropertyBase::ptr
|
||||
ByteProperty::deserialise(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
BinaryReader& reader, PropertySerialiser& serialiser)
|
||||
{
|
||||
auto prop = Containers::pointer<ByteProperty>();
|
||||
auto prop = Containers::pointer<Types::ByteProperty>();
|
||||
|
||||
if(value_length != std::size_t(-1)) {
|
||||
if(!reader.readUEString(prop->enumType)) {
|
||||
|
@ -66,10 +68,10 @@ BytePropertySerialiser::deserialise(Containers::StringView name, Containers::Str
|
|||
}
|
||||
|
||||
bool
|
||||
BytePropertySerialiser::serialise(UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
ByteProperty::serialise(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
PropertySerialiser& serialiser)
|
||||
{
|
||||
auto byte_prop = dynamic_cast<ByteProperty*>(prop.get());
|
||||
auto byte_prop = dynamic_cast<Types::ByteProperty*>(prop.get());
|
||||
if(!byte_prop) {
|
||||
LOG_ERROR("The property is not a valid byte property.");
|
||||
return false;
|
||||
|
@ -88,3 +90,5 @@ BytePropertySerialiser::serialise(UnrealPropertyBase::ptr& prop, std::size_t& by
|
|||
|
||||
return true;
|
||||
}
|
||||
|
||||
}}
|
|
@ -19,20 +19,24 @@
|
|||
#include <Corrade/Containers/ArrayView.h>
|
||||
#include <Corrade/Containers/StringView.h>
|
||||
|
||||
#include "AbstractUnrealPropertySerialiser.h"
|
||||
#include "AbstractUnrealProperty.h"
|
||||
|
||||
#include "../Types/ByteProperty.h"
|
||||
|
||||
class BytePropertySerialiser : public AbstractUnrealPropertySerialiser {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
class ByteProperty : public AbstractUnrealProperty {
|
||||
public:
|
||||
using ptr = Containers::Pointer<BytePropertySerialiser>;
|
||||
using ptr = Containers::Pointer<ByteProperty>;
|
||||
|
||||
StringArrayView types() override;
|
||||
auto types() -> StringArrayView override;
|
||||
|
||||
UnrealPropertyBase::ptr deserialise(Containers::StringView name, Containers::StringView type,
|
||||
std::size_t value_length, BinaryReader& reader,
|
||||
PropertySerialiser& serialiser) override;
|
||||
auto deserialise(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
BinaryReader& reader, PropertySerialiser& serialiser)
|
||||
-> Types::UnrealPropertyBase::ptr override;
|
||||
|
||||
bool serialise(UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
bool serialise(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
PropertySerialiser& serialiser) override;
|
||||
};
|
||||
|
||||
}}
|
|
@ -18,14 +18,15 @@
|
|||
#include "../BinaryWriter.h"
|
||||
#include "../../Logger/Logger.h"
|
||||
|
||||
#include "ColourPropertySerialiser.h"
|
||||
#include "ColourProperty.h"
|
||||
|
||||
UnrealPropertyBase::ptr
|
||||
ColourPropertySerialiser::deserialiseProperty(Containers::StringView name, Containers::StringView type,
|
||||
std::size_t value_length, BinaryReader& reader,
|
||||
PropertySerialiser& serialiser)
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
Types::UnrealPropertyBase::ptr
|
||||
ColourProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
BinaryReader& reader, PropertySerialiser& serialiser)
|
||||
{
|
||||
auto prop = Containers::pointer<ColourStructProperty>();
|
||||
auto prop = Containers::pointer<Types::ColourStructProperty>();
|
||||
|
||||
if(!reader.readFloat(prop->r) || !reader.readFloat(prop->g) ||
|
||||
!reader.readFloat(prop->b) || !reader.readFloat(prop->a))
|
||||
|
@ -38,10 +39,10 @@ ColourPropertySerialiser::deserialiseProperty(Containers::StringView name, Conta
|
|||
}
|
||||
|
||||
bool
|
||||
ColourPropertySerialiser::serialiseProperty(UnrealPropertyBase::ptr& prop, std::size_t& bytes_written,
|
||||
ColourProperty::serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written,
|
||||
BinaryWriter& writer, PropertySerialiser& serialiser)
|
||||
{
|
||||
auto colour_prop = dynamic_cast<ColourStructProperty*>(prop.get());
|
||||
auto colour_prop = dynamic_cast<Types::ColourStructProperty*>(prop.get());
|
||||
if(!colour_prop) {
|
||||
LOG_ERROR("The property is not a valid colour property.");
|
||||
return false;
|
||||
|
@ -54,3 +55,5 @@ ColourPropertySerialiser::serialiseProperty(UnrealPropertyBase::ptr& prop, std::
|
|||
|
||||
return true;
|
||||
}
|
||||
|
||||
}}
|
|
@ -18,20 +18,24 @@
|
|||
|
||||
#include <Corrade/Containers/StringView.h>
|
||||
|
||||
#include "UnrealPropertySerialiser.h"
|
||||
#include "UnrealProperty.h"
|
||||
|
||||
#include "../Types/ColourStructProperty.h"
|
||||
|
||||
using namespace Corrade;
|
||||
|
||||
class ColourPropertySerialiser : public UnrealPropertySerialiser<ColourStructProperty> {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
class ColourProperty : public UnrealProperty<Types::ColourStructProperty> {
|
||||
public:
|
||||
using ptr = Containers::Pointer<ColourPropertySerialiser>;
|
||||
using ptr = Containers::Pointer<ColourProperty>;
|
||||
|
||||
private:
|
||||
UnrealPropertyBase::ptr deserialiseProperty(Containers::StringView name, Containers::StringView type,
|
||||
std::size_t value_length, BinaryReader& reader,
|
||||
PropertySerialiser& serialiser) override;
|
||||
bool serialiseProperty(UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
auto deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
BinaryReader& reader, PropertySerialiser& serialiser)
|
||||
-> Types::UnrealPropertyBase::ptr override;
|
||||
bool serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
PropertySerialiser& serialiser) override;
|
||||
};
|
||||
|
||||
}}
|
|
@ -18,14 +18,15 @@
|
|||
#include "../BinaryWriter.h"
|
||||
#include "../../Logger/Logger.h"
|
||||
|
||||
#include "DateTimePropertySerialiser.h"
|
||||
#include "DateTimeProperty.h"
|
||||
|
||||
UnrealPropertyBase::ptr
|
||||
DateTimePropertySerialiser::deserialiseProperty(Containers::StringView name, Containers::StringView type,
|
||||
std::size_t value_length, BinaryReader& reader,
|
||||
PropertySerialiser& serialiser)
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
Types::UnrealPropertyBase::ptr
|
||||
DateTimeProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type,
|
||||
std::size_t value_length, BinaryReader& reader, PropertySerialiser& serialiser)
|
||||
{
|
||||
auto prop = Containers::pointer<DateTimeStructProperty>();
|
||||
auto prop = Containers::pointer<Types::DateTimeStructProperty>();
|
||||
|
||||
if(!reader.readInt64(prop->timestamp)) {
|
||||
LOG_ERROR_FORMAT("Couldn't read date/time property {}'s value.", name);
|
||||
|
@ -36,10 +37,10 @@ DateTimePropertySerialiser::deserialiseProperty(Containers::StringView name, Con
|
|||
}
|
||||
|
||||
bool
|
||||
DateTimePropertySerialiser::serialiseProperty(UnrealPropertyBase::ptr& prop, std::size_t& bytes_written,
|
||||
DateTimeProperty::serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written,
|
||||
BinaryWriter& writer, PropertySerialiser& serialiser)
|
||||
{
|
||||
auto dt_prop = dynamic_cast<DateTimeStructProperty*>(prop.get());
|
||||
auto dt_prop = dynamic_cast<Types::DateTimeStructProperty*>(prop.get());
|
||||
if(!dt_prop) {
|
||||
LOG_ERROR("The property is not a valid date/time property.");
|
||||
return false;
|
||||
|
@ -49,3 +50,5 @@ DateTimePropertySerialiser::serialiseProperty(UnrealPropertyBase::ptr& prop, std
|
|||
|
||||
return true;
|
||||
}
|
||||
|
||||
}}
|
|
@ -18,18 +18,22 @@
|
|||
|
||||
#include <Corrade/Containers/StringView.h>
|
||||
|
||||
#include "UnrealPropertySerialiser.h"
|
||||
#include "UnrealProperty.h"
|
||||
|
||||
#include "../Types/DateTimeStructProperty.h"
|
||||
|
||||
class DateTimePropertySerialiser : public UnrealPropertySerialiser<DateTimeStructProperty> {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
class DateTimeProperty : public UnrealProperty<Types::DateTimeStructProperty> {
|
||||
public:
|
||||
using ptr = Containers::Pointer<DateTimePropertySerialiser>;
|
||||
using ptr = Containers::Pointer<DateTimeProperty>;
|
||||
|
||||
private:
|
||||
UnrealPropertyBase::ptr deserialiseProperty(Containers::StringView name, Containers::StringView type,
|
||||
std::size_t value_length, BinaryReader& reader,
|
||||
PropertySerialiser& serialiser) override;
|
||||
bool serialiseProperty(UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
auto deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
BinaryReader& reader, PropertySerialiser& serialiser)
|
||||
-> Types::UnrealPropertyBase::ptr override;
|
||||
bool serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
PropertySerialiser& serialiser) override;
|
||||
};
|
||||
|
||||
}}
|
|
@ -18,20 +18,22 @@
|
|||
#include "../BinaryWriter.h"
|
||||
#include "../../Logger/Logger.h"
|
||||
|
||||
#include "EnumPropertySerialiser.h"
|
||||
#include "EnumProperty.h"
|
||||
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
StringArrayView
|
||||
EnumPropertySerialiser::types() {
|
||||
EnumProperty::types() {
|
||||
using namespace Containers::Literals;
|
||||
static const Containers::Array<Containers::String> types{InPlaceInit, {"EnumProperty"_s}};
|
||||
return types;
|
||||
}
|
||||
|
||||
UnrealPropertyBase::ptr
|
||||
EnumPropertySerialiser::deserialise(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
Types::UnrealPropertyBase::ptr
|
||||
EnumProperty::deserialise(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
BinaryReader& reader, PropertySerialiser& serialiser)
|
||||
{
|
||||
auto prop = Containers::pointer<EnumProperty>();
|
||||
auto prop = Containers::pointer<Types::EnumProperty>();
|
||||
|
||||
if(!reader.readUEString(prop->enumType)) {
|
||||
LOG_ERROR_FORMAT("Couldn't read enum property {}'s enum type.", name);
|
||||
|
@ -53,10 +55,10 @@ EnumPropertySerialiser::deserialise(Containers::StringView name, Containers::Str
|
|||
}
|
||||
|
||||
bool
|
||||
EnumPropertySerialiser::serialise(UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
EnumProperty::serialise(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
PropertySerialiser& serialiser)
|
||||
{
|
||||
auto enum_prop = dynamic_cast<EnumProperty*>(prop.get());
|
||||
auto enum_prop = dynamic_cast<Types::EnumProperty*>(prop.get());
|
||||
if(!enum_prop) {
|
||||
LOG_ERROR("The property is not a valid enum property.");
|
||||
return false;
|
||||
|
@ -68,3 +70,5 @@ EnumPropertySerialiser::serialise(UnrealPropertyBase::ptr& prop, std::size_t& by
|
|||
|
||||
return true;
|
||||
}
|
||||
|
||||
}}
|
|
@ -19,20 +19,24 @@
|
|||
#include <Corrade/Containers/ArrayView.h>
|
||||
#include <Corrade/Containers/StringView.h>
|
||||
|
||||
#include "AbstractUnrealPropertySerialiser.h"
|
||||
#include "AbstractUnrealProperty.h"
|
||||
|
||||
#include "../Types/EnumProperty.h"
|
||||
|
||||
class EnumPropertySerialiser : public AbstractUnrealPropertySerialiser {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
class EnumProperty : public AbstractUnrealProperty {
|
||||
public:
|
||||
using ptr = Containers::Pointer<EnumPropertySerialiser>;
|
||||
using ptr = Containers::Pointer<EnumProperty>;
|
||||
|
||||
StringArrayView types() override;
|
||||
auto types() -> StringArrayView override;
|
||||
|
||||
UnrealPropertyBase::ptr deserialise(Containers::StringView name, Containers::StringView type,
|
||||
std::size_t value_length, BinaryReader& reader,
|
||||
PropertySerialiser& serialiser) override;
|
||||
auto deserialise(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
BinaryReader& reader, PropertySerialiser& serialiser)
|
||||
-> Types::UnrealPropertyBase::ptr override;
|
||||
|
||||
bool serialise(UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
bool serialise(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
PropertySerialiser& serialiser) override;
|
||||
};
|
||||
|
||||
}}
|
|
@ -18,20 +18,22 @@
|
|||
#include "../BinaryWriter.h"
|
||||
#include "../../Logger/Logger.h"
|
||||
|
||||
#include "FloatPropertySerialiser.h"
|
||||
#include "FloatProperty.h"
|
||||
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
StringArrayView
|
||||
FloatPropertySerialiser::types() {
|
||||
FloatProperty::types() {
|
||||
using namespace Containers::Literals;
|
||||
static const Containers::Array<Containers::String> types{InPlaceInit, {"FloatProperty"_s}};
|
||||
return types;
|
||||
}
|
||||
|
||||
UnrealPropertyBase::ptr
|
||||
FloatPropertySerialiser::deserialise(Containers::StringView name, Containers::StringView type,
|
||||
std::size_t value_length, BinaryReader& reader, PropertySerialiser& serialiser)
|
||||
Types::UnrealPropertyBase::ptr
|
||||
FloatProperty::deserialise(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
BinaryReader& reader, PropertySerialiser& serialiser)
|
||||
{
|
||||
auto prop = Containers::pointer<FloatProperty>();
|
||||
auto prop = Containers::pointer<Types::FloatProperty>();
|
||||
|
||||
char terminator;
|
||||
if(!reader.readChar(terminator) || terminator != '\0') {
|
||||
|
@ -48,10 +50,10 @@ FloatPropertySerialiser::deserialise(Containers::StringView name, Containers::St
|
|||
}
|
||||
|
||||
bool
|
||||
FloatPropertySerialiser::serialise(UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
FloatProperty::serialise(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
PropertySerialiser& serialiser)
|
||||
{
|
||||
auto float_prop = dynamic_cast<FloatProperty*>(prop.get());
|
||||
auto float_prop = dynamic_cast<Types::FloatProperty*>(prop.get());
|
||||
if(!float_prop) {
|
||||
LOG_ERROR("The property is not a valid float property.");
|
||||
return false;
|
||||
|
@ -62,3 +64,5 @@ FloatPropertySerialiser::serialise(UnrealPropertyBase::ptr& prop, std::size_t& b
|
|||
|
||||
return true;
|
||||
}
|
||||
|
||||
}}
|
|
@ -19,20 +19,24 @@
|
|||
#include <Corrade/Containers/ArrayView.h>
|
||||
#include <Corrade/Containers/StringView.h>
|
||||
|
||||
#include "AbstractUnrealPropertySerialiser.h"
|
||||
#include "AbstractUnrealProperty.h"
|
||||
|
||||
#include "../Types/FloatProperty.h"
|
||||
|
||||
class FloatPropertySerialiser : public AbstractUnrealPropertySerialiser {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
class FloatProperty : public AbstractUnrealProperty {
|
||||
public:
|
||||
using ptr = Containers::Pointer<FloatPropertySerialiser>;
|
||||
using ptr = Containers::Pointer<FloatProperty>;
|
||||
|
||||
StringArrayView types() override;
|
||||
auto types() -> StringArrayView override;
|
||||
|
||||
UnrealPropertyBase::ptr deserialise(Containers::StringView name, Containers::StringView type,
|
||||
std::size_t value_length, BinaryReader& reader,
|
||||
PropertySerialiser& serialiser) override;
|
||||
auto deserialise(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
BinaryReader& reader, PropertySerialiser& serialiser)
|
||||
-> Types::UnrealPropertyBase::ptr override;
|
||||
|
||||
bool serialise(UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
bool serialise(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
PropertySerialiser& serialiser) override;
|
||||
};
|
||||
|
||||
}}
|
|
@ -18,16 +18,17 @@
|
|||
#include "../BinaryWriter.h"
|
||||
#include "../../Logger/Logger.h"
|
||||
|
||||
#include "GuidPropertySerialiser.h"
|
||||
#include "GuidProperty.h"
|
||||
|
||||
using namespace Containers::Literals;
|
||||
|
||||
UnrealPropertyBase::ptr
|
||||
GuidPropertySerialiser::deserialiseProperty(Containers::StringView name, Containers::StringView type,
|
||||
std::size_t value_length, BinaryReader& reader,
|
||||
PropertySerialiser& serialiser)
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
Types::UnrealPropertyBase::ptr
|
||||
GuidProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
BinaryReader& reader, PropertySerialiser& serialiser)
|
||||
{
|
||||
auto prop = Containers::pointer<GuidStructProperty>();
|
||||
auto prop = Containers::pointer<Types::GuidStructProperty>();
|
||||
|
||||
if(!reader.readStaticArray(prop->guid)) {
|
||||
LOG_ERROR_FORMAT("Couldn't read GUID property {}'s value.", name);
|
||||
|
@ -38,12 +39,12 @@ GuidPropertySerialiser::deserialiseProperty(Containers::StringView name, Contain
|
|||
}
|
||||
|
||||
bool
|
||||
GuidPropertySerialiser::serialiseProperty(UnrealPropertyBase::ptr& prop, std::size_t& bytes_written,
|
||||
BinaryWriter& writer, PropertySerialiser& serialiser)
|
||||
GuidProperty::serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
PropertySerialiser& serialiser)
|
||||
{
|
||||
auto guid_prop = dynamic_cast<GuidStructProperty*>(prop.get());
|
||||
auto guid_prop = dynamic_cast<Types::GuidStructProperty*>(prop.get());
|
||||
if(!guid_prop) {
|
||||
LOG_ERROR("The property is not a valid byte property.");
|
||||
LOG_ERROR("The property is not a valid GUID property.");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -51,3 +52,5 @@ GuidPropertySerialiser::serialiseProperty(UnrealPropertyBase::ptr& prop, std::si
|
|||
|
||||
return true;
|
||||
}
|
||||
|
||||
}}
|
|
@ -18,18 +18,22 @@
|
|||
|
||||
#include <Corrade/Containers/StringView.h>
|
||||
|
||||
#include "UnrealPropertySerialiser.h"
|
||||
#include "UnrealProperty.h"
|
||||
|
||||
#include "../Types/GuidStructProperty.h"
|
||||
|
||||
class GuidPropertySerialiser : public UnrealPropertySerialiser<GuidStructProperty> {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
class GuidProperty : public UnrealProperty<Types::GuidStructProperty> {
|
||||
public:
|
||||
using ptr = Containers::Pointer<GuidPropertySerialiser>;
|
||||
using ptr = Containers::Pointer<GuidProperty>;
|
||||
|
||||
private:
|
||||
UnrealPropertyBase::ptr deserialiseProperty(Containers::StringView name, Containers::StringView type,
|
||||
std::size_t value_length, BinaryReader& reader,
|
||||
PropertySerialiser& serialiser) override;
|
||||
bool serialiseProperty(UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
auto deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
BinaryReader& reader, PropertySerialiser& serialiser)
|
||||
-> Types::UnrealPropertyBase::ptr override;
|
||||
bool serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
PropertySerialiser& serialiser) override;
|
||||
};
|
||||
|
||||
}}
|
|
@ -18,14 +18,15 @@
|
|||
#include "../BinaryWriter.h"
|
||||
#include "../../Logger/Logger.h"
|
||||
|
||||
#include "IntPropertySerialiser.h"
|
||||
#include "IntProperty.h"
|
||||
|
||||
UnrealPropertyBase::ptr
|
||||
IntPropertySerialiser::deserialiseProperty(Containers::StringView name, Containers::StringView type,
|
||||
std::size_t value_length, BinaryReader& reader,
|
||||
PropertySerialiser& serialiser)
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
Types::UnrealPropertyBase::ptr
|
||||
IntProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
BinaryReader& reader, PropertySerialiser& serialiser)
|
||||
{
|
||||
auto prop = Containers::pointer<IntProperty>();
|
||||
auto prop = Containers::pointer<Types::IntProperty>();
|
||||
|
||||
if(value_length == std::size_t(-1)) {
|
||||
if(!reader.readInt32(prop->value)) {
|
||||
|
@ -54,10 +55,10 @@ IntPropertySerialiser::deserialiseProperty(Containers::StringView name, Containe
|
|||
}
|
||||
|
||||
bool
|
||||
IntPropertySerialiser::serialiseProperty(UnrealPropertyBase::ptr& prop, std::size_t& bytes_written,
|
||||
BinaryWriter& writer, PropertySerialiser& serialiser)
|
||||
IntProperty::serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
PropertySerialiser& serialiser)
|
||||
{
|
||||
auto int_prop = dynamic_cast<IntProperty*>(prop.get());
|
||||
auto int_prop = dynamic_cast<Types::IntProperty*>(prop.get());
|
||||
if(!int_prop) {
|
||||
LOG_ERROR("The property is not a valid int property.");
|
||||
return false;
|
||||
|
@ -71,3 +72,5 @@ IntPropertySerialiser::serialiseProperty(UnrealPropertyBase::ptr& prop, std::siz
|
|||
|
||||
return true;
|
||||
}
|
||||
|
||||
}}
|
|
@ -18,18 +18,22 @@
|
|||
|
||||
#include <Corrade/Containers/StringView.h>
|
||||
|
||||
#include "UnrealPropertySerialiser.h"
|
||||
#include "UnrealProperty.h"
|
||||
|
||||
#include "../Types/IntProperty.h"
|
||||
|
||||
class IntPropertySerialiser : public UnrealPropertySerialiser<IntProperty> {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
class IntProperty : public UnrealProperty<Types::IntProperty> {
|
||||
public:
|
||||
using ptr = Containers::Pointer<IntPropertySerialiser>;
|
||||
using ptr = Containers::Pointer<IntProperty>;
|
||||
|
||||
private:
|
||||
UnrealPropertyBase::ptr deserialiseProperty(Containers::StringView name, Containers::StringView type,
|
||||
std::size_t value_length, BinaryReader& reader,
|
||||
PropertySerialiser& serialiser) override;
|
||||
bool serialiseProperty(UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
auto deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
BinaryReader& reader, PropertySerialiser& serialiser)
|
||||
-> Types::UnrealPropertyBase::ptr override;
|
||||
bool serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
PropertySerialiser& serialiser) override;
|
||||
};
|
||||
|
||||
}}
|
|
@ -20,16 +20,17 @@
|
|||
#include "../Types/NoneProperty.h"
|
||||
#include "../../Logger/Logger.h"
|
||||
|
||||
#include "MapPropertySerialiser.h"
|
||||
#include "MapProperty.h"
|
||||
|
||||
using namespace Containers::Literals;
|
||||
|
||||
UnrealPropertyBase::ptr
|
||||
MapPropertySerialiser::deserialiseProperty(Containers::StringView name, Containers::StringView type,
|
||||
std::size_t value_length, BinaryReader& reader,
|
||||
PropertySerialiser& serialiser)
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
Types::UnrealPropertyBase::ptr
|
||||
MapProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
BinaryReader& reader, PropertySerialiser& serialiser)
|
||||
{
|
||||
auto prop = Containers::pointer<MapProperty>();
|
||||
auto prop = Containers::pointer<Types::MapProperty>();
|
||||
|
||||
if(!reader.readUEString(prop->keyType)) {
|
||||
LOG_ERROR_FORMAT("Couldn't read map property {}'s key type.", name);
|
||||
|
@ -65,7 +66,7 @@ MapPropertySerialiser::deserialiseProperty(Containers::StringView name, Containe
|
|||
arrayReserve(prop->map, count);
|
||||
|
||||
for(std::uint32_t i = 0; i < count; i++) {
|
||||
MapProperty::KeyValuePair pair;
|
||||
Types::MapProperty::KeyValuePair pair;
|
||||
|
||||
if(prop->keyType == "IntProperty"_s || prop->keyType == "StrProperty"_s) {
|
||||
pair.key = serialiser.readItem(reader, prop->keyType, -1, name);
|
||||
|
@ -79,14 +80,14 @@ MapPropertySerialiser::deserialiseProperty(Containers::StringView name, Containe
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
UnrealPropertyBase::ptr value_item;
|
||||
Types::UnrealPropertyBase::ptr value_item;
|
||||
if(prop->valueType == "StructProperty"_s) {
|
||||
while((value_item = serialiser.read(reader)) != nullptr) {
|
||||
arrayAppend(pair.values, std::move(value_item));
|
||||
|
||||
if(pair.values.back()->name == "None"_s &&
|
||||
pair.values.back()->propertyType == "NoneProperty"_s &&
|
||||
dynamic_cast<NoneProperty*>(pair.values.back().get()) != nullptr)
|
||||
dynamic_cast<Types::NoneProperty*>(pair.values.back().get()) != nullptr)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
@ -109,10 +110,10 @@ MapPropertySerialiser::deserialiseProperty(Containers::StringView name, Containe
|
|||
}
|
||||
|
||||
bool
|
||||
MapPropertySerialiser::serialiseProperty(UnrealPropertyBase::ptr& prop, std::size_t& bytes_written,
|
||||
BinaryWriter& writer, PropertySerialiser& serialiser)
|
||||
MapProperty::serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
PropertySerialiser& serialiser)
|
||||
{
|
||||
auto map_prop = dynamic_cast<MapProperty*>(prop.get());
|
||||
auto map_prop = dynamic_cast<Types::MapProperty*>(prop.get());
|
||||
if(!map_prop) {
|
||||
LOG_ERROR("The property is not a valid map property.");
|
||||
return false;
|
||||
|
@ -154,3 +155,5 @@ MapPropertySerialiser::serialiseProperty(UnrealPropertyBase::ptr& prop, std::siz
|
|||
|
||||
return true;
|
||||
}
|
||||
|
||||
}}
|
|
@ -18,18 +18,22 @@
|
|||
|
||||
#include <Corrade/Containers/StringView.h>
|
||||
|
||||
#include "UnrealPropertySerialiser.h"
|
||||
#include "UnrealProperty.h"
|
||||
|
||||
#include "../Types/MapProperty.h"
|
||||
|
||||
class MapPropertySerialiser : public UnrealPropertySerialiser<MapProperty> {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
class MapProperty : public UnrealProperty<Types::MapProperty> {
|
||||
public:
|
||||
using ptr = Containers::Pointer<MapPropertySerialiser>;
|
||||
using ptr = Containers::Pointer<MapProperty>;
|
||||
|
||||
private:
|
||||
UnrealPropertyBase::ptr deserialiseProperty(Containers::StringView name, Containers::StringView type,
|
||||
std::size_t value_length, BinaryReader& reader,
|
||||
PropertySerialiser& serialiser) override;
|
||||
bool serialiseProperty(UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
auto deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
BinaryReader& reader, PropertySerialiser& serialiser)
|
||||
-> Types::UnrealPropertyBase::ptr override;
|
||||
bool serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
PropertySerialiser& serialiser) override;
|
||||
};
|
||||
|
||||
}}
|
|
@ -21,16 +21,17 @@
|
|||
#include "../Types/NoneProperty.h"
|
||||
#include "../../Logger/Logger.h"
|
||||
|
||||
#include "ResourcePropertySerialiser.h"
|
||||
#include "ResourceProperty.h"
|
||||
|
||||
using namespace Containers::Literals;
|
||||
|
||||
UnrealPropertyBase::ptr
|
||||
ResourcePropertySerialiser::deserialiseProperty(Containers::StringView name, Containers::StringView type,
|
||||
std::size_t value_length, BinaryReader& reader,
|
||||
PropertySerialiser& serialiser)
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
Types::UnrealPropertyBase::ptr
|
||||
ResourceProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type,
|
||||
std::size_t value_length, BinaryReader& reader, PropertySerialiser& serialiser)
|
||||
{
|
||||
auto prop = Containers::pointer<ResourceItemValue>();
|
||||
auto prop = Containers::pointer<Types::ResourceItemValue>();
|
||||
|
||||
auto id_prop = serialiser.read(reader);
|
||||
if(!id_prop) {
|
||||
|
@ -40,13 +41,13 @@ ResourcePropertySerialiser::deserialiseProperty(Containers::StringView name, Con
|
|||
|
||||
if((*id_prop->name) != "ID_4_AAE08F17428E229EC7A2209F51081A21"_s ||
|
||||
id_prop->propertyType != "IntProperty"_s ||
|
||||
dynamic_cast<IntProperty*>(id_prop.get()) == nullptr)
|
||||
dynamic_cast<Types::IntProperty*>(id_prop.get()) == nullptr)
|
||||
{
|
||||
LOG_ERROR("The ID property is invalid."_s);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
prop->id = dynamic_cast<IntProperty*>(id_prop.get())->value;
|
||||
prop->id = dynamic_cast<Types::IntProperty*>(id_prop.get())->value;
|
||||
|
||||
auto value_prop = serialiser.read(reader);
|
||||
if(!value_prop) {
|
||||
|
@ -56,20 +57,20 @@ ResourcePropertySerialiser::deserialiseProperty(Containers::StringView name, Con
|
|||
|
||||
if((*value_prop->name) != "Quantity_3_560F09B5485C365D3041888910019CE3"_s ||
|
||||
value_prop->propertyType != "IntProperty"_s ||
|
||||
dynamic_cast<IntProperty*>(value_prop.get()) == nullptr)
|
||||
dynamic_cast<Types::IntProperty*>(value_prop.get()) == nullptr)
|
||||
{
|
||||
LOG_ERROR("The value property is invalid."_s);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
prop->quantity = dynamic_cast<IntProperty*>(value_prop.get())->value;
|
||||
prop->quantity = dynamic_cast<Types::IntProperty*>(value_prop.get())->value;
|
||||
|
||||
auto none_prop = serialiser.read(reader);
|
||||
|
||||
if(!none_prop ||
|
||||
(*none_prop->name) != "None"_s ||
|
||||
none_prop->propertyType != "NoneProperty"_s ||
|
||||
!dynamic_cast<NoneProperty*>(none_prop.get()))
|
||||
!dynamic_cast<Types::NoneProperty*>(none_prop.get()))
|
||||
{
|
||||
LOG_ERROR("Couldn't find a terminating NoneProperty."_s);
|
||||
return nullptr;
|
||||
|
@ -79,10 +80,10 @@ ResourcePropertySerialiser::deserialiseProperty(Containers::StringView name, Con
|
|||
}
|
||||
|
||||
bool
|
||||
ResourcePropertySerialiser::serialiseProperty(UnrealPropertyBase::ptr& prop, std::size_t& bytes_written,
|
||||
ResourceProperty::serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written,
|
||||
BinaryWriter& writer, PropertySerialiser& serialiser)
|
||||
{
|
||||
auto res_prop = dynamic_cast<ResourceItemValue*>(prop.get());
|
||||
auto res_prop = dynamic_cast<Types::ResourceItemValue*>(prop.get());
|
||||
if(!res_prop) {
|
||||
LOG_ERROR("The property is not a valid ResourceItemValue property.");
|
||||
return false;
|
||||
|
@ -104,3 +105,5 @@ ResourcePropertySerialiser::serialiseProperty(UnrealPropertyBase::ptr& prop, std
|
|||
|
||||
return true;
|
||||
}
|
||||
|
||||
}}
|
|
@ -18,18 +18,22 @@
|
|||
|
||||
#include <Corrade/Containers/StringView.h>
|
||||
|
||||
#include "UnrealPropertySerialiser.h"
|
||||
#include "UnrealProperty.h"
|
||||
|
||||
#include "../Types/ResourceItemValue.h"
|
||||
|
||||
class ResourcePropertySerialiser : public UnrealPropertySerialiser<ResourceItemValue> {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
class ResourceProperty : public UnrealProperty<Types::ResourceItemValue> {
|
||||
public:
|
||||
using ptr = Containers::Pointer<ResourcePropertySerialiser>;
|
||||
using ptr = Containers::Pointer<ResourceProperty>;
|
||||
|
||||
private:
|
||||
UnrealPropertyBase::ptr deserialiseProperty(Containers::StringView name, Containers::StringView type,
|
||||
std::size_t value_length, BinaryReader& reader,
|
||||
PropertySerialiser& serialiser) override;
|
||||
bool serialiseProperty(UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
auto deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
BinaryReader& reader, PropertySerialiser& serialiser)
|
||||
-> Types::UnrealPropertyBase::ptr override;
|
||||
bool serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
PropertySerialiser& serialiser) override;
|
||||
};
|
||||
|
||||
}}
|
|
@ -18,14 +18,15 @@
|
|||
#include "../BinaryWriter.h"
|
||||
#include "../../Logger/Logger.h"
|
||||
|
||||
#include "RotatorPropertySerialiser.h"
|
||||
#include "RotatorProperty.h"
|
||||
|
||||
UnrealPropertyBase::ptr
|
||||
RotatorPropertySerialiser::deserialiseProperty(Containers::StringView name, Containers::StringView type,
|
||||
std::size_t value_length, BinaryReader& reader,
|
||||
PropertySerialiser& serialiser)
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
Types::UnrealPropertyBase::ptr
|
||||
RotatorProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
BinaryReader& reader, PropertySerialiser& serialiser)
|
||||
{
|
||||
auto prop = Containers::pointer<RotatorStructProperty>();
|
||||
auto prop = Containers::pointer<Types::RotatorStructProperty>();
|
||||
|
||||
if(!reader.readFloat(prop->x) || !reader.readFloat(prop->y) || !reader.readFloat(prop->z)) {
|
||||
LOG_ERROR_FORMAT("Couldn't read rotator property {}'s value.", name);
|
||||
|
@ -36,10 +37,10 @@ RotatorPropertySerialiser::deserialiseProperty(Containers::StringView name, Cont
|
|||
}
|
||||
|
||||
bool
|
||||
RotatorPropertySerialiser::serialiseProperty(UnrealPropertyBase::ptr& prop, std::size_t& bytes_written,
|
||||
RotatorProperty::serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written,
|
||||
BinaryWriter& writer, PropertySerialiser& serialiser)
|
||||
{
|
||||
auto rotator = dynamic_cast<RotatorStructProperty*>(prop.get());
|
||||
auto rotator = dynamic_cast<Types::RotatorStructProperty*>(prop.get());
|
||||
if(!rotator) {
|
||||
LOG_ERROR("The property is not a valid rotator property.");
|
||||
return false;
|
||||
|
@ -50,3 +51,5 @@ RotatorPropertySerialiser::serialiseProperty(UnrealPropertyBase::ptr& prop, std:
|
|||
|
||||
return true;
|
||||
}
|
||||
|
||||
}}
|
|
@ -18,18 +18,22 @@
|
|||
|
||||
#include <Corrade/Containers/StringView.h>
|
||||
|
||||
#include "UnrealPropertySerialiser.h"
|
||||
#include "UnrealProperty.h"
|
||||
|
||||
#include "../Types/RotatorStructProperty.h"
|
||||
|
||||
class RotatorPropertySerialiser : public UnrealPropertySerialiser<RotatorStructProperty> {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
class RotatorProperty : public UnrealProperty<Types::RotatorStructProperty> {
|
||||
public:
|
||||
using ptr = Containers::Pointer<RotatorPropertySerialiser>;
|
||||
using ptr = Containers::Pointer<RotatorProperty>;
|
||||
|
||||
private:
|
||||
UnrealPropertyBase::ptr deserialiseProperty(Containers::StringView name, Containers::StringView type,
|
||||
std::size_t value_length, BinaryReader& reader,
|
||||
PropertySerialiser& serialiser) override;
|
||||
bool serialiseProperty(UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
auto deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
BinaryReader& reader, PropertySerialiser& serialiser)
|
||||
-> Types::UnrealPropertyBase::ptr override;
|
||||
bool serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
PropertySerialiser& serialiser) override;
|
||||
};
|
||||
|
||||
}}
|
44
src/Gvas/Serialisers/Serialisers.h
Normal file
44
src/Gvas/Serialisers/Serialisers.h
Normal file
|
@ -0,0 +1,44 @@
|
|||
#pragma once
|
||||
|
||||
// MassBuilderSaveTool
|
||||
// Copyright (C) 2021-2023 Guillaume Jacquemin
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
class AbstractUnrealCollectionProperty;
|
||||
class AbstractUnrealProperty;
|
||||
class AbstractUnrealStruct;
|
||||
class ArrayProperty;
|
||||
class BoolProperty;
|
||||
class ByteProperty;
|
||||
class ColourProperty;
|
||||
class DateTimeProperty;
|
||||
class EnumProperty;
|
||||
class FloatProperty;
|
||||
class GuidProperty;
|
||||
class IntProperty;
|
||||
class MapProperty;
|
||||
class ResourceProperty;
|
||||
class RotatorProperty;
|
||||
class SetProperty;
|
||||
class StringProperty;
|
||||
class Struct;
|
||||
class TextProperty;
|
||||
class UnrealProperty;
|
||||
class Vector2DProperty;
|
||||
class VectorProperty;
|
||||
|
||||
}}
|
|
@ -19,12 +19,13 @@
|
|||
#include "../PropertySerialiser.h"
|
||||
#include "../../Logger/Logger.h"
|
||||
|
||||
#include "SetPropertySerialiser.h"
|
||||
#include "SetProperty.h"
|
||||
|
||||
UnrealPropertyBase::ptr
|
||||
SetPropertySerialiser::deserialiseProperty(Containers::StringView name, Containers::StringView type,
|
||||
std::size_t value_length, BinaryReader& reader,
|
||||
PropertySerialiser& serialiser)
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
Types::UnrealPropertyBase::ptr
|
||||
SetProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
BinaryReader& reader, PropertySerialiser& serialiser)
|
||||
{
|
||||
Containers::String item_type;
|
||||
if(!reader.readUEString(item_type)) {
|
||||
|
@ -50,7 +51,7 @@ SetPropertySerialiser::deserialiseProperty(Containers::StringView name, Containe
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
auto prop = Containers::pointer<SetProperty>();
|
||||
auto prop = Containers::pointer<Types::SetProperty>();
|
||||
prop->itemType = std::move(item_type);
|
||||
prop->items = serialiser.readSet(reader, prop->itemType, item_count);
|
||||
|
||||
|
@ -58,10 +59,10 @@ SetPropertySerialiser::deserialiseProperty(Containers::StringView name, Containe
|
|||
}
|
||||
|
||||
bool
|
||||
SetPropertySerialiser::serialiseProperty(UnrealPropertyBase::ptr& prop, std::size_t& bytes_written,
|
||||
BinaryWriter& writer, PropertySerialiser& serialiser)
|
||||
SetProperty::serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
PropertySerialiser& serialiser)
|
||||
{
|
||||
auto set_prop = dynamic_cast<SetProperty*>(prop.get());
|
||||
auto set_prop = dynamic_cast<Types::SetProperty*>(prop.get());
|
||||
if(!set_prop) {
|
||||
LOG_ERROR("The property is not a valid set property.");
|
||||
return false;
|
||||
|
@ -80,3 +81,5 @@ SetPropertySerialiser::serialiseProperty(UnrealPropertyBase::ptr& prop, std::siz
|
|||
|
||||
return true;
|
||||
}
|
||||
|
||||
}}
|
|
@ -18,18 +18,22 @@
|
|||
|
||||
#include <Corrade/Containers/StringView.h>
|
||||
|
||||
#include "UnrealPropertySerialiser.h"
|
||||
#include "UnrealProperty.h"
|
||||
|
||||
#include "../Types/SetProperty.h"
|
||||
|
||||
class SetPropertySerialiser : public UnrealPropertySerialiser<SetProperty> {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
class SetProperty : public UnrealProperty<Types::SetProperty> {
|
||||
public:
|
||||
using ptr = Containers::Pointer<SetPropertySerialiser>;
|
||||
using ptr = Containers::Pointer<SetProperty>;
|
||||
|
||||
private:
|
||||
UnrealPropertyBase::ptr deserialiseProperty(Containers::StringView name, Containers::StringView type,
|
||||
std::size_t value_length, BinaryReader& reader,
|
||||
PropertySerialiser& serialiser) override;
|
||||
bool serialiseProperty(UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
auto deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
BinaryReader& reader, PropertySerialiser& serialiser)
|
||||
-> Types::UnrealPropertyBase::ptr override;
|
||||
bool serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
PropertySerialiser& serialiser) override;
|
||||
};
|
||||
|
||||
}}
|
|
@ -18,10 +18,12 @@
|
|||
#include "../BinaryWriter.h"
|
||||
#include "../../Logger/Logger.h"
|
||||
|
||||
#include "StringPropertySerialiser.h"
|
||||
#include "StringProperty.h"
|
||||
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
StringArrayView
|
||||
StringPropertySerialiser::types() {
|
||||
StringProperty::types() {
|
||||
using namespace Containers::Literals;
|
||||
static const Containers::Array<Containers::String> types{InPlaceInit, {
|
||||
"NameProperty"_s, "StrProperty"_s, "SoftObjectProperty"_s, "ObjectProperty"_s
|
||||
|
@ -29,11 +31,11 @@ StringPropertySerialiser::types() {
|
|||
return types;
|
||||
}
|
||||
|
||||
UnrealPropertyBase::ptr
|
||||
StringPropertySerialiser::deserialise(Containers::StringView name, Containers::StringView type,
|
||||
std::size_t value_length, BinaryReader& reader, PropertySerialiser& serialiser)
|
||||
Types::UnrealPropertyBase::ptr
|
||||
StringProperty::deserialise(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
BinaryReader& reader, PropertySerialiser& serialiser)
|
||||
{
|
||||
auto prop = Containers::pointer<StringProperty>(type);
|
||||
auto prop = Containers::pointer<Types::StringProperty>(type);
|
||||
|
||||
if(value_length != std::size_t(-1)) {
|
||||
char terminator;
|
||||
|
@ -54,10 +56,10 @@ StringPropertySerialiser::deserialise(Containers::StringView name, Containers::S
|
|||
}
|
||||
|
||||
bool
|
||||
StringPropertySerialiser::serialise(UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
StringProperty::serialise(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
PropertySerialiser& serialiser)
|
||||
{
|
||||
auto str_prop = dynamic_cast<StringProperty*>(prop.get());
|
||||
auto str_prop = dynamic_cast<Types::StringProperty*>(prop.get());
|
||||
if(!str_prop) {
|
||||
LOG_ERROR("The property is not a valid string property.");
|
||||
return false;
|
||||
|
@ -71,3 +73,5 @@ StringPropertySerialiser::serialise(UnrealPropertyBase::ptr& prop, std::size_t&
|
|||
|
||||
return true;
|
||||
}
|
||||
|
||||
}}
|
|
@ -19,20 +19,24 @@
|
|||
#include <Corrade/Containers/ArrayView.h>
|
||||
#include <Corrade/Containers/StringView.h>
|
||||
|
||||
#include "AbstractUnrealPropertySerialiser.h"
|
||||
#include "AbstractUnrealProperty.h"
|
||||
|
||||
#include "../Types/StringProperty.h"
|
||||
|
||||
class StringPropertySerialiser : public AbstractUnrealPropertySerialiser {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
class StringProperty : public AbstractUnrealProperty {
|
||||
public:
|
||||
using ptr = Containers::Pointer<StringPropertySerialiser>;
|
||||
using ptr = Containers::Pointer<StringProperty>;
|
||||
|
||||
StringArrayView types() override;
|
||||
auto types() -> StringArrayView override;
|
||||
|
||||
UnrealPropertyBase::ptr deserialise(Containers::StringView name, Containers::StringView type,
|
||||
std::size_t value_length, BinaryReader& reader,
|
||||
PropertySerialiser& serialiser) override;
|
||||
auto deserialise(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
BinaryReader& reader, PropertySerialiser& serialiser)
|
||||
-> Types::UnrealPropertyBase::ptr override;
|
||||
|
||||
bool serialise(UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
bool serialise(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
PropertySerialiser& serialiser) override;
|
||||
};
|
||||
|
||||
}}
|
|
@ -23,17 +23,19 @@
|
|||
#include "../Types/NoneProperty.h"
|
||||
#include "../../Logger/Logger.h"
|
||||
|
||||
#include "StructSerialiser.h"
|
||||
#include "Struct.h"
|
||||
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
StringArrayView
|
||||
StructSerialiser::types() {
|
||||
Struct::types() {
|
||||
using namespace Containers::Literals;
|
||||
static const Containers::Array<Containers::String> types{InPlaceInit, {"StructProperty"_s}};
|
||||
return types;
|
||||
}
|
||||
|
||||
Containers::Array<UnrealPropertyBase::ptr>
|
||||
StructSerialiser::deserialise(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
PropertyArray
|
||||
Struct::deserialise(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
std::uint32_t count, BinaryReader& reader, PropertySerialiser& serialiser)
|
||||
{
|
||||
Containers::String item_type;
|
||||
|
@ -54,16 +56,16 @@ StructSerialiser::deserialise(Containers::StringView name, Containers::StringVie
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
Containers::Array<UnrealPropertyBase::ptr> array;
|
||||
Containers::Array<Types::UnrealPropertyBase::ptr> array;
|
||||
|
||||
if(count == 0) {
|
||||
auto prop = Containers::pointer<GenericStructProperty>();
|
||||
auto prop = Containers::pointer<Types::GenericStructProperty>();
|
||||
prop->structType = std::move(item_type);
|
||||
prop->structGuid = std::move(guid);
|
||||
}
|
||||
else {
|
||||
for(std::uint32_t i = 0; i < count; i++) {
|
||||
auto prop = Containers::pointer<UnrealPropertyBase>();
|
||||
auto prop = Containers::pointer<Types::UnrealPropertyBase>();
|
||||
|
||||
prop = serialiser.readItem(reader, item_type, std::size_t(-1), name);
|
||||
|
||||
|
@ -76,7 +78,7 @@ StructSerialiser::deserialise(Containers::StringView name, Containers::StringVie
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
dynamic_cast<StructProperty*>(prop.get())->structGuid = guid;
|
||||
dynamic_cast<Types::StructProperty*>(prop.get())->structGuid = guid;
|
||||
|
||||
arrayAppend(array, std::move(prop));
|
||||
}
|
||||
|
@ -85,8 +87,8 @@ StructSerialiser::deserialise(Containers::StringView name, Containers::StringVie
|
|||
return array;
|
||||
}
|
||||
|
||||
UnrealPropertyBase::ptr
|
||||
StructSerialiser::deserialise(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
Types::UnrealPropertyBase::ptr
|
||||
Struct::deserialise(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
BinaryReader& reader, PropertySerialiser& serialiser)
|
||||
{
|
||||
Containers::String item_type;
|
||||
|
@ -96,7 +98,7 @@ StructSerialiser::deserialise(Containers::StringView name, Containers::StringVie
|
|||
}
|
||||
|
||||
if(item_type == "None") {
|
||||
return NoneProperty::ptr{};
|
||||
return Containers::pointer<Types::NoneProperty>();
|
||||
}
|
||||
|
||||
Containers::StaticArray<16, char> guid{ValueInit};
|
||||
|
@ -111,12 +113,12 @@ StructSerialiser::deserialise(Containers::StringView name, Containers::StringVie
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
UnrealPropertyBase::ptr prop = serialiser.readItem(reader, item_type, value_length, name);
|
||||
auto prop = serialiser.readItem(reader, item_type, value_length, name);
|
||||
|
||||
if(!prop) {
|
||||
prop = readStructValue(name, item_type, value_length, reader, serialiser);
|
||||
if(prop) {
|
||||
dynamic_cast<GenericStructProperty*>(prop.get())->structGuid = std::move(guid);
|
||||
dynamic_cast<Types::GenericStructProperty*>(prop.get())->structGuid = std::move(guid);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -124,15 +126,15 @@ StructSerialiser::deserialise(Containers::StringView name, Containers::StringVie
|
|||
}
|
||||
|
||||
bool
|
||||
StructSerialiser::serialise(Containers::ArrayView<UnrealPropertyBase::ptr> props, Containers::StringView item_type,
|
||||
std::size_t& bytes_written, BinaryWriter& writer, PropertySerialiser& serialiser)
|
||||
Struct::serialise(PropertyArrayView props, Containers::StringView item_type, std::size_t& bytes_written,
|
||||
BinaryWriter& writer, PropertySerialiser& serialiser)
|
||||
{
|
||||
bytes_written += writer.writeUEStringToArray(*(props.front()->name));
|
||||
bytes_written += writer.writeUEStringToArray(item_type);
|
||||
std::size_t vl_pos = writer.arrayPosition();
|
||||
bytes_written += writer.writeValueToArray<std::size_t>(0ull);
|
||||
|
||||
auto struct_prop = dynamic_cast<StructProperty*>(props.front().get());
|
||||
auto struct_prop = dynamic_cast<Types::StructProperty*>(props.front().get());
|
||||
if(!struct_prop) {
|
||||
LOG_ERROR("The property is not a valid struct property.");
|
||||
return false;
|
||||
|
@ -146,7 +148,7 @@ StructSerialiser::serialise(Containers::ArrayView<UnrealPropertyBase::ptr> props
|
|||
|
||||
std::size_t bytes_written_here = 0;
|
||||
for(auto& prop : props) {
|
||||
struct_prop = dynamic_cast<StructProperty*>(prop.get());
|
||||
struct_prop = dynamic_cast<Types::StructProperty*>(prop.get());
|
||||
if(!struct_prop) {
|
||||
LOG_ERROR("The property is not a valid struct property.");
|
||||
return false;
|
||||
|
@ -168,10 +170,10 @@ StructSerialiser::serialise(Containers::ArrayView<UnrealPropertyBase::ptr> props
|
|||
}
|
||||
|
||||
bool
|
||||
StructSerialiser::serialise(UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
Struct::serialise(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
PropertySerialiser& serialiser)
|
||||
{
|
||||
auto struct_prop = dynamic_cast<StructProperty*>(prop.get());
|
||||
auto struct_prop = dynamic_cast<Types::StructProperty*>(prop.get());
|
||||
if(!struct_prop) {
|
||||
LOG_ERROR("The property is not a valid struct property.");
|
||||
return false;
|
||||
|
@ -194,22 +196,22 @@ StructSerialiser::serialise(UnrealPropertyBase::ptr& prop, std::size_t& bytes_wr
|
|||
return true;
|
||||
}
|
||||
|
||||
StructProperty::ptr
|
||||
StructSerialiser::readStructValue(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
Types::StructProperty::ptr
|
||||
Struct::readStructValue(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
BinaryReader& reader, PropertySerialiser& serialiser)
|
||||
{
|
||||
static_cast<void>(value_length);
|
||||
|
||||
auto st_prop = Containers::pointer<GenericStructProperty>();
|
||||
auto st_prop = Containers::pointer<Types::GenericStructProperty>();
|
||||
st_prop->structType = type;
|
||||
|
||||
UnrealPropertyBase::ptr prop;
|
||||
Types::UnrealPropertyBase::ptr prop;
|
||||
while((prop = serialiser.read(reader)) != nullptr) {
|
||||
arrayAppend(st_prop->properties, std::move(prop));
|
||||
|
||||
if(st_prop->properties.back()->name == "None" &&
|
||||
st_prop->properties.back()->propertyType == "NoneProperty" &&
|
||||
dynamic_cast<NoneProperty*>(st_prop->properties.back().get()) != nullptr)
|
||||
dynamic_cast<Types::NoneProperty*>(st_prop->properties.back().get()) != nullptr)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
@ -221,10 +223,10 @@ StructSerialiser::readStructValue(Containers::StringView name, Containers::Strin
|
|||
}
|
||||
|
||||
bool
|
||||
StructSerialiser::writeStructValue(StructProperty* prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
Struct::writeStructValue(Types::StructProperty* prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
PropertySerialiser& serialiser)
|
||||
{
|
||||
auto struct_prop = dynamic_cast<GenericStructProperty*>(prop);
|
||||
auto struct_prop = dynamic_cast<Types::GenericStructProperty*>(prop);
|
||||
if(!struct_prop) {
|
||||
LOG_ERROR("The property is not a valid struct property.");
|
||||
return false;
|
||||
|
@ -239,3 +241,5 @@ StructSerialiser::writeStructValue(StructProperty* prop, std::size_t& bytes_writ
|
|||
|
||||
return true;
|
||||
}
|
||||
|
||||
}}
|
55
src/Gvas/Serialisers/Struct.h
Normal file
55
src/Gvas/Serialisers/Struct.h
Normal file
|
@ -0,0 +1,55 @@
|
|||
#pragma once
|
||||
|
||||
// MassBuilderSaveTool
|
||||
// Copyright (C) 2021-2023 Guillaume Jacquemin
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#include <Corrade/Containers/ArrayView.h>
|
||||
#include <Corrade/Containers/StringView.h>
|
||||
|
||||
#include "AbstractUnrealCollectionProperty.h"
|
||||
#include "AbstractUnrealProperty.h"
|
||||
#include "AbstractUnrealStruct.h"
|
||||
|
||||
#include "../Types/StructProperty.h"
|
||||
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
class Struct : public AbstractUnrealProperty, public AbstractUnrealCollectionProperty {
|
||||
public:
|
||||
using ptr = Containers::Pointer<Struct>;
|
||||
|
||||
auto types() -> StringArrayView override;
|
||||
|
||||
auto deserialise(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
std::uint32_t count, BinaryReader& reader, PropertySerialiser& serialiser)
|
||||
-> PropertyArray override;
|
||||
auto deserialise(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
BinaryReader& reader, PropertySerialiser& serialiser)
|
||||
-> Types::UnrealPropertyBase::ptr override;
|
||||
|
||||
bool serialise(PropertyArrayView props, Containers::StringView item_type, std::size_t& bytes_written,
|
||||
BinaryWriter& writer, PropertySerialiser& serialiser) override;
|
||||
bool serialise(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
PropertySerialiser& serialiser) override;
|
||||
|
||||
private:
|
||||
auto readStructValue(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
BinaryReader& reader, PropertySerialiser& serialiser) -> Types::StructProperty::ptr;
|
||||
bool writeStructValue(Types::StructProperty* prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
PropertySerialiser& serialiser);
|
||||
};
|
||||
|
||||
}}
|
|
@ -16,17 +16,20 @@
|
|||
|
||||
#include <Corrade/Containers/String.h>
|
||||
|
||||
#include "../../Logger/Logger.h"
|
||||
|
||||
#include "../BinaryReader.h"
|
||||
#include "../BinaryWriter.h"
|
||||
|
||||
#include "TextPropertySerialiser.h"
|
||||
#include "TextProperty.h"
|
||||
|
||||
UnrealPropertyBase::ptr
|
||||
TextPropertySerialiser::deserialiseProperty(Containers::StringView name, Containers::StringView type,
|
||||
std::size_t value_length, BinaryReader& reader,
|
||||
PropertySerialiser& serialiser)
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
Types::UnrealPropertyBase::ptr
|
||||
TextProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
BinaryReader& reader, PropertySerialiser& serialiser)
|
||||
{
|
||||
auto prop = Containers::pointer<TextProperty>();
|
||||
auto prop = Containers::pointer<Types::TextProperty>();
|
||||
|
||||
auto start_position = reader.position();
|
||||
|
||||
|
@ -70,12 +73,12 @@ TextPropertySerialiser::deserialiseProperty(Containers::StringView name, Contain
|
|||
}
|
||||
|
||||
bool
|
||||
TextPropertySerialiser::serialiseProperty(UnrealPropertyBase::ptr& prop, std::size_t& bytes_written,
|
||||
BinaryWriter& writer, PropertySerialiser& serialiser)
|
||||
TextProperty::serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
PropertySerialiser& serialiser)
|
||||
{
|
||||
auto text_prop = dynamic_cast<TextProperty*>(prop.get());
|
||||
|
||||
auto text_prop = dynamic_cast<Types::TextProperty*>(prop.get());
|
||||
if(!text_prop) {
|
||||
LOG_ERROR("The property is not a valid text property.");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -87,3 +90,5 @@ TextPropertySerialiser::serialiseProperty(UnrealPropertyBase::ptr& prop, std::si
|
|||
|
||||
return true;
|
||||
}
|
||||
|
||||
}}
|
|
@ -18,18 +18,22 @@
|
|||
|
||||
#include <Corrade/Containers/StringView.h>
|
||||
|
||||
#include "UnrealPropertySerialiser.h"
|
||||
#include "UnrealProperty.h"
|
||||
|
||||
#include "../Types/TextProperty.h"
|
||||
|
||||
class TextPropertySerialiser : public UnrealPropertySerialiser<TextProperty> {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
class TextProperty : public UnrealProperty<Types::TextProperty> {
|
||||
public:
|
||||
using ptr = Containers::Pointer<TextPropertySerialiser>;
|
||||
using ptr = Containers::Pointer<TextProperty>;
|
||||
|
||||
private:
|
||||
UnrealPropertyBase::ptr deserialiseProperty(Containers::StringView name, Containers::StringView type,
|
||||
std::size_t value_length, BinaryReader& reader,
|
||||
PropertySerialiser& serialiser) override;
|
||||
bool serialiseProperty(UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
auto deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
BinaryReader& reader, PropertySerialiser& serialiser)
|
||||
-> Types::UnrealPropertyBase::ptr override;
|
||||
bool serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
PropertySerialiser& serialiser) override;
|
||||
};
|
||||
|
||||
}}
|
|
@ -22,23 +22,25 @@
|
|||
#include <Corrade/Containers/ArrayView.h>
|
||||
#include <Corrade/Containers/StringView.h>
|
||||
|
||||
#include "AbstractUnrealPropertySerialiser.h"
|
||||
#include "AbstractUnrealProperty.h"
|
||||
#include "../Types/StructProperty.h"
|
||||
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
template<typename T>
|
||||
class UnrealPropertySerialiser : public AbstractUnrealPropertySerialiser {
|
||||
static_assert(std::is_base_of<UnrealPropertyBase, T>::value, "T must be derived from UnrealPropertyBase.");
|
||||
class UnrealProperty : public AbstractUnrealProperty {
|
||||
static_assert(std::is_base_of<Types::UnrealPropertyBase, T>::value, "T must be derived from UnrealPropertyBase.");
|
||||
|
||||
public:
|
||||
using ptr = Containers::Pointer<UnrealPropertySerialiser<T>>;
|
||||
using ptr = Containers::Pointer<UnrealProperty<T>>;
|
||||
|
||||
StringArrayView types() override {
|
||||
auto types() -> StringArrayView override {
|
||||
static const Containers::Array<Containers::String> types = []{
|
||||
Containers::Array<Containers::String> array;
|
||||
Containers::Pointer<T> p(new T);
|
||||
if(std::is_base_of<StructProperty, T>::value) {
|
||||
if(std::is_base_of<Types::StructProperty, T>::value) {
|
||||
array = Containers::Array<Containers::String>{InPlaceInit, {
|
||||
dynamic_cast<StructProperty*>(p.get())->structType
|
||||
dynamic_cast<Types::StructProperty*>(p.get())->structType
|
||||
}};
|
||||
}
|
||||
else {
|
||||
|
@ -49,24 +51,26 @@ class UnrealPropertySerialiser : public AbstractUnrealPropertySerialiser {
|
|||
return types;
|
||||
}
|
||||
|
||||
UnrealPropertyBase::ptr deserialise(Containers::StringView name, Containers::StringView type,
|
||||
std::size_t value_length, BinaryReader& reader,
|
||||
PropertySerialiser& serialiser) override
|
||||
auto deserialise(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
BinaryReader& reader, PropertySerialiser& serialiser)
|
||||
-> Types::UnrealPropertyBase::ptr override
|
||||
{
|
||||
return deserialiseProperty(name, type, value_length, reader, serialiser);
|
||||
}
|
||||
|
||||
bool serialise(UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
bool serialise(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
PropertySerialiser& serialiser) override
|
||||
{
|
||||
return serialiseProperty(prop, bytes_written, writer, serialiser);
|
||||
}
|
||||
|
||||
private:
|
||||
virtual UnrealPropertyBase::ptr deserialiseProperty(Containers::StringView name, Containers::StringView type,
|
||||
std::size_t value_length, BinaryReader& reader,
|
||||
PropertySerialiser& serialiser) = 0;
|
||||
virtual auto deserialiseProperty(Containers::StringView name, Containers::StringView type,
|
||||
std::size_t value_length, BinaryReader& reader, PropertySerialiser& serialiser)
|
||||
-> Types::UnrealPropertyBase::ptr = 0;
|
||||
|
||||
virtual bool serialiseProperty(UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
PropertySerialiser& serialiser) = 0;
|
||||
virtual bool serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written,
|
||||
BinaryWriter& writer, PropertySerialiser& serialiser) = 0;
|
||||
};
|
||||
|
||||
}}
|
|
@ -18,14 +18,15 @@
|
|||
#include "../BinaryWriter.h"
|
||||
#include "../../Logger/Logger.h"
|
||||
|
||||
#include "Vector2DPropertySerialiser.h"
|
||||
#include "Vector2DProperty.h"
|
||||
|
||||
UnrealPropertyBase::ptr
|
||||
Vector2DPropertySerialiser::deserialiseProperty(Containers::StringView name, Containers::StringView type,
|
||||
std::size_t value_length, BinaryReader& reader,
|
||||
PropertySerialiser& serialiser)
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
Types::UnrealPropertyBase::ptr
|
||||
Vector2DProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type,
|
||||
std::size_t value_length, BinaryReader& reader, PropertySerialiser& serialiser)
|
||||
{
|
||||
auto prop = Containers::pointer<Vector2DStructProperty>();
|
||||
auto prop = Containers::pointer<Types::Vector2DStructProperty>();
|
||||
|
||||
if(!reader.readFloat(prop->x) || !reader.readFloat(prop->y)) {
|
||||
LOG_ERROR_FORMAT("Couldn't read 2D vector property {}'s value.", name);
|
||||
|
@ -36,10 +37,10 @@ Vector2DPropertySerialiser::deserialiseProperty(Containers::StringView name, Con
|
|||
}
|
||||
|
||||
bool
|
||||
Vector2DPropertySerialiser::serialiseProperty(UnrealPropertyBase::ptr& prop, std::size_t& bytes_written,
|
||||
Vector2DProperty::serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written,
|
||||
BinaryWriter& writer, PropertySerialiser& serialiser)
|
||||
{
|
||||
auto vector = dynamic_cast<Vector2DStructProperty*>(prop.get());
|
||||
auto vector = dynamic_cast<Types::Vector2DStructProperty*>(prop.get());
|
||||
if(!vector) {
|
||||
LOG_ERROR("The property is not a valid 2D vector property.");
|
||||
return false;
|
||||
|
@ -49,3 +50,5 @@ Vector2DPropertySerialiser::serialiseProperty(UnrealPropertyBase::ptr& prop, std
|
|||
|
||||
return true;
|
||||
}
|
||||
|
||||
}}
|
|
@ -18,18 +18,22 @@
|
|||
|
||||
#include <Corrade/Containers/StringView.h>
|
||||
|
||||
#include "UnrealPropertySerialiser.h"
|
||||
#include "UnrealProperty.h"
|
||||
|
||||
#include "../Types/Vector2DStructProperty.h"
|
||||
|
||||
class Vector2DPropertySerialiser : public UnrealPropertySerialiser<Vector2DStructProperty> {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
class Vector2DProperty : public UnrealProperty<Types::Vector2DStructProperty> {
|
||||
public:
|
||||
using ptr = Containers::Pointer<Vector2DPropertySerialiser>;
|
||||
using ptr = Containers::Pointer<Vector2DProperty>;
|
||||
|
||||
private:
|
||||
UnrealPropertyBase::ptr deserialiseProperty(Containers::StringView name, Containers::StringView type,
|
||||
std::size_t value_length, BinaryReader& reader,
|
||||
PropertySerialiser& serialiser) override;
|
||||
bool serialiseProperty(UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
auto deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
BinaryReader& reader, PropertySerialiser& serialiser)
|
||||
-> Types::UnrealPropertyBase::ptr override;
|
||||
bool serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
PropertySerialiser& serialiser) override;
|
||||
};
|
||||
|
||||
}}
|
|
@ -14,18 +14,20 @@
|
|||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#include "../BinaryReader.h"
|
||||
#include "../BinaryWriter.h"
|
||||
#include "../../Logger/Logger.h"
|
||||
|
||||
#include "VectorPropertySerialiser.h"
|
||||
#include "../BinaryReader.h"
|
||||
#include "../BinaryWriter.h"
|
||||
|
||||
UnrealPropertyBase::ptr
|
||||
VectorPropertySerialiser::deserialiseProperty(Containers::StringView name, Containers::StringView type,
|
||||
std::size_t value_length, BinaryReader& reader,
|
||||
PropertySerialiser& serialiser)
|
||||
#include "VectorProperty.h"
|
||||
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
Types::UnrealPropertyBase::ptr
|
||||
VectorProperty::deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
BinaryReader& reader, PropertySerialiser& serialiser)
|
||||
{
|
||||
auto prop = Containers::pointer<VectorStructProperty>();
|
||||
auto prop = Containers::pointer<Types::VectorStructProperty>();
|
||||
|
||||
if(!reader.readFloat(prop->x) || !reader.readFloat(prop->y) || !reader.readFloat(prop->z)) {
|
||||
LOG_ERROR_FORMAT("Couldn't read vector property {}'s value.", name);
|
||||
|
@ -36,10 +38,10 @@ VectorPropertySerialiser::deserialiseProperty(Containers::StringView name, Conta
|
|||
}
|
||||
|
||||
bool
|
||||
VectorPropertySerialiser::serialiseProperty(UnrealPropertyBase::ptr& prop, std::size_t& bytes_written,
|
||||
VectorProperty::serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written,
|
||||
BinaryWriter& writer, PropertySerialiser& serialiser)
|
||||
{
|
||||
auto vector = dynamic_cast<VectorStructProperty*>(prop.get());
|
||||
auto vector = dynamic_cast<Types::VectorStructProperty*>(prop.get());
|
||||
if(!vector) {
|
||||
LOG_ERROR("The property is not a valid vector property.");
|
||||
return false;
|
||||
|
@ -50,3 +52,5 @@ VectorPropertySerialiser::serialiseProperty(UnrealPropertyBase::ptr& prop, std::
|
|||
|
||||
return true;
|
||||
}
|
||||
|
||||
}}
|
|
@ -18,18 +18,22 @@
|
|||
|
||||
#include <Corrade/Containers/StringView.h>
|
||||
|
||||
#include "UnrealPropertySerialiser.h"
|
||||
#include "UnrealProperty.h"
|
||||
|
||||
#include "../Types/VectorStructProperty.h"
|
||||
|
||||
class VectorPropertySerialiser : public UnrealPropertySerialiser<VectorStructProperty> {
|
||||
namespace Gvas { namespace Serialisers {
|
||||
|
||||
class VectorProperty : public UnrealProperty<Types::VectorStructProperty> {
|
||||
public:
|
||||
using ptr = Containers::Pointer<VectorPropertySerialiser>;
|
||||
using ptr = Containers::Pointer<VectorProperty>;
|
||||
|
||||
private:
|
||||
UnrealPropertyBase::ptr deserialiseProperty(Containers::StringView name, Containers::StringView type,
|
||||
std::size_t value_length, BinaryReader& reader,
|
||||
PropertySerialiser& serialiser) override;
|
||||
bool serialiseProperty(UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
auto deserialiseProperty(Containers::StringView name, Containers::StringView type, std::size_t value_length,
|
||||
BinaryReader& reader, PropertySerialiser& serialiser)
|
||||
-> Types::UnrealPropertyBase::ptr override;
|
||||
bool serialiseProperty(Types::UnrealPropertyBase::ptr& prop, std::size_t& bytes_written, BinaryWriter& writer,
|
||||
PropertySerialiser& serialiser) override;
|
||||
};
|
||||
|
||||
}}
|
|
@ -23,6 +23,8 @@
|
|||
|
||||
#include "UnrealPropertyBase.h"
|
||||
|
||||
namespace Gvas { namespace Types {
|
||||
|
||||
struct ArrayProperty : public UnrealPropertyBase {
|
||||
using ptr = Containers::Pointer<ArrayProperty>;
|
||||
|
||||
|
@ -44,3 +46,5 @@ struct ArrayProperty : public UnrealPropertyBase {
|
|||
Containers::String itemType;
|
||||
Containers::Array<UnrealPropertyBase::ptr> items;
|
||||
};
|
||||
|
||||
}}
|
|
@ -23,6 +23,8 @@
|
|||
|
||||
using namespace Corrade;
|
||||
|
||||
namespace Gvas { namespace Types {
|
||||
|
||||
struct BoolProperty : public UnrealProperty<bool> {
|
||||
using ptr = Containers::Pointer<BoolProperty>;
|
||||
|
||||
|
@ -31,3 +33,5 @@ struct BoolProperty : public UnrealProperty<bool> {
|
|||
propertyType = "BoolProperty"_s;
|
||||
}
|
||||
};
|
||||
|
||||
}}
|
|
@ -25,6 +25,8 @@
|
|||
|
||||
using namespace Corrade;
|
||||
|
||||
namespace Gvas { namespace Types {
|
||||
|
||||
struct ByteProperty : public UnrealProperty<Containers::Array<char>> {
|
||||
using ptr = Containers::Pointer<ByteProperty>;
|
||||
|
||||
|
@ -33,7 +35,10 @@ struct ByteProperty : public UnrealProperty<Containers::Array<char>> {
|
|||
propertyType = "ByteProperty"_s;
|
||||
}
|
||||
|
||||
// For some reason, M.A.S.S. Builder stores EnumProperties as ByteProperties. Ugh...
|
||||
// M.A.S.S. Builder stores EnumProperties as ByteProperties.
|
||||
// I wonder if it's a general UE thing and agc93/unsave was just wrong.
|
||||
Containers::String enumType;
|
||||
Containers::String enumValue;
|
||||
};
|
||||
|
||||
}}
|
|
@ -23,6 +23,8 @@
|
|||
|
||||
using namespace Corrade;
|
||||
|
||||
namespace Gvas { namespace Types {
|
||||
|
||||
struct ColourStructProperty : public StructProperty {
|
||||
using ptr = Containers::Pointer<ColourStructProperty>;
|
||||
ColourStructProperty() {
|
||||
|
@ -31,3 +33,5 @@ struct ColourStructProperty : public StructProperty {
|
|||
}
|
||||
float r = 0.0f, g = 0.0f, b = 0.0f, a = 0.0f;
|
||||
};
|
||||
|
||||
}}
|
|
@ -23,6 +23,8 @@
|
|||
|
||||
using namespace Corrade;
|
||||
|
||||
namespace Gvas { namespace Types {
|
||||
|
||||
struct DateTimeStructProperty : public StructProperty {
|
||||
using ptr = Containers::Pointer<DateTimeStructProperty>;
|
||||
|
||||
|
@ -33,3 +35,5 @@ struct DateTimeStructProperty : public StructProperty {
|
|||
|
||||
std::int64_t timestamp = 0;
|
||||
};
|
||||
|
||||
}}
|
|
@ -24,6 +24,8 @@
|
|||
|
||||
using namespace Corrade;
|
||||
|
||||
namespace Gvas { namespace Types {
|
||||
|
||||
struct EnumProperty : public UnrealProperty<Containers::String> {
|
||||
using ptr = Containers::Pointer<EnumProperty>;
|
||||
|
||||
|
@ -34,3 +36,5 @@ struct EnumProperty : public UnrealProperty<Containers::String> {
|
|||
|
||||
Containers::String enumType;
|
||||
};
|
||||
|
||||
}}
|
|
@ -23,6 +23,8 @@
|
|||
|
||||
using namespace Corrade;
|
||||
|
||||
namespace Gvas { namespace Types {
|
||||
|
||||
struct FloatProperty : public UnrealProperty<float> {
|
||||
using ptr = Containers::Pointer<FloatProperty>;
|
||||
|
||||
|
@ -31,3 +33,5 @@ struct FloatProperty : public UnrealProperty<float> {
|
|||
propertyType = "FloatProperty"_s;
|
||||
}
|
||||
};
|
||||
|
||||
}}
|
|
@ -26,6 +26,8 @@
|
|||
|
||||
using namespace Corrade;
|
||||
|
||||
namespace Gvas { namespace Types {
|
||||
|
||||
struct GenericStructProperty : public StructProperty {
|
||||
using ptr = Containers::Pointer<GenericStructProperty>;
|
||||
|
||||
|
@ -53,3 +55,5 @@ struct GenericStructProperty : public StructProperty {
|
|||
|
||||
Containers::Array<UnrealPropertyBase::ptr> properties;
|
||||
};
|
||||
|
||||
}}
|
|
@ -24,6 +24,8 @@
|
|||
|
||||
using namespace Corrade;
|
||||
|
||||
namespace Gvas { namespace Types {
|
||||
|
||||
struct GuidStructProperty : public StructProperty {
|
||||
using ptr = Containers::Pointer<GuidStructProperty>;
|
||||
|
||||
|
@ -34,3 +36,5 @@ struct GuidStructProperty : public StructProperty {
|
|||
|
||||
Containers::StaticArray<16, char> guid{ValueInit};
|
||||
};
|
||||
|
||||
}}
|
|
@ -23,6 +23,8 @@
|
|||
|
||||
using namespace Corrade;
|
||||
|
||||
namespace Gvas { namespace Types {
|
||||
|
||||
struct IntProperty : public UnrealProperty<std::int32_t> {
|
||||
using ptr = Containers::Pointer<IntProperty>;
|
||||
|
||||
|
@ -31,3 +33,5 @@ struct IntProperty : public UnrealProperty<std::int32_t> {
|
|||
propertyType = "IntProperty"_s;
|
||||
}
|
||||
};
|
||||
|
||||
}}
|
|
@ -16,6 +16,7 @@
|
|||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#include <Corrade/Containers/Array.h>
|
||||
#include <Corrade/Containers/Pointer.h>
|
||||
#include <Corrade/Containers/String.h>
|
||||
#include <Corrade/Containers/StringView.h>
|
||||
|
@ -24,6 +25,8 @@
|
|||
|
||||
using namespace Corrade;
|
||||
|
||||
namespace Gvas { namespace Types {
|
||||
|
||||
struct MapProperty : public UnrealPropertyBase {
|
||||
using ptr = Containers::Pointer<MapProperty>;
|
||||
|
||||
|
@ -42,3 +45,5 @@ struct MapProperty : public UnrealPropertyBase {
|
|||
|
||||
Containers::Array<KeyValuePair> map;
|
||||
};
|
||||
|
||||
}}
|
|
@ -23,6 +23,8 @@
|
|||
|
||||
using namespace Corrade;
|
||||
|
||||
namespace Gvas { namespace Types {
|
||||
|
||||
struct NoneProperty : UnrealPropertyBase {
|
||||
using ptr = Containers::Pointer<NoneProperty>;
|
||||
|
||||
|
@ -32,3 +34,5 @@ struct NoneProperty : UnrealPropertyBase {
|
|||
propertyType = "NoneProperty"_s;
|
||||
}
|
||||
};
|
||||
|
||||
}}
|
|
@ -23,6 +23,8 @@
|
|||
|
||||
using namespace Corrade;
|
||||
|
||||
namespace Gvas { namespace Types {
|
||||
|
||||
struct ResourceItemValue : public StructProperty {
|
||||
using ptr = Containers::Pointer<ResourceItemValue>;
|
||||
|
||||
|
@ -38,3 +40,5 @@ struct ResourceItemValue : public StructProperty {
|
|||
std::int32_t id = 0;
|
||||
std::int32_t quantity = 0;
|
||||
};
|
||||
|
||||
}}
|
|
@ -23,6 +23,8 @@
|
|||
|
||||
using namespace Corrade;
|
||||
|
||||
namespace Gvas { namespace Types {
|
||||
|
||||
struct RotatorStructProperty : public StructProperty {
|
||||
using ptr = Containers::Pointer<RotatorStructProperty>;
|
||||
|
||||
|
@ -33,3 +35,5 @@ struct RotatorStructProperty : public StructProperty {
|
|||
|
||||
float x = 0.0f, y = 0.0f, z = 0.0f;
|
||||
};
|
||||
|
||||
}}
|
|
@ -25,6 +25,8 @@
|
|||
|
||||
using namespace Corrade;
|
||||
|
||||
namespace Gvas { namespace Types {
|
||||
|
||||
struct SetProperty : public UnrealPropertyBase {
|
||||
using ptr = Containers::Pointer<SetProperty>;
|
||||
|
||||
|
@ -44,3 +46,5 @@ struct SetProperty : public UnrealPropertyBase {
|
|||
Containers::String itemType;
|
||||
Containers::Array<UnrealPropertyBase::ptr> items;
|
||||
};
|
||||
|
||||
}}
|
|
@ -25,6 +25,8 @@
|
|||
using namespace Corrade;
|
||||
using namespace Containers::Literals;
|
||||
|
||||
namespace Gvas { namespace Types {
|
||||
|
||||
struct StringProperty : public UnrealProperty<Containers::String> {
|
||||
using ptr = Containers::Pointer<StringProperty>;
|
||||
|
||||
|
@ -32,3 +34,5 @@ struct StringProperty : public UnrealProperty<Containers::String> {
|
|||
propertyType = type;
|
||||
}
|
||||
};
|
||||
|
||||
}}
|
|
@ -25,6 +25,8 @@
|
|||
|
||||
using namespace Corrade;
|
||||
|
||||
namespace Gvas { namespace Types {
|
||||
|
||||
struct StructProperty : public UnrealPropertyBase {
|
||||
using ptr = Containers::Pointer<StructProperty>;
|
||||
|
||||
|
@ -36,3 +38,5 @@ struct StructProperty : public UnrealPropertyBase {
|
|||
Containers::StaticArray<16, char> structGuid{ValueInit};
|
||||
Containers::String structType;
|
||||
};
|
||||
|
||||
}}
|
|
@ -25,6 +25,8 @@
|
|||
|
||||
using namespace Corrade;
|
||||
|
||||
namespace Gvas { namespace Types {
|
||||
|
||||
struct TextProperty : public UnrealProperty<Containers::String> {
|
||||
using ptr = Containers::Pointer<TextProperty>;
|
||||
|
||||
|
@ -37,3 +39,5 @@ struct TextProperty : public UnrealProperty<Containers::String> {
|
|||
char id = 0;
|
||||
Containers::Array<Containers::String> data;
|
||||
};
|
||||
|
||||
}}
|
|
@ -16,18 +16,30 @@
|
|||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#include <Corrade/Utility/Debug.h>
|
||||
namespace Gvas { namespace Types {
|
||||
|
||||
struct ArrayProperty;
|
||||
struct SetProperty;
|
||||
struct GenericStructProperty;
|
||||
struct StructProperty;
|
||||
struct UnrealPropertyBase;
|
||||
template<typename T>
|
||||
struct UnrealProperty;
|
||||
struct ArrayProperty;
|
||||
struct BoolProperty;
|
||||
struct ByteProperty;
|
||||
struct ColourStructProperty;
|
||||
struct DateTimeStructProperty;
|
||||
struct EnumProperty;
|
||||
struct FloatProperty;
|
||||
struct GenericStructProperty;
|
||||
struct GuidStructProperty;
|
||||
struct IntProperty;
|
||||
struct MapProperty;
|
||||
struct NoneProperty;
|
||||
struct ResourceItemValue;
|
||||
struct RotatorStructProperty;
|
||||
struct SetProperty;
|
||||
struct StringProperty;
|
||||
struct StructProperty;
|
||||
struct TextProperty;
|
||||
struct Vector2DStructProperty;
|
||||
struct VectorStructProperty;
|
||||
|
||||
using namespace Corrade;
|
||||
|
||||
Utility::Debug& operator<<(Utility::Debug& debug, const ArrayProperty* prop);
|
||||
Utility::Debug& operator<<(Utility::Debug& debug, const SetProperty* prop);
|
||||
Utility::Debug& operator<<(Utility::Debug& debug, const GenericStructProperty* prop);
|
||||
Utility::Debug& operator<<(Utility::Debug& debug, const StructProperty* prop);
|
||||
Utility::Debug& operator<<(Utility::Debug& debug, const UnrealPropertyBase* prop);
|
||||
}}
|
|
@ -22,9 +22,13 @@
|
|||
|
||||
using namespace Corrade;
|
||||
|
||||
namespace Gvas { namespace Types {
|
||||
|
||||
template<typename T>
|
||||
struct UnrealProperty : public UnrealPropertyBase {
|
||||
using ptr = Containers::Pointer<UnrealProperty<T>>;
|
||||
|
||||
T value;
|
||||
};
|
||||
|
||||
}}
|
|
@ -24,6 +24,8 @@
|
|||
|
||||
using namespace Corrade;
|
||||
|
||||
namespace Gvas { namespace Types {
|
||||
|
||||
struct UnrealPropertyBase {
|
||||
using ptr = Containers::Pointer<UnrealPropertyBase>;
|
||||
|
||||
|
@ -33,3 +35,5 @@ struct UnrealPropertyBase {
|
|||
Containers::String propertyType;
|
||||
std::size_t valueLength = 0;
|
||||
};
|
||||
|
||||
}}
|
|
@ -23,6 +23,8 @@
|
|||
|
||||
using namespace Corrade;
|
||||
|
||||
namespace Gvas { namespace Types {
|
||||
|
||||
struct Vector2DStructProperty : public StructProperty {
|
||||
using ptr = Containers::Pointer<Vector2DStructProperty>;
|
||||
|
||||
|
@ -33,3 +35,5 @@ struct Vector2DStructProperty : public StructProperty {
|
|||
|
||||
float x = 0.0f, y = 0.0f;
|
||||
};
|
||||
|
||||
}}
|
|
@ -23,6 +23,8 @@
|
|||
|
||||
using namespace Corrade;
|
||||
|
||||
namespace Gvas { namespace Types {
|
||||
|
||||
struct VectorStructProperty : public StructProperty {
|
||||
using ptr = Containers::Pointer<VectorStructProperty>;
|
||||
|
||||
|
@ -33,3 +35,5 @@ struct VectorStructProperty : public StructProperty {
|
|||
|
||||
float x = 0.0f, y = 0.0f, z = 0.0f;
|
||||
};
|
||||
|
||||
}}
|
|
@ -45,7 +45,7 @@ class Logger {
|
|||
Logger(Logger&&) = delete;
|
||||
Logger& operator=(Logger&&) = delete;
|
||||
|
||||
static Logger& instance();
|
||||
static auto instance() -> Logger&;
|
||||
|
||||
void initialise();
|
||||
|
||||
|
@ -69,7 +69,7 @@ class Logger {
|
|||
std::mutex _logMutex{};
|
||||
};
|
||||
|
||||
Logger& logger();
|
||||
auto logger() -> Logger&;
|
||||
|
||||
#define LOG(entry_type, message) logger().lockMutex(); \
|
||||
logger().log(EntryType::entry_type, \
|
||||
|
|
|
@ -28,7 +28,7 @@ class MagnumLogBuffer : public std::stringbuf {
|
|||
~MagnumLogBuffer() override;
|
||||
|
||||
private:
|
||||
int sync() override;
|
||||
auto sync() -> int override;
|
||||
|
||||
EntryType _type;
|
||||
};
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -25,6 +25,8 @@
|
|||
using namespace Corrade;
|
||||
using namespace Containers::Literals;
|
||||
|
||||
namespace mbst { namespace GameData {
|
||||
|
||||
struct ArmourSet {
|
||||
Containers::StringView name;
|
||||
bool neck_compatible;
|
||||
|
@ -55,3 +57,5 @@ static const std::map<std::int32_t, ArmourSet> armour_sets {
|
|||
{26, {"Axial Core S-Type"_s, false}},
|
||||
{27, {"Axial Core X-Type"_s, false}},
|
||||
};
|
||||
|
||||
}}
|
||||
|
|
|
@ -23,36 +23,40 @@
|
|||
using namespace Corrade;
|
||||
using namespace Containers::Literals;
|
||||
|
||||
namespace mbst { namespace GameData {
|
||||
|
||||
static const std::map<std::int32_t, Containers::StringView> mission_id_map {{
|
||||
// Story missions
|
||||
{0x0064, "Mission 1 - Training"_s},
|
||||
{0x0065, "Mission 2 - Patrol Operation"_s},
|
||||
{0x0066, "Mission 3 - Fusion Cells in the Snow"_s},
|
||||
{0x0067, "Mission 4 - Earning Changes"_s},
|
||||
{0x0068, "Mission 5 - Unexpected Coordination"_s},
|
||||
{0x0069, "Mission 6 - Empowering Void"_s},
|
||||
{0x006A, "Mission 7 - Logisitics Obstacles"_s},
|
||||
{0x006B, "Mission 8 - Wrath of the Wastelands"_s},
|
||||
{0x006C, "Mission 9 - Suspicious Originator"_s},
|
||||
{0x006D, "Mission 10 - Researchers Data Recovery"_s},
|
||||
{0x006E, "Mission 11 - Tempestuous Sector"_s},
|
||||
{0x006F, "Mission 12 - Clashes of Metal"_s},
|
||||
{0x0070, "Mission 13 - The Sandstorm Glutton"_s},
|
||||
{0x0071, "Mission 14 - An Icy Investigation"_s},
|
||||
{0x0072, "Mission 15 - Outposts Line of Defense"_s},
|
||||
{0x0073, "Mission 16 - Hidden in the Pass"_s},
|
||||
{0x0074, "Mission 17 - Homebase Security"_s},
|
||||
{100, "Mission 1 - Training"_s},
|
||||
{101, "Mission 2 - Patrol Operation"_s},
|
||||
{102, "Mission 3 - Fusion Cells in the Snow"_s},
|
||||
{103, "Mission 4 - Earning Changes"_s},
|
||||
{104, "Mission 5 - Unexpected Coordination"_s},
|
||||
{105, "Mission 6 - Empowering Void"_s},
|
||||
{106, "Mission 7 - Logisitics Obstacles"_s},
|
||||
{107, "Mission 8 - Wrath of the Wastelands"_s},
|
||||
{108, "Mission 9 - Suspicious Originator"_s},
|
||||
{109, "Mission 10 - Researchers Data Recovery"_s},
|
||||
{110, "Mission 11 - Tempestuous Sector"_s},
|
||||
{111, "Mission 12 - Clashes of Metal"_s},
|
||||
{112, "Mission 13 - The Sandstorm Glutton"_s},
|
||||
{113, "Mission 14 - An Icy Investigation"_s},
|
||||
{114, "Mission 15 - Outposts Line of Defense"_s},
|
||||
{115, "Mission 16 - Hidden in the Pass"_s},
|
||||
{116, "Mission 17 - Homebase Security"_s},
|
||||
|
||||
// Hunting grounds
|
||||
{0x00C8, "Hunt 1 - Desert Pathway Safety"_s},
|
||||
{0x00C9, "Hunt 2 - Snowfield Custodian"_s},
|
||||
{0x00CA, "Hunt 3 - Abandoned Valley Raid"_s},
|
||||
{0x00CB, "Hunt 4 - Depths of the Machineries"_s},
|
||||
{0x00CC, "Hunt 5 - Crater Crashers"_s},
|
||||
{0x00CD, "Hunt 6 - Prototype Performance Tests"_s},
|
||||
{200, "Hunt 1 - Desert Pathway Safety"_s},
|
||||
{201, "Hunt 2 - Snowfield Custodian"_s},
|
||||
{202, "Hunt 3 - Abandoned Valley Raid"_s},
|
||||
{203, "Hunt 4 - Depths of the Machineries"_s},
|
||||
{204, "Hunt 5 - Crater Crashers"_s},
|
||||
{205, "Hunt 6 - Prototype Performance Tests"_s},
|
||||
|
||||
// Challenges
|
||||
{0x012C, "Challenge 1 - Redline Battlefront"_s},
|
||||
{0x0140, "Challenge 2 - Void Convergence"_s},
|
||||
{0x0190, "Challenge 3 - Gates of Ascension"_s}
|
||||
{300, "Challenge 1 - Redline Battlefront"_s},
|
||||
{320, "Challenge 2 - Void Convergence"_s},
|
||||
{400, "Challenge 3 - Gates of Ascension"_s}
|
||||
}};
|
||||
|
||||
}}
|
||||
|
|
|
@ -22,6 +22,8 @@
|
|||
using namespace Corrade;
|
||||
using namespace Containers::Literals;
|
||||
|
||||
namespace mbst { namespace GameData {
|
||||
|
||||
struct StoryProgressPoint {
|
||||
std::int32_t id{};
|
||||
Containers::StringView chapter = nullptr;
|
||||
|
@ -109,3 +111,5 @@ static const Corrade::Containers::Array<StoryProgressPoint> story_progress
|
|||
{0x070A, "Chapter 3"_s, "Got hunt 6 briefing"_s, "After mission 17"_s},
|
||||
}
|
||||
};
|
||||
|
||||
}}
|
||||
|
|
|
@ -25,6 +25,8 @@
|
|||
using namespace Corrade;
|
||||
using namespace Containers::Literals;
|
||||
|
||||
namespace mbst { namespace GameData {
|
||||
|
||||
extern const std::map<std::int32_t, Containers::StringView> style_names
|
||||
#ifdef STYLENAMES_DEFINITION
|
||||
{
|
||||
|
@ -193,3 +195,5 @@ extern const std::map<std::int32_t, Containers::StringView> style_names
|
|||
}
|
||||
#endif
|
||||
;
|
||||
|
||||
}}
|
||||
|
|
|
@ -25,6 +25,8 @@ using namespace Corrade;
|
|||
|
||||
using namespace Containers::Literals;
|
||||
|
||||
namespace mbst { namespace GameData {
|
||||
|
||||
// region Melee
|
||||
static const std::map<std::int32_t, Containers::StringView> melee_grips {
|
||||
{0, "Combat Grip (1H)"_s},
|
||||
|
@ -430,3 +432,5 @@ static const std::map<std::int32_t, Containers::StringView> elauncher_pods {
|
|||
{399, "P Base EPod (Photon)"_s},
|
||||
};
|
||||
// endregion
|
||||
|
||||
}}
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue